This would actually be better as a gate for normal dungeons.
Joy_Division wrote: »So you are a long time veteran of many types of PvP styles, the sort of competitive gamer who dislikes being "carried" by mechanics? You don't think that is rather niche, a small subset of the overall playerbase?
We have ten unbroken years of ESO's playerbase preferring to wait in hour+ long ques for the default/zerg campaign. Their preferences should not be surprising at this point..
VisitHammerfell wrote: »
I don't have a credible opinion on scribing yet, I'm speaking more to the current state of the game. My feeling is that it will be difficult to balance in pvp though.Prohibiting scribing would be a complete dealbreaker for me. I've waited ten years for it, much of it in no CP campaigns. Procs were orginally criticized as "playing the game for you", providing the power of an ability without a slot, resources, and most importantly, a GCD. Why then someone would seek to limit the amount of regular, player-activated abilities is beyond me.Joy_Division wrote: »It's unpopular for the same reasons Ravenwatch is unpopular. Not sure why this is such a surprise.
I'm surprised Ravenwatch is unpopular because it seems to solve so many issues that people typically complain about, especially ball groups, pull sets, proc ganks, arena builds and stalemates.
The CP system itself is the source of so many problems on Grey Host, including performance -- calculation overhead aside, just by extending fights by increasing survivability and sustain. When I play my cyro build in battlegrounds, it's clear that the CP system is what is carrying me in Cyro and not the undeath passive.
I should note that the last time I was in a ball group was 2017, but ball group players in this forum seem to say no cp is more challenging for them.
I also think it's a step up from battlegrounds, which also lacks CP, because proc sets are awful there.
It's so common for players to complain about the 'tank meta' and high hp, but a big reason it emerged is because of easy burst from proc sets.
In early cyro, most pve sets had limited viability because they usually didn't have an impen option. But we still had theorycrafting with team synergies. I don't think trait variety increased until around 2.4 or 2.5, but I don't recall exactly when that was. There was a huge influx of proc sets starting around that time too.
ClowdyAllDay wrote: »crafted set only. no trial or dungeon or monster sets and def no mythics and oh none of that scribing allowed either
moderatelyfatman wrote: »I don't have a credible opinion on scribing yet, I'm speaking more to the current state of the game. My feeling is that it will be difficult to balance in pvp though.Prohibiting scribing would be a complete dealbreaker for me. I've waited ten years for it, much of it in no CP campaigns. Procs were orginally criticized as "playing the game for you", providing the power of an ability without a slot, resources, and most importantly, a GCD. Why then someone would seek to limit the amount of regular, player-activated abilities is beyond me.Joy_Division wrote: »It's unpopular for the same reasons Ravenwatch is unpopular. Not sure why this is such a surprise.
I'm surprised Ravenwatch is unpopular because it seems to solve so many issues that people typically complain about, especially ball groups, pull sets, proc ganks, arena builds and stalemates.
The CP system itself is the source of so many problems on Grey Host, including performance -- calculation overhead aside, just by extending fights by increasing survivability and sustain. When I play my cyro build in battlegrounds, it's clear that the CP system is what is carrying me in Cyro and not the undeath passive.
I should note that the last time I was in a ball group was 2017, but ball group players in this forum seem to say no cp is more challenging for them.
I also think it's a step up from battlegrounds, which also lacks CP, because proc sets are awful there.
It's so common for players to complain about the 'tank meta' and high hp, but a big reason it emerged is because of easy burst from proc sets.
In early cyro, most pve sets had limited viability because they usually didn't have an impen option. But we still had theorycrafting with team synergies. I don't think trait variety increased until around 2.4 or 2.5, but I don't recall exactly when that was. There was a huge influx of proc sets starting around that time too.
I think Ravenwatch needs to offer something that Grey Host and Blackreach don't have in order to make it a bit more attractive. ZOS could probably raise the population cap to double what the procset/Volundrung campaigns have and still get better performance. The lure of some old time, real massive PvP fights would definitely be a lure for me!