NoticeMeArkay wrote: »I have completed every single single-time quest and every storyline in ESO. I just wish the skin would resemble the adventuers we've had rather than just being a fullbody version of the 10 years logo design.
Marks from all the creatures and entities we've fought, the sieges we've survived etc.
But no, we'll be all black with golden veins. Whatever that has to do with the stories we've played through.
miguelcura wrote: »Can someone tell me if they think I can finish all the achievements. in 1 month?
Wildberryjack wrote: »Craglorn needs to be removed. That's a group zone. Yes it can mostly be solo'd but some of it is still designed for a group and may be difficult for less experienced players or ones without better gear to manage. We can't always count on being able to find groups either.
colossalvoids wrote: »1 hour, really? I don't think I've done any zone in less than about 10 hours playing.colossalvoids wrote: »Pretty sure some zones are literally an hour maximum listening to all the dialogue and no skips, so it's fine. It's also not some time gated thing, you can get it whenever you desire so not sure why hurry it up.
If you're focusing on it it's the case, if combat isn't something difficult for you to begin with. Some ad zones I remember took me less than an hour when I was refreshing them couple years back. Stuff dies fast at a glance and horse if well fed, so it's about dialogue length mostly. Edit: MQ of them, not doing zone to 100%.
Yes, the Craglorn main quests can be soloed, although 1 or 2 are more difficult than any comparable quest in the alliance base game zones.katanagirl1 wrote: »Wildberryjack wrote: »Craglorn needs to be removed. That's a group zone. Yes it can mostly be solo'd but some of it is still designed for a group and may be difficult for less experienced players or ones without better gear to manage. We can't always count on being able to find groups either.
I think the story for the zone is all solo. At least if there are some group quests they are capable of being soloed now.
Wildberryjack wrote: »Craglorn needs to be removed. That's a group zone. Yes it can mostly be solo'd but some of it is still designed for a group and may be difficult for less experienced players or ones without better gear to manage. We can't always count on being able to find groups either.
Wildberryjack wrote: »Craglorn needs to be removed. That's a group zone. Yes it can mostly be solo'd but some of it is still designed for a group and may be difficult for less experienced players or ones without better gear to manage. We can't always count on being able to find groups either.
I fully support this achievement and actually wish they would add MORE roll-up achievements like it.
For example:
True Style Master: learn 500 full Motifs across your characters (50 for style-master is way too easy these days)
True Grand Master Crafter: Like Grand Master but on 1 char of every class
<snip>
read 1000 lorebooks
read 2000 lorebooks
etc
I fully support this achievement and actually wish they would add MORE roll-up achievements like it.
For example:
earn 10k achiv points
earn 20k achiv points
etc upto current available cutoff
True Style Master: learn 500 full Motifs across your characters (50 for style-master is way too easy these days)
True Grand Master Crafter: Like Grand Master but on 1 char of every class
I fully support this achievement and actually wish they would add MORE roll-up achievements like it.
For example:
True Style Master: learn 500 full Motifs across your characters (50 for style-master is way too easy these days)
True Grand Master Crafter: Like Grand Master but on 1 char of every class
<snip>
read 1000 lorebooks
read 2000 lorebooks
etc
I'm kind of LOL'ing here. There are only 120-odd motifs in the game and only about 300 lorebooks (Shally's Library). At the current rate of expansion, the motif achievement might be achievable in another 20 years.
A beter solution to the motif achievement is to have it actually look at your learned styles rather than +1 for each time you learn a style so that learning the same style 10 times would only count once.I fully support this achievement and actually wish they would add MORE roll-up achievements like it.
For example:
True Style Master: learn 500 full Motifs across your characters (50 for style-master is way too easy these days)
True Grand Master Crafter: Like Grand Master but on 1 char of every class
<snip>
read 1000 lorebooks
read 2000 lorebooks
etc
I'm kind of LOL'ing here. There are only 120-odd motifs in the game and only about 300 lorebooks (Shally's Library). At the current rate of expansion, the motif achievement might be achievable in another 20 years.
The Motif achiv (currently) counts across chars so you can complete 50 just by learning the first 10 Motifs on 5 chars.
500 would be 100 on 5 chars. (or 50 on 10 etc) so easily doable.
Lorebooks was referring to Eidetic Memory, over 5k current available.~
Oh don't forget...
have 1000 items in your stickerbook
have 2000
etc
PeacefulAnarchy wrote: »A beter solution to the motif achievement is to have it actually look at your learned styles rather than +1 for each time you learn a style so that learning the same style 10 times would only count once.
I think the overarching message in the forums is "nothing may be inconvenient or out of my reach and what other players may enjoy be damned."
spartaxoxo wrote: »I think the overarching message in the forums is "nothing may be inconvenient or out of my reach and what other players may enjoy be damned."
I normally don't agree with this statement as the game has cultivated different types of audiences and are trying to please a lot of different types of players with various content primarily aimed at different groups.
But, I mean, it's hard not to read this complaint that way. Questers being expected to quest, something they claim to enjoy doing, being too much is really something else. Is everything supposed to be like the daily rewards?
Easiest content in the game, permanently available, doesn't require grind, and is offered for free multiple times a year. It doesn't get much easier than that.
The Motif achiv (currently) counts across chars so you can complete 50 just by learning the first 10 Motifs on 5 chars.
500 would be 100 on 5 chars. (or 50 on 10 etc) so easily doable.
Lorebooks was referring to Eidetic Memory, over 5k current available.~
Oh don't forget...
have 1000 items in your stickerbook
have 2000
etc
OK, I get what you're proposing. The major issue that I'd have with that particular approach is that it requires a player to have alts. Something might not be percolating to the top at the moment, but I think all current achievements can be done by a single character. It might be grindy as all get out to get there, but no alts are required.
spartaxoxo wrote: »I think the overarching message in the forums is "nothing may be inconvenient or out of my reach and what other players may enjoy be damned."
I normally don't agree with this statement as the game has cultivated different types of audiences and are trying to please a lot of different types of players with various content primarily aimed at different groups.
But, I mean, it's hard not to read this complaint that way. Questers being expected to quest, something they claim to enjoy doing, being too much is really something else. Is everything supposed to be like the daily rewards?
Easiest content in the game, permanently available, doesn't require grind, and is offered for free multiple times a year. It doesn't get much easier than that.
Everything in this buy to play game must actually be free and available simply due to a one time purchase of the base game.
At least that's how I read posts like the ones you are referencing.
OK, I get what you're proposing. The major issue that I'd have with that particular approach is that it requires a player to have alts. Something might not be percolating to the top at the moment, but I think all current achievements can be done by a single character. It might be grindy as all get out to get there, but no alts are required.
Except the reach level 50 on each class achivs...
As I replied to a post above, 100 would also be acceptable if it was 100 unique. My 500 example was just to stop people cheesing an achiv that used to mean something.
kringled_1 wrote: »OK, I get what you're proposing. The major issue that I'd have with that particular approach is that it requires a player to have alts. Something might not be percolating to the top at the moment, but I think all current achievements can be done by a single character. It might be grindy as all get out to get there, but no alts are required.
Except the reach level 50 on each class achivs...
As I replied to a post above, 100 would also be acceptable if it was 100 unique. My 500 example was just to stop people cheesing an achiv that used to mean something.
I think a lot of people wouldn't complain that. The issue with the true style master counting alts inappropriately was noted in whichever pts led into the account wide achievements in spring 2022 but zos chose to stick with the implementation they had.