NoTimeToWait wrote: »The more importand impact of bid wars is that there is a lesser number of established trading spots (where a single guild claims a single spot for consecutive weeks and months without much contest) and way more volatility and uncertainty. So even guilds that are not involved in bid wars directly risk losing their spot due to spillover.
I'd also hazard a guess that the introduction of Multi-bidding had an impact as well.
NoTimeToWait wrote: »
Well yes. But multi-bidding if I remember correctly was introduced as an answer to shadow guilds
NoTimeToWait wrote: »
Well yes. But multi-bidding if I remember correctly was introduced as an answer to shadow guilds
While it would have been a factor, their key response to squatting on "just in case" spots for a fail safe (or even worse, to sell to other guilds) was when they made it impossible to disband a guild while it has a trader.
The practice was, in case they lost their one and only bid, they'd disband the "backup" guild that won a spot and then be standing there to grab it for 10,000G when the guild on it disbanded. And it wasn't just a backup thing. There were guilds winning good kiosks with dead guilds and then turning around and reselling the spot for an inflated price.
Prices on NA are a lot lower than they used to be - chromium, zircon, columbine, corn flower, platinum dust, Rosin - all fallen through the floor. It's supply and demand - Prices on PC EU have had even bigger drops in price of most main items
A super easy fix would be to make it possible to trade gold for crowns without having to do it through discord.
Either by trading transaction between people or like in guild wars 2, where you grade gold for gems.
Zos sn't clearly interested in this for whatever reason, but would be a very good way to fix inflation
NoTimeToWait wrote: »
Yes, supply and demand is the definition of any economy. But lower prices on some items don't mean there is no inflation. You just need to compare weekly gold usage on necessities in total (like how much gold you needed to support your activities 2, 4 years ago compared to now). And the main question is how many people find it harder to support their weekly activities.
chessalavakia_ESO wrote: »VisitHammerfell wrote: »"Replace the gold rewarded for completing daily crafting writs with tokens that can be exchanged for materials once you get enough or gold"
Absolutely not! Console exists and writs are pretty much the only way for us to get considerable amounts of gold. We shouldn't have to have our economy completely ruined to fix PC's inflation.
Re-read the post you quoted.
You would still be able to get gold if you choose to exchange the tokens for gold.
However, depending on the price of materials on your server that may not actually be the most effective choice for making gold.
Right now, we have to back-to-back events with +100% XP gain. This will have an effect on various market elements as people won't need XP boost foods for a few weeks.
Are you sure about that? It feels like events like these boost sales of Ambrosias so people can really level up fast...
ShadowPaladin wrote: »That is something which always happens in MMOs. The longer they run, the higher prices will get. I have seen this in SWToR (prices went from 10k for an item 8 years ago to 1mio for the same item today) and also in AION (here prices went from 100k to 100mio within 8 years for one item).
The only way to stop this would be to reset currencies back to zero within certain time frames or fix prices for items - for example by implementing caped selling prices or offering items through vendors for certain prices. Both things would need to be implemented BEFORE the game is released or shortly after its release. If done afterwards the playerbase will be in uproar.
moderatelyfatman wrote: »These options, unlike Guild Traders, remove the money from the economy and hence fight hyperinflation.
ItMustBeThursday wrote: »Gold sinks don't always work. I ignore them, for example.
ZOS can't fix a player created issue like inflation. Sorry.
Strongly disagree, ZOS is no different than a government, except that the "country" in question is a game world. They control all the systems necessary to adjust for inflation
xylena_lazarow wrote: »It's a game not a job. If the game is making you do unfavoured tasks to progress, yes that's the game's problem.I_killed_Vivec wrote: »"I don't like doing [insert unfavoured task here]. ZoS, change the game so I don't have to do it."
There's no reason PvPers should need to spend hours picking flowers to be competitive in PvP.
ItMustBeThursday wrote: »I was really hoping someone from support would weigh in, even if just to say that don't have any plans to do anything. What do clockwork citrus filet cost now? 20k per dish? That's pretty bonkers when you have 20 characters who are all magic users
ItMustBeThursday wrote: »I was really hoping someone from support would weigh in, even if just to say that don't have any plans to do anything. What do clockwork citrus filet cost now? 20k per dish? That's pretty bonkers when you have 20 characters who are all magic users
You can have 1000 characters, why does it matter? You can only play one at a time.
xylena_lazarow wrote: »It's a game not a job. If the game is making you do unfavoured tasks to progress, yes that's the game's problem.I_killed_Vivec wrote: »"I don't like doing [insert unfavoured task here]. ZoS, change the game so I don't have to do it."
There's no reason PvPers should need to spend hours picking flowers to be competitive in PvP.
There's no reason raiders should have to pvp or pick flowers or run normal dungeons for ap/tripots/transmute crystals either.
But we do. You can too.
xylena_lazarow wrote: »More like you pay for a day at the theme park to drive some go-karts, and instead the carney tells you "no go-karts until you ride the kiddie teacups for 3 hours, no exceptions." Like no, that's not what I'm paying for. ESO is a theme park MMO, I'm only here to ride the PvP ride, the mat grind part is just a waste of time that takes away from PvP, there are lots of PvPers that literally don't have the time to mat grind and are at a competitive disadvantage for no good reason.I_killed_Vivec wrote: »The sense of entitlement is so strong. It's a game, not a job, so why not just say
wolfie1.0. wrote: »xylena_lazarow wrote: »More like you pay for a day at the theme park to drive some go-karts, and instead the carney tells you "no go-karts until you ride the kiddie teacups for 3 hours, no exceptions." Like no, that's not what I'm paying for. ESO is a theme park MMO, I'm only here to ride the PvP ride, the mat grind part is just a waste of time that takes away from PvP, there are lots of PvPers that literally don't have the time to mat grind and are at a competitive disadvantage for no good reason.I_killed_Vivec wrote: »The sense of entitlement is so strong. It's a game, not a job, so why not just say
No it's more like buying a go kart. Fun to use as drive, but every so often you have to fuel it up or recharge it. You have to do maintenance, and repairs. Now you can either pay someone to do all that for you, or you can learn to do it yourself. Either way someone needs to spend the time to complete it or it won't work. And if you pay for someone else's time you will need to compensate them fairly.
The solution, then, is to have things buyable with AP that translate into gold. There are some, but a lot of them are really RNG-based and the average PvPer isn't likely to convert enough AP to gold to fund their potions on a weekly or monthly basis.
The solution, then, is to have things buyable with AP that translate into gold. There are some, but a lot of them are really RNG-based and the average PvPer isn't likely to convert enough AP to gold to fund their potions on a weekly or monthly basis.
Curious to know, with current pricing, how much gold the average PvP player needs each week to buy all the pots they'd like to have.
The solution, then, is to have things buyable with AP that translate into gold. There are some, but a lot of them are really RNG-based and the average PvPer isn't likely to convert enough AP to gold to fund their potions on a weekly or monthly basis.
Curious to know, with current pricing, how much gold the average PvP player needs each week to buy all the pots they'd like to have.
Depends how much they are pvping. A stack of tripots or heroism pots will last about 3-4 hours, give or take, so that's either 300K or 2m a night, depending on what you're using (on PC NA).
The solution, then, is to have things buyable with AP that translate into gold. There are some, but a lot of them are really RNG-based and the average PvPer isn't likely to convert enough AP to gold to fund their potions on a weekly or monthly basis.
Curious to know, with current pricing, how much gold the average PvP player needs each week to buy all the pots they'd like to have.
Depends how much they are pvping. A stack of tripots or heroism pots will last about 3-4 hours, give or take, so that's either 300K or 2m a night, depending on what you're using (on PC NA).
So, 75k per hour on tripots expense using 1 pot every ~2 mins. One hour of mediocre node farming can easily earn 500k. For every 6 hours of PvP, assuming absolutely no other income sources, it's one hour of farming. 86% of their time PvPing, 14% farming.
If I mathed right.
SilverBride wrote: »The economy is set not only by the sellers but the buyers as well. If players won't pay what they think is an overinflated price the sellers will have to lower their prices.