FlopsyPrince wrote: »I do like having the original tutorial separate because I can get some easy Skill Points that way!
It is odd to have a companion with me, but I will live with that oddity (and rather like it!).
I do dislike that they no longer allow us to interact with our banker prior to going through the tutorial, meaning we can't put on special crafted gear to gain a tiny bit more XP. That was a silly change that really doesn't help much of anything and is just an annoyance.
I don't mind leveling characters, but that part just annoys me!
I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.
When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.
They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.
ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).
Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.
I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
1) Play the entire game in chronological/release order
2) Play whatever their friends tell them to play
3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there
I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.
I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.
When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.
They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.
ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).
Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.
I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
1) Play the entire game in chronological/release order
2) Play whatever their friends tell them to play
3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there
I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.
I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.
OtarTheMad wrote: »I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.
When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.
They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.
ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).
Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.
I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
1) Play the entire game in chronological/release order
2) Play whatever their friends tell them to play
3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there
I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.
I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.
You can still go to the Vvardenfell tutorial, or at least part of it, via a quest. Same with the Summerset one.
I am sad that we lost Deepwood Redoubt/Barrow though when Greymoor year was over. Such a big area to lose, and it was one of my favorite places to go in Skyrim so it was nice to run around it again.
I really don't want new characters starting in Coldharbour myself - I did the whole prophet MQ twice, and that's quite enough of that. On new girls, the "talk to the hooded figure" quest bit sits there forever while they do quests that fit their backstories.
TheFibrewire wrote: »the new tutorial doesn't event teach about skyshards.
Alphawolf01A wrote: »FlopsyPrince wrote: »I do like having the original tutorial separate because I can get some easy Skill Points that way!
It is odd to have a companion with me, but I will live with that oddity (and rather like it!).
I do dislike that they no longer allow us to interact with our banker prior to going through the tutorial, meaning we can't put on special crafted gear to gain a tiny bit more XP. That was a silly change that really doesn't help much of anything and is just an annoyance.
I don't mind leveling characters, but that part just annoys me!
About not having access to the banker during the tutorial, what I do is mail the gear to someone I trust and have them "Return to Sender" and then open the mail on my new toon.
I totally agree, it was an annoying change that accomplishes little to nothing other than hindering the player.
OtarTheMad wrote: »I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.
When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.
They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.
ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).
Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.
I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
1) Play the entire game in chronological/release order
2) Play whatever their friends tell them to play
3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there
I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.
I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.
You can still go to the Vvardenfell tutorial, or at least part of it, via a quest. Same with the Summerset one.
I am sad that we lost Deepwood Redoubt/Barrow though when Greymoor year was over. Such a big area to lose, and it was one of my favorite places to go in Skyrim so it was nice to run around it again.
FlopsyPrince wrote: »OtarTheMad wrote: »I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.
When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.
They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.
ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).
Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.
I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
1) Play the entire game in chronological/release order
2) Play whatever their friends tell them to play
3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there
I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.
I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.
You can still go to the Vvardenfell tutorial, or at least part of it, via a quest. Same with the Summerset one.
I am sad that we lost Deepwood Redoubt/Barrow though when Greymoor year was over. Such a big area to lose, and it was one of my favorite places to go in Skyrim so it was nice to run around it again.
No, you cannot do the Summerset one. The place where the tutorial dumps you is just a locked gate now. The zone quest is different and starts with Razumdar, but that is different than the tutorial.
Yes, many new players (including myself when I started playing ESO 3 years ago) have no idea what all these references to the "vestige" actually mean.Kalle_Demos wrote: »The Coldharbour introduction should return. The game is enormous and it's probably better for new players to have some sense of direction. The way it is now, some are unaware that there is a main story at all.
OtarTheMad wrote: »FlopsyPrince wrote: »OtarTheMad wrote: »I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.
When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.
They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.
ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).
Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.
I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
1) Play the entire game in chronological/release order
2) Play whatever their friends tell them to play
3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there
I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.
I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.
You can still go to the Vvardenfell tutorial, or at least part of it, via a quest. Same with the Summerset one.
I am sad that we lost Deepwood Redoubt/Barrow though when Greymoor year was over. Such a big area to lose, and it was one of my favorite places to go in Skyrim so it was nice to run around it again.
No, you cannot do the Summerset one. The place where the tutorial dumps you is just a locked gate now. The zone quest is different and starts with Razumdar, but that is different than the tutorial.
I think we might be talking about different quests maybe. I’ve never gotten the quest that replaces the tutorial for Summerset from Razum-dar.
https://en.m.uesp.net/wiki/Online:Whispers_from_the_Deep
This is the quest I am talking about. It’s like the second half of the tutorial kind of. Maybe I’m mistaken, it’s been a while since I’ve done anything Summerset related.
TheFibrewire wrote: »Colharbour tutorial was very good and it taught you every basic things, the new tutorial doesn't event teach about skyshards. The new tutorial throws you to starter isle and the people still acknowledge you as soul shriven. So many NPCs are not even intractable and the beef narrative between Tillrani Snow-Bourne and Rana is completely ignored and many more lore bits are skipped, even the icen man calls you soluless. Captain Rana has more dialogues but if you come from tutorial she just tells you to find folks, like who the hell even decided this at Zenimax? If player goes to main city and do the coldharbour section then they land up again on the starter island and it's filled with burning villages and covenant soldiers.
Who at ESO thought this is a good idea?
Why even change and waste time on changes that are completely unnecessary and confusing for new players.There are farmore important things in this game that needs attention. Entire game's first section is filled with portal jumping and wayshrine jumping for first hour.
Stop this crap and add the coldharbour start by default after character creation. Stop dictating unwanted confusion to people. The worst part if you skip tutorial then you end up in the latest expac zone and from there one has to go back to alliance city and then get coldharbour start.
Keep it simple stupid, all new players start in coldharbour, then all alts has a choice to skip coldharbour and land on Starter island. Keep current tutorial optional and alternative.
Best route for the new character experience in my opinion is as follows:
- Coldharbour tutorial (Soul Shriven in Coldharbour)
- Balfiera tutorial (The Gates of Adamant)
- Post-escape dialogue should occur in the cell before Norianwe approaches you on Balfiera.
- Going from Coldharbour to Balfiera can make a bit more sense for the following reasons:
- The Vestige appears on the island out of thin air
- A Coldharbour-themed Harvester appeares on Balfiera at the same time to cause havoc
- The newly discovered ability to consume skyshards, which allows the Vestige to progress into the Keywright's Gallery
- Choice of portals
- For completely new players, only the Starter Zones (Bleakrock Isle, Stros M'Kai & Khenarthi's Roost) will be unlocked.
- Chapter Zone portals will only be unlocked after having completed a tutorial once (including pre-Balfiera ones) and having access to the purchased Chapters. The option to take on the now disabled tutorials for the following will also be available:
- Morrowind Chapter (Broken Bonds)
- Summerset Chapter (The Mind Trap)
- Elsweyr Chapter (Bright Moons, Warm Sands)
- Greymoor Chapter (Bound in Blood)
Best route for the new character experience in my opinion is as follows:
- Coldharbour tutorial (Soul Shriven in Coldharbour)
- Balfiera tutorial (The Gates of Adamant)
- Post-escape dialogue should occur in the cell before Norianwe approaches you on Balfiera.
- Going from Coldharbour to Balfiera can make a bit more sense for the following reasons:
- The Vestige appears on the island out of thin air
- A Coldharbour-themed Harvester appeares on Balfiera at the same time to cause havoc
- The newly discovered ability to consume skyshards, which allows the Vestige to progress into the Keywright's Gallery
- Choice of portals
- For completely new players, only the Starter Zones (Bleakrock Isle, Stros M'Kai & Khenarthi's Roost) will be unlocked.
- Chapter Zone portals will only be unlocked after having completed a tutorial once (including pre-Balfiera ones) and having access to the purchased Chapters. The option to take on the now disabled tutorials for the following will also be available:
- Morrowind Chapter (Broken Bonds)
- Summerset Chapter (The Mind Trap)
- Elsweyr Chapter (Bright Moons, Warm Sands)
- Greymoor Chapter (Bound in Blood)
Love this!