The only change that was made for Werewolf this PTS cycle was a bug fix for Deafening Roar not correctly reapplying the "While Slotted" effects you should have if you died and respawned in Werewolf form. None of the other Werewolf feedback, including the many threads regarding the changes to Piercing Howl and Roar, as well as feedback regarding the Terrified effect, was given any notice or even a statement from ZOS.
@ZOS_Kevin and
@ZOS_GinaBruno, I recognize that there were larger and more important features being worked on this PTS cycle, like Scribing, so it's understandable that player feedback regarding those systems was of utmost importance. But, considering such a large number of Update 42's initial combat changes were directed toward Werewolf, it's disheartening to not see any recognition that the players who tested the combat changes had issues with them. It's actually even more disheartening to see content creators call these new Werewolf changes a "buff", without putting more than a surface level's thought into how the changes impact the playstyle as a whole.
Can we get some recognition on the feedback the Werewolf players on the forums have given? I'd compare the changes to Werewolf this update to the changes Necromancer received last update, but Necromancer got additional changes on Week 5, whereas Werewolf did not.
PC/NA — Lone Werewolf, the Templar Khajiit Werewolf
Werewolf Should be Allowed to Sneak
Please give us Werewolf
Skill Styles (for customizing our fur color),
Grimoires/Scribing skills (to fill in the holes in our builds), and
Companions (to transform with).