Araneae6537 wrote: »Why are these bad changes? I would think bleed damage a good thing and likewise having an ability that taunts. But I only occasionally play werewolf so I am probably missing something.
The issue with taunt on Heavy attack is that... um... you will be able to call yourself "a tank" because you have the ability to taunt, so that is true, but WW will most likely be the worst possible tank imaginable.Araneae6537 wrote: »Why are these bad changes? I would think bleed damage a good thing and likewise having an ability that taunts. But I only occasionally play werewolf so I am probably missing something.
Tommy_The_Gun wrote: »The issue with taunt on Heavy attack is that... um... you will be able to call yourself "a tank" because you have the ability to taunt, so that is true, but WW will most likely be the worst possible tank imaginable.Araneae6537 wrote: »Why are these bad changes? I would think bleed damage a good thing and likewise having an ability that taunts. But I only occasionally play werewolf so I am probably missing something.
Tommy_The_Gun wrote: »The issue with taunt on Heavy attack is that... um... you will be able to call yourself "a tank" because you have the ability to taunt, so that is true, but WW will most likely be the worst possible tank imaginable.Araneae6537 wrote: »Why are these bad changes? I would think bleed damage a good thing and likewise having an ability that taunts. But I only occasionally play werewolf so I am probably missing something.
How many mobs & boss you have to taunt on average per fight ? And how long a fully charged heavy attack takes to do ? You see where this is going ? WW tank won't be able to taunt things fast enough to keep up and their gameplay will basically look like this:
Hold Left mouse button, and run from a boss to a mob and then to a next mob while also trying to position boss in the DPS dmg AOE. And better keep holding that mouse button to HA everything in time.... You wont have time to block or cast skill. Your job is to taunt things and WW has the worst taunt in the game... And of course - when you are doing HA (it is a Channelled skill ?) something may hit you, put off-balance, stun you, or (since you are not blocking) something may insta-kill you... I mean you are left open indefinitely since you will be basically forced to perma heavy attack things...
Was Tormentor AOE taunt bad ? Why ZOS removed it ? And now WW are getting this ? And what about blocking ? No time to block, you have to keep taunting things, remember ? So you will actually have to build to tank without block. So Gaze of Sithis will be meta for WW tank. Not that WW tank will be meta or even decent at all.
The only way I can see WW tank being playable is if Werewolf Berserker morph (yes, DPS morph) will have AOE taunt, as it says that Heavy Attacks deal 50% splash damage, so it may actually have AOE taunt, but let me say this: If I have to pick DPS morph for a tank then something is wrong lol.
And it was all done at the expense of everything else. So, again, WW will be the worst at everything. The only spec/role WW won't be worst at is healer cuz it is unavailable for WW... and perhaps (seeing how WW tank "official implementation" looks like)... maybe that is for the better to not have WW healer.
the Bleed damage and taunt changes seem good to me.
Araneae6537 wrote: »Why are these bad changes? I would think bleed damage a good thing and likewise having an ability that taunts. But I only occasionally play werewolf so I am probably missing something.
I play the packleader for various reasons, but surely not for tanking. I have a real tank for that. Adding a taunt to the packleader morph would ruin it for me. If anything, the taunting option should have been added via that scribing/grimoire stuff. The price for the added taunt within the base werewolf skills is high, too high.