What is the Best Solution for Farming Weapons in Dungeons?

gariondavey
gariondavey
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If you want a specific weapon from a set in a dungeon, the process is quite time intensive. Many people who play eso are busy adults with family responsibilities and careers. Many of them find the process of obtaining a weapon from a dungeon needed for a build to be unnecessarily complicated/time demanding.

There are 3x gear sets in each dungeon.
One gear set contains 7 body pieces, 4 x 1h weapons, 3x 2h weapons, 3x destro staves, 1 resto staff, 1 shield, 1 bow. That's 13 weapons, 15 items including ring and necklace.
The only garunteed weapon and jewelry drop is from the last boss. Yes, sometimes you will luck out and get a trash drop or a weapon from a chest, but that isn't garunteed.
This means you may have to run a dungeon 3 x 15 = 45 times in order to get the weapon you need.
Most dungeons take 15-20 minutes, assuming you are doing it on normal with high dps/all dps run and speed running the whole place.
That means it could take 11-15 hours farming a dungeon as fast as possible just to obtain 1 needed weapon.

This is unacceptable/unreasonable for people who only have 2-3 hours of gaming time available per day. You play a game to have fun, not grind away in a dungeon as many hours as a part time job gives over the course of a week.

Please don't derail with comments about "you don't need ___ gear set" when some of the best pvp and pve sets are in dlc dungeons.
Please do not derail with "pay someone for their drops" or "pay for a garunteed drop carry". That is not the focus of this poll.

This poll is to gauge what would be the best solution to alleviate how convoluted this process is, while still keeping things fair.

Please keep things civil and cast your votes. Thanks!
PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden

What is the Best Solution for Farming Weapons in Dungeons? 130 votes

Every boss drops a curated weapon, not just the end boss
32%
acastanza_ESOAektannkojouRhezblodElvenheartAvalonRangerjcacereswDestaiKatahdinmeekeyceeDragonRacerChilly-McFreezeSkaiFaithWILC0JierdanitsharquezJanTanhideVeeskStaticWavewoosinator2008 42 votes
Every chest drops 1-2 curated weapons
8%
DubhliamEnemy-of-ColdharbourFinedaibleDragonreduxkevkjMalyoreMafiaCat115SoaroraCloudrestDeserrickVisitHammerfell 11 votes
Last boss has a scroll near it that will increase the boss's hp by 10x but drops 4 additional curated weapons
3%
PapaTankersN3CR01ACamaroGuyZilian92 4 votes
Undaunted keys (probably 5 keys) could be used to open a curated chest within that dungeon similar to wgt/icp
8%
VezCredible_JoeCzeriFroilgamergirldkcarlos424ArielSiraJerBearESOGray_howling_parrotlicenturiong00dies 11 votes
I prefer spending 40+ runs in a dungeon to get the items I need
20%
AD_Tuggokypranb14_ESOSmokedpyrotechCGPsaintfizl101mr1shofred4TheSpunkyLobsterpikHzGrim_SlaughterfishxStaticxBlood_againIngrolltonyblackMelivarDirtyDeeds765Munkfistthe1andonlyskwexixthUAEF321 26 votes
Other option (explain)
27%
chessalavakia_ESOSakiriDenverRalphykargen27XuhoraValarMorghulis1896wolfie1.0.ReactLordGavusKlauthWarthogjaws343Artim_XCatagaminotyuubmnobleAraneae6537Dax_DraconisMudcrabAttackSmokyDigiAngel 36 votes
  • AnduinTryggva
    AnduinTryggva
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    Other option (explain)
    Swapping with people in your group.

    It is the best way to obtain your weapon faster than just hoping for your own drop.

    I for instance ALWAYS offer my drops for free if I get things that I already have.

    Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.

    It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.

    Final advice:
    Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.
  • React
    React
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    I'd just say develop a token system. Running a dungeon gives you a token you can use to roll for a weapon box or jewelry box from each specific set. You'd still have the potential to need to do 10+ runs to complete a set or get a specific piece, but wouldn't have to suffer potentially 30+ runs anymore.

    But the new players don't even get to experience the suffering that was farming for specific trait gear..
    @ReactSlower - PC/NA - 2000+ CP
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  • gariondavey
    gariondavey
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    Every boss drops a curated weapon, not just the end boss
    Swapping with people in your group.

    It is the best way to obtain your weapon faster than just hoping for your own drop.

    I for instance ALWAYS offer my drops for free if I get things that I already have.

    Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.

    It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.

    Final advice:
    Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.

    Yes, I do all those things. Usually offer 50-100k per weapon drop from last boss for items I don't have, and keep an eye out on the loot log in case people get what I'm after.

    Even then I'm still spending 20-30 runs in a dungeon, easily. Even for 100k an item half of the people in the dungeon run usually don't even respond.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • moo_2021
    moo_2021
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    Other option (explain)
    Make everything tradable in guilds
  • KlauthWarthog
    KlauthWarthog
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    Not sure if I remember correctly, but I think the prelude dungeons for High Isle (incorrectly) launched with curated drops on the treasure chests, and on the quest reward chest.
    Putting a curated weapon drop on the quest reward chest would alleviate the issue, as long as people are willing to run the dungeons on multiple characters.
  • SaffronCitrusflower
    SaffronCitrusflower
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    Every boss drops a curated weapon, not just the end boss
    Having to grind for ideal weapon is one of if not the most frustrating and unnecessarily time consuming aspects of ESO.
  • Oznog666
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    As already mentioned IMHO the best option is to swap with other group members. Whenever I see in the new group finder tool somebody who needs stuff from a specific dungeon I go with them if I have time enough and do even a second or third run with them. And of course I give away everything for free - even if somebody offers gold.

    BTW: making the weapons tradeable in guild stores is a bad idea because then many players have no reason to do specific dungeons anymore.
    PC EU
    1 Healer, 1 Tank, 3 DD, 5 more Toons just for fun
  • Dagoth_Rac
    Dagoth_Rac
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    Swapping with people in your group.

    It is the best way to obtain your weapon faster than just hoping for your own drop.

    I for instance ALWAYS offer my drops for free if I get things that I already have.

    Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.

    It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.

    Final advice:
    Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.

    Just bind the item right after you get it. No need to go through the hassle of decon.
  • Araneae6537
    Araneae6537
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    Dungeon drops are now curated and can be reconstructed once collected — I don’t think anything further is necessary and yes, there are some dungeons I still had to run quite a few times to get what I needed. The best way, as mentioned by others, is to run it with a group who will coordinate drops to help everyone get what they need.

    The only thing I would like to see ZOS change are the shoulder boxes — keep the one key box truly random but make the other boxes curated. Increase the cost of the box if needed to balance out. I would buy more boxes at twice the cost or more if it would actually help me complete set collections.

    (Edit: fixed typo)
    Edited by Araneae6537 on April 3, 2024 6:49PM
  • wolfie1.0.
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    Remove bind on pickup from the game.

    That said, this is an MMO the games existence requires a grind of something to keep you playing. If it's not gear then zos will make it something else.

    If one of the other options are implemented like every boss drops a weapon I would only endorse that in veteran or hard mode. Normal runs should be held as is.

  • jaws343
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    The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.
  • SkaiFaith
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    Every boss drops a curated weapon, not just the end boss
    There are people that would do anything to avoid other players.

    I've never run a Dungeon with guildies or random, but I've completed the sticker-book of both Wayrest Sewers and Arx Corinium solo.

    Would I have appreciated if the first boss would have dropped a curated weapon after having collected all the possible armors? Yes, absolutely, especially since I would like to complete the sticker-book for Ice Furnace set but Direfrost Keep requires you to be with another player. And also for Blackheart Haven which is quite difficult to solo. And many others...

    It's not like I would put less hours in the game if it rewarded me this way. In fact I would put more hours running dungeons I can't touch now.
    "But just run with players" - meh, no thanks...

    Just saying there's also this kind of players and we are not "bad" or "undeserving" imho.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Ph1p
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    The best option is to farm with some friends who don't need a 100k incentive to share their loot. With curated drops and the stickerbook, grinding has already been massively reduced. Pushing this even further will also reduce the population running/queuing for dungeons, which probably won't be good for the longevity of this game.
  • gariondavey
    gariondavey
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    Every boss drops a curated weapon, not just the end boss
    jaws343 wrote: »
    The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.

    As already stated in the original post, some of the very best sets for pve and pvp are in dlc dungeons. This is not debatable at all.

    I am not advocating against running dungeons for the gear. I am making a point and presenting a poll regarding a system which could be vastly improved upon to allow players more time for more enjoyable things in game.

    If you think it is fine as is, that is fine. You did not present an alternative solution, however. You want the status quo of 40+ runs.
    Most people do not, though.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • kojou
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    Every boss drops a curated weapon, not just the end boss
    I think they should implement a "Checkpoint" where once you have all the armor pieces all bosses drop curated weapons. That would keep players from just killing the first boss repeatedly to get a full set, and allow those that have run the dungeon a few times to knock out the sticker book without running the dungeon ad nauseam.
    Playing since beta...
  • DrNukenstein
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    It's a pain, but it's very fair.

    You'll usually get something usable for what you're trying to do within the first 10 runs, and then you can work towards that 1h axe when you're up to it.

    IMO it's one of the bigger PVE incentives for PVPer's. That said though, sometimes it really feels like the sticker book cooks your chances for the stuff you actually use which isn't cool if true.
    Edited by DrNukenstein on April 3, 2024 5:15PM
  • Necrotech_Master
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    Swapping with people in your group.

    It is the best way to obtain your weapon faster than just hoping for your own drop.

    I for instance ALWAYS offer my drops for free if I get things that I already have.

    Unfortunately since a couple of years people sell their drops or offer run with drop chance for money. It would be better if people simply did NOT buy or pay for it in order to incite people to simply swap.

    It used to be like that. People offered their stuff that they already had for free. Was much nicer that way.

    Final advice:
    Ideally you have a deconstruction station on two legs with you and deconstruct any item that you have not yet collected immediately after it drops so that you increase your chances for not getting a double drop.

    Yes, I do all those things. Usually offer 50-100k per weapon drop from last boss for items I don't have, and keep an eye out on the loot log in case people get what I'm after.

    Even then I'm still spending 20-30 runs in a dungeon, easily. Even for 100k an item half of the people in the dungeon run usually don't even respond.

    usually if i happen to do a dungeon i already have everything i try to offer the weapon drop in chat lol

    oddly enough ive pretty much never gotten response, everyone just dips as soon as the dungeon is finished lol

    theres only a handful of dungeons im missing weapons for right now (8 DLC dungeons and most of them are <15 items)

    the ways ive usually gotten the weapons fast is by running on vet, the chests are guaranteed intermediate or higher, which is 1-2 set gear items, statistically end up getting a few weapons this way

    if in a decent group the clear time is still fast

    consistent results would be to speed run on normal, but this way your not supplementing drops with chests and would take the 45 runs or so needed for all weapons, but its usually easier to do without running in queue
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • jaws343
    jaws343
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    jaws343 wrote: »
    The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.

    As already stated in the original post, some of the very best sets for pve and pvp are in dlc dungeons. This is not debatable at all.

    I am not advocating against running dungeons for the gear. I am making a point and presenting a poll regarding a system which could be vastly improved upon to allow players more time for more enjoyable things in game.

    If you think it is fine as is, that is fine. You did not present an alternative solution, however. You want the status quo of 40+ runs.
    Most people do not, though.

    Why would I present an alternative solution to something that is fine as is? The sticker book has been the best addition to the game as far as gear collection goes and anything more than that they might as well just give you all the gear at login. "Most people do not" is extremely subjective, and not really a valid reason to deny someone disagreeing with your premise.
  • jaws343
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    And "best sets" or even best weapons in a set is splitting hairs on percentage points in most cases.
  • LokiPagan
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    I think chests should be curated...and remove the useless simple ones, nothing worse than finding both chests and they drop garbage. Any more than that, and everyone would complete their stickerbook in a week.
  • Czeri
    Czeri
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    Undaunted keys (probably 5 keys) could be used to open a curated chest within that dungeon similar to wgt/icp
    With the weapon drops being curated I just don't see how trading with group members would work. Unless they are running the dungeons for pleasure, everyone gets something they didn't have, so why would they give it away? I actually have auto-bind add-on for everything not yet in my sticker book, so I wouldn't be able to trade it anyway...
  • gariondavey
    gariondavey
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    Every boss drops a curated weapon, not just the end boss
    jaws343 wrote: »
    jaws343 wrote: »
    The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.

    As already stated in the original post, some of the very best sets for pve and pvp are in dlc dungeons. This is not debatable at all.

    I am not advocating against running dungeons for the gear. I am making a point and presenting a poll regarding a system which could be vastly improved upon to allow players more time for more enjoyable things in game.

    If you think it is fine as is, that is fine. You did not present an alternative solution, however. You want the status quo of 40+ runs.
    Most people do not, though.

    Why would I present an alternative solution to something that is fine as is? The sticker book has been the best addition to the game as far as gear collection goes and anything more than that they might as well just give you all the gear at login. "Most people do not" is extremely subjective, and not really a valid reason to deny someone disagreeing with your premise.

    You voted other option. You aren't presenting another option. There was an option for status quo. You did not click that.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • gariondavey
    gariondavey
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    Every boss drops a curated weapon, not just the end boss
    jaws343 wrote: »
    And "best sets" or even best weapons in a set is splitting hairs on percentage points in most cases.

    Not on many sets such as azureblight, spc/olorime, gossamer that fulfill very specific and highly valued effects or buffs.
    Regardless, this is not the purpose of the thread. You said your piece on how you like doing 40+ runs. Thanks.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Necrotech_Master
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    LokiPagan wrote: »
    I think chests should be curated...and remove the useless simple ones, nothing worse than finding both chests and they drop garbage. Any more than that, and everyone would complete their stickerbook in a week.

    honestly even just curating the chests would allow you to complete the collection in a week

    when graven deep/earthen root enclave were released, those dungeons WERE bugged for awhile and had chests which gave curated loot

    after the 5th run doing all side bosses, was getting between 1-3 weapons per run (depending on finding the chests)

    if you do say get 3 weapons per run, that would make the entire collection take about 15 runs instead of 45
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • jaws343
    jaws343
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    jaws343 wrote: »
    jaws343 wrote: »
    The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.

    As already stated in the original post, some of the very best sets for pve and pvp are in dlc dungeons. This is not debatable at all.

    I am not advocating against running dungeons for the gear. I am making a point and presenting a poll regarding a system which could be vastly improved upon to allow players more time for more enjoyable things in game.

    If you think it is fine as is, that is fine. You did not present an alternative solution, however. You want the status quo of 40+ runs.
    Most people do not, though.

    Why would I present an alternative solution to something that is fine as is? The sticker book has been the best addition to the game as far as gear collection goes and anything more than that they might as well just give you all the gear at login. "Most people do not" is extremely subjective, and not really a valid reason to deny someone disagreeing with your premise.

    You voted other option. You aren't presenting another option. There was an option for status quo. You did not click that.

    Oh, you mean the condescending answer. Got it.
  • gariondavey
    gariondavey
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    Every boss drops a curated weapon, not just the end boss
    LokiPagan wrote: »
    I think chests should be curated...and remove the useless simple ones, nothing worse than finding both chests and they drop garbage. Any more than that, and everyone would complete their stickerbook in a week.

    honestly even just curating the chests would allow you to complete the collection in a week

    when graven deep/earthen root enclave were released, those dungeons WERE bugged for awhile and had chests which gave curated loot

    after the 5th run doing all side bosses, was getting between 1-3 weapons per run (depending on finding the chests)

    if you do say get 3 weapons per run, that would make the entire collection take about 15 runs instead of 45

    15 runs instead of 45 is exactly the kind of solution that sounds reasonable. Still requires effort, but not 15 hours of effort.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • dk_dunkirk
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    Every boss drops a curated weapon, not just the end boss
    Trading the item drops in a dungeon is a frustrating, time-consuming, error-prone system, even when you're with friends/guildies, and all sharing your dupes. The current way you trade items basically encourages you to just drop group and immediately re-queue to farm another piece you don't have. It's just less hassle than trying to trade with randos. This leads directly to the hotly-argued topic of speed runners ruining the experience of doing group dungeons.
  • gariondavey
    gariondavey
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    Every boss drops a curated weapon, not just the end boss
    jaws343 wrote: »
    jaws343 wrote: »
    jaws343 wrote: »
    The entire point of dungeon drops is to incentivize people to run the dungeons for those drops. It is fine as is. The weapons aren't there for your perceived build requirements.

    As already stated in the original post, some of the very best sets for pve and pvp are in dlc dungeons. This is not debatable at all.

    I am not advocating against running dungeons for the gear. I am making a point and presenting a poll regarding a system which could be vastly improved upon to allow players more time for more enjoyable things in game.

    If you think it is fine as is, that is fine. You did not present an alternative solution, however. You want the status quo of 40+ runs.
    Most people do not, though.

    Why would I present an alternative solution to something that is fine as is? The sticker book has been the best addition to the game as far as gear collection goes and anything more than that they might as well just give you all the gear at login. "Most people do not" is extremely subjective, and not really a valid reason to deny someone disagreeing with your premise.

    You voted other option. You aren't presenting another option. There was an option for status quo. You did not click that.

    Oh, you mean the condescending answer. Got it.

    It isn't condescending at all. You prefer doing 40+ runs to get gear and think that shouldn't change. You are allowed to think that way.
    This thread is to determine what people would like as a solution to what most people consider a problem in the game.
    Again, thanks for your input. Have a nice day.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Dax_Draconis
    Dax_Draconis
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    Other option (explain)
    Use the Group Finder tool to set up a farming group. Specify in the title what drop you need help getting. If you have friends, then ask for their help farming for the drop you need.
  • Necrotech_Master
    Necrotech_Master
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    LokiPagan wrote: »
    I think chests should be curated...and remove the useless simple ones, nothing worse than finding both chests and they drop garbage. Any more than that, and everyone would complete their stickerbook in a week.

    honestly even just curating the chests would allow you to complete the collection in a week

    when graven deep/earthen root enclave were released, those dungeons WERE bugged for awhile and had chests which gave curated loot

    after the 5th run doing all side bosses, was getting between 1-3 weapons per run (depending on finding the chests)

    if you do say get 3 weapons per run, that would make the entire collection take about 15 runs instead of 45

    15 runs instead of 45 is exactly the kind of solution that sounds reasonable. Still requires effort, but not 15 hours of effort.

    if they did change the chests to be curated, it would also incentivize actually looking for/looting chests lol

    i see a lot of people straight up ignore chests on normal runs even if they arent simple chests
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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