Sepultura_13 wrote: »El_Borracho wrote: »Its getting to the point where ToT is just not fun to play. Games that stood out from last night, in that they were beyond the typical "3 of a kind" in the tavern sillines:
Game 1: NPC got 3 Forest Wraiths in a row. Zero Black Sacrament or Ambush cards in the entire game
Game 2: NPC played his SINGLE Conquest card 3 hands in a row, despite not eliminating any cards from his 12 card hand, without Celarus or any other way to reshuffle his SINGLE Conquest card back to the top. Every single time it was accompanied by Way of the Sword
Game 3: My personal favorite from yesterday. NPC, going second, got his base Hlaalu card plus 4 coins, and started the game by getting Kwama Egg Mine followed THREE Ebony Mines which were followed by TWO Currency Exchanges, an Unfathomable Secrets, and Rajhin agent spam, of course. All in one turn. To start the game.
I'm glad that I'm not the only one noticing this stuff recently. The RNG in ToT against NPCs has been insane. There's also been some strange bugginess with some of the cards:
1. Bewilderment cards ALWAY get laid down first, but lately, the NPC has been able to select when it is played.
2. One of the Mora cards is glitching - the one where the player has to destroy 2 cards and the opponent gets 1 power. I haven't seen it play correctly since before Gold Road launched.
El_Borracho wrote: »Sepultura_13 wrote: »El_Borracho wrote: »Its getting to the point where ToT is just not fun to play. Games that stood out from last night, in that they were beyond the typical "3 of a kind" in the tavern sillines:
Game 1: NPC got 3 Forest Wraiths in a row. Zero Black Sacrament or Ambush cards in the entire game
Game 2: NPC played his SINGLE Conquest card 3 hands in a row, despite not eliminating any cards from his 12 card hand, without Celarus or any other way to reshuffle his SINGLE Conquest card back to the top. Every single time it was accompanied by Way of the Sword
Game 3: My personal favorite from yesterday. NPC, going second, got his base Hlaalu card plus 4 coins, and started the game by getting Kwama Egg Mine followed THREE Ebony Mines which were followed by TWO Currency Exchanges, an Unfathomable Secrets, and Rajhin agent spam, of course. All in one turn. To start the game.
I'm glad that I'm not the only one noticing this stuff recently. The RNG in ToT against NPCs has been insane. There's also been some strange bugginess with some of the cards:
1. Bewilderment cards ALWAY get laid down first, but lately, the NPC has been able to select when it is played.
2. One of the Mora cards is glitching - the one where the player has to destroy 2 cards and the opponent gets 1 power. I haven't seen it play correctly since before Gold Road launched.
And don't forget the "bad luck" where your agent you picked up is at the bottom of your pile while the NPC's agent is right there on top.
Personofsecrets wrote: »I had a game where the opponent's only Almalexia cards where Lessons and the starter card.
You can tell when someone plays a card that they just drew based on where that card in the hand comes from.
I watched them play that Lessons, do the Donate 1, and the card that they drew with it was the starter card over and over and over and over and over..... Of course, each time, that entitled them to drawing another card via combo 2, so they never actually got punished for picking up Lessons with no synergy.
Personofsecrets wrote: »
Laugh or cry folks?
I usually hesitate to take a firm stance in these kind of situations because human perception of randomness is inherently biased. We tend to over- or under-represent certain sequences as we are naturally inclined to look for patterns. However, in compiling comprehensive statistics of all my ToT games, I've some very strange - almost mystical - observations:
Out of my 1,927 games, I was the first player 46.53% of the time and the second player 53.47% of the time. Out of context, my win rate as the first player is 83.4%, and as the second player, it's 70.8%, indicating a significant first-player advantage. Anyway, this distribution of first vs second player is statistically anomalous; the probability of being the first player only 46.53% of the time (or less) out of nearly two thousand games is approximately 0.003%. This is certainly an anomaly.
Additionally, while the sequence of the starting seed appears random, the longest streak of either going first or second was seven games (a 1 in 128 chance), and it happened only once out of those 1,927 games, which seems acceptable. However, I've noticed something extremely odd: whenever I face the same opponent consecutively, the starting seed remains the same. This is not just an observation or some kind of a general feeling. My data shows that. Same opponents in a row are almost always giving the same starting seed. This pattern persists up to four times -- I've never had a five-game streak against the same opponent. Anyway, the sequence can be broken by logging in with a different character. This is genuinely strange, as I can't fathom why this would be the case, suggesting that the seeding might not be entirely random.
Even more perplexing is how the rating is calculated and how the seeding works concerning the rating difference. For example, two days ago, after joining a queue, I was matched with an opponent instantly. I started first, won, and received 6 points. After the game, my rating was 1,625, and my opponent's rating was 520. Then I joined the queue again and was instantly matched with the same opponent (and, unsurprisingly, I was the first player again). I won and received 3 points. In the next game, I was within seconds matched with the same opponent (again as first player), and won receiving 4 points. Besides the fact that it is weird that I got paired instantly with an opponent of such a low rating compared to mine, it is also baffling how I could earn more points with my third win than with my second, given the rating difference was even larger during the third game, and logically, the rating gain should be lower (maybe it was just a rounding issue, but it still seems extremely weird). This seeding, however, is fairly consistent. If you, and your opponent keep playing, the chances are pretty high you are gonna get matched against each other with the same starting seed (up to 4 times in a row).
So they are getting better draw RNG hand over hand, and I am getting the worst possible draw RNG hand over hand. When this type of RNG is happening to me, I can assume it is a seeding RNG, and that the game is intentionally blocking my combos because I am in a lower RNG modifier for my character. There are even extreme examples where my hand is FAR superior to my opponents, and I have extremely strong tavern and deck control, and they have a much weaker deck and yet they have exactly the cards they need in their hand when they need them, despite it being astronomically improbable from a true RNG standpoint.
I'm wondering if they also change some RNG weighting factors or algorithm from time to time. Otherwise, people would just build probability calculators. The game wouldn't be solved, but it would be significantly reduced to just pick the highest chance to win given what a calculator is showing.
It must be Hlaalu week/month right now because I'm running into double Kwama/Ebony mine to the point I don't think I can use this patron as a pick for the moment.
GuuMoonRyoung wrote: »I am glad to see that I am not imagining things, this is real! Holy *** some of these situations are extreme!
Personofsecrets wrote: »GuuMoonRyoung wrote: »I am glad to see that I am not imagining things, this is real! Holy *** some of these situations are extreme!
I have a ton of these screenshots since this type of thing seems to happen in almost every game. I decided to stop posting them.
Seraphayel wrote: »So they are getting better draw RNG hand over hand, and I am getting the worst possible draw RNG hand over hand. When this type of RNG is happening to me, I can assume it is a seeding RNG, and that the game is intentionally blocking my combos because I am in a lower RNG modifier for my character. There are even extreme examples where my hand is FAR superior to my opponents, and I have extremely strong tavern and deck control, and they have a much weaker deck and yet they have exactly the cards they need in their hand when they need them, despite it being astronomically improbable from a true RNG standpoint.
This. And it's happening not rarely which is the real problem here. When you have an ongoing feeling the game is actively playing against you, you know there's something wrong. And this happens too often to be a pure coincidence.
Yes, that was me. I used to have more positive statistics when starting second, which changed dramatically over the last year.Personofsecrets wrote: »
Firstly, yes, there does seem to be imbalance with the go first or second aspect of the game. There was one EU player who stated that they didn't believe this to really be the case, but it could be that they are, for some reason, an exception. Most players seem to find that they lose more when going second.
Personofsecrets wrote: »The go first or second RNG does seem to have been very improved compared to, I don't know, the first year and a half of the game? This issue interested me a while ago because I noticed that I was going first quite often. @sayswhoto calculated that my small data set showed an abnormality with 94% certainty. Not too long after that posting, I did notice that I started going second a large amount of the time. More recently, in June, it seemed like the chances of going first or second became more normal. I'd be interested in knowing what your data says about going first or second for each month of play. It would be interesting to see if the odds changed during some months (or even weeks).
Yes, that was me. I used to have more positive statistics when starting second, which changed dramatically over the last year.Personofsecrets wrote: »
Firstly, yes, there does seem to be imbalance with the go first or second aspect of the game. There was one EU player who stated that they didn't believe this to really be the case, but it could be that they are, for some reason, an exception. Most players seem to find that they lose more when going second.Personofsecrets wrote: »The go first or second RNG does seem to have been very improved compared to, I don't know, the first year and a half of the game? This issue interested me a while ago because I noticed that I was going first quite often. @sayswhoto calculated that my small data set showed an abnormality with 94% certainty. Not too long after that posting, I did notice that I started going second a large amount of the time. More recently, in June, it seemed like the chances of going first or second became more normal. I'd be interested in knowing what your data says about going first or second for each month of play. It would be interesting to see if the odds changed during some months (or even weeks).
You are right, I checked the statistics from June and July, and these are my results:
In June out of 316 games, I went first 45.2% times.
In July out of 379 games, I went first 49.1% times.
In August (so far) out of 55 games, I went first 68.5% times.
Not sure, what is going on there.
Additionally, I checked the starting seed against the same opponent in consecutive games:
In July, when I was paired with an opponent 2 times in a row or more (47 cases), for the first two games:
6 of them was either 1-2 or 2-1
41 was 1-1 or 2-2
**This seems completely out of place**
When I was paired with an opponent 3 times in a row or more (total 27 cases), for the first three games:
3 of them the seeding was 1-2-X or 2-1-X
15 was either 1-1-2 or 2-2-1
9 of them was 1-1-1 or 2-2-2
**Still highly anomalous**
When I was paired with an opponent 4 times in a row (total 9 cases):
1 was 1-1-2-1
3 was 1-1-2-2
3 was 1-1-1-2 (or 2-2-2-1)
2 was 2-2-2-2
(none was 1-2-X-X)
**Small sample size**
I never had the same opponent 5 times in row in July (and I don't remember any such case even before).
This does indicate some improvement; however, I didn't thoroughly analyze my previous data, it's just my subjective feeling, but I am almost 100% sure that the starting seed anomaly was even greater in previous months/year.
Personofsecrets wrote: »
Do you think that either of the next mentioned ideas are impacting your win rate when going second? Changes like Festival/Bardic costing 3 instead of 4, the improved Psijic/Cephora's Insight giving 2 gold, Customs Seizure buying 6 cost cards, the unpredictability of Mora games, or the arising tendency of players to start picking power focused Patrons?
Personofsecrets wrote: »
Do you think that either of the next mentioned ideas are impacting your win rate when going second? Changes like Festival/Bardic costing 3 instead of 4, the improved Psijic/Cephora's Insight giving 2 gold, Customs Seizure buying 6 cost cards, the unpredictability of Mora games, or the arising tendency of players to start picking power focused Patrons?
It might have just been due to a shift in my playstyle; it’s hard to say. I don’t believe these two changes had a significant impact. While Customs Seizure is likely the strongest card that you can get on turn 1 in the game as of now, it alone wouldn’t make that much of a difference.
I think the primary issue with the first-player advantage is the obvious one: the first player simply gets an additional turn in many games. This extra turn can be crucial for winning through Patrons, reaching 80 prestige in close matches, or responding to an opponent who hits 40 prestige. Additionally, the first player benefits from the faster first deck reshuffle on turn 3, and has a higher chance to use non-starting cards before the opponent. This advantage consequently accumulates throughout the match. In theory, unless the second player receives non-starting cards after the first reshuffle sooner than the first player, the first player should always win. This is similar to chess, where the first player advantage is also quite apparent.
In contrast, another tabletop deckbuilder, Hero Realms/Star Realms (which are almost identical to ToT but without Patron powers and with card gold/power ratios skewed slightly more towards higher power and lower gold), uses a system where the first player starts with only 3 cards, which is almost like a half-turn instead of a full turn with regard to other mechanics, i.e., in HR/SR, the first player does not fully reshuffle their deck on turn 3; they still draw 2 starting cards plus 3 after the reshuffle, which isn’t as significant as 5 cards in ToT, and the chance they can use their first non-starting cards is lower and somehows evens out.