I got the orange glow for trap beast - I have to look hard to see any difference ☺️
These could use a buff.
Right? What in Coldharbour do they have against instant cast melee? Cast times on melee are horrible. Aren't ranged CASTers supposed to be the ones with cast times, because being at range means you're safe to cast? Even if Smash was instant it would still be underwhelming when Cleave (instant but also underwhelming) functions almost identically.silky_soft wrote: »Wait till you use 2h. You don't even know if it's gone off or miss fired.
tsaescishoeshiner wrote: »I liked how various effects for Elemental Explosion and Wield Soul look. In fact, I'm using Wield Soul (magic damage) just because the visuals and sound are really nice. I also liked shock and physical damage for it on PTS.
Were there particular skills you don't like the visuals for?
I think trample's ground effects don't look to good.
But after all this lame ordeal you have a chance to get a "free" horse! A boring, absolutely common horse that is everything but free! How generous!
NOT!
The current iteration of scribing feels boring and limiting, but it has potential, provided you actually go on and add new and exciting abilities. Pressing a button should give us a small dopamine hit, but instead what I get now is a slightly orange tinted Trap that's even hard to notice the difference even while fully zoomed in. I am not saying you should give us beams that can destroy the moon like FFXIV, but something cool would be nice for a change. Arcanist has a few skills you can use as a reference.
The current iteration of scribing feels boring and limiting, but it has potential, provided you actually go on and add new and exciting abilities. Pressing a button should give us a small dopamine hit, but instead what I get now is a slightly orange tinted Trap that's even hard to notice the difference even while fully zoomed in. I am not saying you should give us beams that can destroy the moon like FFXIV, but something cool would be nice for a change. Arcanist has a few skills you can use as a reference.
First, thanks for the feedback and share your experience in other games. That summary gives a good benchmark for how you view skills in ESO vs. other things you have played.
So the plan is to support this system over time, just like many of our other systems. We think the close to 4000 total combinations of skills is a good starting point, but it is just that, a starting point. If there isn't something that resonates in the current suite of skills, we will add more and will look to player feedback to inform some direction.
Also remember that we are trying to think holistically about skill design. For example, the Arcanist was mentioned. But for every one person who loves the look of some of those skills, we've also gotten player feedback that some of the Arcanist skills are too flashy and wished they were more muted. Not saying we won't do skills like that in the future, just want to put in perspective that we are looking at accommodating all kinds of players here, so building out that variety of skills and the visuals associated takes time and feedback.
Also remember that we are trying to think holistically about skill design. For example, the Arcanist was mentioned. But for every one person who loves the look of some of those skills, we've also gotten player feedback that some of the Arcanist skills are too flashy and wished they were more muted. Not saying we won't do skills like that in the future, just want to put in perspective that we are looking at accommodating all kinds of players here, so building out that variety of skills and the visuals associated takes time and feedback.