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new pvp rule:

  • VisitHammerfell
    VisitHammerfell
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    oh yeah lets do that
    LaintalAy wrote: »
    This would actually be better as a gate for normal dungeons.

    Wait what?? Why would you want to make normal dungeons worse and take longer? Most people just run normals for transmutes and gear or lead farming why on earth would you want crafted gear only for normal dungeons?
    FOR THE COVENANT! 🦁

    PS NA 2300+
    PS EU 1500+
    PS NA Alt 600+

    Bring back Crafty Lerisa & Sergeant Seyne

    The dwarven spider enthusiast
  • MedicInTheWild
    MedicInTheWild
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    I think this would be fun in short stints, something like BG weekend events but for Cyro instead. Dont limit it just to crafted sets but other weekend events just to throw some variation.

    Crafted sets
    One weight only (Light, med, heavy)
    no mythic
    up to 3rd set piece bonus works on equipped sets
    even throw in 3 hammers at once (warning likely unplayable and will cause server to explode)
    and so many more "events" could be acceptable.

    Medic
    All platforms and servers
  • Desiato
    Desiato
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    oh yeah lets do that
    So you are a long time veteran of many types of PvP styles, the sort of competitive gamer who dislikes being "carried" by mechanics? You don't think that is rather niche, a small subset of the overall playerbase?

    We have ten unbroken years of ESO's playerbase preferring to wait in hour+ long ques for the default/zerg campaign. Their preferences should not be surprising at this point..

    I'm not close to a competitive gamer. I may still have a competitive mindset, but I'm too old to compete with actually good gamers in their prime. Because of all the crutches, I do way better in CP Cyrodiil than in any other game though. I commonly stalemate players way better than me without playing a conservative build. It's rare I lose to them, despite the skill gap and the fact I'm out of practice. That's a problem.

    In the current meta, either one is pub stomping, getting pub stomped, zerging down, getting zerged down or stalemating most of the time. That's undeniably describes a bad pvp game.

    I'm not suggesting anything niche at all. Proc ganks, pull sets, tanky healbot ball groups and arena builds are common complaints among average players who currently play the game.

    Furthermore, these things all contribute to the tank meta which most players also seem to dislike, even if most of us engage in it to some degree.

    I think more than anything players want to play AvA in populated campaigns and there's only enough players remaining to support one. I don't think that means they all love the current meta. From what I can see, most players dislike it and play in spite of it.
    Edited by Desiato on May 31, 2024 2:16AM
    spending a year dead for tax reasons
  • LaintalAy
    LaintalAy
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    pfft as if i play pvp
    LaintalAy wrote: »
    This would actually be better as a gate for normal dungeons.

    Wait what?? Why would you want to make normal dungeons worse and take longer? Most people just run normals for transmutes and gear or lead farming why on earth would you want crafted gear only for normal dungeons?

    Ah yes, Most People. Crafted and overland gear. let's not be too restrictive.

    Most People say that these dungeons are easy.
    Most People say that these dungeons don't need healers.
    Most People say 'just solo it'.
    Most People say 'make overland harder'.
    Most People want similar gates, real or imaginary, to prevent Least People from accessing Trials and Vet Dungeons.

    Least People go into normal dungeons wearing mis-matched, incomplete sets for a skill point and survive. Well, sometimes.
    Sometimes they don't even get the skill point...

    If this stops Most People from doing normal dungeons, then maybe Least People will be inspired to go back a second time (or more!) , for learning and experience that they can take to Vet Dungeons aka the Next level.

    I've never heard of Ravenwatch, but apparently this works there. But don't worry too much. Someone's bound to come along and dismissively say 'just a make a group if that's what you want'. :/

    Cast your words onto the breeze. Maybe some will float into my ears...
    Game over, man
    Hudson ~ Aliens ~ 1986
  • Wuduwasa13
    Wuduwasa13
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    what? no no no
    No.
  • moderatelyfatman
    moderatelyfatman
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    Desiato wrote: »
    ToRelax wrote: »
    Prohibiting scribing would be a complete dealbreaker for me. I've waited ten years for it, much of it in no CP campaigns. Procs were orginally criticized as "playing the game for you", providing the power of an ability without a slot, resources, and most importantly, a GCD. Why then someone would seek to limit the amount of regular, player-activated abilities is beyond me.
    I don't have a credible opinion on scribing yet, I'm speaking more to the current state of the game. My feeling is that it will be difficult to balance in pvp though.
    It's unpopular for the same reasons Ravenwatch is unpopular. Not sure why this is such a surprise.

    I'm surprised Ravenwatch is unpopular because it seems to solve so many issues that people typically complain about, especially ball groups, pull sets, proc ganks, arena builds and stalemates.

    The CP system itself is the source of so many problems on Grey Host, including performance -- calculation overhead aside, just by extending fights by increasing survivability and sustain. When I play my cyro build in battlegrounds, it's clear that the CP system is what is carrying me in Cyro and not the undeath passive.

    I should note that the last time I was in a ball group was 2017, but ball group players in this forum seem to say no cp is more challenging for them.

    I also think it's a step up from battlegrounds, which also lacks CP, because proc sets are awful there.

    It's so common for players to complain about the 'tank meta' and high hp, but a big reason it emerged is because of easy burst from proc sets.

    In early cyro, most pve sets had limited viability because they usually didn't have an impen option. But we still had theorycrafting with team synergies. I don't think trait variety increased until around 2.4 or 2.5, but I don't recall exactly when that was. There was a huge influx of proc sets starting around that time too.

    I think Ravenwatch needs to offer something that Grey Host and Blackreach don't have in order to make it a bit more attractive. ZOS could probably raise the population cap to double what the procset/Volundrung campaigns have and still get better performance. The lure of some old time, real massive PvP fights would definitely be a lure for me!
    Edited by moderatelyfatman on May 31, 2024 4:46AM
  • Erickson9610
    Erickson9610
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    crafted set only. no trial or dungeon or monster sets and def no mythics and oh none of that scribing allowed either

    If it's a "Crafted Sets Only" ruleset, then that would exclude sets from Trials, Dungeons, and Antiquities, as mentioned. However, this ruleset would not impact Scribing, as Scribed skills are part of the skills menu, rather than equipment on one's character.

    Imagine the inverse — some ruleset like "Class Abilities Only", which disables all non-Class abilities (yes, including Alliance War abilities) but also disables Mythic sets for whatever reason. There's no reason that such a ruleset should have an impact on set bonuses when the name implies it only affects abilities.
    Edited by Erickson9610 on May 31, 2024 6:04AM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • fizzylu
    fizzylu
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    what? no no no
    I can understand no mythics, but everything else seems unnecessary. And I'm not going to judge scribing yet, especially since I'm excited for the gaps in my build it will be able to close and possibly allow me to swap out some skills I've been tired of using for the past 3-4 years.
  • AvalonRanger
    AvalonRanger
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    what? no no no
    PVP game mode is not problem.
    Just "PVP combat game design of ESO" is too much cheap and dated.

    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Waylander07
    Waylander07
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    oh yeah lets do that
    I would prefer to play in Ravenwatch if it was more populated. I hate the ballgroup playstyle and to be honest proc sets but i don't want to play in an empty campaign. I usually stop playing when the ball groups show up as its just not fun.
    Edited by Waylander07 on June 3, 2024 8:38AM
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Desiato wrote: »
    ToRelax wrote: »
    Prohibiting scribing would be a complete dealbreaker for me. I've waited ten years for it, much of it in no CP campaigns. Procs were orginally criticized as "playing the game for you", providing the power of an ability without a slot, resources, and most importantly, a GCD. Why then someone would seek to limit the amount of regular, player-activated abilities is beyond me.
    I don't have a credible opinion on scribing yet, I'm speaking more to the current state of the game. My feeling is that it will be difficult to balance in pvp though.
    It's unpopular for the same reasons Ravenwatch is unpopular. Not sure why this is such a surprise.

    I'm surprised Ravenwatch is unpopular because it seems to solve so many issues that people typically complain about, especially ball groups, pull sets, proc ganks, arena builds and stalemates.

    The CP system itself is the source of so many problems on Grey Host, including performance -- calculation overhead aside, just by extending fights by increasing survivability and sustain. When I play my cyro build in battlegrounds, it's clear that the CP system is what is carrying me in Cyro and not the undeath passive.

    I should note that the last time I was in a ball group was 2017, but ball group players in this forum seem to say no cp is more challenging for them.

    I also think it's a step up from battlegrounds, which also lacks CP, because proc sets are awful there.

    It's so common for players to complain about the 'tank meta' and high hp, but a big reason it emerged is because of easy burst from proc sets.

    In early cyro, most pve sets had limited viability because they usually didn't have an impen option. But we still had theorycrafting with team synergies. I don't think trait variety increased until around 2.4 or 2.5, but I don't recall exactly when that was. There was a huge influx of proc sets starting around that time too.

    I think Ravenwatch needs to offer something that Grey Host and Blackreach don't have in order to make it a bit more attractive. ZOS could probably raise the population cap to double what the procset/Volundrung campaigns have and still get better performance. The lure of some old time, real massive PvP fights would definitely be a lure for me!

    Large pop cap is a must. They could also do something as simple as buff the participation rewards to encourage more range of people to play in it. Maybe a daily quest that increases in value the more days it's done.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
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