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Why remove the coldharbour start?

TheFibrewire
TheFibrewire
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Colharbour tutorial was very good and it taught you every basic things, the new tutorial doesn't event teach about skyshards. The new tutorial throws you to starter isle and the people still acknowledge you as soul shriven. So many NPCs are not even intractable and the beef narrative between Tillrani Snow-Bourne and Rana is completely ignored and many more lore bits are skipped, even the icen man calls you soluless. Captain Rana has more dialogues but if you come from tutorial she just tells you to find folks, like who the hell even decided this at Zenimax? If player goes to main city and do the coldharbour section then they land up again on the starter island and it's filled with burning villages and covenant soldiers.

Who at ESO thought this is a good idea?

Why even change and waste time on changes that are completely unnecessary and confusing for new players.There are farmore important things in this game that needs attention. Entire game's first section is filled with portal jumping and wayshrine jumping for first hour.

Stop this crap and add the coldharbour start by default after character creation. Stop dictating unwanted confusion to people. The worst part if you skip tutorial then you end up in the latest expac zone and from there one has to go back to alliance city and then get coldharbour start.

Keep it simple stupid, all new players start in coldharbour, then all alts has a choice to skip coldharbour and land on Starter island. Keep current tutorial optional and alternative.
  • FlopsyPrince
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    The current option should allow us to skip to the end of the tutorial and pick the starting zone.

    Right now you have to either work through the entire tutorial and then pick the starting area OR automatically go to the latest starting zone. It is not that hard to switch zones of course, but it would be nice to go to the final part of the tutorial and pick the starting zone there instead of hiding it behind the entire tutorial!
    PC
    PS4/PS5
  • FlopsyPrince
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    I do like having the original tutorial separate because I can get some easy Skill Points that way!

    It is odd to have a companion with me, but I will live with that oddity (and rather like it!).

    I do dislike that they no longer allow us to interact with our banker prior to going through the tutorial, meaning we can't put on special crafted gear to gain a tiny bit more XP. That was a silly change that really doesn't help much of anything and is just an annoyance.

    I don't mind leveling characters, but that part just annoys me!
    PC
    PS4/PS5
  • Danikat
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    I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.

    When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.

    They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.

    ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).

    Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.

    I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
    1) Play the entire game in chronological/release order
    2) Play whatever their friends tell them to play
    3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there

    I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.
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  • LunaFlora
    LunaFlora
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    portals to Vulkhel Guard, Davon's Watch, and Daggerfall would be useful if people want to do the story in order.
    as the Hooded Figure gives you the main quest there.
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  • Sakiri
    Sakiri
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    I remember when they STREAMLINED the Coldharbour start and people were annoyed.
  • Alphawolf01A
    Alphawolf01A
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    I do like having the original tutorial separate because I can get some easy Skill Points that way!

    It is odd to have a companion with me, but I will live with that oddity (and rather like it!).

    I do dislike that they no longer allow us to interact with our banker prior to going through the tutorial, meaning we can't put on special crafted gear to gain a tiny bit more XP. That was a silly change that really doesn't help much of anything and is just an annoyance.

    I don't mind leveling characters, but that part just annoys me!

    About not having access to the banker during the tutorial, what I do is mail the gear to someone I trust and have them "Return to Sender" and then open the mail on my new toon.

    I totally agree, it was an annoying change that accomplishes little to nothing other than hindering the player.
  • heaven13
    heaven13
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    Danikat wrote: »
    I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.

    When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.

    They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.

    ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).

    Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.

    I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
    1) Play the entire game in chronological/release order
    2) Play whatever their friends tell them to play
    3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there

    I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.

    I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.
    PC/NA
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  • tinythinker
    tinythinker
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    Would be nice if there was a popup asking if player's want to do things in the original order or choice or setting to select for that could be toggled on/off.
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  • Silaf
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    To give new players the fake impression there is no timeline.
    An order does exist and yes, you have a crazy lot to explore ^^
  • TaSheen
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    I really don't want new characters starting in Coldharbour myself - I did the whole prophet MQ twice, and that's quite enough of that. On new girls, the "talk to the hooded figure" quest bit sits there forever while they do quests that fit their backstories.
    Edited by TaSheen on March 23, 2024 1:29PM
    ______________________________________________________

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  • Sakiri
    Sakiri
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    Things that irk me:

    Ulrich skill point finder telling me I'm missing the skyshard in the wailing prison on my main, whom dates back to 2014 and did the OG Coldharbour intro and very much did get the skyshard.
    Edited by Sakiri on March 23, 2024 2:00PM
  • OtarTheMad
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    heaven13 wrote: »
    Danikat wrote: »
    I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.

    When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.

    They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.

    ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).

    Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.

    I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
    1) Play the entire game in chronological/release order
    2) Play whatever their friends tell them to play
    3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there

    I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.

    I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.

    You can still go to the Vvardenfell tutorial, or at least part of it, via a quest. Same with the Summerset one.

    I am sad that we lost Deepwood Redoubt/Barrow though when Greymoor year was over. Such a big area to lose, and it was one of my favorite places to go in Skyrim so it was nice to run around it again.

  • Kalle_Demos
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    The Coldharbour introduction should return. The game is enormous and it's probably better for new players to have some sense of direction. The way it is now, some are unaware that there is a main story at all.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • heaven13
    heaven13
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    OtarTheMad wrote: »
    heaven13 wrote: »
    Danikat wrote: »
    I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.

    When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.

    They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.

    ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).

    Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.

    I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
    1) Play the entire game in chronological/release order
    2) Play whatever their friends tell them to play
    3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there

    I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.

    I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.

    You can still go to the Vvardenfell tutorial, or at least part of it, via a quest. Same with the Summerset one.

    I am sad that we lost Deepwood Redoubt/Barrow though when Greymoor year was over. Such a big area to lose, and it was one of my favorite places to go in Skyrim so it was nice to run around it again.

    I mean part of the story too; not just the area. It introduces you to the characters and the overarching theme of that particular chapter. Could be made to work for first travel to a zone:
    • First travel to Vvardenfell - start boat trip, get rescued by Naryu
    • First travel to Summerset - nap somewhere and wake up in the mindscape or whatever it is
    • First travel to Elsweyr - take wagon and get attacked by dragons
    It would help to make the world feel a bit more immersive. And if the zone starter only triggers on organic travel (walking, boat, wagon, etc) it would allow people who don't want to do that the ability to just pop in via wayshrine and ignore it.

    But I also really wish that there was more immersive experiences in general. I don't want to get quest starters from the crown store/collections. Let me find a letter, or travel organically.
    PC/NA
    Mountain God | Leave No Bone Unbroken | Apex Predator | Pure Lunacy | Depths Defier | No Rest for the Wicked | In Defiance of Death
    Defanged the Devourer | Nature's Wrath | Relentless Raider | True Genius | Bane of Thorns | Subterranean Smasher | Ardent Bibliophile

    vAA HM | vHRC HM | vSO HM | vDSA | vMoL HM | vHoF HM | vAS+2 | vCR+2 | vBRP | vSS HM | vKA | vRG
    Meet my characters :
    IT DOESN'T MATTER BECAUSE THEY'RE ALL THE SAME NOW, THANKS ZOS
  • Toanis
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    The current options to start in one of the first faction zones make little sense, as half of the quests there require you to escape from Coldharbour first. What's the point of starting in one of thoes zones and leting the player stumble around until they get to a city that starts the benefactor quest? At least drop us in Daggerfall/Davon's Watch/Vulkhel Guard.

    Or better: Give us one door with the classic base game start in Coldharbour, and use the other two for future expansions.
  • TheFibrewire
    TheFibrewire
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    TaSheen wrote: »
    I really don't want new characters starting in Coldharbour myself - I did the whole prophet MQ twice, and that's quite enough of that. On new girls, the "talk to the hooded figure" quest bit sits there forever while they do quests that fit their backstories.

    If you don't want, what I am proposing is coldharbour start for brand new player or account then onwards you have choice at character creator screen to skip coldharbour and start at alliance starter zones like bleakrock, Kenarthi's roost or latest expac zone.

    When you spawn in you get Coldharbour achievements and the skyshard and prophet will tell you to find allies and help people and you will be considered soulshriven and when you reach a main city prophet will appear again tell you come to harbourage.
  • SeaGtGruff
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    the new tutorial doesn't event teach about skyshards.

    Are you sure you're talking about the new tutorial? Some of your comments sound like you're referring to the Bleakrock Isle questline, which isn't a tutorial but the start of the Ebonheart Pact questline. The tutorial in Balfiera does indeed teach about skyshards, although I wish they had kept the 3 options to go from Balfiera to Zone 1 of each alliance and let us start the Main Quest from there, because going to the starter zones first makes it very awkward to start the Main Quest after completing the starter zone(s), then getting sent back to the starter zones upon escaping the Wailing Prison.
    I've fought mudcrabs more fearsome than me!
  • Freelancer_ESO
    Freelancer_ESO
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    The Main Quest is of mixed appeal and can be a bit of a turn off.

    You don't want the intro to your game to be a turnoff.

    The Harborage (quest) really hasn't aged well.

  • FlopsyPrince
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    I do like having the original tutorial separate because I can get some easy Skill Points that way!

    It is odd to have a companion with me, but I will live with that oddity (and rather like it!).

    I do dislike that they no longer allow us to interact with our banker prior to going through the tutorial, meaning we can't put on special crafted gear to gain a tiny bit more XP. That was a silly change that really doesn't help much of anything and is just an annoyance.

    I don't mind leveling characters, but that part just annoys me!

    About not having access to the banker during the tutorial, what I do is mail the gear to someone I trust and have them "Return to Sender" and then open the mail on my new toon.

    I totally agree, it was an annoying change that accomplishes little to nothing other than hindering the player.

    I did that all the time for my alts. I only learned of this idiotic change when I was leveling an Arcanist upon my recent return. You are completely correct that it adds no value. That same effort could have been put to productive uses. The "abuse" level is non-existent and you might just get a single extra level out of the tutorial, something that will rapidly be less important as you get farther into the game.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
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    OtarTheMad wrote: »
    heaven13 wrote: »
    Danikat wrote: »
    I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.

    When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.

    They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.

    ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).

    Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.

    I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
    1) Play the entire game in chronological/release order
    2) Play whatever their friends tell them to play
    3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there

    I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.

    I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.

    You can still go to the Vvardenfell tutorial, or at least part of it, via a quest. Same with the Summerset one.

    I am sad that we lost Deepwood Redoubt/Barrow though when Greymoor year was over. Such a big area to lose, and it was one of my favorite places to go in Skyrim so it was nice to run around it again.

    No, you cannot do the Summerset one. The place where the tutorial dumps you is just a locked gate now. The zone quest is different and starts with Razumdar, but that is different than the tutorial.
    PC
    PS4/PS5
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    heaven13 wrote: »
    Danikat wrote: »
    I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.

    When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.

    They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.

    ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).

    Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.

    I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
    1) Play the entire game in chronological/release order
    2) Play whatever their friends tell them to play
    3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there

    I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.

    I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.

    You can still go to the Vvardenfell tutorial, or at least part of it, via a quest. Same with the Summerset one.

    I am sad that we lost Deepwood Redoubt/Barrow though when Greymoor year was over. Such a big area to lose, and it was one of my favorite places to go in Skyrim so it was nice to run around it again.

    No, you cannot do the Summerset one. The place where the tutorial dumps you is just a locked gate now. The zone quest is different and starts with Razumdar, but that is different than the tutorial.

    I think we might be talking about different quests maybe. I’ve never gotten the quest that replaces the tutorial for Summerset from Razum-dar.

    https://en.m.uesp.net/wiki/Online:Whispers_from_the_Deep

    This is the quest I am talking about. It’s like the second half of the tutorial kind of. Maybe I’m mistaken, it’s been a while since I’ve done anything Summerset related.

  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Sakiri wrote: »
    I remember when they STREAMLINED the Coldharbour start and people were annoyed.

    I was one of them. The original was so much better.
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    The Coldharbour introduction should return. The game is enormous and it's probably better for new players to have some sense of direction. The way it is now, some are unaware that there is a main story at all.
    Yes, many new players (including myself when I started playing ESO 3 years ago) have no idea what all these references to the "vestige" actually mean.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • FlopsyPrince
    FlopsyPrince
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    heaven13 wrote: »
    Danikat wrote: »
    I suspect they thought the Coldharbour tutorial is too closely tied to the base game's main story and they don't think that's the best part of the game any more so they want to funnel new players into newer stuff instead.

    When Morrowind came out it had a new, Morrowind specific tutorial that dropped you on Vvardenfell. If you owned the chapter that completely replaced the base game tutorial and (as now) you had to go to a base game city and pick up the quest to go to Coldharbour.

    They did new chapter-specific tutorials for all the ones up to Greymoor, then with Blackwood they added the current tutorial which was designed to be universal (it's not tied to any part of the game) and gave you a choice of where you end up.

    ZOS have never said why they did that, but we can speculate. If they just wanted to change what you're taught in the tutorial they could do that (they'd already adjusted the Coldharbour one a few times). If they wanted to change the end -point they could do that too (add a step where the Prophet asks where you want to go or several portals or something).

    Considering they've made other efforts to funnel new players into the newest areas of the game right away (like putting difficult to ignore quest givers in starter cities) I suspect they think the older areas of the game are not their best work and they want to show off the newest stuff first because they think it will be more appealing to new players.

    I'm not convinced it works like that, new players typically seem to want to do one of 3 things:
    1) Play the entire game in chronological/release order
    2) Play whatever their friends tell them to play
    3) They have their own plan - e.g. they got ESO specifically for trials or PvP or something and want to go straight there

    I think the Coldharbour tutorial would work best for group 1 and what/where the tutorial is will be irrelevant for group 2 and 3, but it's not my decision.

    I really miss the intro areas, particularly the Morrowind one. They should have left them in as the start to the zone and just removed the skyshard/skillpoint.

    You can still go to the Vvardenfell tutorial, or at least part of it, via a quest. Same with the Summerset one.

    I am sad that we lost Deepwood Redoubt/Barrow though when Greymoor year was over. Such a big area to lose, and it was one of my favorite places to go in Skyrim so it was nice to run around it again.

    No, you cannot do the Summerset one. The place where the tutorial dumps you is just a locked gate now. The zone quest is different and starts with Razumdar, but that is different than the tutorial.

    I think we might be talking about different quests maybe. I’ve never gotten the quest that replaces the tutorial for Summerset from Razum-dar.

    https://en.m.uesp.net/wiki/Online:Whispers_from_the_Deep

    This is the quest I am talking about. It’s like the second half of the tutorial kind of. Maybe I’m mistaken, it’s been a while since I’ve done anything Summerset related.

    I do not see how you can start that in the game now. Though I guess I do not go to that area much now, so perhaps something is there that I have either bypassed or never seen since whatever came after Summerset replaced the tutorial.

    Now I only get the guy at the Shimmerene Wayshrine that leads to Razumdar. (SP? for both names.)
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  • LunaFlora
    LunaFlora
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    the Eldbur Ruins quest is indeed different from the tutorial and should be possible to do unless you have of course already done it
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  • old_scopie1945
    old_scopie1945
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    Colharbour tutorial was very good and it taught you every basic things, the new tutorial doesn't event teach about skyshards. The new tutorial throws you to starter isle and the people still acknowledge you as soul shriven. So many NPCs are not even intractable and the beef narrative between Tillrani Snow-Bourne and Rana is completely ignored and many more lore bits are skipped, even the icen man calls you soluless. Captain Rana has more dialogues but if you come from tutorial she just tells you to find folks, like who the hell even decided this at Zenimax? If player goes to main city and do the coldharbour section then they land up again on the starter island and it's filled with burning villages and covenant soldiers.

    Who at ESO thought this is a good idea?

    Why even change and waste time on changes that are completely unnecessary and confusing for new players.There are farmore important things in this game that needs attention. Entire game's first section is filled with portal jumping and wayshrine jumping for first hour.

    Stop this crap and add the coldharbour start by default after character creation. Stop dictating unwanted confusion to people. The worst part if you skip tutorial then you end up in the latest expac zone and from there one has to go back to alliance city and then get coldharbour start.

    Keep it simple stupid, all new players start in coldharbour, then all alts has a choice to skip coldharbour and land on Starter island. Keep current tutorial optional and alternative.

    Problem is ZOS only cares about selling the latest DLC and filling it up with bodies. The situation has improved somewhat but they still want to make sure the DLCs are still highlighted. BTW I agree with you totally. As an aside there is nothing more emersion breaking than being in prison and all kitted up for battle. The thing is that after Coldharbour you can still portal to any starter zone and DLC that you want.
  • Maitsukas
    Maitsukas
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    Best route for the new character experience in my opinion should be as follows:
    1. Coldharbour tutorial (Soul Shriven in Coldharbour)
    2. Balfiera tutorial (The Gates of Adamant)
      • Post-escape dialogue should occur in the cell before Norianwe approaches you on Balfiera.
      • Going from Coldharbour to Balfiera can make a bit more sense for the following reasons:
        • The Vestige appears on the island out of thin air
        • A Coldharbour-themed Harvester appeares on Balfiera at the same time to cause havoc
        • The newly discovered ability to consume skyshards, which allows the Vestige to progress into the Keywright's Gallery
    3. Choice of portals
      • For completely new players, only the Starter Zones (Bleakrock Isle, Stros M'Kai & Khenarthi's Roost) will be unlocked.
      • Chapter Zone portals will only be unlocked after having completed a tutorial once (including pre-Balfiera ones) and having access to the purchased Chapters. The option to take on the now disabled tutorials for the following will also be available:
        • Morrowind Chapter (Broken Bonds)
        • Summerset Chapter (The Mind Trap)
        • Elsweyr Chapter (Bright Moons, Warm Sands)
        • Greymoor Chapter (Bound in Blood)

    This will also fix the Balfiera -> Starter Zones -> 1st Major Alliance Zone -> Soul Shriven in Coldharbour -> Starter Zones -> 1st Major Alliance Zone path that is currently causing confusion for many players.
    Edited by Maitsukas on March 25, 2024 11:53AM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • heaven13
    heaven13
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    Maitsukas wrote: »
    Best route for the new character experience in my opinion is as follows:
    1. Coldharbour tutorial (Soul Shriven in Coldharbour)
    2. Balfiera tutorial (The Gates of Adamant)
      • Post-escape dialogue should occur in the cell before Norianwe approaches you on Balfiera.
      • Going from Coldharbour to Balfiera can make a bit more sense for the following reasons:
        • The Vestige appears on the island out of thin air
        • A Coldharbour-themed Harvester appeares on Balfiera at the same time to cause havoc
        • The newly discovered ability to consume skyshards, which allows the Vestige to progress into the Keywright's Gallery
    3. Choice of portals
      • For completely new players, only the Starter Zones (Bleakrock Isle, Stros M'Kai & Khenarthi's Roost) will be unlocked.
      • Chapter Zone portals will only be unlocked after having completed a tutorial once (including pre-Balfiera ones) and having access to the purchased Chapters. The option to take on the now disabled tutorials for the following will also be available:
        • Morrowind Chapter (Broken Bonds)
        • Summerset Chapter (The Mind Trap)
        • Elsweyr Chapter (Bright Moons, Warm Sands)
        • Greymoor Chapter (Bound in Blood)

    Love this!
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  • old_scopie1945
    old_scopie1945
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    heaven13 wrote: »
    Maitsukas wrote: »
    Best route for the new character experience in my opinion is as follows:
    1. Coldharbour tutorial (Soul Shriven in Coldharbour)
    2. Balfiera tutorial (The Gates of Adamant)
      • Post-escape dialogue should occur in the cell before Norianwe approaches you on Balfiera.
      • Going from Coldharbour to Balfiera can make a bit more sense for the following reasons:
        • The Vestige appears on the island out of thin air
        • A Coldharbour-themed Harvester appeares on Balfiera at the same time to cause havoc
        • The newly discovered ability to consume skyshards, which allows the Vestige to progress into the Keywright's Gallery
    3. Choice of portals
      • For completely new players, only the Starter Zones (Bleakrock Isle, Stros M'Kai & Khenarthi's Roost) will be unlocked.
      • Chapter Zone portals will only be unlocked after having completed a tutorial once (including pre-Balfiera ones) and having access to the purchased Chapters. The option to take on the now disabled tutorials for the following will also be available:
        • Morrowind Chapter (Broken Bonds)
        • Summerset Chapter (The Mind Trap)
        • Elsweyr Chapter (Bright Moons, Warm Sands)
        • Greymoor Chapter (Bound in Blood)

    Love this!

    Sounds good to me as well.
  • ArchangelIsraphel
    ArchangelIsraphel
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    @Maitsukas has done it right! I love that order of progression. Especially how it reinstates the DLC/chapter tutorials.
    Edited by ArchangelIsraphel on March 24, 2024 2:29PM
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
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