Maintenance for the week of November 11:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The Xbox Live™ service interruption has been resolved. Thank you for your patience.

I'm sick of RNG

  • evymyu233
    evymyu233
    ✭✭✭✭
    I saw hundreds of people running on summerset,it looks ridiculous.i will call it geyser festival.
  • DanteTheDeviant
    DanteTheDeviant
    ✭✭✭
    It's stupid, I'm sick of it too. I have real life stuff I have to deal with like having surgery next week, so I have no choice but to spend every moment now grinding for these stupid cosmetics or else I won't be able to get them
  • Uanian
    Uanian
    The grind for Ul'vor's Staff is tedious, after having to spend several hours trying to get it. So many AoEs being dropped on the boss before they can fully materialize :o

    I got lucky with the Trueflame style page with my 4th pull in Summerset although I was using Pickled Fish bowl and the fishing CP perks which may have helped out with the process.
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    Idelise wrote: »
    Imho they should have adjusted the drop rate for these. You can get Trueflame easily enough but you also get far more chances per node. I feel like the drop rate is the same for Trueflame and other items, which you earn from events that take far more time and involvement...

    This is a problem across events. You either get something rare enough it is almost impossible or you get them coming out of your ears and have to delete a lot of them!

    ZOS needs to fine tune many of these.
    PC
    PS4/PS5
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    The crowds just make the grinding so much worse, honestly, I think I'll just skip the Geyser and WB ones. I got the dolmen and fishing one pretty quickly.

    Maybe towards the end of the event I'll try again maybe the crowds won't be so bad. Most of the time there are so many people right now I can't even see the boss. Most of the time I flail enough to get enough damage that it counts, but sometimes it's just a waste of my time. Really I guess even when I do manage a hit it's just so chaotic I don't enjoy it at all.

    PS5/NA
  • Icy_Waffles
    Icy_Waffles
    ✭✭✭✭✭
    I got the staff of worms on my 4th dolmen and nothing since lol
  • SonOfSoma
    SonOfSoma
    ✭✭✭✭
    Another 12 hrs in on the world bosses...
    This is a sick joke!!!
  • UnyieldingFlame
    UnyieldingFlame
    ✭✭✭
    SonOfSoma wrote: »
    Another 12 hrs in on the world bosses...
    This is a sick joke!!!

    It took me 300 world boss kills, which is about 30 hours, to get both style pages. I'm now at 100 geysers without a drop. This is literally the worst event I have ever experienced—garbage anniversary. The dev should be ashamed.
  • SonOfSoma
    SonOfSoma
    ✭✭✭✭
    Zos... I think you need to see the comments in Vvardenfall zone chat now.

    Everyone is sick of the appalling RNG.

    How can you set a celebration that just causes so much misery and despair?

    I'm so done... you can stick your collectables up you greedy rectum
  • vibeborn
    vibeborn
    ✭✭✭✭✭
    Seeing everyone grinding hours on end with so low RNG, has made me step away for a bit. I've done some dolmens and fishing, but that's more than enough for me.

    I'll make something from the ESO cookbook instead. At least my cooking has better RNG than the current event grind
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭
    Yeah, I did rotation after rotation after rotation yesterday. Could feel myself burning out and just getting more and more irritated. Today, I've decided I'm just going to forget about it. Might go do a rotation here or there but otherwise, nah.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Parrot1986
    Parrot1986
    ✭✭✭✭✭
    Rowjoh wrote: »
    Parrot1986 wrote: »
    Rowjoh wrote: »
    Idelise wrote: »
    Rowjoh wrote: »
    SonOfSoma wrote: »
    As the title says..

    I've been in Vvardenfall for 10hrs now farming World Bosses for Sanna' rah and Barbas helm without any luck.

    Is this really acceptable?

    Wasting my life away for an in-game cosmetic?

    [snip]
    [edited for bashing]

    I'm interested in the psychology here, and I have to ask:

    why are you so interested in cosmetics in the first place, and then knowing full well how rng works/doesn't work, why would you by your own admission, 'waste your life' obsessively farm for it, then feel compelled to complain on a forum when you dont get what you want?

    Simple, FOMO.
    These are free cosmetics, some people might want them, especially if they see other people use them. And they have a right to want them, they play the game/pay for it - they want to have the same experience/benefits as others.

    except cosmetics are nothing to do with the point or challenge of any aspect of the game and offer no benefit whatsoever.

    Its a bit like playing a sport but attaching an obsessive importance to what colour the underside of your trainers are.

    For some people the challenge of collecting items is part of the game. Maybe not for you but for others it is.

    As someone who does enjoy completionism with 97% achievement points collected, every recipe, motif and almost all furnishings whilst I use next to none of them I enjoy collecting them.

    These items have been made overly rare and with a fixed end date which is poor. Add to that it’s for a celebration event when the aim should be to reward players, making it so unbelievably hard to acquire is shocking.

    Zos has done really well at removing RNG over grinds and even some super rare items were made much more accessible in the last patch.

    Doing this just gives a bad taste for a lot of people and makes us waste time/get annoyed which is totally counter productive to the aim.

    I think we're talking specifically about cosmetics, not in-game rewards, achievements and building blocks. But clearly some people like to waste their time in pursuit of utterly useless items.

    We had a guildie who was addicted to collecting worms (fishing bait) and was hell bent on reaching 100,000 for some unknown reason.

    Mindlessly collecting stuff that has no bearing on anything other than 'because I want to' carries no weight.

    Cosmetics are in game rewards though? These are akin to style pages from the dungeon drops and I agree there’s no power or real in game advantage to these but the same applies to lots of collections which part of the population enjoy going for.

    This isn’t for you which is fine, and my issue isn’t that they involve some level of grinding but what they have done for a celebration event with a fixed end date is a horrible approach. I’m not sure that’s even debatable tbh.
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    I've noticed that. Everything in this game is RNG. EVERYTHING
    Want new gear? Well go do trials and pray to RNGesus.
    Want mythics, furnishing, cosmetics? you'll meet an RNG barrier on every single one.

    It took me 75 geyser runs to get Ul'vors, i'm now way past 200 attempts at getting Trueflame. I'm about done with this "game" it's nothing but a virtual dice roll simulator where you can't even see the face of the roll.

    Exactly. Yet you've still spent god knows how many hours flogging a dead Guar horse.
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    Pure low drop rate RNG seems like an antiquated way to reward the player IMO. Especially when it's tied to an event, as the "everyone gets the thing at the same time" problem is irrelevant since the event is limited time anyway. Seems like an odd choice as the game has several hybrid RNG mechanics already.
  • CenturionExplorer
    CenturionExplorer
    ✭✭✭
    Rowjoh wrote: »
    I've noticed that. Everything in this game is RNG. EVERYTHING
    Want new gear? Well go do trials and pray to RNGesus.
    Want mythics, furnishing, cosmetics? you'll meet an RNG barrier on every single one.

    It took me 75 geyser runs to get Ul'vors, i'm now way past 200 attempts at getting Trueflame. I'm about done with this "game" it's nothing but a virtual dice roll simulator where you can't even see the face of the roll.

    Exactly. Yet you've still spent god knows how many hours flogging a dead Guar horse.

    You know WoW suffered that problem until the community overall had enough, and people left in enough numbers for the devs to take it seriously, over the course of Dragonflight they have improved a lot on the RNG systems and added more targeted progression.

    It requires enough people to basically speak out to get some changes.
    I can live with RNG on gear, it is afterall not seasonal.

    But a 10th anniversary celebration event that has such low drop rates? That is shameful. If they didn't want to create a more engaging event, why not increase the drop rates.
    It still would get people out there and doing something different than usual, who cares if everyone gets one.
    Edited by CenturionExplorer on April 7, 2024 5:57PM
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    fizzylu wrote: »
    Rowjoh wrote: »
    We had a guildie who was addicted to collecting worms (fishing bait) and was hell bent on reaching 100,000 for some unknown reason.

    Mindlessly collecting stuff that has no bearing on anything other than 'because I want to' carries no weight.
    I feel like this is a really extreme example that does not apply to the majority of players in any MMO.
    Now, I've been playing MMOs since elementary school. I could not even tell you the exact age or year I started playing them because it's just been that long. One of the things that made this genre of gaming my favorite even as an adult is that the time/effort I put into it always either earns me something or progresses my character(s) in some way. This is something single-player RPGs never could give me. And funnily enough, this is something ESO has also always fallen short on. And it's the only MMO that I've played that has ever done so. I figure this is why in my other MMO communities, ESO is kind of seen as an outlier that doesn't appeal to endgame PvE, PvP, or even just casual RPG fluff focused players.
    Yes, there are things I love about the game.... but it doesn't change the fact that I feel like I get nothing out of the money, time, and effort I put into it. And this 10 year anniversary event, something that should not only be celebrating the game and it's devs, but also the players.... well, it feels like a huge slap in the face and it just serves as another reason I'll continue distancing myself from this game.

    My comments are only in relation to the pursuit of valueless cosmetics at the expense of actually playing the game for gain and progression.

    So ironic that there was a recent thread where players were complaining about the exact opposite - they want to be able to get rid of collectables such as mounts, pets, skins, etc that once earned (through a variety of sources such as daily log-in rewards or quests etc) cannot be deleted or hidden.


  • Smaxx
    Smaxx
    ✭✭✭✭✭
    Rowjoh wrote: »
    My comments are only in relation to the pursuit of valueless cosmetics at the expense of actually playing the game for gain and progression.

    How do you define "progress"? Ticking off an achievement? Obtaining a certain cosmetic item? Getting a specific item with a given trait? Obtaining a title? Become Emperor?

    I'd say that's all the same, the only difference is the individual goal one has set up.
  • fizzylu
    fizzylu
    ✭✭✭✭✭
    @Rowjoh
    That's my point though; to some people, what you consider "valueless" is their form of gain and progression. Especially in a game like this, where CP level does not matter at a certain point and there's already a power cap on gear. Like really, other than cosmetics and collectibles.... what else is there to go after in ESO? I'd say nothing outside of achievements that also have little to no rewards. Which is fine, until these collectibles and cosmetics are just constantly locked behind questionable RNG, FOMO, and a cash shop.... and the one place where this should not hit as hard is a celebration as big as a 10 year anniversary. Yet somehow this is the worst experience yet for many, many players.
    And your last sentence confuses me, but if you're trying to say people in a thread were saying they want to delete some collectibles that were given or received automatically then.... yeah, I can see some people being bothered by having an ugly mount or pet in their account they never wanted (not really, just don't use it- it's that simple). But I feel like that has nothing to do with a discussion about people who are burnt-out thanks to Zenimax and their love of RNG (crown crates, event boxes, dailies coffers, ToT boxes, these new style pages, etc).... and it definitely does not apply to what I said since I also wasn't specifically referring to collectibles in my comments about other MMOs. After all, most other MMOs do have rewarding gameplay for actual character progression and don't have to invest the majority of the games resources into cosmetics for it to be worth players time.
  • madman65
    madman65
    ✭✭✭✭
    I was on with 5 other friends in Discord and just running my 11 characters through their daily writs, listening to my friends talk about what they were doing. Some were fishing and some were running daily quests in zones but what caught my ear was how things were working for one and not for the other. Like the style page sword it dropped almost immediately for one but the other kept fishing and kept fishing using everything to enhance the chance and still no drop, after a couple of hours the person finally got it. Another friend was going after the lead for the antiquity canoe so we got in a group and started the dailies in Blackwood and ran probably 22-24 times I got it immediately but still no drop for the one that wanted it. So I had one more run for the dailies and thank goodness it finally dropped. RNG some might label but I think this games calculation is all over the place, with all the timers and DPS then what the NPC`s have to apply to us and the area.... I think the game is to big and it`s running on old code with new code plus the addons, I can no long call it RNG.
  • fizzylu
    fizzylu
    ✭✭✭✭✭
    @madman65
    Honestly, I wouldn't be surprised if the game was this broken. It truly doesn't make sense that I can get Trueflame right away but others have farmed it for hours, days now. Then my friend got the Ul'vor Staff on her second geyser and I have yet to get it myself, but I know I haven't put nearly as much "work" into it as some other people who have said they done 100+ geysers and still have yet to have it drop for them. It really doesn't make sense.
    Edited by fizzylu on April 7, 2024 10:23PM
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    Been doing a hunt for all the antiquities since Necrom they all got added to the achievements list been trying to get Sormweavers Cavort and other Galen antiquities been farming Valley of the Watcher for like 3 hours with no lead drops this is unacceptable some of these bosses are a pain to solo the drop rates for leads that drop from bosses need to be doubled.

    theres no need for such horrible RNG in this game theres so much content in ESO now come ZOS up these drop rates
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • AzuraFan
    AzuraFan
    ✭✭✭✭✭
    ✭✭
    Perhaps a better approach would have been to have one of those community progress events, where we all had to work towards something and as the percentage increased, another style page was gained. I think that would have been a more fitting way to give away anniversary items, with the community working together and having fun, rather than gating the style pages behind the horrible RNG grind this game is known for.
  • BetweenMidgets
    BetweenMidgets
    ✭✭✭✭✭
    CGPsaint wrote: »
    I wonder if anyone at ZOS played on the PTS and actually tried farming any of the style pages...

    I'm pretty sure they do most things by way of spreadsheet. It is pretty clear that most of them do not (or only minimally) play the game. I don't even fault them for that, having your job be your wind down hobby wouldn't be my ideal either. But they are very out of touch and it is pretty disheartening for the community that loves this game.

    On a side note, the cynic in me says the reason the drop rate is low is to keep that content populated for the whole event, so lots of people are there doing it even towards the end of the event. To help others? To pump their "engagement" numbers? I can't say, make of it what you will.
    Edited by BetweenMidgets on April 7, 2024 8:31PM
    PC-NA
  • Castagere
    Castagere
    ✭✭✭✭✭
    I swear they find this all amazing too. A ten-year event and all they do is make the players grind for super rare drops. Makes you wonder if they are just laughing at us.
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    The problem I have with RNG the way it is now is that there is no limit on how many times you have to do something to get the reward. In fact, there is a small chance that no matter how many times you do the thing you will *never* get the reward.

    Say for instance there is a 1 in 100 chance get the thing. It is the same 1 in 100 chance every time you do it. There is no additive quality to the grinding. Most of the time the 1 in 100 does eventually come up, but again there is no guarantee and further that means spending 100 hours grinding has no value. Spend 100 hours get nothing, that 100 had been a total waste of time.

    It would be different if each time though added a bit to the drop chance, so grind for an hour drop rate goes to 2 in a 100 or something like that. Then at least all that time wouldn't be a complete waste and eventually it would be 100 out of 100 and you would get the thing.

    PS5/NA
  • Smaxx
    Smaxx
    ✭✭✭✭✭
    It would be different if each time though added a bit to the drop chance, so grind for an hour drop rate goes to 2 in a 100 or something like that.

    A "grace counter" like you're suggesting actually exists in the game, just not for regular loot stuff. As far as I know it has to be in place for Crown Crates to ensure the promised chance for rare(st) contents is actually true.

    Besides that, the more I think about it, the more it feels as if someone screwed up number editing, like unintentionally using "0.1" instead of "10" for 10% or something like that. It would at least explain a lot.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    CGPsaint wrote: »
    I wonder if anyone at ZOS played on the PTS and actually tried farming any of the style pages...

    ...On a side note, the cynic in me says the reason the drop rate is low is to keep that content populated for the whole event, so lots of people are there doing it even towards the end of the event. To help others? To pump their "engagement" numbers? I can't say, make of it what you will.

    I noticed this with every event: first 3-5 days it's packed of people farming the event drops; after that no one even shows up. Jester was only 8 days and it has been this same way.

    Probably, like you said, it's their belief that having drop rates this low will keep players more engaged. The worst part is that, if this "works as intended" in the end and players stick till the end of the event, devs will have demonstrated themselves "right". So this "profitable" trend will continue.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • furiouslog
    furiouslog
    ✭✭✭✭✭
    ✭✭
    SkaiFaith wrote: »

    I noticed this with every event: first 3-5 days it's packed of people farming the event drops; after that no one even shows up. Jester was only 8 days and it has been this same way.

    Probably, like you said, it's their belief that having drop rates this low will keep players more engaged. The worst part is that, if this "works as intended" in the end and players stick till the end of the event, devs will have demonstrated themselves "right". So this "profitable" trend will continue.

    I don’t know. I took a two year break from ESO and played other games leading up to this event. I rolled an Arc and leisurely leveled it up for the last couple of months or so. The reason I took a break was because I was logging in and grinding game currencies like it was a job.

    This event feels makes it feel like that again. So even if I have the personal stamina to grind the event as intended, it will almost certainly burn me out again to the point where I am far less engaged.
  • heaven13
    heaven13
    ✭✭✭✭✭
    ✭✭✭
    RebornV3x wrote: »
    Been doing a hunt for all the antiquities since Necrom they all got added to the achievements list been trying to get Sormweavers Cavort and other Galen antiquities been farming Valley of the Watcher for like 3 hours with no lead drops this is unacceptable some of these bosses are a pain to solo the drop rates for leads that drop from bosses need to be doubled.

    theres no need for such horrible RNG in this game theres so much content in ESO now come ZOS up these drop rates

    I think my "favorite" in antiquities are the ancestral leads. RNG to get a map, RNG to get the RIGHT map, RNG to get a lead from the map, RNG to get a lead for a motif you don't already have. Got a lead in a High Isle treasure map the other day; super excited until I finished reading: Lead for Draoife Storystone, a lead that can be found all over High Isle but took the place of a treasure-map exclusive lead. I honestly don't bother trying to get the ancestral stuff. If I get lucky, I get lucky; I'm not spending my entire fortune on buying treasure maps for multi-layered RNG.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    Smaxx wrote: »
    Rowjoh wrote: »
    My comments are only in relation to the pursuit of valueless cosmetics at the expense of actually playing the game for gain and progression.

    How do you define "progress"? Ticking off an achievement? Obtaining a certain cosmetic item? Getting a specific item with a given trait? Obtaining a title? Become Emperor?

    I'd say that's all the same, the only difference is the individual goal one has set up.
    Smaxx wrote: »
    Rowjoh wrote: »
    My comments are only in relation to the pursuit of valueless cosmetics at the expense of actually playing the game for gain and progression.

    How do you define "progress"? Ticking off an achievement? Obtaining a certain cosmetic item? Getting a specific item with a given trait? Obtaining a title? Become Emperor?

    I'd say that's all the same, the only difference is the individual goal one has set up.

    The definition of progression in a computer game is:
    the process of developing or moving gradually towards a more advanced state.

    Clearly then, the collection of valueless cosmetics for anything other than the creation of a preferential look and feel or are not part of an established set, is meaningless.

    If people want to collect pointless items so they feel some sort of accomplishment then that's up to them, but there's no getting away from the fact that it's a complete waste of time when set against the premise of playing a computer game.

    Edited by Rowjoh on April 9, 2024 10:01AM
Sign In or Register to comment.