While I do appreciate the free house I have no use for a layout such as that. And it's WAY too big for the limited number of furnishings. And honestly I don't think it was designed very well.
While I do appreciate the free house I have no use for a layout such as that. And it's WAY too big for the limited number of furnishings. And honestly I don't think it was designed very well.
Yes, it's most unfortunate that the unsymmetrical and curiously ineffective (why would you want a canopy full of holes with support poles skewing every which way covering an underground lake?) central structure is not removable. One could actually create an attractive building over the hole, with stairs leading down into the caves, but you'd need to spend way too many of the limited slots attempting to conceal the canopy contraption.
Probably be another warehouse. Wish the water was a bit closer to the surface so I could park my boats there. Other than that, I don't have a clue.
While I do appreciate the free house I have no use for a layout such as that. And it's WAY too big for the limited number of furnishings. And honestly I don't think it was designed very well.
Yes, it's most unfortunate that the unsymmetrical and curiously ineffective (why would you want a canopy full of holes with support poles skewing every which way covering an underground lake?) central structure is not removable. One could actually create an attractive building over the hole, with stairs leading down into the caves, but you'd need to spend way too many of the limited slots attempting to conceal the canopy contraption.
Thats a rain catcher. It's funneling rainwater to the caves.
emilyhyoyeon wrote: »I've always wanted a use for a bunch of items I've collected like redguard tents, so I've been working on making this place into a kind of relaxing travel rest stop. Great use for the tents, and the property already comes with the tent structure in the middle built in that I can work with as well.
I covered up the hole and blocked off the unground ''house'' areas but left the rest open, but it'll be unused probably. I want to get the bulk of it done soon to post in the showcase thread.
The struggle is that I want to be using mostly redguard items but my characters don't know many of the recipes and they're expensive to buy premade and I'm struggling to snag the recipes for cheap in stores lol. And housing crafting materials can be pricey themselves too. So doing all of what I want will be expensive, and I just recently spent almost 2m furnishing Willow Pond.
While it's nice to see them finally have another notable home that doesn't cost a 100 dollars or more, sadly I am not a big fan of this one (actually feel like this about the majority of newer homes).
What I don't like about it:
It has two tower like structures, but neither of them have way to get in/up them.
The walls/flooring in the tunnel area look too properly put together for something in a cave.
Water. Why Zenimax is insistent on designing parts if not entire houses around some sort of body of water when the game doesn't even have proper swimming is beyond me.
katanagirl1 wrote: »While it's nice to see them finally have another notable home that doesn't cost a 100 dollars or more, sadly I am not a big fan of this one (actually feel like this about the majority of newer homes).
What I don't like about it:
It has two tower like structures, but neither of them have way to get in/up them.
The walls/flooring in the tunnel area look too properly put together for something in a cave.
Water. Why Zenimax is insistent on designing parts if not entire houses around some sort of body of water when the game doesn't even have proper swimming is beyond me.
I can think of several reasons for housing having a water source:
It’s visually appealing
The sound of running water is soothing
Villages, towns, and cities were build near water because of the need for it.