Could also do a track system. Beginner track has the soul gems, foods, repair kits. Crafter track has the instant research, gold mats. PvP track has the tripots, telvar stones. Special rewards like mounts could be for everyone.Or, maybe just change the daily rewards system to offer a player-selectable choice: either a crate, a bunch of mats, tripots...whatever? Then everyone has a chance and choice of getting something they want.
BXR_Lonestar wrote: »I disagree. I like the crates. But I would rather have more Tripots than some of the other useless stuff we get like the poisons, soul gems, at this point, I'd even take tripots over gold rewards unless they're giving the gold away in 100k chunks.
To put things into perspective:
On PC (using addons) you can earn ~5K Gold in ~2 minutes from doing a set of Daily Crafting Writs.
On PC/NA it costs ~5K Gold every ~3 minutes just to use Tri-pots while in endgame content.
It takes running ~5+ Veteran Dungeons, which can take ~10+ minutes each, and then selling everything that you loot to npc vendors, just to get ~5K Gold.
That is a problem...
KaosWarMonk wrote: »Personally, I prefer the opposite. I have more tri-pots and poisons than I know what to do with.
Very true, often times I find myself trying to swallow a ballista whole, mid-combat.Araneae6537 wrote: »...don’t want to mess with that aggravating wheel during combat....
Araneae6537 wrote: »To put things into perspective:
On PC (using addons) you can earn ~5K Gold in ~2 minutes from doing a set of Daily Crafting Writs.
On PC/NA it costs ~5K Gold every ~3 minutes just to use Tri-pots while in endgame content.
It takes running ~5+ Veteran Dungeons, which can take ~10+ minutes each, and then selling everything that you loot to npc vendors, just to get ~5K Gold.
That is a problem...
Where do you get that cost for using tri-pots in endgane PvE? In most cases, only the tank should need to use them and it wouldn’t be constant. In the case where you’re using them to proc a buff, like with Arkasis, you’d probably swap to something else and only use the tri-pots when needed (or during boss fights, don’t want to mess with that aggravating wheel during combat). If you’re DPS or heals, you probably using single spell / weapon power or similar or, in real endgame content, ultimate generating potions, which are even more expensive and never a log in reward.
@SilverBrideSilverBride wrote: »Are we talking about the Crown Tri-Restoration Potion? Because I have more of these than I'll ever use and have even destroyed excess. I rarely have to use one so they build up fast.
Araneae6537 wrote: »To put things into perspective:
On PC (using addons) you can earn ~5K Gold in ~2 minutes from doing a set of Daily Crafting Writs.
On PC/NA it costs ~5K Gold every ~3 minutes just to use Tri-pots while in endgame content.
It takes running ~5+ Veteran Dungeons, which can take ~10+ minutes each, and then selling everything that you loot to npc vendors, just to get ~5K Gold.
That is a problem...
Where do you get that cost for using tri-pots in endgane PvE? In most cases, only the tank should need to use them and it wouldn’t be constant. In the case where you’re using them to proc a buff, like with Arkasis, you’d probably swap to something else and only use the tri-pots when needed (or during boss fights, don’t want to mess with that aggravating wheel during combat). If you’re DPS or heals, you probably using single spell / weapon power or similar or, in real endgame content, ultimate generating potions, which are even more expensive and never a log in reward.
I get the cost from ingame player guild traders and tamriel trade center. And I do tank, which is why I use Tri-pots. And I also pug tank, so I don't always have good healers that provide me with help with sustain. So I usually need to use potions to keep up my recovery buffs, since I also don't use Oakensoul and don't main an Arcanist...The game is completely different when you don't have the hands of other players to hold...
Things have changed so much since 2014. It's time for a regular increase of all sources of ingame Gold (not just during specific events). From quest rewards, from looted Gold, from items sold to vendors, etc. all of it needs to be increased.
Drammanoth wrote: »@SilverBrideSilverBride wrote: »Are we talking about the Crown Tri-Restoration Potion? Because I have more of these than I'll ever use and have even destroyed excess. I rarely have to use one so they build up fast.
So how about making an NB with infused jewelry and reduced potion cooldown?
Greater frequency to cast Ults = more damage = greater efficacy.
Maybe some proc sets that are based on potion consumption?
Remember @all, Columbine is friggin' expensive, so save those tri-stat pots.
Sapphire_Lily wrote: »Do some people just want to suck the joy out of gaming for others? Free crates are good for people who don’t buy them but want things behind the gem system.
Araneae6537 wrote: »Araneae6537 wrote: »To put things into perspective:
On PC (using addons) you can earn ~5K Gold in ~2 minutes from doing a set of Daily Crafting Writs.
On PC/NA it costs ~5K Gold every ~3 minutes just to use Tri-pots while in endgame content.
It takes running ~5+ Veteran Dungeons, which can take ~10+ minutes each, and then selling everything that you loot to npc vendors, just to get ~5K Gold.
That is a problem...
Where do you get that cost for using tri-pots in endgane PvE? In most cases, only the tank should need to use them and it wouldn’t be constant. In the case where you’re using them to proc a buff, like with Arkasis, you’d probably swap to something else and only use the tri-pots when needed (or during boss fights, don’t want to mess with that aggravating wheel during combat). If you’re DPS or heals, you probably using single spell / weapon power or similar or, in real endgame content, ultimate generating potions, which are even more expensive and never a log in reward.
I get the cost from ingame player guild traders and tamriel trade center. And I do tank, which is why I use Tri-pots. And I also pug tank, so I don't always have good healers that provide me with help with sustain. So I usually need to use potions to keep up my recovery buffs, since I also don't use Oakensoul and don't main an Arcanist...The game is completely different when you don't have the hands of other players to hold...
It’s not like I don’t also have experience in the same — I recently did a run of Scrivener’s Hall on my sorc tank which took over an hour since two or three of the others hadn’t done it before. There were key moments I needed those potions for sure.
It’s not that I don’t agree that they are valuable and useful, and maybe should be part of the pledge reward (would be nice since the transmute rewards were sadly made rather abysmal), but the cost just seemed quite inaccurate, as if every role alike were chugging them on cooldown.
Maybe I could've worded it differently: "it can cost approximately [X], for every approximately [Y] amount of time, especially when not in an optimized meta group that is providing you with [Z] buffs"... Words are hard. But that doesn't change the fact that Tri-pots are too damn expensive...
Maybe I could've worded it differently: "it can cost approximately [X], for every approximately [Y] amount of time, especially when not in an optimized meta group that is providing you with [Z] buffs"... Words are hard. But that doesn't change the fact that Tri-pots are too damn expensive...
Tri-Pots are only expensive if you let them be.
Using your own numbers;
"It takes running ~5+ Veteran Dungeons, which can take ~10+ minutes each, and then selling everything that you loot to npc vendors, just to get ~5K Gold."
If you spent 10 of those minutes from ONE of the five dungeons riding around farming Columbine and the other requisite herbs you'll most likely get more than 1 of each of them and the base to boot.
I know, the argument is "I don't want to have to do something i don't want to do", but while this is a game, it's not a single-player game and you can't control everything as we do in say Skyrim. You're working with/against other players; some of them enjoy farming and want to buy the gear they want without having to PvP or grind dungeons endlessly. So they farm herbs and other resources and list them and try to get the best value for their time and use the gold they get to buy the gear or guaranteed drops they want.
Sure they could venture into PvP and farm their deadly set, but for them they'd rather grind herbs and buy it; just like you'd rather buy the herbs than farm them yourself.
Let's not act like it's realistically possible to target farm any specific Alchemy herbs (other than water-based) in a short amount of time... Because it isn't... It is completely random which herb spawns on each Alchemy node...
If I spent most of my time running around picking random flowers, then I wouldn't have time to do anything that I actually wanted to do. People that DO enjoy picking flowers are doing it for hours at a time... And the REAL source of Crafting Mats comes from doing Crafting Surveys...
I don't buy materials from others too often. I DO try to get my own. But when I don't have the materials then I may buy some. And that is what it costs... And that cost is too *** much!
Let's not act like it's realistically possible to target farm any specific Alchemy herbs (other than water-based) in a short amount of time... Because it isn't... It is completely random which herb spawns on each Alchemy node...
If I spent most of my time running around picking random flowers, then I wouldn't have time to do anything that I actually wanted to do. People that DO enjoy picking flowers are doing it for hours at a time... And the REAL source of Crafting Mats comes from doing Crafting Surveys...
I don't buy materials from others too often. I DO try to get my own. But when I don't have the materials then I may buy some. And that is what it costs... And that cost is too *** much!
Actually, it is possible to target farm specific herbs with experience. They spawn in certain groups and as long as you're cognizant of which nodes spawn which group you can focus that group and try to force spawn the herbs you want.
Furthermore, you don't need to spend time JUST farming herbs, with the glowy herb passive on, if I see a spawn of the right herb group I'll swing by and grab it while I'm riding to a keep or to my next quest objective. Sure, in Cyrodiil a few seconds might mean missing some AP from a keep defense or capture, but if tripots are that big of an issue and AP can't buy you them, the ruthless calculus might be, forgo the AP for the herb.
OP: You probably should have just said "more tri-pots" and never even mentioned anything about "less crown crates"... I bet everyone (except the people that like to disagree for no reason, or those benefiting from the current situation) would have agreed that receiving more tri-pots in daily rewards is a good thing, as long as it wasn't replacing something more desirable. People are generally okay with receiving more or extra of something, but they do not like receiving less or the taking away of something.
Players that thrive on overcharging in guild traders are hilariously easy to detect on the forums...
OP: You probably should have just said "more tri-pots" and never even mentioned anything about "less crown crates"... I bet everyone (except the people that like to disagree for no reason, or those benefiting from the current situation) would have agreed that receiving more tri-pots in daily rewards is a good thing, as long as it wasn't replacing something more desirable. People are generally okay with receiving more or extra of something, but they do not like receiving less or the taking away of something.
Gems are the most expensive way to acquire anything.
Crates only offer a chance at a reward that you might want.
I don't use Crown Tri-pots at the same rate as other players. I don't recall being able to exchange them for gems.
Columbine is free. If you're willing to pay someone else 4000*, then that's for getting them to pick it for you.
They can take away the AP and Telvar. I suspect that many PvE players don't even know what they are.
* 2400 on EU.
Araneae6537 wrote: »Araneae6537 wrote: »To put things into perspective:
On PC (using addons) you can earn ~5K Gold in ~2 minutes from doing a set of Daily Crafting Writs.
On PC/NA it costs ~5K Gold every ~3 minutes just to use Tri-pots while in endgame content.
It takes running ~5+ Veteran Dungeons, which can take ~10+ minutes each, and then selling everything that you loot to npc vendors, just to get ~5K Gold.
That is a problem...
Where do you get that cost for using tri-pots in endgane PvE? In most cases, only the tank should need to use them and it wouldn’t be constant. In the case where you’re using them to proc a buff, like with Arkasis, you’d probably swap to something else and only use the tri-pots when needed (or during boss fights, don’t want to mess with that aggravating wheel during combat). If you’re DPS or heals, you probably using single spell / weapon power or similar or, in real endgame content, ultimate generating potions, which are even more expensive and never a log in reward.
I get the cost from ingame player guild traders and tamriel trade center. And I do tank, which is why I use Tri-pots. And I also pug tank, so I don't always have good healers that provide me with help with sustain. So I usually need to use potions to keep up my recovery buffs, since I also don't use Oakensoul and don't main an Arcanist...The game is completely different when you don't have the hands of other players to hold...
It’s not like I don’t also have experience in the same — I recently did a run of Scrivener’s Hall on my sorc tank which took over an hour since two or three of the others hadn’t done it before. There were key moments I needed those potions for sure.
It’s not that I don’t agree that they are valuable and useful, and maybe should be part of the pledge reward (would be nice since the transmute rewards were sadly made rather abysmal), but the cost just seemed quite inaccurate, as if every role alike were chugging them on cooldown.
Maybe I could've worded it differently: "it can cost approximately [X], for every approximately [Y] amount of time, especially when not in an optimized meta group that is providing you with [Z] buffs"... Words are hard. But that doesn't change the fact that Tri-pots are too damn expensive...
Oh, and for your Scrivener's Hall example, that's how alot of days are for me in pugs. I've literally had to solo each of the bosses in Veteran Scrivener's Hall ON A TANK because the group kept dying to dumb and wouldn't listen to instructions...
Araneae6537 wrote: »Araneae6537 wrote: »Araneae6537 wrote: »To put things into perspective:
On PC (using addons) you can earn ~5K Gold in ~2 minutes from doing a set of Daily Crafting Writs.
On PC/NA it costs ~5K Gold every ~3 minutes just to use Tri-pots while in endgame content.
It takes running ~5+ Veteran Dungeons, which can take ~10+ minutes each, and then selling everything that you loot to npc vendors, just to get ~5K Gold.
That is a problem...
Where do you get that cost for using tri-pots in endgane PvE? In most cases, only the tank should need to use them and it wouldn’t be constant. In the case where you’re using them to proc a buff, like with Arkasis, you’d probably swap to something else and only use the tri-pots when needed (or during boss fights, don’t want to mess with that aggravating wheel during combat). If you’re DPS or heals, you probably using single spell / weapon power or similar or, in real endgame content, ultimate generating potions, which are even more expensive and never a log in reward.
I get the cost from ingame player guild traders and tamriel trade center. And I do tank, which is why I use Tri-pots. And I also pug tank, so I don't always have good healers that provide me with help with sustain. So I usually need to use potions to keep up my recovery buffs, since I also don't use Oakensoul and don't main an Arcanist...The game is completely different when you don't have the hands of other players to hold...
It’s not like I don’t also have experience in the same — I recently did a run of Scrivener’s Hall on my sorc tank which took over an hour since two or three of the others hadn’t done it before. There were key moments I needed those potions for sure.
It’s not that I don’t agree that they are valuable and useful, and maybe should be part of the pledge reward (would be nice since the transmute rewards were sadly made rather abysmal), but the cost just seemed quite inaccurate, as if every role alike were chugging them on cooldown.
Maybe I could've worded it differently: "it can cost approximately [X], for every approximately [Y] amount of time, especially when not in an optimized meta group that is providing you with [Z] buffs"... Words are hard. But that doesn't change the fact that Tri-pots are too damn expensive...
Oh, and for your Scrivener's Hall example, that's how alot of days are for me in pugs. I've literally had to solo each of the bosses in Veteran Scrivener's Hall ON A TANK because the group kept dying to dumb and wouldn't listen to instructions...
True, true. When someone gives precise numbers, rates, etc., I assume it’s to be taken literally and it is my nature to be concerned with accuracy. But I agree there should be additional sources for tri-stat potions and/or additional materials for making them. We want to encourage tanks to queue for dungeons after all! I think those should replace regular Health potions as rewards from Undaunted — who uses health alone?
Ouch! My patience would have run out before soloing the boss, plus I don’t think I would simultaneously do enough damage AND sustain myself to do so, even with a set like Pearlescent Ward. That’s next level tanking! I’m willing to put in the time when a group is working together and following instructions or trying to find a strategy that works — that’s very rewarding. But when people don’t know what needs to be done and don’t even seem to try to listen — just no. Often such groups save me the trouble of leaving if it’s vSH though, after wiping to the first boss with his summoned books ignored (possible if the group is doing enough damage but clearly not talking about such a group here), I’ll ask if the DPS know the book mechanic and suddenly I’m being prompted to queue for replacements…
OP: You probably should have just said "more tri-pots" and never even mentioned anything about "less crown crates"... I bet everyone (except the people that like to disagree for no reason, or those benefiting from the current situation) would have agreed that receiving more tri-pots in daily rewards is a good thing, as long as it wasn't replacing something more desirable. People are generally okay with receiving more or extra of something, but they do not like receiving less or the taking away of something.
Gems are the most expensive way to acquire anything.
Crates only offer a chance at a reward that you might want.
I don't use Crown Tri-pots at the same rate as other players. I don't recall being able to exchange them for gems.
Columbine is free. If you're willing to pay someone else 4000*, then that's for getting them to pick it for you.
They can take away the AP and Telvar. I suspect that many PvE players don't even know what they are.
* 2400 on EU.
Throughout this entire thread, I never once said anything about taking something Crown Crate-related (or any other rewards) away... I said that receiving more Crown Tri-pots from Daily Login Rewards would be a good thing, because Columbine is currently too expensive. And you can not convert the Crown Tri-pots from Daily Login rewards into Crown Gems...
Jeez... What is the deal with people wanting to be so argumentative when you're not even disagreeing with them in the first place...
I too want keep crown crate. I not want take you crown crate away. I just want more potion login reward...