Merchants are not defined as an earnable game source. This is referring to sources were you can pick up gold. Merchants don't count in that unless they are used for completing a quest where gold is earnable. This is not a bug.
If this event simply said "Find double gold from quest rewards and monster kills" then it wouldn't feel like there's a bug going on.
Good to know what is considered sources here, but I don't think that's just a misunderstanding on my end.
All in all, it's really not a big deal.
BretonMage wrote: »If this event simply said "Find double gold from quest rewards and monster kills" then it wouldn't feel like there's a bug going on.
You get extra gold from any loot source, including treasure chests. I'm guessing they used that expression to avoid having to list all possible sources. I personally did not expect trading to be included, as it is an exchange, not a "source" per se.
All the shenanigans of if multiplayer guild tradings were affected by this aside... the gold that players exchange has already come from a source, that source again being looting, rewards, and selling to NPCs (that moment when gold is spawned into the game). It just seems so odd to me to exclude that last source from the bonus and to say nothing about it in the event.Hapexamendios wrote: »Can I have double gold from my guild sales, please? 🥺
Grizzbeorn wrote: »Good to know what is considered sources here, but I don't think that's just a misunderstanding on my end.
All in all, it's really not a big deal.
It absolutely is all on your end. Selling to vendors has never been a source in these types of events.
And if it's "really not a big deal," why was your first choice of labeling the situation to accuse them of lying...
All in all, it's really not a big deal... [snip] The events seem to have that issue a often. I remember the same thing happened with the crafting events writ vouchers.
DenverRalphy wrote: »When you're selling items to a merchant/fence, you are not getting/earning/generating gold from a source (no matter how you try to define it).
You're simply converting assets into a currency. You're not increasing your character's net worth. You're not generating income. If your character has zero monies, zero items, and you pick up an item worth 1k gold, your character is now worth 1k gold. When you convert that item into gold, your character is still worth exactly 1k gold. You didn't earn/acquire gold, you simply converted an asset.
The event bonus does NOT say "Everything is double their gold value".
BretonMage wrote: »Gilded Sleight in the IA should also be included in the double drop (don't know if they fixed it yet), but everything else is reasonable. I don't really expect trading (by vendor or otherwise) to give us extra gold.
KlauthWarthog wrote: »The issue with doubling gold from selling to NPCs is that you can buy the item back.
So, sell at double value, buyback, sell at double value...
They would have to double the buyback value as well... except for things sold before the event started... and now you have a pointless mess on your hands.
Dagoth_Rac wrote: »The game "sourced" you some random trinket, not gold. It may be a technical term for "sourced" but it is consistent within the game world. Otherwise, you could have a thievery alt who never fences his purple items and instead builds up a stockpile of 215 purple items to sell for double when an Explorer's event comes around. They want the Explorer's event to encourage you to play during the event, not hoard stuff and make a bunch of money in the first 10 seconds of event.
KlauthWarthog wrote: »The issue with doubling gold from selling to NPCs is that you can buy the item back.
So, sell at double value, buyback, sell at double value...
They would have to double the buyback value as well... except for things sold before the event started... and now you have a pointless mess on your hands.
That makes sense to exclude that source then if they're not wanting to go through the effort of coding a way to prevent that exploit/mess. A similar thing happened with transmute crystals during a crafting event. Though I'm pretty sure the way they make these bonuses does automatically separate old items vs new items in an event. During that crafting event, master writs were supposed to drop double the vouchers, but this was not true and instead only newly acquired writs during the event got the bonus.
I still wish there was at least a clarification on that when they announce an event though. Leaving it to the players to determine what's an affected source and what is an ignored source can be a little frustrating.
By the way the event post says:
"+100% gold earned from monster kills, quest rewards, and similar sources"
https://www.elderscrollsonline.com/en-us/news/post/66063
so it is already quite clear.
furiouslog wrote: »I love these arguments that go like this:
A: Hey, this thing does not make sense to me! Shouldn't it be like X?
B: No, that thing is explicitly defined as Y.
A: Well wait, I think it should be like X, right? Why should it be Y?
B: Well, it is Y, by design, and here are the reasons.
A: Yeah, but it makes more sense to me if it's X, so shouldn't it be X?
B: *bangs head on keyboard*
C: *makes meta post describing frustration with quality of forum posts*
furiouslog wrote: »I love these arguments that go like this:
A: Hey, this thing does not make sense to me! Shouldn't it be like X?
B: No, that thing is explicitly defined as Y.
A: Well wait, I think it should be like X, right? Why should it be Y?
B: Well, it is Y, by design, and here are the reasons.
A: Yeah, but it makes more sense to me if it's X, so shouldn't it be X?
B: *bangs head on keyboard*
C: *makes meta post describing frustration with quality of forum posts*
It has always been gold that 'drops' when you 'loot' something during these events.
By the way the event post says:
"+100% gold earned from monster kills, quest rewards, and similar sources"
https://www.elderscrollsonline.com/en-us/news/post/66063
so it is already quite clear.
Where was this at? I was going based off of the one from the games homepage when you log in. Did you find the webpage just by searching for it, or was it posted somewhere? I'm on Sony.
<snippety-snip>Where does this gold come from?<snip-snip>
As I said:It has always been gold that 'drops' when you 'loot' something during these events.
It's the FREE gold
There's some in dead bodies.
There's some in treasure chests.
Probably other places that I can't remember.
Selling something to a merchant isn't gold that 'drops'. it's gold that is exchanged for something else.
Looting the box behind the merchant will give you more objects to sell and usually, some gold will 'drop' from those as well.
Are you seeing what drops when you loot or harvest things?
Bottom right-hand corner of the screen. It's the gold that appears there that is increased.
There's a checkbox somewhere in settings, if you aren't seeing it.
By the way the event post says:
"+100% gold earned from monster kills, quest rewards, and similar sources"
https://www.elderscrollsonline.com/en-us/news/post/66063
so it is already quite clear.
Where was this at? I was going based off of the one from the games homepage when you log in. Did you find the webpage just by searching for it, or was it posted somewhere? I'm on Sony.
i got it from the eso website.
it was linked in this post.
https://forums.elderscrollsonline.com/en/discussion/659012/official-discussion-thread-for-enjoy-bonus-gold-xp-more-as-the-explorers-celebration-returns
which is on the same website we are posting on.
i also play eso on PlayStation, but the forums aren't in-game.