NotaDaedraWorshipper wrote: »Sword-singer is a bit too niche, since it's mainly a redguard thing.
Dwemer Engineer also feels a bit farfetched for a whole class, because few know how most dwemer things work and it's often rather limited knowledge, and can't recreate them. Like the only person who had some idea is Sotha Sil.
In my opinion, we should get more classes. Instead they should focus on making better and bigger skillines which can be obtained and useable by all classes. More importantly, existing characters.
We don't need more classes, we need more weapon skill lines (more magicka weapons would be great, it bears repeating) and the world & guild skill lines reworked into something useful and/or interesting as opposed to useless (if not detrimental) and boring (passive abilities slotted for passive bonuses and never actually used).
NotaDaedraWorshipper wrote: »Sword-singer is a bit too niche, since it's mainly a redguard thing.
Dwemer Engineer also feels a bit farfetched for a whole class, because few know how most dwemer things work and it's often rather limited knowledge, and can't recreate them. Like the only person who had some idea is Sotha Sil.
In my opinion, we should get more classes. Instead they should focus on making better and bigger skillines which can be obtained and useable by all classes. More importantly, existing characters.
It would be completely believable that Sahan starts teaching other races in order to spread the teachings beyond just Redguards. After all, the order was once so exclusive that they were completely eradicated.
As for Dwemer tech, there are numerous NPCs who study it and work with it - Sotha Sil may be the master of it, but he's by no means the only one studying or using it.
If the folks at ZOS are looking for new class ideas, my recommendation would be a class called "Sword-Singer" that has abilities focusing on sword dancing & chants. The lore behind the class could be that Sai Sahan has refounded the ancient Yokudan tradition. We saw a little of that, but I definitely want to see more!
Another idea would be some kind of Dwemer Engineer class that focuses on Dwemer technology for its abilities. For that matter, I wouldn't mind an entire chapter revolving around the Dwemer.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »Sword-singer is a bit too niche, since it's mainly a redguard thing.
Dwemer Engineer also feels a bit farfetched for a whole class, because few know how most dwemer things work and it's often rather limited knowledge, and can't recreate them. Like the only person who had some idea is Sotha Sil.
In my opinion, we should get more classes. Instead they should focus on making better and bigger skillines which can be obtained and useable by all classes. More importantly, existing characters.
It would be completely believable that Sahan starts teaching other races in order to spread the teachings beyond just Redguards. After all, the order was once so exclusive that they were completely eradicated.
As for Dwemer tech, there are numerous NPCs who study it and work with it - Sotha Sil may be the master of it, but he's by no means the only one studying or using it.
Except it doesn't work because ESO takes place before the other games and there's no trace of any of this after ESO. Sword-singers being widespread and being running around with dwemer tech would've left quite a bit trace.
Skillines is the better choice. More weapons, magic, unarmed etc.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »Sword-singer is a bit too niche, since it's mainly a redguard thing.
Dwemer Engineer also feels a bit farfetched for a whole class, because few know how most dwemer things work and it's often rather limited knowledge, and can't recreate them. Like the only person who had some idea is Sotha Sil.
In my opinion, we should get more classes. Instead they should focus on making better and bigger skillines which can be obtained and useable by all classes. More importantly, existing characters.
It would be completely believable that Sahan starts teaching other races in order to spread the teachings beyond just Redguards. After all, the order was once so exclusive that they were completely eradicated.
As for Dwemer tech, there are numerous NPCs who study it and work with it - Sotha Sil may be the master of it, but he's by no means the only one studying or using it.
Except it doesn't work because ESO takes place before the other games and there's no trace of any of this after ESO. Sword-singers being widespread and being running around with dwemer tech would've left quite a bit trace.
Skillines is the better choice. More weapons, magic, unarmed etc.
I agree that some new skill lines for everyone would be awesome, but there's no reason we can't have both. Specifically for the sword singer, I think class would be better because one class line would deal with 2-handed weapons, one would deal with dual wielding, and the third could deal with heals & buffs via chanting. Or maybe it's 1) Bladed Weapons, 2) Chanting (buffs), and then 3) Spiritual Awakening (healing). Either way works, but is more than a single skill line could cover.
And keep in mind, ESO takes place almost two THOUSAND years before the other games. That certainly gives them enough wiggle room, not to mention that the existing lore already establishes a method for retconning previous events... a Dragon Break.
NotaDaedraWorshipper wrote: »It's not close to two thousand. It's below a thousand. ESO - Morrowind: 742. ESO - Oblivion: 748. ESO - Skyrim: 949.
Even though the second era is considered a rather messy and uncertain time, it's not like the Dawn or Merethic era. The world of Tamriel is well documented when it comes to a lot of things, and has some people still living in the following games.
Dragon Breaks are not used willy nilly, and not to retcon something. They have only happened three times throughout TES history.
Pixiepumpkin wrote: »ENGINEER CLASS ALL THE WAY!!!!
They could put down turrets that shoot flame for burst, poison for dots or ice for crowd control.
They could make use of mechanical pets for damage, healing or even tanking.
They could wear cool goggles with X ray vision to find stealth.
and they'd have a wicked class logo with gears, a wrench and a caliper.
Pixiepumpkin wrote: »ENGINEER CLASS ALL THE WAY!!!!
They could put down turrets that shoot flame for burst, poison for dots or ice for crowd control.
They could make use of mechanical pets for damage, healing or even tanking.
They could wear cool goggles with X ray vision to find stealth.
and they'd have a wicked class logo with gears, a wrench and a caliper.
Love it! ZOS, MAKE IT SO!
Pixiepumpkin wrote: »ENGINEER CLASS ALL THE WAY!!!!
They could put down turrets that shoot flame for burst, poison for dots or ice for crowd control.
They could make use of mechanical pets for damage, healing or even tanking.
They could wear cool goggles with X ray vision to find stealth.
and they'd have a wicked class logo with gears, a wrench and a caliper.
Love it! ZOS, MAKE IT SO!