MashmalloMan wrote: »I think the idea is it's much easier to get Major Prophecy or Savagery from pots. So if you go with the Major Protection + Breach morph, you now opt to get your crit buff from stam/healh/crit pots instead of using tri pots.
It's not perfect, but I think it has more good than bad in the sense that there is an actual tanking morph now and Major Protection is much harder to obtain than Prophecy/Savagery.
MashmalloMan wrote: »I think the idea is it's much easier to get Major Prophecy or Savagery from pots. So if you go with the Major Protection + Breach morph, you now opt to get your crit buff from stam/healh/crit pots instead of using tri pots.
It's not perfect, but I think it has more good than bad in the sense that there is an actual tanking morph now and Major Protection is much harder to obtain than Prophecy/Savagery.
With all due respect, I run other potions and don’t want to rely on potions to make up for something that is now fundamentally lacking and taken away from the werewolf kit. We need more options for gameplay, not less.
I personally don’t care for the major protection and didn’t ask for it. I would have preferred it if they left werewolf alone and just let me enjoy it at the level you could at the mid tier ranking it was at. I have no clue why ZOS had to drastically change werewolf around and then basically nerf werewolves.
MashmalloMan wrote: »MashmalloMan wrote: »I think the idea is it's much easier to get Major Prophecy or Savagery from pots. So if you go with the Major Protection + Breach morph, you now opt to get your crit buff from stam/healh/crit pots instead of using tri pots.
It's not perfect, but I think it has more good than bad in the sense that there is an actual tanking morph now and Major Protection is much harder to obtain than Prophecy/Savagery.
With all due respect, I run other potions and don’t want to rely on potions to make up for something that is now fundamentally lacking and taken away from the werewolf kit. We need more options for gameplay, not less.
I personally don’t care for the major protection and didn’t ask for it. I would have preferred it if they left werewolf alone and just let me enjoy it at the level you could at the mid tier ranking it was at. I have no clue why ZOS had to drastically change werewolf around and then basically nerf werewolves.
Pretty sure you're coming at this from a PVP perspective, isn't Oakensoul BIS for WW where you get major savagery/prophecy anyway? Shapeshifters Chain certainly isn't as good. In PVP, taunting does nothing. In group PVE, you don't need to provide breach. In solo PVE, it's only you so the taunt shouldn't matter.
My only gripe is it sounds like Deafening Roar does not apply frightened which means you can't use Howl of Agony with it to the full extent. But this is something they could change before live if thats the case as it's silly to block off your best spammable because of a separate skill.
All in all, you still lose 5% spammable damage, but the light/heavy status effect changes coupled with major protection and a reduced cost make up for that loss, I'd consider that negligible... IF terrified can be added to Deafening Roar as it should be.
Problem is that if this changes go through everyone will actually have to use Okakensoul on a Werewolf or they will have to use Ferocious Roar (Prophecy / Savagery is a must have buff for a WW tbh). Right now you can 100% use other mythics (or even don't use mythics at all) and you don't lose much. There is a lot of diversity. Werewolf can also use different potions without being forced to use Prophecy / Savagery pots. And it is great since WW despite being Stamina based, still needs magicka for healing. Using Prophecy / Savagery pots will hurt sustain a bit too much.MashmalloMan wrote: »MashmalloMan wrote: »I think the idea is it's much easier to get Major Prophecy or Savagery from pots. So if you go with the Major Protection + Breach morph, you now opt to get your crit buff from stam/healh/crit pots instead of using tri pots.
It's not perfect, but I think it has more good than bad in the sense that there is an actual tanking morph now and Major Protection is much harder to obtain than Prophecy/Savagery.
With all due respect, I run other potions and don’t want to rely on potions to make up for something that is now fundamentally lacking and taken away from the werewolf kit. We need more options for gameplay, not less.
I personally don’t care for the major protection and didn’t ask for it. I would have preferred it if they left werewolf alone and just let me enjoy it at the level you could at the mid tier ranking it was at. I have no clue why ZOS had to drastically change werewolf around and then basically nerf werewolves.
Pretty sure you're coming at this from a PVP perspective, isn't Oakensoul BIS for WW where you get major savagery/prophecy anyway? Shapeshifters Chain certainly isn't as good. In PVP, taunting does nothing. In group PVE, you don't need to provide breach. In solo PVE, it's only you so the taunt shouldn't matter.
My only gripe is it sounds like Deafening Roar does not apply frightened which means you can't use Howl of Agony with it to the full extent. But this is something they could change before live if thats the case as it's silly to block off your best spammable because of a separate skill.
All in all, you still lose 5% spammable damage, but the light/heavy status effect changes coupled with major protection and a reduced cost make up for that loss, I'd consider that negligible... IF terrified can be added to Deafening Roar as it should be.
makes me think I should use a taunt to annoy tanks in duengeons lol.Tommy_The_Gun wrote: »Problem is that if this changes go through everyone will actually have to use Okakensoul on a Werewolf or they will have to use Ferocious Roar (Prophecy / Savagery is a must have buff for a WW tbh). Right now you can 100% use other mythics (or even don't use mythics at all) and you don't lose much. There is a lot of diversity. Werewolf can also use different potions without being forced to use Prophecy / Savagery pots. And it is great since WW despite being Stamina based, still needs magicka for healing. Using Prophecy / Savagery pots will hurt sustain a bit too much.MashmalloMan wrote: »MashmalloMan wrote: »I think the idea is it's much easier to get Major Prophecy or Savagery from pots. So if you go with the Major Protection + Breach morph, you now opt to get your crit buff from stam/healh/crit pots instead of using tri pots.
It's not perfect, but I think it has more good than bad in the sense that there is an actual tanking morph now and Major Protection is much harder to obtain than Prophecy/Savagery.
With all due respect, I run other potions and don’t want to rely on potions to make up for something that is now fundamentally lacking and taken away from the werewolf kit. We need more options for gameplay, not less.
I personally don’t care for the major protection and didn’t ask for it. I would have preferred it if they left werewolf alone and just let me enjoy it at the level you could at the mid tier ranking it was at. I have no clue why ZOS had to drastically change werewolf around and then basically nerf werewolves.
Pretty sure you're coming at this from a PVP perspective, isn't Oakensoul BIS for WW where you get major savagery/prophecy anyway? Shapeshifters Chain certainly isn't as good. In PVP, taunting does nothing. In group PVE, you don't need to provide breach. In solo PVE, it's only you so the taunt shouldn't matter.
My only gripe is it sounds like Deafening Roar does not apply frightened which means you can't use Howl of Agony with it to the full extent. But this is something they could change before live if thats the case as it's silly to block off your best spammable because of a separate skill.
All in all, you still lose 5% spammable damage, but the light/heavy status effect changes coupled with major protection and a reduced cost make up for that loss, I'd consider that negligible... IF terrified can be added to Deafening Roar as it should be.
Speaking of Deafening Roar not having the Terrified debuf - What it means is if you pick this morph, it makes your other skill (Piercing Howl) weaker, but Deafening Roar itself does not have anything to compensate for that. If Deafening Roar would be a bit stronger than Ferocious Roar, then it makes sense for Piercing Howl to become weaker if you chose Deafening Roar morph, but it is not the case. Both morphs of Roar are more or less equal when it comes to skill power budget.
For many WW players out there (not many of them left tbh) this change means that in order to keep Prophecy/Savagery buff, they will have to switch to Ferocious Roar morph and that also means they will take 5% more damage (no Minor Maim) and will lose 6K Penetration (No Major Breach).
Nord_Raseri wrote: »This "buff"/nerf is 1 step forward and 3 steps back.
IncultaWolf wrote: »Also tested out the werewolf "terrified" debuff on the pts, and it's very underwhelming. There's ZERO visual indication on the enemy. The wording on the pts patch notes about marking your prey made it sounds like it would have an effect like the vampire scion ultimate, where you can see your enemies through walls, and perhaps in stealth as well. This would add so much to the werewolf experience, having a blood scent on your enemies to track them.
I'm glad werewolf is finally getting love, but this isn't enough. Some other very dedicated werewolf players in this thread have pointed out some other insightful points that need to be looked at.
Hircine's rage should scale off weapon/spell damage/max stats, and both morphs should also heal an ally werewolf, to promote working as a pack more.
Minor resolve should be added to their passives.
The mark doesn’t do anything. It’s not a detection mechanic. It’s utterly useless. Someone actually spent time coding stuff for it.
Oh boy, oh boy! I just can't wait to get on board with the other werewolves that have only made me feel stupid about being an avid werewolf tank since the initial buff to the tormentor set several years ago.
Oh boy, oh boy! I just can't wait to get on board with the other werewolves that have only made me feel stupid about being an avid werewolf tank since the initial buff to the tormentor set several years ago.
How so? We all, for the most part, want werewolves to be good and be able to compete (somewhat) and bring something to the table regardless of content type.
I made a tank w/ tormentor pre-nerf and tried to do serious content such as vBRP, some dungeon trifectas, etc. It just didn't take the cake then and it won't now.
The main situation is, we all know werewolf needs a complete rework. We also know we won't get that and are extremely lucky to have any changes besides indirect nerfs due to standardizations (I mean, look at this patch for a prime example).
The ability to tank w/ a heavy attack should not come at the cost of our crit buff and an extreme amount of damage (WW is bottom-of-the-barrel in PvE and PvP for damage).
Again, if anything, the initial roar should ALSO apply the taunt in some way and then, potentially, the heavy attack buff.
On my thread, I clearly mention how werewolf lacks immobilizes/ranged taunts/access to certain debuffs/hots/etc. that make it a lot weaker than any other tank, even w/ the new changes.
I figured a solution. I’m just gonna convert my werewolf into a magsorc. The coding for this is too far along. We’re stuck with this guys. Learn to live with it or move on.
Oops, hit the button too soon. I agree that a heavy attack taunt is not much help as it is too slow, especially for end game content. For the most part I know the werewolf tank has been resigned to beginner content and is frequently a sitting duck in pvp content. A heavy attack taunt wouldn't be too bad in Imperial City but will definitely struggle with keeping aggro in trials. At least it should taunt a boss that is invulnerable which has been the bane of the tormentor set.
Let’s face it. Going mag sorc is way more fun. I can get my melee bloodthirsty satisfaction from my DK. At least with DK, I can actually put my ESO fashion to good use. Werewolf fashion is boring.
Erickson9610 wrote: »Let’s face it. Going mag sorc is way more fun. I can get my melee bloodthirsty satisfaction from my DK. At least with DK, I can actually put my ESO fashion to good use. Werewolf fashion is boring.
Maybe in the future we'll get Skill Styles for the Werewolf Transformation skill to allow us to customize how our transformation looks? It'd be cool to be able to change the fur color or use polymorphs like the skeletal werewolf, and so on.
Erickson9610 wrote: »Let’s face it. Going mag sorc is way more fun. I can get my melee bloodthirsty satisfaction from my DK. At least with DK, I can actually put my ESO fashion to good use. Werewolf fashion is boring.
Maybe in the future we'll get Skill Styles for the Werewolf Transformation skill to allow us to customize how our transformation looks? It'd be cool to be able to change the fur color or use polymorphs like the skeletal werewolf, and so on.
This should be a thing. At least dyeable fur colors (and I and many others would be willing to pay extra for this functionality).
You can't even argue the "can't tell which morphs" thing w/ the introduction of the scribing systems+the morphs are already easily distinguished by pets/no pets.
Erickson9610 wrote: »Let’s face it. Going mag sorc is way more fun. I can get my melee bloodthirsty satisfaction from my DK. At least with DK, I can actually put my ESO fashion to good use. Werewolf fashion is boring.
Maybe in the future we'll get Skill Styles for the Werewolf Transformation skill to allow us to customize how our transformation looks? It'd be cool to be able to change the fur color or use polymorphs like the skeletal werewolf, and so on.
This should be a thing. At least dyeable fur colors (and I and many others would be willing to pay extra for this functionality).
You can't even argue the "can't tell which morphs" thing w/ the introduction of the scribing systems+the morphs are already easily distinguished by pets/no pets.
Erickson9610 wrote: »Let’s face it. Going mag sorc is way more fun. I can get my melee bloodthirsty satisfaction from my DK. At least with DK, I can actually put my ESO fashion to good use. Werewolf fashion is boring.
Maybe in the future we'll get Skill Styles for the Werewolf Transformation skill to allow us to customize how our transformation looks? It'd be cool to be able to change the fur color or use polymorphs like the skeletal werewolf, and so on.
This should be a thing. At least dyeable fur colors (and I and many others would be willing to pay extra for this functionality).
You can't even argue the "can't tell which morphs" thing w/ the introduction of the scribing systems+the morphs are already easily distinguished by pets/no pets.
When the pets aren't glitched to death in odd places like they are in Imperial City.
The problem is solved if both morphs of roar give Major Breach. One morph lets tanks have their protection and taunt. The other morph gives the extra crit and terrorize. One tank morph. One damage morph. Give all wolves breach please!