CameraBeardThePirate wrote: »The skill has a giant AOE indicator that appears well before it lands. Just block it.
I'll test if it's blockable but since it's an AoE it may not be.
Also the indicator only appears when the ability is in transit (like half a second). Not much time to properly react.
Necrotech_Master wrote: »CameraBeardThePirate wrote: »The skill has a giant AOE indicator that appears well before it lands. Just block it.
I'll test if it's blockable but since it's an AoE it may not be.
Also the indicator only appears when the ability is in transit (like half a second). Not much time to properly react.
CC is always blockable unless it specifies cannot be blocked
thats how the pull with dark convergence works, its an aoe but the pull can be blocked
edit: i think you were thinking of "dodged" not "blocked", you can definitely block the dmg from the aoes too
propertyOfUndefined wrote: »I honestly don't see anything wrong with the KB.
Synapsis123 wrote: »You need to remove the knockback option off this skill otherwise you will have to deal with a ton of harassment and trolling.
https://youtu.be/dIHpoiXkQRk
That's awesome, now you can trash Ballgroups.
ZoS pls, don't remove!
Galeriano2 wrote: »History have shown that any time ZoS released something that were supposed to "trash ballgroups" it ended up being abused the most by ball grops themselves.
Galeriano2 wrote: »History have shown that any time ZoS released something that were supposed to "trash ballgroups" it ended up being abused the most by ball grops themselves.
In this case I hardly see many situations to be abused by ballgroups. Ballgroups like people being relatively stacked so most of synergy bombs, negates and ult dumps will affect as much people as possible. This skill potentially yeet people out of most high damage aoes like destros, banners, plaguebreaks, novas, northernstorms etc.
Only places ballgroups will use it will be battles for structures, bridges or to disable sieges.
That depends if it bypasses CC immunity skills/pots etc. I just fear that Ball Groups will adapt by using potion cool down glyphs + Essence of Immovability to minimize the effect, but I have to admit - it won't minimize this CC by 100%.Synapsis123 wrote: »You need to remove the knockback option off this skill otherwise you will have to deal with a ton of harassment and trolling.
https://youtu.be/dIHpoiXkQRk
That's awesome, now you can trash Ballgroups.
ZoS pls, don't remove!
Galeriano2 wrote: »History have shown that any time ZoS released something that were supposed to "trash ballgroups" it ended up being abused the most by ball grops themselves.
In this case I hardly see many situations to be abused by ballgroups. Ballgroups like people being relatively stacked so most of synergy bombs, negates and ult dumps will affect as much people as possible. This skill potentially yeet people out of most high damage aoes like destros, banners, plaguebreaks, novas, northernstorms etc.
Only places ballgroups will use it will be battles for structures, bridges or to disable sieges.
They will just use the skill without knockback. Just for a massive big aoe burst
Galeriano2 wrote: »History have shown that any time ZoS released something that were supposed to "trash ballgroups" it ended up being abused the most by ball grops themselves.
In this case I hardly see many situations to be abused by ballgroups. Ballgroups like people being relatively stacked so most of synergy bombs, negates and ult dumps will affect as much people as possible. This skill potentially yeet people out of most high damage aoes like destros, banners, plaguebreaks, novas, northernstorms etc.
Only places ballgroups will use it will be battles for structures, bridges or to disable sieges.
They will just use the skill without knockback. Just for a massive big aoe burst
So removing knockback from this skill is unjustified because knockback itself is a hindrance for ball groups both when they are on recieving end and when they use it themselves.
Lets keep it and see how it plays.
Galeriano2 wrote: »History have shown that any time ZoS released something that were supposed to "trash ballgroups" it ended up being abused the most by ball grops themselves.
In this case I hardly see many situations to be abused by ballgroups. Ballgroups like people being relatively stacked so most of synergy bombs, negates and ult dumps will affect as much people as possible. This skill potentially yeet people out of most high damage aoes like destros, banners, plaguebreaks, novas, northernstorms etc.
Only places ballgroups will use it will be battles for structures, bridges or to disable sieges.
Savos_Saren wrote: »Galeriano2 wrote: »History have shown that any time ZoS released something that were supposed to "trash ballgroups" it ended up being abused the most by ball grops themselves.
In this case I hardly see many situations to be abused by ballgroups. Ballgroups like people being relatively stacked so most of synergy bombs, negates and ult dumps will affect as much people as possible. This skill potentially yeet people out of most high damage aoes like destros, banners, plaguebreaks, novas, northernstorms etc.
Only places ballgroups will use it will be battles for structures, bridges or to disable sieges.
They will just use the skill without knockback. Just for a massive big aoe burst
So removing knockback from this skill is unjustified because knockback itself is a hindrance for ball groups both when they are on recieving end and when they use it themselves.
Lets keep it and see how it plays.
The ball groups are going to use this skill to knock people off seige.
Synapsis123 wrote: »The person floating through the air for 2 seconds before even starting to fall doesn't ring any bells for you?
Savos_Saren wrote: »Galeriano2 wrote: »History have shown that any time ZoS released something that were supposed to "trash ballgroups" it ended up being abused the most by ball grops themselves.
In this case I hardly see many situations to be abused by ballgroups. Ballgroups like people being relatively stacked so most of synergy bombs, negates and ult dumps will affect as much people as possible. This skill potentially yeet people out of most high damage aoes like destros, banners, plaguebreaks, novas, northernstorms etc.
Only places ballgroups will use it will be battles for structures, bridges or to disable sieges.
They will just use the skill without knockback. Just for a massive big aoe burst
So removing knockback from this skill is unjustified because knockback itself is a hindrance for ball groups both when they are on recieving end and when they use it themselves.
Lets keep it and see how it plays.
The ball groups are going to use this skill to knock people off seige.
Maybe, most of the sieges is used from further than the skill range and out of LoS, but I can see what youre saying. There are applications for such skill in group play ofc, but there is way more vs group. Many skills and sets require players to be in certain range from caster/wearer to work, this skill can disrupt the flow of BG. Will it? Hard to say, but I think it's worth to give it a try.
One thing though is working against PUGs and solos vs ballgroups - stuck in combat.
Once we contact with BG for the first time we can't switch our setups to anti-BG easily while BG have premade setup which doesn't need any changes.
Galeriano2 wrote: »History have shown that any time ZoS released something that were supposed to "trash ballgroups" it ended up being abused the most by ball grops themselves.
In this case I hardly see many situations to be abused by ballgroups. Ballgroups like people being relatively stacked so most of synergy bombs, negates and ult dumps will affect as much people as possible. This skill potentially yeet people out of most high damage aoes like destros, banners, plaguebreaks, novas, northernstorms etc.
Only places ballgroups will use it will be battles for structures, bridges or to disable sieges.