Four_Fingers wrote: »Could be console economy is more controlled because we lack certain add ons.
ssewallb14_ESO wrote: »I have a suspicion there might be a disparity in crowns-gold selling between PC-NA and other servers, which would mean more gold in circulation on PC-NA.
Or maybe it's an illicit gold seller thing on the biggest market, who knows.
NoTimeToWait explained the discrepancy in the 5th post - EU guilds spend a lot more gold on the traders, removing it from circulation.
xylena_lazarow wrote: »It's a game not a job. If the game is making you do unfavoured tasks to progress, yes that's the game's problem.I_killed_Vivec wrote: »"I don't like doing [insert unfavoured task here]. ZoS, change the game so I don't have to do it."
There's no reason PvPers should need to spend hours picking flowers to be competitive in PvP.
I_killed_Vivec wrote: »xylena_lazarow wrote: »It's a game not a job. If the game is making you do unfavoured tasks to progress, yes that's the game's problem.I_killed_Vivec wrote: »"I don't like doing [insert unfavoured task here]. ZoS, change the game so I don't have to do it."
There's no reason PvPers should need to spend hours picking flowers to be competitive in PvP.
"It's a game, not a job. I want to walk into Cyrodiil as a PvP god! Without having to work for it."
"I don't want to level up - unfavoured"
"I don't want to hunt down skyshards - unfavoured"
"I don't want to grind for gear - unfavoured"
"I don't want to farm materials - unfavoured"
"I don't want to craft potions - unfavoured"
"I really don't want to level up a horse - unfavoured"
The sense of entitlement is so strong. It's a game, not a job, so why not just say
"I push a button and you die."
I_killed_Vivec wrote: »xylena_lazarow wrote: »It's a game not a job. If the game is making you do unfavoured tasks to progress, yes that's the game's problem.I_killed_Vivec wrote: »"I don't like doing [insert unfavoured task here]. ZoS, change the game so I don't have to do it."
There's no reason PvPers should need to spend hours picking flowers to be competitive in PvP.
"It's a game, not a job. I want to walk into Cyrodiil as a PvP god! Without having to work for it."
"I don't want to level up - unfavoured"
"I don't want to hunt down skyshards - unfavoured"
"I don't want to grind for gear - unfavoured"
"I don't want to farm materials - unfavoured"
"I don't want to craft potions - unfavoured"
"I really don't want to level up a horse - unfavoured"
The sense of entitlement is so strong. It's a game, not a job, so why not just say
"I push a button and you die."
The false analogies only help Xylena’s argument.
Gear is not a consumable. Farming it once gets you the gear for the life of the account. Horse feeding is another once-per-character activity, and it’s time gated, not time consuming; it can also be bypassed. Skill point farming is another once-per-character activity. It can also be bypassed. Players regularly do these activities (or pay) to progress their characters, accepting that as a one-time cost of attaining endgame power.
It also takes just seconds to make potions or other consumables - it’s the availability of materials that are the issue.
If you enjoy doing content where these consumables are important and you run out of mats or gold, you are facing a situation where you must *continually* farm mats or gold for a substantial amount of time in order to spend any time in the activities you want to do. There is neither a bypass nor a control on prices, like there is with some consumables (e.g. spell power and weapon power pots). It is against ToS to buy gold outright, and ZOS does not support trading crowns for gold, so that is not a solution. If you do not have the mats or gold, you must spend time farming, not as a one-time cost but as the continual cost of playing.
The higher the ratio of farming mats or gold to enjoyable content, the more onerous playing becomes. The more players are driven away because the ratio of work they don’t enjoy to the ratio of time spent on enjoyable content is too high. And it is getting higher. It has driven away some players already, and it will continue to do that until something is changed.
If that’s ok with you, then we’ll have to agree to disagree on it.
ssewallb14_ESO wrote: »I have a suspicion there might be a disparity in crowns-gold selling between PC-NA and other servers, which would mean more gold in circulation on PC-NA.
Or maybe it's an illicit gold seller thing on the biggest market, who knows.
Crown selling doesn't generate gold, the people buying the crowns have to have already earned it somehow.
ItMustBeThursday wrote: »I've been wondering if there is anything planned to address the rampant inflation affecting the in game economy.
The price of certain items has gone absolutely insane, and it feels like you'd have to aggressively farm gold to be able to buy even the most basic necessities.
Gold sinks don't always work. I ignore them, for example.
ZOS can't fix a player created issue like inflation. Sorry.
ItMustBeThursday wrote: »
Strongly disagree, ZOS is no different than a government, except that the "country" in question is a game world. They control all the systems necessary to adjust for inflation
<snip>
It also takes just seconds to make potions or other consumables - it’s the availability of materials that are the issue.
More like you pay for a day at the theme park to drive some go-karts, and instead the carney tells you "no go-karts until you ride the kiddie teacups for 3 hours, no exceptions." Like no, that's not what I'm paying for. ESO is a theme park MMO, I'm only here to ride the PvP ride, the mat grind part is just a waste of time that takes away from PvP, there are lots of PvPers that literally don't have the time to mat grind and are at a competitive disadvantage for no good reason.I_killed_Vivec wrote: »The sense of entitlement is so strong. It's a game, not a job, so why not just say
<snip>
It also takes just seconds to make potions or other consumables - it’s the availability of materials that are the issue.
Really? I can just walk up to an alchemy station and craft 'Essence of Spell Power'?
If I don't want to skill up to be able to harvest 'Lorkan's Tears' - I'll need to buy it from someone that went to that effort, as well as the effort of harvesting it.
Really? I can just walk up to a cooking fire and make some 'Psyjic Ambrosia'?
Again, more skill points needed to use the Purple recipe. Once I either 'find' one or buy one.
Then I need to fish 500 fish or spend 70000 on one perfect roe.
But yeah, those trivial annoyances aside, it only takes seconds.
mook-eb16_ESO wrote: »Doesn't the golden vendor help with certain items?
VisitHammerfell wrote: »"Replace the gold rewarded for completing daily crafting writs with tokens that can be exchanged for materials once you get enough or gold"
Absolutely not! Console exists and writs are pretty much the only way for us to get considerable amounts of gold. We shouldn't have to have our economy completely ruined to fix PC's inflation.
ssewallb14_ESO wrote: »ssewallb14_ESO wrote: »I have a suspicion there might be a disparity in crowns-gold selling between PC-NA and other servers, which would mean more gold in circulation on PC-NA.
Or maybe it's an illicit gold seller thing on the biggest market, who knows.
Crown selling doesn't generate gold, the people buying the crowns have to have already earned it somehow.
No, but it circulates unused gold throughout the economy. It's common for some players to have way more gold than they need, especially more casual playstyles or people who enjoy trading. If you give them something very expensive to spend it on that they might like, that gold ends up in the hands of someone who will use it rather than sitting in someone's bank.
<snip>
It also takes just seconds to make potions or other consumables - it’s the availability of materials that are the issue.
Really? I can just walk up to an alchemy station and craft 'Essence of Spell Power'?
If I don't want to skill up to be able to harvest 'Lorkan's Tears' - I'll need to buy it from someone that went to that effort, as well as the effort of harvesting it.
Really? I can just walk up to a cooking fire and make some 'Psyjic Ambrosia'?
Again, more skill points needed to use the Purple recipe. Once I either 'find' one or buy one.
Then I need to fish 500 fish or spend 70000 on one perfect roe.
But yeah, those trivial annoyances aside, it only takes seconds.
...I'm very confused here. You seem to be agreeing with my point.
It's not the actual act of crafting that is time consuming or that players find "unfavored." It's all the stuff that goes into being able to craft that takes time or gold.
Also, as a brief side note: you don't need to "skill up" to get Lorkhan's Tears. Any level CP150+ character has a 50% chance of getting that from harvesting any water source. If you put points into alchemy to get the first passive to 8/8, that chance becomes 100%. That's true of harvesting any mat with tiers: the tier of the mat pulled has a 50% chance of matching your character's actual character level and a 50% chance of matching your character's rank (the points in the passive, so Solvent Proficiency in the case of Alchemy).
xylena_lazarow wrote: »More like you pay for a day at the theme park to drive some go-karts, and instead the carney tells you "no go-karts until you ride the kiddie teacups for 3 hours, no exceptions." Like no, that's not what I'm paying for. ESO is a theme park MMO, I'm only here to ride the PvP ride, the mat grind part is just a waste of time that takes away from PvP, there are lots of PvPers that literally don't have the time to mat grind and are at a competitive disadvantage for no good reason.I_killed_Vivec wrote: »The sense of entitlement is so strong. It's a game, not a job, so why not just say
ssewallb14_ESO wrote: »ssewallb14_ESO wrote: »I have a suspicion there might be a disparity in crowns-gold selling between PC-NA and other servers, which would mean more gold in circulation on PC-NA.
Or maybe it's an illicit gold seller thing on the biggest market, who knows.
Crown selling doesn't generate gold, the people buying the crowns have to have already earned it somehow.
No, but it circulates unused gold throughout the economy. It's common for some players to have way more gold than they need, especially more casual playstyles or people who enjoy trading. If you give them something very expensive to spend it on that they might like, that gold ends up in the hands of someone who will use it rather than sitting in someone's bank.
Right now, we have to back-to-back events with +100% XP gain. This will have an effect on various market elements as people won't need XP boost foods for a few weeks.
NoTimeToWait explained the discrepancy in the 5th post - EU guilds spend a lot more gold on the traders, removing it from circulation.
I'd love to know what bid ranges look like in the top cities on EU. My mind would be pretty blown if they are signfiicantly higher (the thought makes me shudder lol)
Appreciate the clarification.NoTimeToWait wrote: »
The bids may be not that much higher nowadays (or even smaller)
NoTimeToWait wrote: »The more importand impact of bid wars is that there is a lesser number of established trading spots (where a single guild claims a single spot for consecutive weeks and months without much contest) and way more volatility and uncertainty. So even guilds that are not involved in bid wars directly risk losing their spot due to spillover.