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What are you planning to do with your new house?

  • Thysbe
    Thysbe
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    I will most likely use only the entrance area and do a total build over

    its too far into the cave so unfortunately I cant do anything there, they are great - and as ususal - playceable entrace would change so much in the options for this house^^
  • emilyhyoyeon
    emilyhyoyeon
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    I've always wanted a use for a bunch of items I've collected like redguard tents, so I've been working on making this place into a kind of relaxing travel rest stop. Great use for the tents, and the property already comes with the tent structure in the middle built in that I can work with as well.

    I covered up the hole and blocked off the unground ''house'' areas but left the rest open, but it'll be unused probably. I want to get the bulk of it done soon to post in the showcase thread.

    The struggle is that I want to be using mostly redguard items but my characters don't know many of the recipes and they're expensive to buy premade and I'm struggling to snag the recipes for cheap in stores lol. And housing crafting materials can be pricey themselves too. So doing all of what I want will be expensive, and I just recently spent almost 2m furnishing Willow Pond. :#

    Edited by emilyhyoyeon on May 6, 2024 10:48AM
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  • Ulvich
    Ulvich
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    Nothing, it will sit and collect dust until the end of time
    While I do appreciate the free house I have no use for a layout such as that. And it's WAY too big for the limited number of furnishings. And honestly I don't think it was designed very well.
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  • OsUfi
    OsUfi
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    I will use it as a warehouse for the billions of furnishings I have no space for
    Warehouse for furniture I haven't sold yet. I don't usually hold onto stuff I don't use, but sometimes I get a bit backed up as I'm only in one trading guild.
  • Jaraal
    Jaraal
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    I will use it as a warehouse for the billions of furnishings I have no space for
    Ulvich wrote: »
    While I do appreciate the free house I have no use for a layout such as that. And it's WAY too big for the limited number of furnishings. And honestly I don't think it was designed very well.

    Yes, it's most unfortunate that the unsymmetrical and curiously ineffective (why would you want a canopy full of holes with support poles skewing every which way covering an underground lake?) central structure is not removable. One could actually create an attractive building over the hole, with stairs leading down into the caves, but you'd need to spend way too many of the limited slots attempting to conceal the canopy contraption.


    Edited by Jaraal on May 6, 2024 3:45PM
  • Lixiviant
    Lixiviant
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    I will use it as a warehouse for the billions of furnishings I have no space for
    Probably be another warehouse. Wish the water was a bit closer to the surface so I could park my boats there. Other than that, I don't have a clue.
    Edited by Lixiviant on May 6, 2024 4:25PM
  • Sakiri
    Sakiri
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    Jaraal wrote: »
    Ulvich wrote: »
    While I do appreciate the free house I have no use for a layout such as that. And it's WAY too big for the limited number of furnishings. And honestly I don't think it was designed very well.

    Yes, it's most unfortunate that the unsymmetrical and curiously ineffective (why would you want a canopy full of holes with support poles skewing every which way covering an underground lake?) central structure is not removable. One could actually create an attractive building over the hole, with stairs leading down into the caves, but you'd need to spend way too many of the limited slots attempting to conceal the canopy contraption.


    Thats a rain catcher. It's funneling rainwater to the caves.
  • SilverBride
    SilverBride
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    Other
    Lixiviant wrote: »
    Probably be another warehouse. Wish the water was a bit closer to the surface so I could park my boats there. Other than that, I don't have a clue.

    There is quick access to the water from above. There is a pole with a rope tied to it with a bucket on the end at the edge of the hole. Choosing this takes us quickly down to the water and choosing the bucket brings us quickly back up. This even works if the hole is covered over as long as we leave the pole visible.
    PCNA
  • Destai
    Destai
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    I will use it as a warehouse for the billions of furnishings I have no space for
    At this point, just use it as storage.
  • Jaraal
    Jaraal
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    I will use it as a warehouse for the billions of furnishings I have no space for
    Sakiri wrote: »
    Jaraal wrote: »
    Ulvich wrote: »
    While I do appreciate the free house I have no use for a layout such as that. And it's WAY too big for the limited number of furnishings. And honestly I don't think it was designed very well.

    Yes, it's most unfortunate that the unsymmetrical and curiously ineffective (why would you want a canopy full of holes with support poles skewing every which way covering an underground lake?) central structure is not removable. One could actually create an attractive building over the hole, with stairs leading down into the caves, but you'd need to spend way too many of the limited slots attempting to conceal the canopy contraption.


    Thats a rain catcher. It's funneling rainwater to the caves.

    Curious, since it's barely larger than the hole itself, and the rare desert rain could just fall straight down into the hole. Not to mention that the hole itself is lower than the surrounding ground, so any rain that falls in that area would naturally drain into the hole unassisted. But thank you for clarifying! I honestly did not consider that on my own. I assumed it was some kind of shade to keep light out, but also could not figure out the benefit of that, either.
  • FeedbackOnly
    FeedbackOnly
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    I've always wanted a use for a bunch of items I've collected like redguard tents, so I've been working on making this place into a kind of relaxing travel rest stop. Great use for the tents, and the property already comes with the tent structure in the middle built in that I can work with as well.

    I covered up the hole and blocked off the unground ''house'' areas but left the rest open, but it'll be unused probably. I want to get the bulk of it done soon to post in the showcase thread.

    The struggle is that I want to be using mostly redguard items but my characters don't know many of the recipes and they're expensive to buy premade and I'm struggling to snag the recipes for cheap in stores lol. And housing crafting materials can be pricey themselves too. So doing all of what I want will be expensive, and I just recently spent almost 2m furnishing Willow Pond. :#

    Traveler theme sounds fun
  • DreamyLu
    DreamyLu
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    I have two main houses that I decorate.

    Aside of them, the other houses are - for me - just a mean to travel cost free, so that there is no point for me to decorate, even if I like them.
    I'm out of my mind, feel free to leave a message... PC/NA
  • BretonMage
    BretonMage
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    It will be a desert oasis resort above ground, and the cave area will be storage.

    I love the aboveground area but am finding it difficult to find appropriate greenery that I like. I'm also surprised we don't have more groundcover furnishings, there are a few shrubs but they're not nearly big enough for this place.
  • SilverBride
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    Sakiri wrote: »
    Thats a rain catcher. It's funneling rainwater to the caves.

    Maybe I shouldn't have put my Redguard Firepit directly beneath the opening...
    PCNA
  • alpha_synuclein
    alpha_synuclein
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    Parsing spot upstairs and then we'll see ;)
  • jad11mumbler
    jad11mumbler
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    Nothing, it will sit and collect dust until the end of time
    I own every house in the game so uh, it might be awhile, if ever, that I get around to doing anything with it.
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  • fizzylu
    fizzylu
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    Nothing, it will sit and collect dust until the end of time
    While it's nice to see them finally have another notable home that doesn't cost a 100 dollars or more, sadly I am not a big fan of this one (actually feel like this about the majority of newer homes).

    What I don't like about it:
    It has two tower like structures, but neither of them have way to get in/up them.
    The walls/flooring in the tunnel area look too properly put together for something in a cave.
    Water. Why Zenimax is insistent on designing parts if not entire houses around some sort of body of water when the game doesn't even have proper swimming is beyond me.
    Edited by fizzylu on May 7, 2024 10:36AM
  • Anifaas
    Anifaas
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    Nothing, it will sit and collect dust until the end of time
    I honestly don't know what I could do with it. I'm not an RPer so I have no desire to waste time walking around an empty instance. It is not near enough any wayshrines so I doubt I'd use it for quick travel. Furnishing was fun to start but most of the time all paths lead to the crown store and I'm not interested in that. I've got about 60 million worth of furniture clogging up all the other houses I own so I don't even bother making furniture or collecting patterns anymore. This is especially the case with Necrom where the developers thought farming one dull dungeon for materials and the IA for patterns was a great way to boost the metrics for such.

    It is a pretty home though.
  • SilverBride
    SilverBride
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    fizzylu wrote: »
    It has two tower like structures, but neither of them have way to get in/up them.

    I got around that by placing stairs up to one then placing a walkway connecting it to the other.
    PCNA
  • katanagirl1
    katanagirl1
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    I'm going to decorate it to the brim with furnishings and create the house of my dreams
    fizzylu wrote: »
    While it's nice to see them finally have another notable home that doesn't cost a 100 dollars or more, sadly I am not a big fan of this one (actually feel like this about the majority of newer homes).

    What I don't like about it:
    It has two tower like structures, but neither of them have way to get in/up them.
    The walls/flooring in the tunnel area look too properly put together for something in a cave.
    Water. Why Zenimax is insistent on designing parts if not entire houses around some sort of body of water when the game doesn't even have proper swimming is beyond me.

    I can think of several reasons for housing having a water source:

    It’s visually appealing
    The sound of running water is soothing
    Villages, towns, and cities were build near water because of the need for it.
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  • Araneae6537
    Araneae6537
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    fizzylu wrote: »
    While it's nice to see them finally have another notable home that doesn't cost a 100 dollars or more, sadly I am not a big fan of this one (actually feel like this about the majority of newer homes).

    What I don't like about it:
    It has two tower like structures, but neither of them have way to get in/up them.
    The walls/flooring in the tunnel area look too properly put together for something in a cave.
    Water. Why Zenimax is insistent on designing parts if not entire houses around some sort of body of water when the game doesn't even have proper swimming is beyond me.

    I can think of several reasons for housing having a water source:

    It’s visually appealing
    The sound of running water is soothing
    Villages, towns, and cities were build near water because of the need for it.

    Totally agreed — I love the water features in most homes that have them, including this one! Only thing that could be better (for me) would be a waterfall within the cave! :sweat_smile:
  • LannStone
    LannStone
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    Good place to fulfill the weekly "place 35 furnishings" endeavor
    I just bought 35 juniper trees for 100 gold each (from the Ebonheart home furnisher in Bangkorai) and filled up some of those big empty spaces in the courtyard
    Edited by LannStone on May 7, 2024 11:57PM
  • Wildberryjack
    Wildberryjack
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    I'm going to decorate it to the brim with furnishings and create the house of my dreams
    I'm definitely going to decorate it. Right now I'm dumping furnishings in it that I want to use. Topside will be a lot of nice Redguard and Dewmer stuff, then Dewmer below with a ton of glowing plants and such.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Sinlar
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    Play with the interactions of the crystals.
    And dump a billion things.
  • Sakiri
    Sakiri
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    Sakiri wrote: »
    Thats a rain catcher. It's funneling rainwater to the caves.

    Maybe I shouldn't have put my Redguard Firepit directly beneath the opening...

    Lol.

    I have a large apocrypha platform there, and a fountain on that.
  • SilverBride
    SilverBride
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    Sakiri wrote: »
    Sakiri wrote: »
    Thats a rain catcher. It's funneling rainwater to the caves.

    Maybe I shouldn't have put my Redguard Firepit directly beneath the opening...

    Lol.

    I have a large apocrypha platform there, and a fountain on that.

    Haha :D
    PCNA
  • Johngo0036
    Johngo0036
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    Stills for skooma.... gonna bootleg it into Tamriel.. lol
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  • DewiMorgan
    DewiMorgan
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    Nothing, it will sit and collect dust until the end of time
    Once houses become more than just cosmetic, then this one seems like it will be FUN.

    But that will require giving us a whole lot more programmatic control over our houses.

    Since I worked on Furcadia, I'm of course picturing something like Furc's easy and very light-on-the-server "DragonSpeak". Even back then, Furc was a much smaller MMO, but it ran on a single server with tens of thousands of players, each of whom could have multiple homes (aka "dreams") with user-made scripts running. It let you set triggers for players to activate, move items around based on those filters, etc; and each home could have hundreds of people in, so the N^2 problem was negligible. For cosmetic items, display of text, etc, the scripting was entirely clientside, so was very light indeed. The language was specifically designed to prevent infinite loops.

    So fully-scripted homes have been shown to be feasible and doable, and it doesn't need to be user-hostile. Kids with no programming experience happily write their own games in Furcadia.

    The scriptability was a remarkable aid for stickiness, really promoting socializing, user-engagement, and user-retention.

    3rd party addons like Essential Housing Tools with its triggers, and the Housing Hub are a massive step in the right direction... but being purely clientside means they're still limited.
  • IndorilArwynLlethran
    Other
    i will slightly decorate it as an alikr-bangkorai pass (just rocks and lights) and use the rest of the space as a warehouse.
  • fizzylu
    fizzylu
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    Nothing, it will sit and collect dust until the end of time
    @katanagirl1
    Yeah, I can see why some people would like it; that's not what I was saying. Was just listing the reasons I personally do not like the free house since the thread is asking what we're going to do with it.... and since I, again personally, have multiple things I don't like about it.... I'm not going to do anything with it.
    For me, masses of water in houses is just a waste of space because of the limits water has in this game. I like to really decorate and come up with unique things that have actual use for my character (every space in my homes has a legitimate use).... and a gigantic mass of water is usually just space I cannot do anything with; and there are houses with better, non water areas where I can accomplish the type of building/furnishing I like to do.
    I simply like my water out of the way and not taking up an area that could have been a nice flat floorspace to decorate, like the ocean view in Daggerfall Overlook. I mean, seriously.... if that bottom part of that house was not water, I would have loved to set it up as a smuggler/merchant area with a bunch of tents and canopies with treasures on display beneath them.... but nope, it's water.
    Edited by fizzylu on May 8, 2024 10:39AM
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