AnduinTryggva wrote: »Swapping with people in your group.
It is the best way to obtain your weapon faster than just hoping for your own drop.
I for instance ALWAYS offer my drops for free if I get things that I already have.
Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.
It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.
Final advice:
Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.
AnduinTryggva wrote: »Swapping with people in your group.
It is the best way to obtain your weapon faster than just hoping for your own drop.
I for instance ALWAYS offer my drops for free if I get things that I already have.
Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.
It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.
Final advice:
Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.
The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.
gariondavey wrote: »AnduinTryggva wrote: »Swapping with people in your group.
It is the best way to obtain your weapon faster than just hoping for your own drop.
I for instance ALWAYS offer my drops for free if I get things that I already have.
Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.
It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.
Final advice:
Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.
Yes, I do all those things. Usually offer 50-100k per weapon drop from last boss for items I don't have, and keep an eye out on the loot log in case people get what I'm after.
Even then I'm still spending 20-30 runs in a dungeon, easily. Even for 100k an item half of the people in the dungeon run usually don't even respond.
gariondavey wrote: »The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.
As already stated in the original post, some of the very best sets for pve and pvp are in dlc dungeons. This is not debatable at all.
I am not advocating against running dungeons for the gear. I am making a point and presenting a poll regarding a system which could be vastly improved upon to allow players more time for more enjoyable things in game.
If you think it is fine as is, that is fine. You did not present an alternative solution, however. You want the status quo of 40+ runs.
Most people do not, though.
gariondavey wrote: »The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.
As already stated in the original post, some of the very best sets for pve and pvp are in dlc dungeons. This is not debatable at all.
I am not advocating against running dungeons for the gear. I am making a point and presenting a poll regarding a system which could be vastly improved upon to allow players more time for more enjoyable things in game.
If you think it is fine as is, that is fine. You did not present an alternative solution, however. You want the status quo of 40+ runs.
Most people do not, though.
Why would I present an alternative solution to something that is fine as is? The sticker book has been the best addition to the game as far as gear collection goes and anything more than that they might as well just give you all the gear at login. "Most people do not" is extremely subjective, and not really a valid reason to deny someone disagreeing with your premise.
And "best sets" or even best weapons in a set is splitting hairs on percentage points in most cases.
I think chests should be curated...and remove the useless simple ones, nothing worse than finding both chests and they drop garbage. Any more than that, and everyone would complete their stickerbook in a week.
gariondavey wrote: »gariondavey wrote: »The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.
As already stated in the original post, some of the very best sets for pve and pvp are in dlc dungeons. This is not debatable at all.
I am not advocating against running dungeons for the gear. I am making a point and presenting a poll regarding a system which could be vastly improved upon to allow players more time for more enjoyable things in game.
If you think it is fine as is, that is fine. You did not present an alternative solution, however. You want the status quo of 40+ runs.
Most people do not, though.
Why would I present an alternative solution to something that is fine as is? The sticker book has been the best addition to the game as far as gear collection goes and anything more than that they might as well just give you all the gear at login. "Most people do not" is extremely subjective, and not really a valid reason to deny someone disagreeing with your premise.
You voted other option. You aren't presenting another option. There was an option for status quo. You did not click that.
Necrotech_Master wrote: »I think chests should be curated...and remove the useless simple ones, nothing worse than finding both chests and they drop garbage. Any more than that, and everyone would complete their stickerbook in a week.
honestly even just curating the chests would allow you to complete the collection in a week
when graven deep/earthen root enclave were released, those dungeons WERE bugged for awhile and had chests which gave curated loot
after the 5th run doing all side bosses, was getting between 1-3 weapons per run (depending on finding the chests)
if you do say get 3 weapons per run, that would make the entire collection take about 15 runs instead of 45
gariondavey wrote: »gariondavey wrote: »The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.
As already stated in the original post, some of the very best sets for pve and pvp are in dlc dungeons. This is not debatable at all.
I am not advocating against running dungeons for the gear. I am making a point and presenting a poll regarding a system which could be vastly improved upon to allow players more time for more enjoyable things in game.
If you think it is fine as is, that is fine. You did not present an alternative solution, however. You want the status quo of 40+ runs.
Most people do not, though.
Why would I present an alternative solution to something that is fine as is? The sticker book has been the best addition to the game as far as gear collection goes and anything more than that they might as well just give you all the gear at login. "Most people do not" is extremely subjective, and not really a valid reason to deny someone disagreeing with your premise.
You voted other option. You aren't presenting another option. There was an option for status quo. You did not click that.
Oh, you mean the condescending answer. Got it.
gariondavey wrote: »Necrotech_Master wrote: »I think chests should be curated...and remove the useless simple ones, nothing worse than finding both chests and they drop garbage. Any more than that, and everyone would complete their stickerbook in a week.
honestly even just curating the chests would allow you to complete the collection in a week
when graven deep/earthen root enclave were released, those dungeons WERE bugged for awhile and had chests which gave curated loot
after the 5th run doing all side bosses, was getting between 1-3 weapons per run (depending on finding the chests)
if you do say get 3 weapons per run, that would make the entire collection take about 15 runs instead of 45
15 runs instead of 45 is exactly the kind of solution that sounds reasonable. Still requires effort, but not 15 hours of effort.