What determines the resource cost for the scribed skill? Can you choose it to be stamina or magicka? or is it based on max resource?
MashmalloMan wrote: »Really love the new system, I love the future this can bring for this year and years later. I really hope you visit WW, Vampire, Undaunted, Psijic Order, and classes with this. It's THAT good.
As to how it is now, I really wish you gave all 8 elements for every grimoire instead of 3-4 as it is. I feel like this was simply due to reducing the workload, while still providing some variety. I can understand how all 8 would add a lot more work, but in my opinion it's necessary to tackle in the future.
I can appreciate the fact that most grimoires have at least 1 martial (stamina) or 1 magical (magicka) option to play around with for damage dealing.. However, I feel even this is a missed opportunity in some areas because the representation of the available magical elements feel incomplete. When looking at the 4 martial weapons, you have a perfect opportunity to allow 1 magical element per weapon.
I fully expected something like:
- Sword + Shield = Magic Frost... since it's the equivalent tanking/utility element for magical.
- Bow = Flame... since it has roots in fire damage via the original volley dealing flame damage.
- Dual Wield = Magic Shock... since DW and shock are largely DPS based.
- 2H = Magic... since 2H and magic are largely utility based.
Instead, magic damage is placed on Sword + Shield, DW, and 2H, with only Bow having fire damage as the magical option. It's unfortunate.
The cast time abilities feel too long for fluid gameplay.
Torchbearer and Trample feel very awkward to use.
Torchbearer animation is not pleasant, and leaves a lot to be desired.
Truth be told, it is a perfect opportunity to add detection skill to WW toolkit as this is one of many limiting factors for the use of WW in PvP. So both roar morphs should have Terrified de-buff mechanics, but one could get "an upgraded" version that would work kinda like NB's Piercing Mark (when only the caster sees the invisible target for X seconds) but it would be applied via AOE around you.huskandhunger wrote: »For the werewolf Terrified mechanic, currently only a debuff icon is shown. To further enhance the theme of marking/tracking prey, a subtle glow or a
slight visual particle effect, perhaps could further deliver on providing a hunting theme and feel really exciting 😎
@ZOS_GinaBruno @ZOS_Kevin