AnduinTryggva wrote: »Swapping with people in your group.
It is the best way to obtain your weapon faster than just hoping for your own drop.
I for instance ALWAYS offer my drops for free if I get things that I already have.
Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.
It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.
Final advice:
Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.
This. Trials are another matter, but I swear when you use Loot Log in dungeons, many people don't know why you're doing that.My sticker book is complete except for a couple of the newer trials, so I always link any weapons that I get at the end of each run. You would be surprised that people very rarely actually ask for or take any of my drops. *shrugs*
He's not, though. He's a seasoned PvPer and he's right about dungeons taking 15-20 mins. Basically that's a chore, when you really only enjoy PvP and want to play around with different builds there.DirtyDeeds765 wrote: »MMOs are ... for hardcore gamers and the game has already been watered down too much because of hybridization and the need for too much convenience.
I can tell you are a new player...
Play on PC and get the group loot addon. When you see the weapon you want just whisper the person and offer them more gold than what it's worth to them. Easy.
No, don't do that. That's a creepy add-on, and you're more likely to *** people off by going through their metaphorical pockets.
Also, weapon drops are curated, so unless the player has already completed the dungeon 50 times, they'll need the weapon for their own stickerbook.
He's not, though. He's a seasoned PvPer and he's right about dungeons taking 15-20 mins. Basically that's a chore, when you really only enjoy PvP and want to play around with different builds there.DirtyDeeds765 wrote: »MMOs are ... for hardcore gamers and the game has already been watered down too much because of hybridization and the need for too much convenience.
I can tell you are a new player...
Major_Toughness wrote: »Why are so many unnecessary suggestions by people who "can only play 2-3 hours a night". That is probably average.
This is an MMO they're meant to be played for thousands of hours and they have already made the amount of time required to farm items limited.
The only weapon I wanted for Tarnished Nightmare was the mace, and it was the very last item I needed from the dungeon. 71/72 and no mace. Not the first time this has happened either. Do I enjoy it? No, I would rather get my weapon quickly and go back to PvP but it's an MMO, and not a very grindy one.
Some of us can't help our schedules which virtually no one else on here has any part of. What about that makes our suggestions any less than yours?
gariondavey wrote: »Necrotech_Master wrote: »I think chests should be curated...and remove the useless simple ones, nothing worse than finding both chests and they drop garbage. Any more than that, and everyone would complete their stickerbook in a week.
honestly even just curating the chests would allow you to complete the collection in a week
when graven deep/earthen root enclave were released, those dungeons WERE bugged for awhile and had chests which gave curated loot
after the 5th run doing all side bosses, was getting between 1-3 weapons per run (depending on finding the chests)
if you do say get 3 weapons per run, that would make the entire collection take about 15 runs instead of 45
15 runs instead of 45 is exactly the kind of solution that sounds reasonable. Still requires effort, but not 15 hours of effort.
Play on PC and get the group loot addon. When you see the weapon you want just whisper the person and offer them more gold than what it's worth to them. Easy.
No, don't do that. That's a creepy add-on, and you're more likely to *** people off by going through their metaphorical pockets.
Also, weapon drops are curated, so unless the player has already completed the dungeon 50 times, they'll need the weapon for their own stickerbook.
FlopsyPrince wrote: »AnduinTryggva wrote: »Swapping with people in your group.
It is the best way to obtain your weapon faster than just hoping for your own drop.
I for instance ALWAYS offer my drops for free if I get things that I already have.
Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.
It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.
Final advice:
Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.
Dungeon drops can only be traded within your group, not sold. At least not the ones tied to a specific dungeon.
DenverRalphy wrote: »FlopsyPrince wrote: »AnduinTryggva wrote: »Swapping with people in your group.
It is the best way to obtain your weapon faster than just hoping for your own drop.
I for instance ALWAYS offer my drops for free if I get things that I already have.
Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.
It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.
Final advice:
Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.
Dungeon drops can only be traded within your group, not sold. At least not the ones tied to a specific dungeon.
They were refering to players selling them by charging a ransom to groupmates who wanted/needed those drops. Not selling to random players outside of group.
AnduinTryggva wrote: »Swapping with people in your group.
It is the best way to obtain your weapon faster than just hoping for your own drop.
I for instance ALWAYS offer my drops for free if I get things that I already have.
Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.
It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.
Final advice:
Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.
There are people that would do anything to avoid other players.
I've never run a Dungeon with guildies or random, but I've completed the sticker-book of both Wayrest Sewers and Arx Corinium solo.
Would I have appreciated if the first boss would have dropped a curated weapon after having collected all the possible armors? Yes, absolutely, especially since I would like to complete the sticker-book for Ice Furnace set but Direfrost Keep requires you to be with another player. And also for Blackheart Haven which is quite difficult to solo. And many others...
It's not like I would put less hours in the game if it rewarded me this way. In fact I would put more hours running dungeons I can't touch now.
"But just run with players" - meh, no thanks...
Just saying there's also this kind of players and we are not "bad" or "undeserving" imho.
@gariondavey, going back over old conversations, I belatedly realise that you're a PvPer. I've switched to PvE lately. PvP is definitely more varied and I can see how you might want to have fun experimenting with builds, rather than having to farm a whole lot. When you're on the PvE side it's more like "well, what else is there, really". I mean, yes there are achievements and hard modes, but the whole PUG scene is mostly about farming. That can be the full time job that you enjoy. You strictly only need basic gear as a DD until you eek out a little more damage with perfect gear eventually. It's not like PvP where your playstyle and burst combos may hinge on the sets you're wearing.
DirtyDeeds765 wrote: »If you want a game you can hop on and play for a couple hours here and there, go play Skyrim.
MMOs are not meant for casual gamers. They are for hardcore gamers and the game has already been watered down too much because of hybridization and the need for too much convenience.
I can tell you are a new player because just a couple years ago, this curation system didn't exist and a couple years before that, the transmutation station didn't exist. You're complaining about running a dungeon 40 times to get every single piece once and for all that you can conveniently reconstruct into any trait you want when once upon a time, you had to farm a dungeon 150 times to not only get the piece you want but in the trait you want.
We are at a good place right now. You shouldn't be able to get to end game in a year or two and have every single set because dungeons are dropping what you need left and right. That takes the grind and never ending goals out of the MMO which is what they are all about.
@DirtyDeeds765
He's not, though. He's a seasoned PvPer and he's right about dungeons taking 15-20 mins. Basically that's a chore, when you really only enjoy PvP and want to play around with different builds there.DirtyDeeds765 wrote: »MMOs are ... for hardcore gamers and the game has already been watered down too much because of hybridization and the need for too much convenience.
I can tell you are a new player...
Most players have to do stuff they don't necessarily enjoy to get things they want.
I don't see how pvpers should be any different.
I don't like pvp but have to risk it for skyshards. I still need the IC ones and I'm loathing the idea of being farmed while I do it.
There are people that would do anything to avoid other players.
I've never run a Dungeon with guildies or random, but I've completed the sticker-book of both Wayrest Sewers and Arx Corinium solo.
Would I have appreciated if the first boss would have dropped a curated weapon after having collected all the possible armors? Yes, absolutely, especially since I would like to complete the sticker-book for Ice Furnace set but Direfrost Keep requires you to be with another player. And also for Blackheart Haven which is quite difficult to solo. And many others...
It's not like I would put less hours in the game if it rewarded me this way. In fact I would put more hours running dungeons I can't touch now.
"But just run with players" - meh, no thanks...
Just saying there's also this kind of players and we are not "bad" or "undeserving" imho.