darkthunderb16_ESO wrote: »How's that "polished smooth launch" going so far?
TJBs_Sharrarp wrote: »It is going to be a great launch when it happens in 2 DAYS!!
darkthunderb16_ESO wrote: »How's that "polished smooth launch" going so far?
TirielsWhisper wrote: »13 hour downtime and now we can't do anything as a group. No parties, no guilds, no mail. This is stupid.
eq2imora_ESO wrote: »
I'm sorry you can't read.
You still didn't get it.
Have a good one.
eq2imora_ESO wrote: »Well, obviously because there was indeed some sort of bug affecting some part of the guild system. Not all bug are made public knowledge, to do so could be potentially very bad (exploits). It's not the end of the world, it's a game. Things happen.eq2imora_ESO wrote: »Awesometographer wrote: »+ Would you rather have a broken game?grymmjow69b14_ESO wrote: »12+ hours of downtime, to turn off a primary function of this game....lovely.
There is no record of major game breaking bugs involving the guild system.
THAT is why we want to know why the hell it was taken offline.
I have a roster I'm trying to maintain and not all of them are on my friends list.
As a guild leader I have a right to know what the hell is going to happen to my roster in the event that they screw this up majorly because I *don't* have a list anywhere else.
Not a single one of the gamebreaking reported bugs had anything to do with the guild system. They've not said they identified an issue with it either. THAT is the problem.
It wasn't broken. They've never said it was broken. They just took it offline for no farking reason.
ZOS_JessicaFolsom wrote: »Guild functionality is temporarily disabled because our guild system was one of the causes of last night's issues that led to the North American server maintenance. We are continuing to monitor the game and slowly introduce functionality back into the game over time to ensure the issue is fixed. All guild information is intact, it is just temporarily inaccessible. Our plan is for all guild functionality to be re-enabled later tonight, with no additional downtime. (You will simply need to log out and back in.)
While this is disabled it would be awesome if we could invite people that are offline to the friends list. Because i have a guild of 50 person already but only managed to invite 5 of them because i dont know when they are online and both players have to be online for a guild invite. I understand why both players have to be online for a guild invite, but i dont get why you cant just have pending friend list invites that you accept or decline when you logon.
SaladPlantation wrote: »Man a lot of you people need to stop crying and whining. Do you guys even MMO? This is launch week, it's gonna be a bumpy ride, at least they are TRYING to resolve the in-game issues. THIS is why you all pay a monthly sub fee, so they can constantly try to make this game better + add new content in the future. A few hours or days of not being in your guild or playing this game won't kill you. Get a life.
I agree that people shouldn't overreact, but that doesn't mean you have to tell people to "get a life". That's quite rude.
It's a fair question to wonder how long the guild services is going to be down as it's a large feature in an MMO.
Dude she did answer the why and did give an ETA. Yes it is frustrating. Stop acting like a child.
darkthunderb16_ESO wrote: »How's that "polished smooth launch" going so far?
So will my members list and guild be restored with functionality is restored? or will I have to hunt down 142 members of my guild...?
ZOS_JessicaFolsom wrote: »Guild functionality is temporarily disabled because our guild system was one of the causes of last night's issues that led to the North American server maintenance. We are continuing to monitor the game and slowly introduce functionality back into the game over time to ensure the issue is fixed. All guild information is intact, it is just temporarily inaccessible. Our plan is for all guild functionality to be re-enabled later tonight, with no additional downtime. (You will simply need to log out and back in.)
eq2imora_ESO wrote: »Awesometographer wrote: »+ Would you rather have a broken game?grymmjow69b14_ESO wrote: »12+ hours of downtime, to turn off a primary function of this game....lovely.
There is no record of major game breaking bugs involving the guild system.
THAT is why we want to know why the hell it was taken offline.
I have a roster I'm trying to maintain and not all of them are on my friends list.
ZOS_JessicaFolsom wrote: »Guild functionality has now been fully restored. If you are on the North American megaserver, you will need to log completely out of the game and back in again for the update to take place. If you encounter any issues with guild tools or functions, please let us know.