Cooperharley wrote: »Disappointed simply because, as far as I know, this is the first time ZOS has decided to monetize a chapter system (meaning outside of the direct chapter purchase - monetizing later additions to the system). Thoughts?
tomofhyrule wrote: »I can't say I'm surprised.
Besides, Styling is not the Chapter system. The Chapter System is Scribing. Styling is more something they're adding akin to Customized Actions (which are all monetized), in that it changes the visuals of the skill but doesn't really change anything except the visuals. I'm honestly surprised (happily) that they're making any of them earnable.
But yes, I am also pretty hyped about this Chapter. I have been needing a Shield Toss in the worst way.
Cooperharley wrote: »Disappointed simply because, as far as I know, this is the first time ZOS has decided to monetize a chapter system (meaning outside of the direct chapter purchase - monetizing later additions to the system). Thoughts?
Antiquities are monetized individually in that you have to get access to their own DLCs plus Greymoor.
Sometimes that’s multiple DLC per antiquity, too.
Cooperharley wrote: »Cooperharley wrote: »Disappointed simply because, as far as I know, this is the first time ZOS has decided to monetize a chapter system (meaning outside of the direct chapter purchase - monetizing later additions to the system). Thoughts?
Antiquities are monetized individually in that you have to get access to their own DLCs plus Greymoor.
Sometimes that’s multiple DLC per antiquity, too.
That’s true too - good point
Cooperharley wrote: »NOT the first batch on release, but after that - Rich Lambert has confirmed that some will be earnable and some will be purchasable. Have to admit I’m slightly bummed here. Quite literally the only thing that wasn’t ABSOLUTELY incredible from the showcase.
I just worry that the coolest skill styles and potentially pet skins in the future will all be monetized and we’ll be left with very basic styles to earn. Disappointed simply because, as far as I know, this is the first time ZOS has decided to monetize a chapter system (meaning outside of the direct chapter purchase - monetizing later additions to the system). Thoughts?
Cooperharley wrote: »NOT the first batch on release, but after that - Rich Lambert has confirmed that some will be earnable and some will be purchasable. Have to admit I’m slightly bummed here. Quite literally the only thing that wasn’t ABSOLUTELY incredible from the showcase.
I just worry that the coolest skill styles and potentially pet skins in the future will all be monetized and we’ll be left with very basic styles to earn. Disappointed simply because, as far as I know, this is the first time ZOS has decided to monetize a chapter system (meaning outside of the direct chapter purchase - monetizing later additions to the system). Thoughts?
AnduinTryggva wrote: »I forgot to add:
I see it much more problematic to some extent that certain classes are hidden behind a dlc like archanist as it is now. From what I hear everywhere this class is so op that hiding it behind a dlc chapter is more a pay-to-win than just selling a playstyle.
TheMessengerOfDeath wrote: »Everybody hated a mandatory sub of $15 A month from mmos because it costs too much.
If/when they add the option for wardens to have something other than a bear and for sorcerers to change the twilight into something less annoying I'll buy one, unless it's stupidly over priced.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
If/when they add the option for wardens to have something other than a bear and for sorcerers to change the twilight into something less annoying I'll buy one, unless it's stupidly over priced.
It costs $25 to change your name, $8 to cure a curse, and $2 for 10 tri-pots. Everything in the game is stupidly overpriced.
If/when they add the option for wardens to have something other than a bear and for sorcerers to change the twilight into something less annoying I'll buy one, unless it's stupidly over priced.
It costs $25 to change your name, $8 to cure a curse, and $2 for 10 tri-pots. Everything in the game is stupidly overpriced.
The curse can be cured in-game. The tri-pots they sell are OK, but they can be had for free in daily rewards. I have more than a thousand of them. Literally. The Crown chicken dinners also come for free in daily rewards. My characters live off of the free chicken dinners.
The only thing that is hard to get for free is the name change.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
redlink1979 wrote: »
TheMessengerOfDeath wrote: »redlink1979 wrote: »
[snip]
I can’t even get irl friends new and old, old guild mates and others I’ve met over the years to even considering coming back. Every single thing in the game is monetized and holy is everything expensive the crowns you get per $1 is a *** joke. My brother won’t even touch the game and he said it best. ESO is a mobile game at heart its %10 game %90 cash store.
TheMessengerOfDeath wrote: »redlink1979 wrote: »
[snip]
I can’t even get irl friends new and old, old guild mates and others I’ve met over the years to even considering coming back. Every single thing in the game is monetized and holy is everything expensive the crowns you get per $1 is a *** joke. My brother won’t even touch the game and he said it best. ESO is a mobile game at heart its %10 game %90 cash store.
If it were 'stupidly' overpriced, then they wouldn't be making the money that they are.
The introduction of in-game gambling was the biggest disappointment, apart from then linking that practice to daily rewards.
Cooperharley wrote: »NOT the first batch on release, but after that - Rich Lambert has confirmed that some will be earnable and some will be purchasable. Have to admit I’m slightly bummed here. Quite literally the only thing that wasn’t ABSOLUTELY incredible from the showcase.
I just worry that the coolest skill styles and potentially pet skins in the future will all be monetized and we’ll be left with very basic styles to earn. Disappointed simply because, as far as I know, this is the first time ZOS has decided to monetize a chapter system (meaning outside of the direct chapter purchase - monetizing later additions to the system). Thoughts?
We'll see. Hopefully, the in-game stuff will not be limited to "beige" versions, while the limited time event loot is in full color and the limited time cash shop/loot box stuff is full technicolor animated rainbow unicorn stuff.
Cooperharley wrote: »I just worry that the coolest skill styles and potentially pet skins in the future will all be monetized and we’ll be left with very basic styles to earn.
Cooperharley wrote: »Disappointed simply because, as far as I know, this is the first time ZOS has decided to monetize a chapter system (meaning outside of the direct chapter purchase - monetizing later additions to the system). Thoughts?