What is the Best Solution for Farming Weapons in Dungeons?

  • FlopsyPrince
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    Swapping with people in your group.

    It is the best way to obtain your weapon faster than just hoping for your own drop.

    I for instance ALWAYS offer my drops for free if I get things that I already have.

    Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.

    It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.

    Final advice:
    Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.

    Dungeon drops can only be traded within your group, not sold. At least not the ones tied to a specific dungeon.
    PC
    PS4/PS5
  • StaticWave
    StaticWave
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    Every boss drops a curated weapon, not just the end boss
    I remember farming for a Titanborn Maul for 3 days straight. Did like 50+ runs and still no Maul. Truthfully, I’d rather pay 1 mil gold for a specific dungeon weapon than going thru that again lol
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • fred4
    fred4
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    I prefer spending 40+ runs in a dungeon to get the items I need
    Why, oh why, would I vote like this? Because, when it comes right down to it, the game is paper thin. What else is there to do? For someone who cares mainly about combat, set pieces are the only meaningful rewards. Personally, cosmetics and achievements don't draw me at all. That means ZOS are wise stretching this out to some degree. However, if you consider this a problem, then dungeons are the least of it. They're quickly farmed diversions, compared to (v)Trials.

    Case in point: The recent vCR+>0 farming runs by my guild were quickly booked out. Why? Because people want the gear and you pretty much need a guild for +>0. Do people also want achievements or progress to hard modes? Some do. Some don't. I say gear farming is one of the ways bringing people together. That's valuable to ZOS. Whether you have a good experience in vTrials for the perfected gear, or by completing the stickerbook from normal dungeons, probably just depends on your proficiency. I can see why only vTrials might be engaging for experienced players, but normal dungeons were fun when you were new to the game, right?

    Do I wish full stickerbook dungeon farming was a little shorter. Yeah. Some dungeons, like the Cauldron, occasionally drop weapons from trash. I liked that.

    Fundamentally, though, I was expecting this thread to discuss how to streamline the PUG experience, how to build as a true tank / DD hybrid and carry the group, for example. I've had fun creating off-meta builds for that.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
    fred4
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    I prefer spending 40+ runs in a dungeon to get the items I need
    CGPsaint wrote: »
    My sticker book is complete except for a couple of the newer trials, so I always link any weapons that I get at the end of each run. You would be surprised that people very rarely actually ask for or take any of my drops. *shrugs*
    This. Trials are another matter, but I swear when you use Loot Log in dungeons, many people don't know why you're doing that.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • DirtyDeeds765
    DirtyDeeds765
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    I prefer spending 40+ runs in a dungeon to get the items I need
    If you want a game you can hop on and play for a couple hours here and there, go play Skyrim.

    MMOs are not meant for casual gamers. They are for hardcore gamers and the game has already been watered down too much because of hybridization and the need for too much convenience.

    I can tell you are a new player because just a couple years ago, this curation system didn't exist and a couple years before that, the transmutation station didn't exist. You're complaining about running a dungeon 40 times to get every single piece once and for all that you can conveniently reconstruct into any trait you want when once upon a time, you had to farm a dungeon 150 times to not only get the piece you want but in the trait you want.

    We are at a good place right now. You shouldn't be able to get to end game in a year or two and have every single set because dungeons are dropping what you need left and right. That takes the grind and never ending goals out of the MMO which is what they are all about.

    @DirtyDeeds765
  • fred4
    fred4
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    I prefer spending 40+ runs in a dungeon to get the items I need
    @gariondavey, going back over old conversations, I belatedly realise that you're a PvPer. I've switched to PvE lately. PvP is definitely more varied and I can see how you might want to have fun experimenting with builds, rather than having to farm a whole lot. When you're on the PvE side it's more like "well, what else is there, really". I mean, yes there are achievements and hard modes, but the whole PUG scene is mostly about farming. That can be the full time job that you enjoy. You strictly only need basic gear as a DD until you eek out a little more damage with perfect gear eventually. It's not like PvP where your playstyle and burst combos may hinge on the sets you're wearing.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • fred4
    fred4
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    I prefer spending 40+ runs in a dungeon to get the items I need
    MMOs are ... for hardcore gamers and the game has already been watered down too much because of hybridization and the need for too much convenience.

    I can tell you are a new player...
    He's not, though. He's a seasoned PvPer and he's right about dungeons taking 15-20 mins. Basically that's a chore, when you really only enjoy PvP and want to play around with different builds there.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Sakiri
    Sakiri
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    100k is cheap. I paid a mil for both nirn dagger and Sargeant lightning staff. ><
  • Sakiri
    Sakiri
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    Czeri wrote: »
    NoSoup wrote: »
    Play on PC and get the group loot addon. When you see the weapon you want just whisper the person and offer them more gold than what it's worth to them. Easy.

    No, don't do that. That's a creepy add-on, and you're more likely to *** people off by going through their metaphorical pockets.

    Also, weapon drops are curated, so unless the player has already completed the dungeon 50 times, they'll need the weapon for their own stickerbook.

    Not necessarily. And most players will accept payment. Many offer runs with guaranteed drops, too.
  • Sakiri
    Sakiri
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    fred4 wrote: »
    MMOs are ... for hardcore gamers and the game has already been watered down too much because of hybridization and the need for too much convenience.

    I can tell you are a new player...
    He's not, though. He's a seasoned PvPer and he's right about dungeons taking 15-20 mins. Basically that's a chore, when you really only enjoy PvP and want to play around with different builds there.

    Most players have to do stuff they don't necessarily enjoy to get things they want.

    I don't see how pvpers should be any different.

    I don't like pvp but have to risk it for skyshards. I still need the IC ones and I'm loathing the idea of being farmed while I do it.
  • benzenexz
    benzenexz
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    Run in VET and open up both chest, if all chests opened before 2nd boss, reset instance. Repeat until expectation of chest dropping not-collected weapon is below a certain threshold (can be further determined by certain rules or set by yourself).

    Open chests regardless of resetting or not.
    Do hm if it's simple enough.
    Share collected weapons with others.

    Simple
  • Major_Toughness
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    Vulkunne wrote: »
    Why are so many unnecessary suggestions by people who "can only play 2-3 hours a night". That is probably average.

    This is an MMO they're meant to be played for thousands of hours and they have already made the amount of time required to farm items limited.

    The only weapon I wanted for Tarnished Nightmare was the mace, and it was the very last item I needed from the dungeon. 71/72 and no mace. Not the first time this has happened either. Do I enjoy it? No, I would rather get my weapon quickly and go back to PvP but it's an MMO, and not a very grindy one.

    Some of us can't help our schedules which virtually no one else on here has any part of. What about that makes our suggestions any less than yours?

    Because your reasoning is basically "I play the average amount of time per day, and it's not fast enough for me".

    Then changing core loot mechanics that have been in the game for 10 years.

    I could go into more anecdotes, like how it took me over 100 runs (I stopped counting) to get a Caluurions Inferno. Not in the right trait, my first ever one.

    Things took even longer when you couldn't transmute.

    The game is quicker than ever to farm, and takes a couple of days maximum to farm an entire dungeon collection, in which only 2 to 4 get released a year, and that's not fast enough?
    PC EU > You
  • AnduinTryggva
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    LokiPagan wrote: »
    I think chests should be curated...and remove the useless simple ones, nothing worse than finding both chests and they drop garbage. Any more than that, and everyone would complete their stickerbook in a week.

    honestly even just curating the chests would allow you to complete the collection in a week

    when graven deep/earthen root enclave were released, those dungeons WERE bugged for awhile and had chests which gave curated loot

    after the 5th run doing all side bosses, was getting between 1-3 weapons per run (depending on finding the chests)

    if you do say get 3 weapons per run, that would make the entire collection take about 15 runs instead of 45

    15 runs instead of 45 is exactly the kind of solution that sounds reasonable. Still requires effort, but not 15 hours of effort.

    I really can understand that the grind for that weapon that is still missing can be painfull and that an individual player wishes to have less runs to complete the sticker board.
    I also understand the desire with respect to curated chest boxes.

    I however would like to point out following why implementing this might be a not so good idea with respect to the game as a whole:

    1. If you need fewer runs to complete your sticker board so it will be for any other player. This means the incentive to run the dungeon more often will be reduced considerably for each player out there. As a consequence players that already have filled their sticker board will only rarely queue again for that dungeon unless it is maybe an undaunted daily or because of a new motif for a short period after release of that motif. This means that as soon as a considerable amount of players have completed their sticker board the player base queuing for that dungeon will diminish considerably. And this point will happen much much earlier if the completion takes much less runs. This will make it very hard and long in terms of time for new players or those who have got access to that dlc much later to complete their sticker board because it is now harder to find a group for that dungeon. Also consider that a fair portion of players will grind that dungeon right after release so that a few months after release it already is harder to find a group for that dungeon.
    2. As for the chests. I understand that one dislike the double drops on chests that don't play into filling your sticker board quicker. I would like to consider the chest boxes from a different point of view: Due to the double drops you have material to swap with guys whose sticker board is pretty empty. This also helps you if you are new to the dungeon (provided people are ready to trade so I really would like to ask: share whatever you can share after a dungeon run. It helps everybody and you know how it works with karma :) )
    Edited by AnduinTryggva on April 4, 2024 8:48AM
  • EF321
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    I prefer spending 40+ runs in a dungeon to get the items I need
    Czeri wrote: »
    NoSoup wrote: »
    Play on PC and get the group loot addon. When you see the weapon you want just whisper the person and offer them more gold than what it's worth to them. Easy.

    No, don't do that. That's a creepy add-on, and you're more likely to *** people off by going through their metaphorical pockets.

    Also, weapon drops are curated, so unless the player has already completed the dungeon 50 times, they'll need the weapon for their own stickerbook.

    I don't like people whispering directly asking for piece of gear I got. But I use addon myself.
    Before addon, I would ask in group chat: "Anyone got BSW inferno?" every single time.
    After addon, I would ask in group chat: "Anyone got BSW inferno? ", but only if someone dropped it.
  • DenverRalphy
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    Other option (explain)
    Swapping with people in your group.

    It is the best way to obtain your weapon faster than just hoping for your own drop.

    I for instance ALWAYS offer my drops for free if I get things that I already have.

    Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.

    It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.

    Final advice:
    Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.

    Dungeon drops can only be traded within your group, not sold. At least not the ones tied to a specific dungeon.

    They were refering to players selling them by charging a ransom to groupmates who wanted/needed those drops. Not selling to random players outside of group.
  • Sakiri
    Sakiri
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    Other option (explain)
    Swapping with people in your group.

    It is the best way to obtain your weapon faster than just hoping for your own drop.

    I for instance ALWAYS offer my drops for free if I get things that I already have.

    Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.

    It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.

    Final advice:
    Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.

    Dungeon drops can only be traded within your group, not sold. At least not the ones tied to a specific dungeon.

    They were refering to players selling them by charging a ransom to groupmates who wanted/needed those drops. Not selling to random players outside of group.

    People will sell runs with guaranteed curated drops for a weapon that's desirable.
  • Amottica
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    Swapping with people in your group.

    It is the best way to obtain your weapon faster than just hoping for your own drop.

    I for instance ALWAYS offer my drops for free if I get things that I already have.

    Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.

    It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.

    Final advice:
    Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.

    This and run with people you know such as guild members. They are more likely to trade with you.

  • Bobargus
    Bobargus
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    Instead of being forced to play the game in certain ways to get whatever specific thing that i want, or even feeling like i am forced for that matter, i would prefer a "targeted loot" system, or something similar to that.
  • jcaceresw
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    Every boss drops a curated weapon, not just the end boss
    Bosses should drop weapons in a 50% chance once all armor pieces have been collected.
  • JustLovely
    JustLovely
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    Every boss drops a curated weapon, not just the end boss
    More weapons to trade amongst group if every boss drops one.
  • Czeri
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    Undaunted keys (probably 5 keys) could be used to open a curated chest within that dungeon similar to wgt/icp
    How 'bout making the dungeon quests replayable with the quest reward being curated? Or even not curated, for an extra chance at the weapon... That would also help players trying to complete the quests the first time for the skill point, as even speed-runners would have an incentive to follow the quests.
  • FlopsyPrince
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    A problem here is that knowing what you don't know is not trivial, especially on console. So I may not even be able to easily ask the team, few of which stick around, for extras!
    PC
    PS4/PS5
  • Elvenheart
    Elvenheart
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    Every boss drops a curated weapon, not just the end boss
    SkaiFaith wrote: »
    There are people that would do anything to avoid other players.

    I've never run a Dungeon with guildies or random, but I've completed the sticker-book of both Wayrest Sewers and Arx Corinium solo.

    Would I have appreciated if the first boss would have dropped a curated weapon after having collected all the possible armors? Yes, absolutely, especially since I would like to complete the sticker-book for Ice Furnace set but Direfrost Keep requires you to be with another player. And also for Blackheart Haven which is quite difficult to solo. And many others...

    It's not like I would put less hours in the game if it rewarded me this way. In fact I would put more hours running dungeons I can't touch now.
    "But just run with players" - meh, no thanks...

    Just saying there's also this kind of players and we are not "bad" or "undeserving" imho.

    I like trying to solo dungeons just to see if I can. Nothing frustrates me more than impassible mechanics like pressure plates requiring another player or turning into a helpless skeleton, or being held down by four Daedra helplessly watching a spear of doom descend (please don’t mention ways around those mechanics, I already know about them but they require some thing that some of my characters don’t have). I would much rather reach a point in the dungeon where it’s simply too hard for me to solo than be stopped by a mechanic like this. Trying to solo four-player dungeons on either normal or vet is an excellent activity for players that like harder content (I’m DEFINITELY not one of those players, but I like to be able to take my time in a dungeon and explore it when I have time, and the only way to do that is soloing it since there is no story mode). I wish I would go back and remove mechanics like this in older dungeons.
  • gariondavey
    gariondavey
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    Every boss drops a curated weapon, not just the end boss
    fred4 wrote: »
    @gariondavey, going back over old conversations, I belatedly realise that you're a PvPer. I've switched to PvE lately. PvP is definitely more varied and I can see how you might want to have fun experimenting with builds, rather than having to farm a whole lot. When you're on the PvE side it's more like "well, what else is there, really". I mean, yes there are achievements and hard modes, but the whole PUG scene is mostly about farming. That can be the full time job that you enjoy. You strictly only need basic gear as a DD until you eek out a little more damage with perfect gear eventually. It's not like PvP where your playstyle and burst combos may hinge on the sets you're wearing.

    Thanks for the comment, Fred. I've spoken about many pvp topics with you over the years. From a pvp perspective, I despise the fact that so many s tier sets for pvp are in dlc dungeons. It is very frustrating to have to run a dungeon so many times for a specific weapon, hence the poll. Many people I've spoken to in game feel the same way, so I wanted to put some solutions forwards on the forums and see what other people thought as well.
    I'll never get into pve for fun in this game. I'm a pvper and that's just how I feel.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • gariondavey
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    Every boss drops a curated weapon, not just the end boss
    If you want a game you can hop on and play for a couple hours here and there, go play Skyrim.

    MMOs are not meant for casual gamers. They are for hardcore gamers and the game has already been watered down too much because of hybridization and the need for too much convenience.

    I can tell you are a new player because just a couple years ago, this curation system didn't exist and a couple years before that, the transmutation station didn't exist. You're complaining about running a dungeon 40 times to get every single piece once and for all that you can conveniently reconstruct into any trait you want when once upon a time, you had to farm a dungeon 150 times to not only get the piece you want but in the trait you want.

    We are at a good place right now. You shouldn't be able to get to end game in a year or two and have every single set because dungeons are dropping what you need left and right. That takes the grind and never ending goals out of the MMO which is what they are all about.

    @DirtyDeeds765

    Look at my signature dude lol.
    I've played this game exclusively, every day for 7 years. I'm into sweaty bgs and small scale ic usually.
    I remember full well how the game was, especially before we transmutes.
    Solutions proposed in the thread reduce the grind from 15 hours to 5 hours. Still requires effort.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • gariondavey
    gariondavey
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    Every boss drops a curated weapon, not just the end boss
    Sakiri wrote: »
    fred4 wrote: »
    MMOs are ... for hardcore gamers and the game has already been watered down too much because of hybridization and the need for too much convenience.

    I can tell you are a new player...
    He's not, though. He's a seasoned PvPer and he's right about dungeons taking 15-20 mins. Basically that's a chore, when you really only enjoy PvP and want to play around with different builds there.

    Most players have to do stuff they don't necessarily enjoy to get things they want.

    I don't see how pvpers should be any different.

    I don't like pvp but have to risk it for skyshards. I still need the IC ones and I'm loathing the idea of being farmed while I do it.

    Go in no cp as a stage 4 vamp.
    Also, ic skyshards won't take you 15 hours.
    And they don't release 2x 15 hours of new ic skyshards twice a year. Lol.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Destai
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    Every boss drops a curated weapon, not just the end boss
    Personally, I want to see weapons drop from every boss. It just drags after a certain point, and my time in a dungeon is largely wasted once I've gotten the armor sets. Maybe one solution is to have weapons drop from all bosses once the armor sets have been completed. I'm not concerned about the longevity. There's so much content, dozens of dungeons to collect from. The game's strength is build crafting, which is entirely dependent on getting gear. That process could be improved.
  • Blood_again
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    I prefer spending 40+ runs in a dungeon to get the items I need
    Sweet summer child. One day you'll meet perfected trial sets.
    Fortunately you barely meet a proper trait hunt or 100+ runs with no luck in ESO this days.
    Honestly, retraiting/reconstruction and curated drop already turned dungeoning into a fairy tale here.

    If you evaluate running the dungeon many times as unacceptable, feel free PvPing in crafted/overland gear. It is not that bad.

    If you want that "best sets" with very little endeavors - run premade group with friends.
    Changing the game to cater it for you would've made dungeons empty in a few months after that update. Considering the game is 10, you would've joined a game with no players eager to run dungeon with you. Just think how nice would it be to farm those "best sets" in such circumstances.

    UPD:
    Just FYI, Undaunted events offer double drop in dungeons.
    But I see you're in a hurry. So I guess it is not your option.
    Edited by Blood_again on April 5, 2024 3:32PM
  • Necrotech_Master
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    SkaiFaith wrote: »
    There are people that would do anything to avoid other players.

    I've never run a Dungeon with guildies or random, but I've completed the sticker-book of both Wayrest Sewers and Arx Corinium solo.

    Would I have appreciated if the first boss would have dropped a curated weapon after having collected all the possible armors? Yes, absolutely, especially since I would like to complete the sticker-book for Ice Furnace set but Direfrost Keep requires you to be with another player. And also for Blackheart Haven which is quite difficult to solo. And many others...

    It's not like I would put less hours in the game if it rewarded me this way. In fact I would put more hours running dungeons I can't touch now.
    "But just run with players" - meh, no thanks...

    Just saying there's also this kind of players and we are not "bad" or "undeserving" imho.

    there are ways around this for most of those dungeons

    the only group dungeon thats been terribly difficult to solo is wayrest 2 (but since you can farm wayrest drops on wayrest 1 its not a huge deal)

    some of the workarounds do require having specific skills on your build, or being specific classes

    in the mentioned direfrost keep, you need a ranged aoe attack, and a gap closer to get to the troll on the other side of the door, which works unless they ever fix the collision with the door making the troll untargetable (if its fixed it would render it requiring 2 players minimum)

    most other dungeons with some lockdown mechanic usually require the psijic skill precognition which allows you to use it while CC'd (the only one i know of that this doesnt work on is malubeth in wayrest 2)

    ICP is a different case where you would have to trigger 2 levers within about 3 seconds of each other, and the only ways to really close the gap fast enough is NB shadow image, sorc streak, or arcanist portal (other classes might be able to do it with the vamp mist form, but i dont know if that animation is too slow) (i think they did fix being able to use a gap closer through the gates in this one)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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