Imho they should have adjusted the drop rate for these. You can get Trueflame easily enough but you also get far more chances per node. I feel like the drop rate is the same for Trueflame and other items, which you earn from events that take far more time and involvement...
Another 12 hrs in on the world bosses...
This is a sick joke!!!
Parrot1986 wrote: »As the title says..
I've been in Vvardenfall for 10hrs now farming World Bosses for Sanna' rah and Barbas helm without any luck.
Is this really acceptable?
Wasting my life away for an in-game cosmetic?
[snip]
[edited for bashing]
I'm interested in the psychology here, and I have to ask:
why are you so interested in cosmetics in the first place, and then knowing full well how rng works/doesn't work, why would you by your own admission, 'waste your life' obsessively farm for it, then feel compelled to complain on a forum when you dont get what you want?
Simple, FOMO.
These are free cosmetics, some people might want them, especially if they see other people use them. And they have a right to want them, they play the game/pay for it - they want to have the same experience/benefits as others.
except cosmetics are nothing to do with the point or challenge of any aspect of the game and offer no benefit whatsoever.
Its a bit like playing a sport but attaching an obsessive importance to what colour the underside of your trainers are.
For some people the challenge of collecting items is part of the game. Maybe not for you but for others it is.
As someone who does enjoy completionism with 97% achievement points collected, every recipe, motif and almost all furnishings whilst I use next to none of them I enjoy collecting them.
These items have been made overly rare and with a fixed end date which is poor. Add to that it’s for a celebration event when the aim should be to reward players, making it so unbelievably hard to acquire is shocking.
Zos has done really well at removing RNG over grinds and even some super rare items were made much more accessible in the last patch.
Doing this just gives a bad taste for a lot of people and makes us waste time/get annoyed which is totally counter productive to the aim.
I think we're talking specifically about cosmetics, not in-game rewards, achievements and building blocks. But clearly some people like to waste their time in pursuit of utterly useless items.
We had a guildie who was addicted to collecting worms (fishing bait) and was hell bent on reaching 100,000 for some unknown reason.
Mindlessly collecting stuff that has no bearing on anything other than 'because I want to' carries no weight.
CenturionExplorer wrote: »I've noticed that. Everything in this game is RNG. EVERYTHING
Want new gear? Well go do trials and pray to RNGesus.
Want mythics, furnishing, cosmetics? you'll meet an RNG barrier on every single one.
It took me 75 geyser runs to get Ul'vors, i'm now way past 200 attempts at getting Trueflame. I'm about done with this "game" it's nothing but a virtual dice roll simulator where you can't even see the face of the roll.
CenturionExplorer wrote: »I've noticed that. Everything in this game is RNG. EVERYTHING
Want new gear? Well go do trials and pray to RNGesus.
Want mythics, furnishing, cosmetics? you'll meet an RNG barrier on every single one.
It took me 75 geyser runs to get Ul'vors, i'm now way past 200 attempts at getting Trueflame. I'm about done with this "game" it's nothing but a virtual dice roll simulator where you can't even see the face of the roll.
Exactly. Yet you've still spent god knows how many hours flogging a dead Guar horse.
I feel like this is a really extreme example that does not apply to the majority of players in any MMO.We had a guildie who was addicted to collecting worms (fishing bait) and was hell bent on reaching 100,000 for some unknown reason.
Mindlessly collecting stuff that has no bearing on anything other than 'because I want to' carries no weight.
Now, I've been playing MMOs since elementary school. I could not even tell you the exact age or year I started playing them because it's just been that long. One of the things that made this genre of gaming my favorite even as an adult is that the time/effort I put into it always either earns me something or progresses my character(s) in some way. This is something single-player RPGs never could give me. And funnily enough, this is something ESO has also always fallen short on. And it's the only MMO that I've played that has ever done so. I figure this is why in my other MMO communities, ESO is kind of seen as an outlier that doesn't appeal to endgame PvE, PvP, or even just casual RPG fluff focused players.
Yes, there are things I love about the game.... but it doesn't change the fact that I feel like I get nothing out of the money, time, and effort I put into it. And this 10 year anniversary event, something that should not only be celebrating the game and it's devs, but also the players.... well, it feels like a huge slap in the face and it just serves as another reason I'll continue distancing myself from this game.
My comments are only in relation to the pursuit of valueless cosmetics at the expense of actually playing the game for gain and progression.
I wonder if anyone at ZOS played on the PTS and actually tried farming any of the style pages...
MidniteOwl1913 wrote: »It would be different if each time though added a bit to the drop chance, so grind for an hour drop rate goes to 2 in a 100 or something like that.
BetweenMidgets wrote: »I wonder if anyone at ZOS played on the PTS and actually tried farming any of the style pages...
...On a side note, the cynic in me says the reason the drop rate is low is to keep that content populated for the whole event, so lots of people are there doing it even towards the end of the event. To help others? To pump their "engagement" numbers? I can't say, make of it what you will.
I noticed this with every event: first 3-5 days it's packed of people farming the event drops; after that no one even shows up. Jester was only 8 days and it has been this same way.
Probably, like you said, it's their belief that having drop rates this low will keep players more engaged. The worst part is that, if this "works as intended" in the end and players stick till the end of the event, devs will have demonstrated themselves "right". So this "profitable" trend will continue.
Been doing a hunt for all the antiquities since Necrom they all got added to the achievements list been trying to get Sormweavers Cavort and other Galen antiquities been farming Valley of the Watcher for like 3 hours with no lead drops this is unacceptable some of these bosses are a pain to solo the drop rates for leads that drop from bosses need to be doubled.
theres no need for such horrible RNG in this game theres so much content in ESO now come ZOS up these drop rates
My comments are only in relation to the pursuit of valueless cosmetics at the expense of actually playing the game for gain and progression.
How do you define "progress"? Ticking off an achievement? Obtaining a certain cosmetic item? Getting a specific item with a given trait? Obtaining a title? Become Emperor?
I'd say that's all the same, the only difference is the individual goal one has set up.
My comments are only in relation to the pursuit of valueless cosmetics at the expense of actually playing the game for gain and progression.
How do you define "progress"? Ticking off an achievement? Obtaining a certain cosmetic item? Getting a specific item with a given trait? Obtaining a title? Become Emperor?
I'd say that's all the same, the only difference is the individual goal one has set up.