xylena_lazarow wrote: »This basically already exists, the Ravenwatch campaign. It's unpopular and sits empty most of the time.
xylena_lazarow wrote: »This basically already exists, the Ravenwatch campaign. It's unpopular and sits empty most of the time.
VisitHammerfell wrote: »I voted yes but for a separate campaign. It could be interesting. They should have this rule for u50 BGs & Icereach at the very least if your account is CP 300+ (you can wear reconstructed gear there)xylena_lazarow wrote: »This basically already exists, the Ravenwatch campaign. It's unpopular and sits empty most of the time.
Ravenwatch is more like Amber Plasm, Pariah, and a mythic
I'm surprised this idea is so unpopular. I wonder if it would be so unpopular among eso's original pvp audience. I know some OGs still play, but obviously they are more tolerant of what eso pvp has become than those who quit.
I'm surprised this idea is so unpopular. I wonder if it would be so unpopular among eso's original pvp audience. I know some OGs still play, but obviously they are more tolerant of what eso pvp has become than those who quit.
I don't have a credible opinion on scribing yet, I'm speaking more to the current state of the game. My feeling is that it will be difficult to balance in pvp though.Prohibiting scribing would be a complete dealbreaker for me. I've waited ten years for it, much of it in no CP campaigns. Procs were orginally criticized as "playing the game for you", providing the power of an ability without a slot, resources, and most importantly, a GCD. Why then someone would seek to limit the amount of regular, player-activated abilities is beyond me.
Joy_Division wrote: »It's unpopular for the same reasons Ravenwatch is unpopular. Not sure why this is such a surprise.
I'm surprised Ravenwatch is unpopular because it seems to solve so many issues that people typically complain about, especially ball groups, pull sets, proc ganks, arena builds and stalemates.
CameraBeardThePirate wrote: »
I'm surprised Ravenwatch is unpopular because it seems to solve so many issues that people typically complain about, especially ball groups, pull sets, proc ganks, arena builds and stalemates.
Ravenwatch is unpopular for 2 reasons.
1) It's too restrictive. There are so many sets that shouldn't count as procs because their "proc" merely gives flat stats, yet they are disabled in Ravenwatch and No-CP IC. I mean Jesus, Imperial Physique is literally entirely stat based, and ONLY works in IC, yet it's disabled in No-CP IC. That's absolutely ridiculous.
2) It isn't supported by ZOS at all. It was entirely abandoned by them, which they should quite frankly be ashamed of. There are no in game indicators to tell which sets work. There is no official list that is maintained by ZOS, in game or otherwise. ZOS doesn't advertise no-Proc at all. They take forever to update which sets work there when something is behaving unexpectedly.
The no CP campaigns are a joke.
ClowdyAllDay wrote: »crafted set only. no trial or dungeon or monster sets and def no mythics and oh none of that scribing allowed either
I'm surprised Ravenwatch is unpopular because it seems to solve so many issues that people typically complain about, especially ball groups, pull sets, proc ganks, arena builds and stalemates.
The CP system itself is the source of so many problems on Grey Host, including performance -- calculation overhead aside, just by extending fights by increasing survivability and sustain. When I play my cyro build in battlegrounds, it's clear that the CP system is what is carrying me in Cyro and not the undeath passive.
I should note that the last time I was in a ball group was 2017, but ball group players in this forum seem to say no cp is more challenging for them.
I also think it's a step up from battlegrounds, which also lacks CP, because proc sets are awful there.
It's so common for players to complain about the 'tank meta' and high hp, but a big reason it emerged is because of easy burst from proc sets.
In early cyro, most pve sets had limited viability because they usually didn't have an impen option. But we still had theorycrafting with team synergies. I don't think trait variety increased until around 2.4 or 2.5, but I don't recall exactly when that was. There was a huge influx of proc sets starting around that time too.
CameraBeardThePirate wrote: »
I'm surprised Ravenwatch is unpopular because it seems to solve so many issues that people typically complain about, especially ball groups, pull sets, proc ganks, arena builds and stalemates.
Ravenwatch is unpopular for 2 reasons.
1) It's too restrictive. There are so many sets that shouldn't count as procs because their "proc" merely gives flat stats, yet they are disabled in Ravenwatch and No-CP IC. I mean Jesus, Imperial Physique is literally entirely stat based, and ONLY works in IC, yet it's disabled in No-CP IC. That's absolutely ridiculous.
2) It isn't supported by ZOS at all. It was entirely abandoned by them, which they should quite frankly be ashamed of. There are no in game indicators to tell which sets work. There is no official list that is maintained by ZOS, in game or otherwise. ZOS doesn't advertise no-Proc at all. They take forever to update which sets work there when something is behaving unexpectedly.
The no CP campaigns are a joke.