The current iteration of scribing feels boring and limiting, but it has potential, provided you actually go on and add new and exciting abilities. Pressing a button should give us a small dopamine hit, but instead what I get now is a slightly orange tinted Trap that's even hard to notice the difference even while fully zoomed in. I am not saying you should give us beams that can destroy the moon like FFXIV, but something cool would be nice for a change. Arcanist has a few skills you can use as a reference.
So the plan is to support this system over time, just like many of our other systems. We think the close to 4000 total combinations of skills is a good starting point, but it is just that, a starting point. If there isn't something that resonates in the current suite of skills, we will add more and will look to player feedback to inform some direction.
DrNukenstein wrote: »They don't enable new build possibilities/playstyles
Rather they just give players access to buffs/debuffs they might have a hard time sourcing otherwise at the expense of using skills that just don't feel good to use compared to non-scribing skills. The DW skill is super redundant in particular. Another throwing knife that no one wants to use? You just had to give every class access to a skill that feels like concealed weapon for scribing to be a win to the majority of the playerbase.
I, for one, find the Arcanist to be too neon green. It is hard to see through the green beam, as well.
I really don't want Scribing skills to be that bright.
Erickson9610 wrote: »
Actually, Traveling Knife is one of my favorite Scribing skills. Using Multi-Target, Warrior's Opportunity, and Vulnerability, I can make an AoE explosion which afflicts enemies with Minor Vulnerability (+5% damage taken) and causes them to take +8% martial damage. I debuff with Shattering Knife, then use Biting Jabs (which deals Physical Damage, which counts as martial damage for the increased damage taken).
I like Shattering Knife more than the skill I used to slot there, Ritual of Retribution, because Shattering Knife is a mobile skill, whereas Ritual of Retribution is a ground skill which is fixed on a location. I also like having more range in my build, apart from Radiant Oppression, and the cost being Stamina makes it much more worthwhile. The only annoying part is that the range is much smaller than I'd like, but apart from that, it's my favorite Scribing skill so far.
You deliver as always, thank you Kevin!Also remember that we are trying to think holistically about skill design. For example, the Arcanist was mentioned. But for every one person who loves the look of some of those skills, we've also gotten player feedback that some of the Arcanist skills are too flashy and wished they were more muted. Not saying we won't do skills like that in the future, just want to put in perspective that we are looking at accommodating all kinds of players here, so building out that variety of skills and the visuals associated takes time and feedback.
The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
true but for a different reason - Scribing def isn't garbage but its implementation is very poor and shouldn't have been released in its current state.
Scribing as a whole is a pointless addition to the game. It doesn't address any of the game's issues nor is it what the game actually needs right now imo. It doesn't change how you play the game as even with scribed skills the combat still just amounts to laying down your DOTs and spamming your spammable. It doesn't increase your character's performance in any meaningful way either since most of the skills are weaker than what we already have or, in the best case scenario, only offer a tiny increase in power that is completely irrelevant.
not true. I've already created a few spells that have made a noticeable difference to a couple of my PVP builds, and that's without Class Mastery, and I know others have as well
So if scribing doesn't improve your character, nor does it offer a new way to play the game, then what's the point of wasting money on Gold Road as a whole? For the new trial? Ah yes, because I don't already have enough good trial sets.
Most players haven't acquired everything they need to experiment/create the spells they want yet. Even tho its still early there are some very interesting builds appearing on YouTube that utilise new spells, and quite a few players are taking advantage of that now.
Better class identity, an overhaul to the game's reward structure (read: not just in the latest chapter, I want better rewards in the base game and all of the older chapters and DLCs pre-Necrom), improvements to the needlessly bloated gear set system, and updates and additions to pvp are just a handful of things that the game actually needs. Not this frivolous, dollar store version of spellcrafting whose only purpose is to allow ESO's content creators to make the same stale build video again just with 1 different skill this time.
Couldn't agree more (just not the last point, as its not true)
The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
Finedaible wrote: »A lot of people were expecting something more like the infamous Spellcrafting presentation many years ago and a familiar would be really cool in my opinion.
The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
To clarify, "This is just a starting point" was just to signal this is a new system and we will be expanding on it overtime. Just like we have with other systems, like Scrying or Tales of Tribute. These systems see additions overtime.
The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
To clarify, "This is just a starting point" was just to signal this is a new system and we will be expanding on it overtime. Just like we have with other systems, like Scrying or Tales of Tribute. These systems see additions overtime.
I have a question here. Why didn't you expand the system before you released it? Why didn't you finish developing the product you're selling before pushing it to the market? If this is "a new system and we will be expanding on it overtime" then at the very least we shouldn't be paying full price for a system that isn't fully developed and fully "expanded" yet.
Furthermore, how am I supposed to take your word that you'll finish developing this system when Sacrifical Bones was left to rot after exiting the PTS despite the countless threads about it?
The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
To clarify, "This is just a starting point" was just to signal this is a new system and we will be expanding on it overtime. Just like we have with other systems, like Scrying or Tales of Tribute. These systems see additions overtime.
I have a question here. Why didn't you expand the system before you released it? Why didn't you finish developing the product you're selling before pushing it to the market? If this is "a new system and we will be expanding on it overtime" then at the very least we shouldn't be paying full price for a system that isn't fully developed and fully "expanded" yet.
Furthermore, how am I supposed to take your word that you'll finish developing this system when Sacrifical Bones was left to rot after exiting the PTS despite the countless threads about it?
Just like all 6 companions released with Blackwood, all current antiquities released with Greymoor, and all current tribute decks launched with High Isle?
It's clear from what Kevin said that by "just the beginning" he meant zos would continue to support and expand on the system. Not that it was incomplete.
Necrotech_Master wrote: »The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
To clarify, "This is just a starting point" was just to signal this is a new system and we will be expanding on it overtime. Just like we have with other systems, like Scrying or Tales of Tribute. These systems see additions overtime.
I have a question here. Why didn't you expand the system before you released it? Why didn't you finish developing the product you're selling before pushing it to the market? If this is "a new system and we will be expanding on it overtime" then at the very least we shouldn't be paying full price for a system that isn't fully developed and fully "expanded" yet.
Furthermore, how am I supposed to take your word that you'll finish developing this system when Sacrifical Bones was left to rot after exiting the PTS despite the countless threads about it?
Just like all 6 companions released with Blackwood, all current antiquities released with Greymoor, and all current tribute decks launched with High Isle?
It's clear from what Kevin said that by "just the beginning" he meant zos would continue to support and expand on the system. Not that it was incomplete.
im not sure if i would have worded it like that, because for example, we definitely did not get 6 companions with blackwood lol
The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
To clarify, "This is just a starting point" was just to signal this is a new system and we will be expanding on it overtime. Just like we have with other systems, like Scrying or Tales of Tribute. These systems see additions overtime.
I have a question here. Why didn't you expand the system before you released it? Why didn't you finish developing the product you're selling before pushing it to the market? If this is "a new system and we will be expanding on it overtime" then at the very least we shouldn't be paying full price for a system that isn't fully developed and fully "expanded" yet.
Furthermore, how am I supposed to take your word that you'll finish developing this system when Sacrifical Bones was left to rot after exiting the PTS despite the countless threads about it?
The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
To clarify, "This is just a starting point" was just to signal this is a new system and we will be expanding on it overtime. Just like we have with other systems, like Scrying or Tales of Tribute. These systems see additions overtime.
I have a question here. Why didn't you expand the system before you released it? Why didn't you finish developing the product you're selling before pushing it to the market? If this is "a new system and we will be expanding on it overtime" then at the very least we shouldn't be paying full price for a system that isn't fully developed and fully "expanded" yet.
Furthermore, how am I supposed to take your word that you'll finish developing this system when Sacrifical Bones was left to rot after exiting the PTS despite the countless threads about it?
The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
To clarify, "This is just a starting point" was just to signal this is a new system and we will be expanding on it overtime. Just like we have with other systems, like Scrying or Tales of Tribute. These systems see additions overtime.
I have a question here. Why didn't you expand the system before you released it? Why didn't you finish developing the product you're selling before pushing it to the market? If this is "a new system and we will be expanding on it overtime" then at the very least we shouldn't be paying full price for a system that isn't fully developed and fully "expanded" yet.
Furthermore, how am I supposed to take your word that you'll finish developing this system when Sacrifical Bones was left to rot after exiting the PTS despite the countless threads about it?
Just like all 6 companions released with Blackwood, all current antiquities released with Greymoor, and all current tribute decks launched with High Isle?
It's clear from what Kevin said that by "just the beginning" he meant zos would continue to support and expand on the system. Not that it was incomplete.
The whole "This is just a starting point" statement feels suspiciously like what they said when the introduced the garbage fire that is Sacrifical Bones on the necro. Where they "Knew that it isn't where we want it to be" and that they'd "keep an eye on it".
To clarify, "This is just a starting point" was just to signal this is a new system and we will be expanding on it overtime. Just like we have with other systems, like Scrying or Tales of Tribute. These systems see additions overtime.
I just finished the main quest and ready to continue the scribing quest line
What I'm wondering is if anybody has altered a single arcanist skill with the new system
I'm asking because as a solo player I am a big fan of the arcanist skill line as it is, the best overall combination of damage and healing for a solo player that I've experienced on any character
So my default position is that arcanist already seems pretty good to me
So just wondering, has anybody improved anything in the arcanist skill line with the new system?
I just finished the main quest and ready to continue the scribing quest line
What I'm wondering is if anybody has altered a single arcanist skill with the new system
I'm asking because as a solo player I am a big fan of the arcanist skill line as it is, the best overall combination of damage and healing for a solo player that I've experienced on any character
So my default position is that arcanist already seems pretty good to me
So just wondering, has anybody improved anything in the arcanist skill line with the new system?
That's not how scribing works. You don't mess with existing skills, you are given a skill via grimoire and attach various traits to it via scripts. It's 11 new skills, not playing with older skills. The closest thing you can do with an arcanist with it is create skills to make cruxs with.