MashmalloMan wrote: »The gap between the end of U41 PTS and the work being done behind the scenes for U42 was way too short. I never expected them to tweak anything from that patch tbh, but it doesn't make it sting any less.
MashmalloMan wrote: »The gap between the end of U41 PTS and the work being done behind the scenes for U42 was way too short. I never expected them to tweak anything from that patch tbh, but it doesn't make it sting any less.
It definitely was short, but they could at least have reverted the changes and then come back later once they had more time to rework things.
MashmalloMan wrote: »The gap between the end of U41 PTS and the work being done behind the scenes for U42 was way too short. I never expected them to tweak anything from that patch tbh, but it doesn't make it sting any less.
YandereGirlfriend wrote: »MashmalloMan wrote: »The gap between the end of U41 PTS and the work being done behind the scenes for U42 was way too short. I never expected them to tweak anything from that patch tbh, but it doesn't make it sting any less.
It definitely was short, but they could at least have reverted the changes and then come back later once they had more time to rework things.
Or simply increased the magnitude of the buff to like 25% while they continued brainstorming.
RaptorRodeoGod wrote: »They're probably letting it bake for a bit
CameraBeardThePirate wrote: »MashmalloMan wrote: »The gap between the end of U41 PTS and the work being done behind the scenes for U42 was way too short. I never expected them to tweak anything from that patch tbh, but it doesn't make it sting any less.
There are so many blatantly obvious and easy tweaks they could have made to make the skill better.
There was absolutely enough time between u41 PTS and Gold Road PTS to do any of the following:
- Increase the % buff
- Make it affect healing skills
- allow it to be cast out of combat
- allow it to give the buff on cast, so that you can't LoS your own buff
Literally any one of those things would make this skill feel less frustrating to use. You cannot tell me that a month+ of time was "too short" to make any of those tweaks, especially when all of those tweaks were proposed before the skill even hit live.
OtarTheMad wrote: »I think they’ve deemed Quarter 1 DLC for major combat changes so I am assuming necro won’t see anything major until 2025, which sucks.
Seraphayel wrote: »We have tons of useless / unused skills both for classes and other skill lines. Why do you think they would instantly rework something they just reworked an update before?
Seraphayel wrote: »While I get the frustration about this specific skill, other classes share the same issues with some of their skills for years now.
CameraBeardThePirate wrote: »Seraphayel wrote: »We have tons of useless / unused skills both for classes and other skill lines. Why do you think they would instantly rework something they just reworked an update before?
Maybe because they literally stated in the patch notes that the ability wasn't where they wanted it to be yet?
If it wasn't where they wanted it to be, why even bother pushing the change to live? Especially if now they're just going to let it sit in a clearly unfinished state.
Seraphayel wrote: »While I get the frustration about this specific skill, other classes share the same issues with some of their skills for years now.
I must have misread the patch notes the last few years. What other classes have been nerfed 8 out of the last 10 patches and then had their most used skill actually (not figuratively) deleted from the game and replaced with the most poorly designed buff ever introduced?
Other classes need work. I agree. Necro and GLS rise to the level of extenuating circumstances. You're welcome to disagree.
Seraphayel wrote: »CameraBeardThePirate wrote: »Seraphayel wrote: »We have tons of useless / unused skills both for classes and other skill lines. Why do you think they would instantly rework something they just reworked an update before?
Maybe because they literally stated in the patch notes that the ability wasn't where they wanted it to be yet?
If it wasn't where they wanted it to be, why even bother pushing the change to live? Especially if now they're just going to let it sit in a clearly unfinished state.
Because that’s how that‘s how they always do it and people that are here for more than just a short amount of time know that. They’re approach on reworking skills, gathering feedback and then adjusting them takes months and months and months. Them saying GLS isn’t fully there yet doesn’t mean it’s still a priority, it‘s not. They’ll cover this most likely in one of the more combat-heavy updates this year.
The problem is, with Scribing their focus is on a whole other topic that requires way more attention than a single Necromancer skill. You gotta arrange with GLS for the near future and hope for buffs towards the end of the year. I can already guarantee you that you won’t get your Magicka Blastbones back. They’ll stick with GLS but adjust (aka buff) it.Seraphayel wrote: »While I get the frustration about this specific skill, other classes share the same issues with some of their skills for years now.
I must have misread the patch notes the last few years. What other classes have been nerfed 8 out of the last 10 patches and then had their most used skill actually (not figuratively) deleted from the game and replaced with the most poorly designed buff ever introduced?
Other classes need work. I agree. Necro and GLS rise to the level of extenuating circumstances. You're welcome to disagree.
Let‘s be fair, Blastbones still exists. The Stamina version is slightly weaker, but basically the same as the Magicka version. So yes, they killed one morph, but your playstyle is basically unchanged if you’re sticking to that. A slight nerf? Sure. But not that dramatic overall when you liked the BB playstyle as it still exists.
Seraphayel wrote: »CameraBeardThePirate wrote: »Seraphayel wrote: »We have tons of useless / unused skills both for classes and other skill lines. Why do you think they would instantly rework something they just reworked an update before?
Maybe because they literally stated in the patch notes that the ability wasn't where they wanted it to be yet?
If it wasn't where they wanted it to be, why even bother pushing the change to live? Especially if now they're just going to let it sit in a clearly unfinished state.
Because that’s how that‘s how they always do it and people that are here for more than just a short amount of time know that. They’re approach on reworking skills, gathering feedback and then adjusting them takes months and months and months. Them saying GLS isn’t fully there yet doesn’t mean it’s still a priority, it‘s not. They’ll cover this most likely in one of the more combat-heavy updates this year.
The problem is, with Scribing their focus is on a whole other topic that requires way more attention than a single Necromancer skill. You gotta arrange with GLS for the near future and hope for buffs towards the end of the year. I can already guarantee you that you won’t get your Magicka Blastbones back. They’ll stick with GLS but adjust (aka buff) it.Seraphayel wrote: »While I get the frustration about this specific skill, other classes share the same issues with some of their skills for years now.
I must have misread the patch notes the last few years. What other classes have been nerfed 8 out of the last 10 patches and then had their most used skill actually (not figuratively) deleted from the game and replaced with the most poorly designed buff ever introduced?
Other classes need work. I agree. Necro and GLS rise to the level of extenuating circumstances. You're welcome to disagree.
Let‘s be fair, Blastbones still exists. The Stamina version is slightly weaker, but basically the same as the Magicka version. So yes, they killed one morph, but your playstyle is basically unchanged if you’re sticking to that. A slight nerf? Sure. But not that dramatic overall when you liked the BB playstyle as it still exists.
Except it is a massive nerf and the stamina version is drastically weaker. Also, forcing magicka players to swap to stam to still have their class damage is a ridiculous ask that goes against any sort of class caster fantasy.
Seraphayel wrote: »Seraphayel wrote: »CameraBeardThePirate wrote: »Seraphayel wrote: »We have tons of useless / unused skills both for classes and other skill lines. Why do you think they would instantly rework something they just reworked an update before?
Maybe because they literally stated in the patch notes that the ability wasn't where they wanted it to be yet?
If it wasn't where they wanted it to be, why even bother pushing the change to live? Especially if now they're just going to let it sit in a clearly unfinished state.
Because that’s how that‘s how they always do it and people that are here for more than just a short amount of time know that. They’re approach on reworking skills, gathering feedback and then adjusting them takes months and months and months. Them saying GLS isn’t fully there yet doesn’t mean it’s still a priority, it‘s not. They’ll cover this most likely in one of the more combat-heavy updates this year.
The problem is, with Scribing their focus is on a whole other topic that requires way more attention than a single Necromancer skill. You gotta arrange with GLS for the near future and hope for buffs towards the end of the year. I can already guarantee you that you won’t get your Magicka Blastbones back. They’ll stick with GLS but adjust (aka buff) it.Seraphayel wrote: »While I get the frustration about this specific skill, other classes share the same issues with some of their skills for years now.
I must have misread the patch notes the last few years. What other classes have been nerfed 8 out of the last 10 patches and then had their most used skill actually (not figuratively) deleted from the game and replaced with the most poorly designed buff ever introduced?
Other classes need work. I agree. Necro and GLS rise to the level of extenuating circumstances. You're welcome to disagree.
Let‘s be fair, Blastbones still exists. The Stamina version is slightly weaker, but basically the same as the Magicka version. So yes, they killed one morph, but your playstyle is basically unchanged if you’re sticking to that. A slight nerf? Sure. But not that dramatic overall when you liked the BB playstyle as it still exists.
Except it is a massive nerf and the stamina version is drastically weaker. Also, forcing magicka players to swap to stam to still have their class damage is a ridiculous ask that goes against any sort of class caster fantasy.
It‘s not drastically weaker, why being disingenuous? That won’t get you a rework faster. And I don’t see how that goes against any class fantasy when the only thing that changed is the resource it costs to be used. Arcanist has Stamina exclusive spells that still feel like that and don’t destroy some class fantasy. Criticism is valid, but should be reasonable.
Seraphayel wrote: »Seraphayel wrote: »CameraBeardThePirate wrote: »Seraphayel wrote: »We have tons of useless / unused skills both for classes and other skill lines. Why do you think they would instantly rework something they just reworked an update before?
Maybe because they literally stated in the patch notes that the ability wasn't where they wanted it to be yet?
If it wasn't where they wanted it to be, why even bother pushing the change to live? Especially if now they're just going to let it sit in a clearly unfinished state.
Because that’s how that‘s how they always do it and people that are here for more than just a short amount of time know that. They’re approach on reworking skills, gathering feedback and then adjusting them takes months and months and months. Them saying GLS isn’t fully there yet doesn’t mean it’s still a priority, it‘s not. They’ll cover this most likely in one of the more combat-heavy updates this year.
The problem is, with Scribing their focus is on a whole other topic that requires way more attention than a single Necromancer skill. You gotta arrange with GLS for the near future and hope for buffs towards the end of the year. I can already guarantee you that you won’t get your Magicka Blastbones back. They’ll stick with GLS but adjust (aka buff) it.Seraphayel wrote: »While I get the frustration about this specific skill, other classes share the same issues with some of their skills for years now.
I must have misread the patch notes the last few years. What other classes have been nerfed 8 out of the last 10 patches and then had their most used skill actually (not figuratively) deleted from the game and replaced with the most poorly designed buff ever introduced?
Other classes need work. I agree. Necro and GLS rise to the level of extenuating circumstances. You're welcome to disagree.
Let‘s be fair, Blastbones still exists. The Stamina version is slightly weaker, but basically the same as the Magicka version. So yes, they killed one morph, but your playstyle is basically unchanged if you’re sticking to that. A slight nerf? Sure. But not that dramatic overall when you liked the BB playstyle as it still exists.
Except it is a massive nerf and the stamina version is drastically weaker. Also, forcing magicka players to swap to stam to still have their class damage is a ridiculous ask that goes against any sort of class caster fantasy.
It‘s not drastically weaker, why being disingenuous? That won’t get you a rework faster. And I don’t see how that goes against any class fantasy when the only thing that changed is the resource it costs to be used. Arcanist has Stamina exclusive spells that still feel like that and don’t destroy some class fantasy. Criticism is valid, but should be reasonable.
Plenty of necro players wanted to play a dark magic caster that is thematic to both TES and general gaming lore. Forcing players to swap off their primary magic damage skill that they’ve used for years goes completely against this.
Another week, 0 changes.
Seraphayel wrote: »