Necrotech_Master wrote: »its consistent with most traversal skills
you couldnt use streak, mist form, arcanist portals going uphill either, unless it was a small hill
deadpool3431 wrote: »Necrotech_Master wrote: »its consistent with most traversal skills
you couldnt use streak, mist form, arcanist portals going uphill either, unless it was a small hill
No it has worse mobility than both. I've tested it against both skills. It also isn't as useful as either of those skills. With streak you're facing the direction you want to go, with mistform you have reduced incoming damage. With vault you have the mediocre scribing effects that aren't as effective as existing class skills. They could at least up the damage similar to the destro staff.
CameraBeardThePirate wrote: »deadpool3431 wrote: »Necrotech_Master wrote: »its consistent with most traversal skills
you couldnt use streak, mist form, arcanist portals going uphill either, unless it was a small hill
No it has worse mobility than both. I've tested it against both skills. It also isn't as useful as either of those skills. With streak you're facing the direction you want to go, with mistform you have reduced incoming damage. With vault you have the mediocre scribing effects that aren't as effective as existing class skills. They could at least up the damage similar to the destro staff.
I like the (intended?) omission of Arcanist Portals, because they're undoubtedly the worst traversal tool in the game.
Seraphayel wrote: »Look, another fun skill ruined because of some hypothetical concerns in PvP.
StaticWave wrote: »Seraphayel wrote: »Look, another fun skill ruined because of some hypothetical concerns in PvP.
I saw a clip of someone bow vaulting over a keep wall into the keep. Not sure if that was a bug but it would create a lot of issues for Cyrodiil
if a skill change only happens due to PvP i really wish it would be like "Whilst Battle Spirit is active the maximum height is decreased to x meters".
how did Vault even get people over Cyrodiil keep walls? they are really much higher than I've been able to get with Vault when i tested it last.
Seraphayel wrote: »Look, another fun skill ruined because of some hypothetical concerns in PvP.
Seraphayel wrote: »Look, another fun skill ruined because of some hypothetical concerns in PvP.
CameraBeardThePirate wrote: »Seraphayel wrote: »Look, another fun skill ruined because of some hypothetical concerns in PvP.
It's definitely not just because of PvP.
Arcanist Portals were made super clunky (dare I say useless?) specifically because people were using it to skip sections of trials/dungeons to farm chests. I wouldn't be surprised if Vault had similar interactions.
ZOS is simply afraid of giving people traversal tools, and instead of keeping traversal tools fun to use and nerfing the specific areas in which they can be abused, they take the option of making the skill itself less fun to use.
Seraphayel wrote: »CameraBeardThePirate wrote: »Seraphayel wrote: »Look, another fun skill ruined because of some hypothetical concerns in PvP.
It's definitely not just because of PvP.
Arcanist Portals were made super clunky (dare I say useless?) specifically because people were using it to skip sections of trials/dungeons to farm chests. I wouldn't be surprised if Vault had similar interactions.
ZOS is simply afraid of giving people traversal tools, and instead of keeping traversal tools fun to use and nerfing the specific areas in which they can be abused, they take the option of making the skill itself less fun to use.
Vault and the portal are not comparable. For Vault everybody would need to slot Bow. Certainly doable, but takes time to adjust everything each time. It was 99% a PvP centric nerf. I give you the other 1% though.
CameraBeardThePirate wrote: »Seraphayel wrote: »CameraBeardThePirate wrote: »Seraphayel wrote: »Look, another fun skill ruined because of some hypothetical concerns in PvP.
It's definitely not just because of PvP.
Arcanist Portals were made super clunky (dare I say useless?) specifically because people were using it to skip sections of trials/dungeons to farm chests. I wouldn't be surprised if Vault had similar interactions.
ZOS is simply afraid of giving people traversal tools, and instead of keeping traversal tools fun to use and nerfing the specific areas in which they can be abused, they take the option of making the skill itself less fun to use.
Vault and the portal are not comparable. For Vault everybody would need to slot Bow. Certainly doable, but takes time to adjust everything each time. It was 99% a PvP centric nerf. I give you the other 1% though.
It would take literally the same amount of time to slot a bow and Vault as it would to slot Portal: approximately 10 seconds. There are addons AND the Armorer that automate the process.
Seraphayel wrote: »CameraBeardThePirate wrote: »Seraphayel wrote: »CameraBeardThePirate wrote: »Seraphayel wrote: »Look, another fun skill ruined because of some hypothetical concerns in PvP.
It's definitely not just because of PvP.
Arcanist Portals were made super clunky (dare I say useless?) specifically because people were using it to skip sections of trials/dungeons to farm chests. I wouldn't be surprised if Vault had similar interactions.
ZOS is simply afraid of giving people traversal tools, and instead of keeping traversal tools fun to use and nerfing the specific areas in which they can be abused, they take the option of making the skill itself less fun to use.
Vault and the portal are not comparable. For Vault everybody would need to slot Bow. Certainly doable, but takes time to adjust everything each time. It was 99% a PvP centric nerf. I give you the other 1% though.
It would take literally the same amount of time to slot a bow and Vault as it would to slot Portal: approximately 10 seconds. There are addons AND the Armorer that automate the process.
I‘m pretty sure you know how silly your comparison with portal is, but whatever. The skill is nerfed and that’s about it. They just removed any kind of individuality from Scribing with their recent iteration of the PTS, everything’s standardized and streamlined now to utter boredom. Guess this is just the future of the game. Rejoice and have fun where everything plays the same and everything feels the same.
It's actually quite a bit worse than other traversal skills now. It can't even go up an incline. Yes, it had too much verticality to it before but it's just too little now.
https://youtu.be/uTakZC8WWhw
It's actually quite a bit worse than other traversal skills now. It can't even go up an incline. Yes, it had too much verticality to it before but it's just too little now.
https://youtu.be/uTakZC8WWhw
It's actually quite a bit worse than other traversal skills now. It can't even go up an incline. Yes, it had too much verticality to it before but it's just too little now.
https://youtu.be/uTakZC8WWhw
StaticWave wrote: »Streak: does 4.3k damage, has AoE unblockable stun, and moves 15m in front
Vault: does 2.5k dmg, immobilizes enemies, cleanses 3 snares or immobilization effects, and applies Major Evasion
StaticWave wrote: »Streak: does 4.3k damage, has AoE unblockable stun, and moves 15m in front
Vault: does 2.5k dmg, immobilizes enemies, cleanses 3 snares or immobilization effects, and applies Major Evasion
Maybe for your playstyle that favours Vault. It certainly is strong as a utility skill. But unblockable undodgeable stuns with damage attached are just way too powerful for me to trade away like that.
StaticWave wrote: »Nah, it's not terrible if we strictly talk about the mobility aspect. Vault may be worse than Streak/BoL going up hill but it's definitely better going downhill. Check this:https://youtu.be/MB_bgv6ax04Streak: does 4.3k damage, has AoE unblockable stun, and moves 15m in front
When going downhill with Vault you don't take fall damage and you land on the ground faster. Here's another example with more pronounced fall damage immunity:
https://youtu.be/-uAnU0EYz84
If we expand the discussion and compare Streak's effects with Vault you can see Vault is better than Streak/BoL. For example look at this:
Vault: does 2.5k dmg, immobilizes enemies, cleanses 3 snares or immobilization effects, and applies Major Evasion
StaticWave wrote: »
If we expand the discussion and compare Streak's effects with Vault you can see Vault is better than Streak/BoL. For example look at this:
Streak: does 4.3k damage, has AoE unblockable stun, and moves 15m in front
Vault: does 2.5k dmg, immobilizes enemies, cleanses 3 snares or immobilization effects, and applies Major Evasion