Necrotech_Master wrote: »Necrotech_Master wrote: »SeaGtGruff wrote: »I've had my screen go dark numerous times due to being AFK or DAK (Distracted At Keyboard) for too long, and it hasn't had any negative impacts on me or my gaming. I honestly don't understand why this is as big of a deal as some of you are making it out to be. /shrug
i dont think it was a huge deal, i just found it annoying lol
so i just disabled it using the workaround presented in this thread lol
i still dont see why they didnt just include an option in the settings menu to more easily adjust to user preference instead of forcing it on everyone
Because if they gave an option to disable it, it wouldn't be "Doing my part to save the planet!"
However, nobody needs to know what players do with their own text files, now, do they?
well they can say that by saying "here, we provided an option to the players to do this, we have enabled it by default"
in reality this is what they did, they just provided no UI for the user to disable this and we have to manually change the setting ourselves
because if they really wanted to force everyone to have the setting enabled, they wouldnt have even included an option in the user settings to change it and just have it built into the game code
But if they say nothing about it, no intent can be proven one way or another. Did they know about players having the ability to disable it? We may never know.
Is anyone else experiencing blue screens of death? It seems to happen whenever I'm tabbed out during an eso loading screen and the load screen takes too long. Not sure if it's related to this or not.
Is anyone else experiencing blue screens of death? It seems to happen whenever I'm tabbed out during an eso loading screen and the load screen takes too long. Not sure if it's related to this or not.
Because if they gave an option to disable it, it wouldn't be "Doing my part to save the planet!"
However, nobody needs to know what players do with their own text files, now, do they?
Because if they gave an option to disable it, it wouldn't be "Doing my part to save the planet!"
However, nobody needs to know what players do with their own text files, now, do they?
The thought has entered my mind that if they had added an option, a few people would probably turn it off, but most people would leave it alone and not care at all. Don't offer an option and people start editing config files to give themselves the option. Suddenly, this thing starts to look interesting. Psychological reactance. People don't like being told what they can't do. I wonder if more people will turn it off because ZOS didn't provide the option to turn it off.
Necrotech_Master wrote: »Necrotech_Master wrote: »SeaGtGruff wrote: »I've had my screen go dark numerous times due to being AFK or DAK (Distracted At Keyboard) for too long, and it hasn't had any negative impacts on me or my gaming. I honestly don't understand why this is as big of a deal as some of you are making it out to be. /shrug
i dont think it was a huge deal, i just found it annoying lol
so i just disabled it using the workaround presented in this thread lol
i still dont see why they didnt just include an option in the settings menu to more easily adjust to user preference instead of forcing it on everyone
Because if they gave an option to disable it, it wouldn't be "Doing my part to save the planet!"
However, nobody needs to know what players do with their own text files, now, do they?
well they can say that by saying "here, we provided an option to the players to do this, we have enabled it by default"
in reality this is what they did, they just provided no UI for the user to disable this and we have to manually change the setting ourselves
because if they really wanted to force everyone to have the setting enabled, they wouldnt have even included an option in the user settings to change it and just have it built into the game code
But if they say nothing about it, no intent can be proven one way or another. Did they know about players having the ability to disable it? We may never know.
Necrotech_Master wrote: »Because if they gave an option to disable it, it wouldn't be "Doing my part to save the planet!"
However, nobody needs to know what players do with their own text files, now, do they?
The thought has entered my mind that if they had added an option, a few people would probably turn it off, but most people would leave it alone and not care at all. Don't offer an option and people start editing config files to give themselves the option. Suddenly, this thing starts to look interesting. Psychological reactance. People don't like being told what they can't do. I wonder if more people will turn it off because ZOS didn't provide the option to turn it off.
editing the user settings txt file isnt "giving us more options" those are all options that are configurable with in game settings, and are saved to this file as they are "local" account settings
if a user added anything to the user settings file, if it was not valid it would be ignored or potentially cause issues, but this is a valid setting that just has no UI option from within the game to change
Is anyone else experiencing blue screens of death? It seems to happen whenever I'm tabbed out during an eso loading screen and the load screen takes too long. Not sure if it's related to this or not.
I have learned not to do this when loading screens. Because under the right circumstances at the right time, it can kill ESO.
F.e. before Necrom, doing an alt-tab at a certain second when starting the game resulted in a CTD with a crash report.
Anyway, during the loading screen after character login, addons are loaded on the PC, so if you alt-tab ESO stops responding with a Windows message.
So I believe U42 is playing with the OS a lot more than is appropriate.
Necrotech_Master wrote: »Because if they gave an option to disable it, it wouldn't be "Doing my part to save the planet!"
However, nobody needs to know what players do with their own text files, now, do they?
The thought has entered my mind that if they had added an option, a few people would probably turn it off, but most people would leave it alone and not care at all. Don't offer an option and people start editing config files to give themselves the option. Suddenly, this thing starts to look interesting. Psychological reactance. People don't like being told what they can't do. I wonder if more people will turn it off because ZOS didn't provide the option to turn it off.
editing the user settings txt file isnt "giving us more options" those are all options that are configurable with in game settings, and are saved to this file as they are "local" account settings
if a user added anything to the user settings file, if it was not valid it would be ignored or potentially cause issues, but this is a valid setting that just has no UI option from within the game to change
You missed my point. At least on PC, for most people, the option to turn this off is not there, so it does not exist. Discovering that there is a settings file that gives them the option to do what they always could do, but didn't know. Now they have the option to turn it off, where they didn't think they had one, before.
Some people, whether they really care if it is on or off, will edit that file and turn it off, just because they have discovered they can.
Now, on console, it will not be an option, if they even include it on console.
Necrotech_Master wrote: »im assuming it will be included on consoles
Necrotech_Master wrote: »im assuming it will be included on consoles
Consoles already have a dim feature. At least, XBox dims my TV all the time if I don't have input for a bit. I can't see why they would need to add it to ESO on console (XBox).
The thought has entered my mind that if they had added an option, a few people would probably turn it off, but most people would leave it alone and not care at all. Don't offer an option and people start editing config files to give themselves the option. Suddenly, this thing starts to look interesting. Psychological reactance. People don't like being told what they can't do. I wonder if more people will turn it off because ZOS didn't provide the option to turn it off.
The thought has entered my mind that if they had added an option, a few people would probably turn it off, but most people would leave it alone and not care at all. Don't offer an option and people start editing config files to give themselves the option. Suddenly, this thing starts to look interesting. Psychological reactance. People don't like being told what they can't do. I wonder if more people will turn it off because ZOS didn't provide the option to turn it off.
Would people really do that out of spite? Just to "stick it to the man?" I couldn't care less about how ZOS feels about it, or whether they actually think that saving a few KWh will make a difference in extending the life of a billions of years old planet. My only concern is how can I optimize my gameplay (within the rules) to make it a better experience for myself, with the minimal amount of forced intrusion.
Would people really do that out of spite? Just to "stick it to the man?"
I see, ESO's loading screens are too long and my attention span too short unfortunately. I didn't have any issues before this update, maybe because I play windowed (fullscreen).
Is anyone else experiencing blue screens of death? It seems to happen whenever I'm tabbed out during an eso loading screen and the load screen takes too long. Not sure if it's related to this or not.
Because if they gave an option to disable it, it wouldn't be "Doing my part to save the planet!"
However, nobody needs to know what players do with their own text files, now, do they?
The thought has entered my mind that if they had added an option, a few people would probably turn it off, but most people would leave it alone and not care at all. Don't offer an option and people start editing config files to give themselves the option. Suddenly, this thing starts to look interesting. Psychological reactance. People don't like being told what they can't do. I wonder if more people will turn it off because ZOS didn't provide the option to turn it off.
edward_frigidhands wrote: »edward_frigidhands wrote: »Is there a way to turn this off?
I wish developer time would be spent solving real problems rather than this stuff.
Interesting that "real problems" here means *things in a video game* whereas "stuff" is the reality of what playing these games means for the real, physical, only planet we reside upon. I mean, seriously?
Interesting.
What problems do you think you will be solving through capping fps and implementing dimming in Elder Scrolls Online?
I am genuinely curious.
Capping FPS lowers GPU energy consumption when players are away from keyboards (less computation because fewer frames being generated -- you can measure this by looking at GPU consumption when you set an FPS cap of your own). Screen dimming, in screens with certain technologies, does the same.
The game already checks that after 20 minutes of being inactive, our servers will kick players out to the main menu, where power consumption is minimal. Until that happens, though, it can be wasteful. The game client will now drop the resolution in half if it has not detected any input for 5 minutes.
What counts as "inactivity", btw? Not moving your character around? No typing? No mouse movements?
I see this might cause problems when roleplaying through chat?
Let alone for people who want to do a recording (scenery, soundtrack, bard songs,...).
TheMajority wrote: »@Wolf_Eye Get better soon Wolf, your forum buddies have your back.
About the new feature: I am not cool with the way this is panning out. I worry about the future if "features" get added with no consent to them. The invironment is important but so is treating mankind with fairness and dignity. The dignified way would be to offer a choice, and information. A lot of people said it better than me. But +1 support to you guys.
edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »Is there a way to turn this off?
I wish developer time would be spent solving real problems rather than this stuff.
Interesting that "real problems" here means *things in a video game* whereas "stuff" is the reality of what playing these games means for the real, physical, only planet we reside upon. I mean, seriously?
Interesting.
What problems do you think you will be solving through capping fps and implementing dimming in Elder Scrolls Online?
I am genuinely curious.
Capping FPS lowers GPU energy consumption when players are away from keyboards (less computation because fewer frames being generated -- you can measure this by looking at GPU consumption when you set an FPS cap of your own). Screen dimming, in screens with certain technologies, does the same.
No my question was how would this change in Elder Scrolls Online affect the climate.
edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »Is there a way to turn this off?
I wish developer time would be spent solving real problems rather than this stuff.
Interesting that "real problems" here means *things in a video game* whereas "stuff" is the reality of what playing these games means for the real, physical, only planet we reside upon. I mean, seriously?
Interesting.
What problems do you think you will be solving through capping fps and implementing dimming in Elder Scrolls Online?
I am genuinely curious.
Capping FPS lowers GPU energy consumption when players are away from keyboards (less computation because fewer frames being generated -- you can measure this by looking at GPU consumption when you set an FPS cap of your own). Screen dimming, in screens with certain technologies, does the same.
No my question was how would this change in Elder Scrolls Online affect the climate.
Because it reduces energy consumption. In many countries a substantial proportion of the energy mix is still coming from fossil fuel generation. And even if the specific electricity you use to play ESO isn't, the fact you are using it to play ESO, rather than for something else, means energy needs to come from other sources for other uses.
Am I misunderstanding the question? Isn't this rather obvious? Computing devices do not use a fixed amount of energy when on. They use however much energy is being demanded of them for the level of computation they are being asked to do or, in the case of certain screen technologies, for the amount of light etc they are being asked to put out.
Multiply by a lot of games and different types of software, multiply by a lot of users, and you have an appreciable and unnecessary impact from eg users just leaving everything on while they just head off to eat their lunch, etc, for no obvious reason.
edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »Is there a way to turn this off?
I wish developer time would be spent solving real problems rather than this stuff.
Interesting that "real problems" here means *things in a video game* whereas "stuff" is the reality of what playing these games means for the real, physical, only planet we reside upon. I mean, seriously?
Interesting.
What problems do you think you will be solving through capping fps and implementing dimming in Elder Scrolls Online?
I am genuinely curious.
Capping FPS lowers GPU energy consumption when players are away from keyboards (less computation because fewer frames being generated -- you can measure this by looking at GPU consumption when you set an FPS cap of your own). Screen dimming, in screens with certain technologies, does the same.
No my question was how would this change in Elder Scrolls Online affect the climate.
Because it reduces energy consumption. In many countries a substantial proportion of the energy mix is still coming from fossil fuel generation. And even if the specific electricity you use to play ESO isn't, the fact you are using it to play ESO, rather than for something else, means energy needs to come from other sources for other uses.
Am I misunderstanding the question? Isn't this rather obvious? Computing devices do not use a fixed amount of energy when on. They use however much energy is being demanded of them for the level of computation they are being asked to do or, in the case of certain screen technologies, for the amount of light etc they are being asked to put out.
Multiply by a lot of games and different types of software, multiply by a lot of users, and you have an appreciable and unnecessary impact from eg users just leaving everything on while they just head off to eat their lunch, etc, for no obvious reason.
You have said a lot and still not been able to say how monitor dimming and fps capping in Elder Scrolls Online would change the world's climate.
edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »Is there a way to turn this off?
I wish developer time would be spent solving real problems rather than this stuff.
Interesting that "real problems" here means *things in a video game* whereas "stuff" is the reality of what playing these games means for the real, physical, only planet we reside upon. I mean, seriously?
Interesting.
What problems do you think you will be solving through capping fps and implementing dimming in Elder Scrolls Online?
I am genuinely curious.
Capping FPS lowers GPU energy consumption when players are away from keyboards (less computation because fewer frames being generated -- you can measure this by looking at GPU consumption when you set an FPS cap of your own). Screen dimming, in screens with certain technologies, does the same.
No my question was how would this change in Elder Scrolls Online affect the climate.
Because it reduces energy consumption. In many countries a substantial proportion of the energy mix is still coming from fossil fuel generation. And even if the specific electricity you use to play ESO isn't, the fact you are using it to play ESO, rather than for something else, means energy needs to come from other sources for other uses.
Am I misunderstanding the question? Isn't this rather obvious? Computing devices do not use a fixed amount of energy when on. They use however much energy is being demanded of them for the level of computation they are being asked to do or, in the case of certain screen technologies, for the amount of light etc they are being asked to put out.
Multiply by a lot of games and different types of software, multiply by a lot of users, and you have an appreciable and unnecessary impact from eg users just leaving everything on while they just head off to eat their lunch, etc, for no obvious reason.
You have said a lot and still not been able to say how monitor dimming and fps capping in Elder Scrolls Online would change the world's climate.
Because energy generation, depending on type, produces emissions of carbon dioxide that linger in the planet for upwards of a century and collectively have a warming effect on the atmosphere. Energy generation varies in amount to reflect consumption. If you don't think that's substantiated at this point, well, there's no further avenue for sensible discussion.
edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »Is there a way to turn this off?
I wish developer time would be spent solving real problems rather than this stuff.
Interesting that "real problems" here means *things in a video game* whereas "stuff" is the reality of what playing these games means for the real, physical, only planet we reside upon. I mean, seriously?
Interesting.
What problems do you think you will be solving through capping fps and implementing dimming in Elder Scrolls Online?
I am genuinely curious.
Capping FPS lowers GPU energy consumption when players are away from keyboards (less computation because fewer frames being generated -- you can measure this by looking at GPU consumption when you set an FPS cap of your own). Screen dimming, in screens with certain technologies, does the same.
No my question was how would this change in Elder Scrolls Online affect the climate.
Because it reduces energy consumption. In many countries a substantial proportion of the energy mix is still coming from fossil fuel generation. And even if the specific electricity you use to play ESO isn't, the fact you are using it to play ESO, rather than for something else, means energy needs to come from other sources for other uses.
Am I misunderstanding the question? Isn't this rather obvious? Computing devices do not use a fixed amount of energy when on. They use however much energy is being demanded of them for the level of computation they are being asked to do or, in the case of certain screen technologies, for the amount of light etc they are being asked to put out.
Multiply by a lot of games and different types of software, multiply by a lot of users, and you have an appreciable and unnecessary impact from eg users just leaving everything on while they just head off to eat their lunch, etc, for no obvious reason.
You have said a lot and still not been able to say how monitor dimming and fps capping in Elder Scrolls Online would change the world's climate.
.edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »Is there a way to turn this off?
I wish developer time would be spent solving real problems rather than this stuff.
Interesting that "real problems" here means *things in a video game* whereas "stuff" is the reality of what playing these games means for the real, physical, only planet we reside upon. I mean, seriously?
Interesting.
What problems do you think you will be solving through capping fps and implementing dimming in Elder Scrolls Online?
I am genuinely curious.
Capping FPS lowers GPU energy consumption when players are away from keyboards (less computation because fewer frames being generated -- you can measure this by looking at GPU consumption when you set an FPS cap of your own). Screen dimming, in screens with certain technologies, does the same.
No my question was how would this change in Elder Scrolls Online affect the climate.
Because it reduces energy consumption. In many countries a substantial proportion of the energy mix is still coming from fossil fuel generation. And even if the specific electricity you use to play ESO isn't, the fact you are using it to play ESO, rather than for something else, means energy needs to come from other sources for other uses.
Am I misunderstanding the question? Isn't this rather obvious? Computing devices do not use a fixed amount of energy when on. They use however much energy is being demanded of them for the level of computation they are being asked to do or, in the case of certain screen technologies, for the amount of light etc they are being asked to put out.
Multiply by a lot of games and different types of software, multiply by a lot of users, and you have an appreciable and unnecessary impact from eg users just leaving everything on while they just head off to eat their lunch, etc, for no obvious reason.
You have said a lot and still not been able to say how monitor dimming and fps capping in Elder Scrolls Online would change the world's climate.
Across all active ESO players, I am pretty confident that the environmental impact of this change is pretty small. I did some investigation, ran some numbers, and I am not impressed.
You will do more for the world's climate by reducing your ESO playtime by 1 hour per week and turning off your gaming computer or console during that hour.
ZOS should have included the option to disable this feature. The cumulative impact of the feature is not large enough where a few people turning it off will matter. I think they will get more positive response from the players with the option to turn it off than the positive response they will get from the headline that they released the feature.
Edit: words.
.edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »edward_frigidhands wrote: »Is there a way to turn this off?
I wish developer time would be spent solving real problems rather than this stuff.
Interesting that "real problems" here means *things in a video game* whereas "stuff" is the reality of what playing these games means for the real, physical, only planet we reside upon. I mean, seriously?
Interesting.
What problems do you think you will be solving through capping fps and implementing dimming in Elder Scrolls Online?
I am genuinely curious.
Capping FPS lowers GPU energy consumption when players are away from keyboards (less computation because fewer frames being generated -- you can measure this by looking at GPU consumption when you set an FPS cap of your own). Screen dimming, in screens with certain technologies, does the same.
No my question was how would this change in Elder Scrolls Online affect the climate.
Because it reduces energy consumption. In many countries a substantial proportion of the energy mix is still coming from fossil fuel generation. And even if the specific electricity you use to play ESO isn't, the fact you are using it to play ESO, rather than for something else, means energy needs to come from other sources for other uses.
Am I misunderstanding the question? Isn't this rather obvious? Computing devices do not use a fixed amount of energy when on. They use however much energy is being demanded of them for the level of computation they are being asked to do or, in the case of certain screen technologies, for the amount of light etc they are being asked to put out.
Multiply by a lot of games and different types of software, multiply by a lot of users, and you have an appreciable and unnecessary impact from eg users just leaving everything on while they just head off to eat their lunch, etc, for no obvious reason.
You have said a lot and still not been able to say how monitor dimming and fps capping in Elder Scrolls Online would change the world's climate.
Across all active ESO players, I am pretty confident that the environmental impact of this change is pretty small. I did some investigation, ran some numbers, and I am not impressed.
You will do more for the world's climate by reducing your ESO playtime by 1 hour per week and turning off your gaming computer or console during that hour.
ZOS should have included the option to disable this feature. The cumulative impact of the feature is not large enough where a few people turning it off will matter. I think they will get more positive response from the players with the option to turn it off than the positive response they will get from the headline that they released the feature.
Edit: words.