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10 year anniversary achievement is too much... ?

  • Theist_VII
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    As someone who has every quest done for each zone except the new chapter coming out, I feel as though this is a COMPLETE failure.

    Could have been something really awesome but instead we have a horrendous skin that lacks any form of symmetry to look forward to?

    None of my characters even show skin!
    Edited by Theist_VII on May 13, 2024 10:35PM
  • liliub17_ESO
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    I have completed every single single-time quest and every storyline in ESO. I just wish the skin would resemble the adventuers we've had rather than just being a fullbody version of the 10 years logo design.

    Marks from all the creatures and entities we've fought, the sieges we've survived etc.
    But no, we'll be all black with golden veins. Whatever that has to do with the stories we've played through.

    Related to your idea: I wish the devs had thought to grant us appropriate titles from completing the base game - Ayrenn herself named my girl "Eye of the Queen" but nooooo, that title is for some new-fangled thing in a newer chapter. "King's Arrow" would be cool, too, from the base game. ::sighs:: So little forethought.
  • DoofusMax
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    miguelcura wrote: »
    Can someone tell me if they think I can finish all the achievements. in 1 month?

    Probably not. The sticky part is the three "Hero of" achievements, which is a LOT of side-questing in the alliance zones. It's not all side quests, but it's a couple of hundred or more per alliance. I'd have to go in-game and look, but I think I've only completed one "Hero of" achievement. (EDIT: checked - Hero of the Daggerfall Covenant is done, Hero of the Aldmeri Dominion is about 20 quests short, and let's not talk about Hero of the Ebonheart Part - got a lot of backtracking to do for that one).

    Up until Update 39 (I think), Hew's Bane and Gold Coast would have been in there, too, since you needed to rank up Thieves Guild and Dark Brotherhood to complete the zone stories and those are pretty grindy, but they've been unlinked for several months now. The rest of the zone stories? Sure. You can knock those out in a few hours each and you have to do Coldharbour's to complete the Main Quest, making that one almost a two-fer.

    If you're thinking in terms of using ESO Plus to knock out the non-chapter zones and then pick up the chapter ones at your leisure, that definitely doable. The secondary zone stories are quicker than the chapters.

    Edited by DoofusMax on May 14, 2024 1:31AM
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • fizzylu
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    Meanwhile as someone who has done all of the quests in game, I'm just salty that the reward is an ugly skin that I'll never use. Would have been really cool to see a personality for it that displays the traits of a questing, adventuring hero.... but nah; just another ugly skin that looks like it could have come out of any random crown crate.

    But no, I would say it's not too much. More in game rewards that aren't tied to RNG, FOMO nonsense are nice to see and one being for players doing/having done the quests in all the current+upcoming zones seems perfectly fair to me. It could also be a way to drive players into exploring some older content, which is also a plus for the game.
    Edited by fizzylu on May 14, 2024 2:41AM
  • Wildberryjack
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    Craglorn needs to be removed. That's a group zone. Yes it can mostly be solo'd but some of it is still designed for a group and may be difficult for less experienced players or ones without better gear to manage. We can't always count on being able to find groups either.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Hapexamendios
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    It could be worse. They could have included the sewers story quests.
  • katanagirl1
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    Craglorn needs to be removed. That's a group zone. Yes it can mostly be solo'd but some of it is still designed for a group and may be difficult for less experienced players or ones without better gear to manage. We can't always count on being able to find groups either.

    I think the story for the zone is all solo. At least if there are some group quests they are capable of being soloed now.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • FlopsyPrince
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    vsrs_au wrote: »
    Pretty sure some zones are literally an hour maximum listening to all the dialogue and no skips, so it's fine. It's also not some time gated thing, you can get it whenever you desire so not sure why hurry it up.
    1 hour, really? I don't think I've done any zone in less than about 10 hours playing.

    If you're focusing on it it's the case, if combat isn't something difficult for you to begin with. Some ad zones I remember took me less than an hour when I was refreshing them couple years back. Stuff dies fast at a glance and horse if well fed, so it's about dialogue length mostly. Edit: MQ of them, not doing zone to 100%.

    I would strongly disagree with any "1 hour per zone" claim. Maybe some can rush through, but my Pet Sorc main that can handle most overland content is definitely not that fast.

    I am still working through Caldwell's Silver, so I have a long ways to go if it is truly all the quests. It is easier (of course) if it is only the main zone questline, but even that takes time.

    I could try to do a speedrun in a zone to truly time myself, but I am fairly sure I would take more than a single hour. Probably not 10 hours, but then I do get distracted.

    It would also depend if it was "do all the items in the zone quest list (on the map). That would take quite a bit longer and some WBs would be very challenging.
    PC
    PS4/PS5
  • vsrs_au
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    Craglorn needs to be removed. That's a group zone. Yes it can mostly be solo'd but some of it is still designed for a group and may be difficult for less experienced players or ones without better gear to manage. We can't always count on being able to find groups either.

    I think the story for the zone is all solo. At least if there are some group quests they are capable of being soloed now.
    Yes, the Craglorn main quests can be soloed, although 1 or 2 are more difficult than any comparable quest in the alliance base game zones.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Danikat
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    Craglorn needs to be removed. That's a group zone. Yes it can mostly be solo'd but some of it is still designed for a group and may be difficult for less experienced players or ones without better gear to manage. We can't always count on being able to find groups either.

    The main story in Craglorn can be done entirely solo.

    Also this achievement requires you to complete the main story of every zone, doing that will give them experience with PvE and plenty of time and opportunities to get better gear. If necessary they can leave Craglorn until last but I don't think it's unreasonable to expect someone who can and will finish all the other zones to do that one too.

    I did it on my very squishy DD templar, just after doing the main story and 1 alliance zone. I wasn't able to do any of the group bosses or the Nirncrux mines solo (they're not required, but I like to complete world bosses as I'm passing through) so I had to wait until other people showed up. Other than that there was just 1 boss I couldn't manage so I got help from 1 person in my guild. At no point did I need to be in a full group.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • DoofusMax
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    Craglorn needs to be removed. That's a group zone. Yes it can mostly be solo'd but some of it is still designed for a group and may be difficult for less experienced players or ones without better gear to manage. We can't always count on being able to find groups either.

    Craglorn does not need to be 100%'d; it only needs to have its zone story completed. That's soloable, although not recommended as a first stop on the zone story journey. (edit to add: I'm going to agree with most that the skin is pretty much "make me grind and then beat me with an ugly stick", but I'll take the achievement)
    Edited by DoofusMax on May 14, 2024 2:30PM
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • msgeek
    msgeek
    I fully support this achievement and actually wish they would add MORE roll-up achievements like it.

    For example:

    earn 10k achiv points
    earn 20k achiv points
    etc upto current available cutoff

    True Style Master: learn 500 full Motifs across your characters (50 for style-master is way too easy these days)
    True Grand Master Crafter: Like Grand Master but on 1 char of every class

    fill 100 entries in the antiquity codex
    fill 200 etc
    ...

    read 1000 lorebooks
    read 2000 lorebooks
    etc

  • belial5221_ESO
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    I dunno why ppl always complain.It's a free skin some will like and some won't,just like everything else in game.You don't have to do achieve if you don't like the skin.It's easy to speed through the zone stories if you want,but achieve is there forever to get,so take your time,and it's only 19 zones,not every zone in game.You get skillpoints,and stuff for doing them,so even PVPers can benefit from doing stories.I don't use everything in game,but I appreciate things are there when I might wanna use them.
    Edited by belial5221_ESO on May 14, 2024 2:53PM
  • DoofusMax
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    msgeek wrote: »
    I fully support this achievement and actually wish they would add MORE roll-up achievements like it.

    For example:

    True Style Master: learn 500 full Motifs across your characters (50 for style-master is way too easy these days)
    True Grand Master Crafter: Like Grand Master but on 1 char of every class

    <snip>
    read 1000 lorebooks
    read 2000 lorebooks
    etc

    I'm kind of LOL'ing here. There are only 120-odd motifs in the game and only about 300 lorebooks (Shally's Library). At the current rate of expansion, the motif achievement might be achievable in another 20 years.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • spartaxoxo
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    It is not too much as it is a permanent addition to the game. Just get the story zone DLC quests done during the free trials if you can't or won't spend money on it. The story quests really couldn't be any easier. Those last a few days and come around multiple times a year. They don't even make small zone DLC anymore, so it's not like it's building up every year.
    Edited by spartaxoxo on May 14, 2024 3:02PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    ESO players and complaining about free content: name a more iconic duo.
    Edited by CameraBeardThePirate on May 14, 2024 3:27PM
  • Idinuse
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    No it isn't. It's permanent and we have been asking for rewards for these sort of things. Yay I say.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Araneae6537
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    msgeek wrote: »
    I fully support this achievement and actually wish they would add MORE roll-up achievements like it.

    For example:

    earn 10k achiv points
    earn 20k achiv points
    etc upto current available cutoff

    True Style Master: learn 500 full Motifs across your characters (50 for style-master is way too easy these days)
    True Grand Master Crafter: Like Grand Master but on 1 char of every class

    Strongly disagree. I think Style Master and Grand Master Crafter should have definitely been left per character since those achievements tie in with being able to craft more. In contrast, there’s no additional benefit from doing on multiple characters as you suggest, although if it had been left per character, then those who want to achieve it on multiple characters anyway would still be getting an additional character achievement.
  • msgeek
    msgeek
    DoofusMax wrote: »
    msgeek wrote: »
    I fully support this achievement and actually wish they would add MORE roll-up achievements like it.

    For example:

    True Style Master: learn 500 full Motifs across your characters (50 for style-master is way too easy these days)
    True Grand Master Crafter: Like Grand Master but on 1 char of every class

    <snip>
    read 1000 lorebooks
    read 2000 lorebooks
    etc

    I'm kind of LOL'ing here. There are only 120-odd motifs in the game and only about 300 lorebooks (Shally's Library). At the current rate of expansion, the motif achievement might be achievable in another 20 years.

    The Motif achiv (currently) counts across chars so you can complete 50 just by learning the first 10 Motifs on 5 chars.

    500 would be 100 on 5 chars. (or 50 on 10 etc) so easily doable.

    Lorebooks was referring to Eidetic Memory, over 5k current available.~


    Oh don't forget...
    have 1000 items in your stickerbook
    have 2000
    etc
  • Desiato
    Desiato
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    I think the overarching message in the forums is "nothing may be inconvenient or out of my reach and what other players may enjoy be damned."
    spending a year dead for tax reasons
  • PeacefulAnarchy
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    msgeek wrote: »
    DoofusMax wrote: »
    msgeek wrote: »
    I fully support this achievement and actually wish they would add MORE roll-up achievements like it.

    For example:

    True Style Master: learn 500 full Motifs across your characters (50 for style-master is way too easy these days)
    True Grand Master Crafter: Like Grand Master but on 1 char of every class

    <snip>
    read 1000 lorebooks
    read 2000 lorebooks
    etc

    I'm kind of LOL'ing here. There are only 120-odd motifs in the game and only about 300 lorebooks (Shally's Library). At the current rate of expansion, the motif achievement might be achievable in another 20 years.

    The Motif achiv (currently) counts across chars so you can complete 50 just by learning the first 10 Motifs on 5 chars.

    500 would be 100 on 5 chars. (or 50 on 10 etc) so easily doable.

    Lorebooks was referring to Eidetic Memory, over 5k current available.~


    Oh don't forget...
    have 1000 items in your stickerbook
    have 2000
    etc
    A beter solution to the motif achievement is to have it actually look at your learned styles rather than +1 for each time you learn a style so that learning the same style 10 times would only count once.
  • Treeshka
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    Well you guys are saying too much. But ten years. Ten years is not a short time for a live service game that gets updated four times per year. So yes this achievement is okay in my opinion.
  • msgeek
    msgeek
    A beter solution to the motif achievement is to have it actually look at your learned styles rather than +1 for each time you learn a style so that learning the same style 10 times would only count once.

    This would be better yes. However where's my reward for learning motifs 51-100? There should be _something_ now that those are available.
  • spartaxoxo
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    Desiato wrote: »
    I think the overarching message in the forums is "nothing may be inconvenient or out of my reach and what other players may enjoy be damned."

    I normally don't agree with this statement as the game has cultivated different types of audiences and are trying to please a lot of different types of players with various content primarily aimed at different groups.

    But, I mean, it's hard not to read this complaint that way. Questers being expected to quest, something they claim to enjoy doing, being too much is really something else. Is everything supposed to be like the daily rewards?

    Easiest content in the game, permanently available, doesn't require grind, and is offered for free multiple times a year. It doesn't get much easier than that.
    Edited by spartaxoxo on May 14, 2024 4:53PM
  • sarahthes
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    spartaxoxo wrote: »
    Desiato wrote: »
    I think the overarching message in the forums is "nothing may be inconvenient or out of my reach and what other players may enjoy be damned."

    I normally don't agree with this statement as the game has cultivated different types of audiences and are trying to please a lot of different types of players with various content primarily aimed at different groups.

    But, I mean, it's hard not to read this complaint that way. Questers being expected to quest, something they claim to enjoy doing, being too much is really something else. Is everything supposed to be like the daily rewards?

    Easiest content in the game, permanently available, doesn't require grind, and is offered for free multiple times a year. It doesn't get much easier than that.

    Everything in this buy to play game must actually be free and available simply due to a one time purchase of the base game.

    At least that's how I read posts like the ones you are referencing.
  • DoofusMax
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    msgeek wrote: »

    The Motif achiv (currently) counts across chars so you can complete 50 just by learning the first 10 Motifs on 5 chars.

    500 would be 100 on 5 chars. (or 50 on 10 etc) so easily doable.

    Lorebooks was referring to Eidetic Memory, over 5k current available.~


    Oh don't forget...
    have 1000 items in your stickerbook
    have 2000
    etc

    OK, I get what you're proposing. The major issue that I'd have with that particular approach is that it requires a player to have alts. Something might not be percolating to the top at the moment, but I think all current achievements can be done by a single character. It might be grindy as all get out to get there, but no alts are required.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • msgeek
    msgeek
    DoofusMax wrote: »
    OK, I get what you're proposing. The major issue that I'd have with that particular approach is that it requires a player to have alts. Something might not be percolating to the top at the moment, but I think all current achievements can be done by a single character. It might be grindy as all get out to get there, but no alts are required.

    Except the reach level 50 on each class achivs...

    As I replied to a post above, 100 would also be acceptable if it was 100 unique. My 500 example was just to stop people cheesing an achiv that used to mean something.
  • spartaxoxo
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    sarahthes wrote: »
    spartaxoxo wrote: »
    Desiato wrote: »
    I think the overarching message in the forums is "nothing may be inconvenient or out of my reach and what other players may enjoy be damned."

    I normally don't agree with this statement as the game has cultivated different types of audiences and are trying to please a lot of different types of players with various content primarily aimed at different groups.

    But, I mean, it's hard not to read this complaint that way. Questers being expected to quest, something they claim to enjoy doing, being too much is really something else. Is everything supposed to be like the daily rewards?

    Easiest content in the game, permanently available, doesn't require grind, and is offered for free multiple times a year. It doesn't get much easier than that.

    Everything in this buy to play game must actually be free and available simply due to a one time purchase of the base game.

    At least that's how I read posts like the ones you are referencing.

    I think some people just want "play what you want" to mean "get the rewards from other player styles you don't fully participate in too," which I don't personally think is good for the game. Each activity needs rewards for its most dedicated participants imo.
  • kringled_1
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    msgeek wrote: »
    DoofusMax wrote: »
    OK, I get what you're proposing. The major issue that I'd have with that particular approach is that it requires a player to have alts. Something might not be percolating to the top at the moment, but I think all current achievements can be done by a single character. It might be grindy as all get out to get there, but no alts are required.

    Except the reach level 50 on each class achivs...

    As I replied to a post above, 100 would also be acceptable if it was 100 unique. My 500 example was just to stop people cheesing an achiv that used to mean something.

    I think a lot of people wouldn't complain that. The issue with the true style master counting alts inappropriately was noted in whichever pts led into the account wide achievements in spring 2022 but zos chose to stick with the implementation they had.
  • virtus753
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    kringled_1 wrote: »
    msgeek wrote: »
    DoofusMax wrote: »
    OK, I get what you're proposing. The major issue that I'd have with that particular approach is that it requires a player to have alts. Something might not be percolating to the top at the moment, but I think all current achievements can be done by a single character. It might be grindy as all get out to get there, but no alts are required.

    Except the reach level 50 on each class achivs...

    As I replied to a post above, 100 would also be acceptable if it was 100 unique. My 500 example was just to stop people cheesing an achiv that used to mean something.

    I think a lot of people wouldn't complain that. The issue with the true style master counting alts inappropriately was noted in whichever pts led into the account wide achievements in spring 2022 but zos chose to stick with the implementation they had.

    Where was it noted that that was not working as intended? I'm not able to find an official comment about that at the moment.

    In the description of crafting achievements in the original patch notes for U33, only those achievements granted for rune translation knowledge were meant to be kept character specific:

    "Note that, while Achievements may be account-wide, some things that are commonly tracked via Achievements are still tracked on an individual character basis. That includes:
    Enchanting Rune knowledge Achievements (and the knowledge of Runes in general)
    Motif Crafting knowledge
    Lorebooks read, including in Eidetic Memory and Shalidor’s Library
    Skyshards obtained by a character
    Public Dungeon Group Event achievements
    Dragonguard Sanctum daily achievements"

    The crafting knowledge for each motif is still character specific, so alts can't craft in a style only one other character knows, but the achievements for knowing a motif were made account wide with U33. The line about rune knowledge specifies that rune achievements are still individual, but the line about motifs only mentions crafting knowledge, not motif achievements, being kept specific to each character.
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