This is DAoC PvP, which is something GW cloned to huge success. This is typical MMO PvP, but feels uncommon if the only MMOs you've ever played have been WoW and WoW clones.Korah_Eaglecry wrote: »The way the games PvP feels..It doesnt even feel like your typical MMO PvP.
This is what my point is, though. It goes back to the days of MMOs requiring so much of a time investment that they became more important than life, if you wanted to fully enjoy that MMO. Many modern MMOs give you things easier (up to a point - whenever you hit the endgame wall it becomes an old-school grindfest), yes, but it's because most people who play games these days realize they just don't have the time to get that invested in video games anymore. This is why MMOs and RPGs in general have become more pick up/play/reward in 1 hour game sessions than they used to - they wanted to appeal to that wider audience in order to have greater success, and in order to do that they had to give the average person who games a few hours a week (instead of tens of hours) more "fun" value (which is just the reward center firing off, so trigger it more frequently with increased loot drops and leveling rates to keep the average casual gamer giving you money for more) for their time.DJ_Pandatripp wrote: »I have the opposite feelings on this game than you. I love the fact that not everything is hand fed to me, and I actually have to try and work for items/quests/dungeon completion.
Again, that is the core of my point. For some reason "casual" has become synonymous with "a disrespectful person", when in reality "casual" is synonymous with "someone who has other things to do with their life outside of video games, but wants to enjoy video games anyway". The only reason hardcores dislike casuals is because casuals have made most games more rewarding for less time investment, but again, the only people that would sink that many hours into one game for a pinch of reward are people who are not better spending that time in things that provide actual rewards with tangible value for equal or lesser time investments (especially when done in comparison to RPGs - the time it takes to beat a hardcore RPG could teach a person to read, write,and speak a new language - yet most gamers would spend more time each week with the hardcore RPG than in learning the new language, assuming one were engaging in both activities in their life at that time).snowmanflvb14_ESO wrote: »
That is because WoW was designed for the casual player.
Exactly, which has an audience, definitely that of the prideful "hardcore" mindset, but this game is easily made "dirty casual" by having an office grunt spend 30 minutes going through database entries and multiplying all reward values by five.100% agree I used to spend 40+ hrs a week on games and I just don't have the time anymore, I consider myself a casual gamer now spending hopefully 10 hrs a week on a game , I love ESO for all its worth such an amazing game, but the leveling is moving so slow, and it's frustrating because it seems like I'm going nowhere in the game
Yes, I remember having to form groups of naked people to do zergfest corpse runs. I do not miss that. Not one bit. But there is definitely a group of people who will read that and go "yeah that should still be in these games, but they were taken out because casuals would not like it". Because somehow that would be "challenging", and not just "a waste of time".I can certainly understand how it would feel like being very old school to a lot of players. They certainly have removed a bunch of features that newer MMO's have had.
Fortunately they forgot to add in the most hard core feature, level and item loss due to death. EQ and such were absolutely brutal with level loss. And good luck getting your body and items back if you lost them in a hard place.
This to me sounds a lot like people who smoke cigarettes and get angry when someone talks about how they quit smoking because they realized it was bad for them.Look it's too bad you had a hard time balancing your hobby/life priorities and had escapism issues but don't lump your experience onto everyone else.
I have a career, kid, wife, house, tons of other hobbies, etc and I'm finding ESO a blast. I've been gaming since the 70's as a hobby, a hobby not everything in life, and no D&D didn't ruin my life, sheesh who are you Tom Hanks!?
I have no problem logging in a few hours here and there at night a few times a week, maybe getting in a longer session sometime over the weekend.
I'm finding ESO's immersive gameplay exactly what I am looking for, I'm totally done with the grinding, mind numbing, instant reward goofball mmo's trending today.
For me ESO hits the groove for an mmorpg, and has zero chance of ruining my life in order to have fun with it. It sounds like there is more going on for you up and beyond just ESO. Good luck with your future gaming hobby life decisions.
It reminds me of the days when my life was pretty much a game, because the game pretty much *required* that your life was the game in order to see progression.
I feel like I've already gone through a phase with games like this and essentially had to live life irresponsibly as a result of it (something I do not wish to repeat - being locked in a room with a game for 20+ hours a week is not healthy when the outside world continues to turn and that life is essentially decaying itself, swearing off RL friends and ignoring RL problems to invest self deeper and deeper in a fantasy world with NPCs I gain emotional attachment to and consider guildies I'll never meet as "friends").
Bloodmonarch wrote: »WoW players will never truly embrace ESO, simply because it isn't WoW. They will play for a while and then either go back to WoW or move to the next major title, and shout for WoW features to be included in that game.
Bloodmonarch wrote: »WoW players will never truly embrace ESO, simply because it isn't WoW. They will play for a while and then either go back to WoW or move to the next major title, and shout for WoW features to be included in that game.
WoW player here; love ESO. Wouldn't play it if it was anything like WoW. Why would I pay extra money to play a game just like the one I already pay for?
As to the OP, I'd say an MMO is as hardcore as you make it. There are players of any MMO (this included) who will be considered hardcore players and those who will be very casual. A good MMO caters to both and everyone in between.
Bloodmonarch wrote: »WoW player here; love ESO. Wouldn't play it if it was anything like WoW. Why would I pay extra money to play a game just like the one I already pay for?
Yep..probably should have expanded that generalization a bit ...."WoW players that want all WoW's features in ESO" will never embrace ESO even if they are included. Look at rift, a very good game in its own right that took all the good parts from WoW and improved on many. With better gfx you'd expect it to be a huge hit....but no-one plays it.
If players have put many years into WoW why would they ditch it to play another version of WoW, with better gfx and a few other improvements. The answer is....they didnt
DJ_Pandatripp wrote: »I have the opposite feelings on this game than you. I love the fact that not everything is hand fed to me, and I actually have to try and work for items/quests/dungeon completion. I'm so sick of easy MMO's, where I get max level in a week, or have the best gear in a month. I am absolutely in love with ESO, and I'm super excited to see what new content we'll get in the future.