SeaUnicorn wrote: »You could run on less then soft cap in PVE in places like vAS for example. You only need resists when Olms swipes and jumps and for occasional Llothis cone. So you get some nice semi-spammable DPS skill and tank butt naked in glass cannon build doing 70k+ DPS as MT33,000 resistance is the cap on how much damage you can prevent, meaning, when you have all of your heavy armor on that’s required due to the amazing tank passives you get from it, and combine your additional resistance from the Balanced Warrior passive… the class mastery will ONLY apply a 50% snare to you, with no benefit whatsoever.
You mean every other second? Olms basic attacks kill you in cap resistance if you drop block, which you will if you’re in light armor with their uniquely horrible tanking passives…
Not to mention, there are already options available in the game to tank in medium armor, that are both better and more efficient than using our Class Mastery, you have the Esoteric Environment Greaves that tack on 50% mitigation at the cost of stam, something that someone wearing medium armor would have no problem sparing.
On my friend’s PvP build, using 3 damage sets, they sit at 33k resistance buffed with a 3 heavy, 3 medium, 1 light setup using all protective jewelry on their defending dual wield bar, here’s their front bar sitting at 31k, easily…
Resistance is so easily sourced, this mastery provides nothing new, or impactful in PvE.
That seems really good for duels but in bg and cyro it will be dead really easy with that low sustain/movement speed
SeaUnicorn wrote: »You could run on less then soft cap in PVE in places like vAS for example. You only need resists when Olms swipes and jumps and for occasional Llothis cone. So you get some nice semi-spammable DPS skill and tank butt naked in glass cannon build doing 70k+ DPS as MT33,000 resistance is the cap on how much damage you can prevent, meaning, when you have all of your heavy armor on that’s required due to the amazing tank passives you get from it, and combine your additional resistance from the Balanced Warrior passive… the class mastery will ONLY apply a 50% snare to you, with no benefit whatsoever.
You mean every other second? Olms basic attacks kill you in cap resistance if you drop block, which you will if you’re in light armor with their uniquely horrible tanking passives…
Not to mention, there are already options available in the game to tank in medium armor, that are both better and more efficient than using our Class Mastery, you have the Esoteric Environment Greaves that tack on 50% mitigation at the cost of stam, something that someone wearing medium armor would have no problem sparing.
On my friend’s PvP build, using 3 damage sets, they sit at 33k resistance buffed with a 3 heavy, 3 medium, 1 light setup using all protective jewelry on their defending dual wield bar, here’s their front bar sitting at 31k, easily…
Resistance is so easily sourced, this mastery provides nothing new, or impactful in PvE.
That seems really good for duels but in bg and cyro it will be dead really easy with that low sustain/movement speed
The reason I posted that screenshot was to illustrate how easy it was to get to resistance cap in PVE, showing how there was next-to-no sacrifice as the rest of the stats were great.
As far as Cyrodiil and Battlegrounds, the build works fine, not to say that Templar is a good open-world class to begin with, but both of those “weak areas” you’ve mentioned are covered by Off-Balance heavies with Repentance and Major Expedition.
Next patch every Templar build will look like this if the Class Mastery goes live…
Ranged
- Roksa/Balorgh medium divines/well fitted
- Deadly 3 divines/well fitted body and Bow or Lightning Staff sharpened
- Rallying Cry Rings w/s damage glyph with infused, Waist divines/well fitted, Frost Staff powered
- Trainee 1 body medium divines/well fitted
- Sea Serpent’s Coil w/s damage glyph with infused.
Melee
- Roksa/Balorgh medium divines/well fitted
- Deadly 3 divines/well fitted body and Maces or Maul sharpened
- Rallying Cry Rings w/s damage glyphs with swift, Waist divines/well fitted, Frost Staff powered
- Trainee 1 body medium divines/well fitted
- Sea Serpent’s Coil w/s damage glyph with swift.
Next patch every Templar build will look like this if the Class Mastery goes live…
Ranged
- Roksa/Balorgh medium divines/well fitted
- Deadly 3 divines/well fitted body and Bow or Lightning Staff sharpened
- Rallying Cry Rings w/s damage glyph with infused, Waist divines/well fitted, Frost Staff powered
- Trainee 1 body medium divines/well fitted
- Sea Serpent’s Coil w/s damage glyph with infused.
Melee
- Roksa/Balorgh medium divines/well fitted
- Deadly 3 divines/well fitted body and Maces or Maul sharpened
- Rallying Cry Rings w/s damage glyphs with swift, Waist divines/well fitted, Frost Staff powered
- Trainee 1 body medium divines/well fitted
- Sea Serpent’s Coil w/s damage glyph with swift.
Imho there will be the same number of builds but without defensive sets, and also I think roksa is useless ( for me), it is not enough to provide sustain so me and many others prefer wretched vitality over that because you need to spam the ability every 4 sec at least so it is convenient that the ability you use as a spammable is the scribing one.
The only thing that will change is that it is not needed defensive sets like pariah or the craftable sets in heavy, just go for light/medium sets and it is good to go.
In terms of deadly set, I think people will not use it because people will prefer to use scribing skills as a spammable over jabs (already in a bad spot in PvP due to evasion buff everywhere) and as you said there, what ability is buffed in range to use deadly set? afaik range spammables doesnt have cast time or are dot to be buffed by the set.
In my opinion perople will not change builds that much, for example I plan to use wretched with rallying and vateshran 2H weapon to use the 2H scribing spammable with the templar scribing spec on it, good recoveries (better than roksa by far and allows more spam necessary for the scribing spec every 4 sec at least), good spell damage due to divines-vatesh2H-rallyng and good defense due to scribing and rallying, the only downside will be that I will have only 11% extra speed meanwhile others will have around 40% as normal because I will be negating the 50% with full swift+major expedition.
I find it balanced somehow tbh in terms of PvP (cyro and bg).
I want also to see how it can work on range builds with bow and the new "streak" without ramping cost, the new bow ability that can bring lots of mobility for templar, and more now that templars need it.
Overall, scribing is pleasant, and grants more freedom to tank builds in particular.
However, must you give the AoE taunt to bow of all things?
You know how much we have been coveting a proper aoe taunt, and tormentor+stampede no longer works as of the latest update. And now you want to lure tanks into using bows?
Please consider also granting this prefix to either the soul magic aoe/and or destruction staff. Both options are significantly more approachable for tanks.
I might ask for too much, but the aoe pull of soul magic+aoe taunt would make for a blast in a tanks day to day chores, and free up much needed bar space.
tsaescishoeshiner wrote: »Overall, scribing is pleasant, and grants more freedom to tank builds in particular.
However, must you give the AoE taunt to bow of all things?
You know how much we have been coveting a proper aoe taunt, and tormentor+stampede no longer works as of the latest update. And now you want to lure tanks into using bows?
Please consider also granting this prefix to either the soul magic aoe/and or destruction staff. Both options are significantly more approachable for tanks.
I might ask for too much, but the aoe pull of soul magic+aoe taunt would make for a blast in a tanks day to day chores, and free up much needed bar space.
Vault isn't exactly an AoE taunt--it's a single-target taunt to one enemy in that AoE. I'm not sure why that's needed--I would think another elemental focus or a DoT focus there would be much more useful. But ... maybe ? There's a niche for tanks that want a random-target AoE taunt that also sends you flying backwards?
tsaescishoeshiner wrote: »Overall, scribing is pleasant, and grants more freedom to tank builds in particular.
However, must you give the AoE taunt to bow of all things?
You know how much we have been coveting a proper aoe taunt, and tormentor+stampede no longer works as of the latest update. And now you want to lure tanks into using bows?
Please consider also granting this prefix to either the soul magic aoe/and or destruction staff. Both options are significantly more approachable for tanks.
I might ask for too much, but the aoe pull of soul magic+aoe taunt would make for a blast in a tanks day to day chores, and free up much needed bar space.
Vault isn't exactly an AoE taunt--it's a single-target taunt to one enemy in that AoE. I'm not sure why that's needed--I would think another elemental focus or a DoT focus there would be much more useful. But ... maybe ? There's a niche for tanks that want a random-target AoE taunt that also sends you flying backwards?
Oh? It sounded like it taunts everything hit.
I suppose aoe taunt is forever gone?
tsaescishoeshiner wrote: »Overall, scribing is pleasant, and grants more freedom to tank builds in particular.
However, must you give the AoE taunt to bow of all things?
You know how much we have been coveting a proper aoe taunt, and tormentor+stampede no longer works as of the latest update. And now you want to lure tanks into using bows?
Please consider also granting this prefix to either the soul magic aoe/and or destruction staff. Both options are significantly more approachable for tanks.
I might ask for too much, but the aoe pull of soul magic+aoe taunt would make for a blast in a tanks day to day chores, and free up much needed bar space.
Vault isn't exactly an AoE taunt--it's a single-target taunt to one enemy in that AoE. I'm not sure why that's needed--I would think another elemental focus or a DoT focus there would be much more useful. But ... maybe ? There's a niche for tanks that want a random-target AoE taunt that also sends you flying backwards?
Oh? It sounded like it taunts everything hit.
I suppose aoe taunt is forever gone?
they have strongly indicated that the game will never, ever, have an aoe taunt.
also, vault is the most garbage skill in PvE you'll ever see. It's for PvP. The grimoire is basically unusable.
It saddens to see that the magicka based pull for Wield Soul was increased so drastically in cost. Not saying it will be unusable, but it greatly reduces the relief of finally having a magicka based pull for everyone.
I think this is significantly too high for the magicka pool of most tanks. We sometimes have to pull plenty of monsters, and simply not doing it due to being oom is no option.
It saddens to see that the magicka based pull for Wield Soul was increased so drastically in cost. Not saying it will be unusable, but it greatly reduces the relief of finally having a magicka based pull for everyone.
I think this is significantly too high for the magicka pool of most tanks. We sometimes have to pull plenty of monsters, and simply not doing it due to being oom is no option.
You can make it refund mag and stam though so it's about half the cost of other pulls if you use that script.
It saddens to see that the magicka based pull for Wield Soul was increased so drastically in cost. Not saying it will be unusable, but it greatly reduces the relief of finally having a magicka based pull for everyone.
I think this is significantly too high for the magicka pool of most tanks. We sometimes have to pull plenty of monsters, and simply not doing it due to being oom is no option.
You can make it refund mag and stam though so it's about half the cost of other pulls if you use that script.
Yes, but that makes this script the only viable option, and scribing was all about offering many options, not being set in stone on arrival. My intention was to use it all along, so it's fine for me, but I would still prefer options.
RaptorRodeoGod wrote: »Assassin's Misery on Elemental Explosion lost the guaranteed Overcharged. I assume this is intetional? It wasn't listed in the patch notes
MashmalloMan wrote: »RaptorRodeoGod wrote: »Assassin's Misery on Elemental Explosion lost the guaranteed Overcharged. I assume this is intetional? It wasn't listed in the patch notes
They did a lot of hidden changes like that apparently.
For example:
- Sorc's script only procs once per cast.
- Arcanist's script only procs once per cast.
- Vault now includes +33% cost when used within 4s.
RaptorRodeoGod wrote: »MashmalloMan wrote: »RaptorRodeoGod wrote: »Assassin's Misery on Elemental Explosion lost the guaranteed Overcharged. I assume this is intetional? It wasn't listed in the patch notes
They did a lot of hidden changes like that apparently.
For example:
- Sorc's script only procs once per cast.
- Arcanist's script only procs once per cast.
- Vault now includes +33% cost when used within 4s.
Yeah but they mentioned the Vault change as a bug fix. I'd be curious to see if there was anything else that slipped through the cracks
MashmalloMan wrote: »RaptorRodeoGod wrote: »MashmalloMan wrote: »RaptorRodeoGod wrote: »Assassin's Misery on Elemental Explosion lost the guaranteed Overcharged. I assume this is intetional? It wasn't listed in the patch notes
They did a lot of hidden changes like that apparently.
For example:
- Sorc's script only procs once per cast.
- Arcanist's script only procs once per cast.
- Vault now includes +33% cost when used within 4s.
Yeah but they mentioned the Vault change as a bug fix. I'd be curious to see if there was anything else that slipped through the cracks
It wasn't in the initial patch notes, it was edited in later.