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ZOS, Massive Spike in Ping/LAG in Recent Days - What Gives?

  • Sluggy
    Sluggy
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    Did we ever get a definitive answer regarding the use of Bandits UI?

    Have people experimented with disabling it or add-ons in general to see if that helps with the issue in it's current state?

    The addon developer has removed all pings from it. There's nothing to look for or respond to anymore.
    If you don't believe me, you can find all the lines with PingMap in the addon; they are all commented out.

    As for other addons, yes, it has been mentioned hundreds of times here that disabling them doesn't make any difference. The same issue occurs on consoles, which rules out even the theoretical possibility of addons having any impact.

    To further hammer that second point home - if this is an actual issue with the API then it doesn't matter if BanditsUI disabled it or not. Some bad actor(s) will inevitably create their own addons to specifically abuse this loophole. I would hope that ZoS would be aware of such issues and immediately take action if they really did exist.
  • manukartofanu
    manukartofanu
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    Did we ever get a definitive answer regarding the use of Bandits UI?

    Have people experimented with disabling it or add-ons in general to see if that helps with the issue in it's current state?

    The addon developer has removed all pings from it. There's nothing to look for or respond to anymore.
    If you don't believe me, you can find all the lines with PingMap in the addon; they are all commented out.

    As for other addons, yes, it has been mentioned hundreds of times here that disabling them doesn't make any difference. The same issue occurs on consoles, which rules out even the theoretical possibility of addons having any impact.

    You don't need to be angry, I am not trying to invalidate anybody's experiences.

    I am just asking some questions here to see what others are seeing right now as opposed to what someone may have wrote down weeks or even months ago.

    Where in my response can you see any anger? I simply answered the question based on facts. If you don't like the answer, accusing the person responding of negative emotions is just bad manners.
  • LadyGP
    LadyGP
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    Sluggy wrote: »
    Did we ever get a definitive answer regarding the use of Bandits UI?

    Have people experimented with disabling it or add-ons in general to see if that helps with the issue in it's current state?

    The addon developer has removed all pings from it. There's nothing to look for or respond to anymore.
    If you don't believe me, you can find all the lines with PingMap in the addon; they are all commented out.

    As for other addons, yes, it has been mentioned hundreds of times here that disabling them doesn't make any difference. The same issue occurs on consoles, which rules out even the theoretical possibility of addons having any impact.

    To further hammer that second point home - if this is an actual issue with the API then it doesn't matter if BanditsUI disabled it or not. Some bad actor(s) will inevitably create their own addons to specifically abuse this loophole. I would hope that ZoS would be aware of such issues and immediately take action if they really did exist.

    I'm sure they are having interal conversations about their API as a whole since Bandits was brought up - to make sure there aren't any other methods of sending information/causing issues like Bandits may have been doing.
    Will the real LadyGP please stand up.
  • YandereGirlfriend
    YandereGirlfriend
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    LadyGP wrote: »
    Sluggy wrote: »
    Did we ever get a definitive answer regarding the use of Bandits UI?

    Have people experimented with disabling it or add-ons in general to see if that helps with the issue in it's current state?

    The addon developer has removed all pings from it. There's nothing to look for or respond to anymore.
    If you don't believe me, you can find all the lines with PingMap in the addon; they are all commented out.

    As for other addons, yes, it has been mentioned hundreds of times here that disabling them doesn't make any difference. The same issue occurs on consoles, which rules out even the theoretical possibility of addons having any impact.

    To further hammer that second point home - if this is an actual issue with the API then it doesn't matter if BanditsUI disabled it or not. Some bad actor(s) will inevitably create their own addons to specifically abuse this loophole. I would hope that ZoS would be aware of such issues and immediately take action if they really did exist.

    I'm sure they are having interal conversations about their API as a whole since Bandits was brought up - to make sure there aren't any other methods of sending information/causing issues like Bandits may have been doing.

    Bandits most definitely is/was an issue. You can basically mark that one down as 100% confirmed.

    Since raiders in my guild have purged it from their mod folders (from a high point of about 3/4 of the raid running it) the incidence of random kicks from Cyro from has decreased from several dozen per raid to virtually zero. Absolutely night and day difference.

    Also fully agree that industrious minds will be hard at work to discover and implement new workarounds to the map pings method and that those should be eliminated/heavily regulated as well. The free-for-all approach to mods leaves WAY too much latitude for developers to, knowingly or not, release sketchy products.
  • sarahthes
    sarahthes
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    LadyGP wrote: »
    Sluggy wrote: »
    Did we ever get a definitive answer regarding the use of Bandits UI?

    Have people experimented with disabling it or add-ons in general to see if that helps with the issue in it's current state?

    The addon developer has removed all pings from it. There's nothing to look for or respond to anymore.
    If you don't believe me, you can find all the lines with PingMap in the addon; they are all commented out.

    As for other addons, yes, it has been mentioned hundreds of times here that disabling them doesn't make any difference. The same issue occurs on consoles, which rules out even the theoretical possibility of addons having any impact.

    To further hammer that second point home - if this is an actual issue with the API then it doesn't matter if BanditsUI disabled it or not. Some bad actor(s) will inevitably create their own addons to specifically abuse this loophole. I would hope that ZoS would be aware of such issues and immediately take action if they really did exist.

    I'm sure they are having interal conversations about their API as a whole since Bandits was brought up - to make sure there aren't any other methods of sending information/causing issues like Bandits may have been doing.

    It is my understanding from talking to some add-on devs who are in communication with the ZOS devs who manage the API, that solutions are being worked on. It sounds like the current functionality for data transfer will be completely removed, i.e. Hodors and Bandits and other add-ons that share ultimate and DPS information will no longer work. You can look at the lib add-ons for Hodor for example in esoui for evidence.

    I have also been told that zos is working with the add-on devs to find an alternate solution so PC raid leads don't have to go back to timing ultimates with stop watches.
    Edited by sarahthes on January 8, 2025 8:38PM
  • BasP
    BasP
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    And yet another vVH run was spoiled due to two long lag spikes/ freezes, leading to deaths and ruining my score (which wasn't that great to begin with :) ).

    I don't know why I even try to improve my personal records when the game has been functioning like this for a while now.

    Edit: And it happened again on another character. Meanwhile:

    qsti95nqerpb.png
    Edited by BasP on January 8, 2025 9:51PM
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