Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

We need a Sword-Singer class (or an Engineer class)

Omegacron
Omegacron
✭✭✭
If the folks at ZOS are looking for new class ideas, my recommendation would be a class called "Sword-Singer" that has abilities focusing on sword dancing & chants. The lore behind the class could be that Sai Sahan has refounded the ancient Yokudan tradition. We saw a little of that, but I definitely want to see more!

Another idea would be some kind of Dwemer Engineer class that focuses on Dwemer technology for its abilities. For that matter, I wouldn't mind an entire chapter revolving around the Dwemer.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sword-singer is a bit too niche, since it's mainly a redguard thing.

    Dwemer Engineer also feels a bit farfetched for a whole class, because few know how most dwemer things work and it's often rather limited knowledge, and can't recreate them. Like the only person who had some idea is Sotha Sil.

    In my opinion, we should get more classes. Instead they should focus on making better and bigger skillines which can be obtained and useable by all classes. More importantly, existing characters.
    [Lie] Of course! I don't even worship Daedra!
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    made this a while back: https://forums.elderscrollsonline.com/en/discussion/639602/barbarian-v1-0-skill-icon-art-3-66-complete-theorycraft-class/p1

    I should make more icons, just been busy with work and life, i'll probably go back to it. But it's a barbarian type class that focuses on bleed and disease.
    Edited by merpins on March 2, 2024 1:16AM
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would like to see some classes that were primarily mastery of physical combat rather than purely magical which all classes currently are regardless of what morph or attribute is primarily used.

    But I would also like to see more magical classes with different feels. I like how arcanist feels different to play. I would enjoy a class similar to GW2 mesmer, and many NPCs in ESO have clone / mirror image type abilities.
  • Omegacron
    Omegacron
    ✭✭✭
    Sword-singer is a bit too niche, since it's mainly a redguard thing.

    Dwemer Engineer also feels a bit farfetched for a whole class, because few know how most dwemer things work and it's often rather limited knowledge, and can't recreate them. Like the only person who had some idea is Sotha Sil.

    In my opinion, we should get more classes. Instead they should focus on making better and bigger skillines which can be obtained and useable by all classes. More importantly, existing characters.

    It would be completely believable that Sahan starts teaching other races in order to spread the teachings beyond just Redguards. After all, the order was once so exclusive that they were completely eradicated.

    As for Dwemer tech, there are numerous NPCs who study it and work with it - Sotha Sil may be the master of it, but he's by no means the only one studying or using it.
  • Adremal
    Adremal
    ✭✭✭✭✭
    We don't need more classes, we need more weapon skill lines (more magicka weapons would be great, it bears repeating) and the world & guild skill lines reworked into something useful and/or interesting as opposed to useless (if not detrimental) and boring (passive abilities slotted for passive bonuses and never actually used). Just my two cents.
  • Malyore
    Malyore
    ✭✭✭✭✭
    Adremal wrote: »
    We don't need more classes, we need more weapon skill lines (more magicka weapons would be great, it bears repeating) and the world & guild skill lines reworked into something useful and/or interesting as opposed to useless (if not detrimental) and boring (passive abilities slotted for passive bonuses and never actually used).

    I second this. While skill lines are harder to balance due to them being added onto already existing skills rather than replacing them, I do believe new skills that are accessible to everyone is the way to go. This seems to be their new focused direction with scribing thankfully. Now if they'd like to add a sword singer skill line, I'm all for it.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Omegacron wrote: »
    Sword-singer is a bit too niche, since it's mainly a redguard thing.

    Dwemer Engineer also feels a bit farfetched for a whole class, because few know how most dwemer things work and it's often rather limited knowledge, and can't recreate them. Like the only person who had some idea is Sotha Sil.

    In my opinion, we should get more classes. Instead they should focus on making better and bigger skillines which can be obtained and useable by all classes. More importantly, existing characters.

    It would be completely believable that Sahan starts teaching other races in order to spread the teachings beyond just Redguards. After all, the order was once so exclusive that they were completely eradicated.

    As for Dwemer tech, there are numerous NPCs who study it and work with it - Sotha Sil may be the master of it, but he's by no means the only one studying or using it.

    Except it doesn't work because ESO takes place before the other games and there's no trace of any of this after ESO. Sword-singers being widespread and being running around with dwemer tech would've left quite a bit trace.

    Skillines is the better choice. More weapons, magic, unarmed etc.
    [Lie] Of course! I don't even worship Daedra!
  • Castagere
    Castagere
    ✭✭✭✭✭
    I just wish they would rework the armor set to mean sword singer gear. A 10% bonus for damage and crits for all bladed weapons.
  • fizzylu
    fizzylu
    ✭✭✭✭✭
    Omegacron wrote: »
    It would be completely believable that Sahan starts teaching other races in order to spread the teachings beyond just Redguards. After all, the order was once so exclusive that they were completely eradicated.
    This would make more sense to me than arcanist did, that's for sure.
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    I would much rather have a true hunter class, like in WoW. I want my pet!
    PC
    PS4/PS5
  • UGotBenched91
    UGotBenched91
    ✭✭✭✭✭
    Reminds me of Lineage 2


    Elf race had a sword singer class line which used dual swords and was used as a buffer for groups. Mostly defensive buffs.

    Dark elf had a blade dancer which did dances to give attack buffs.

    Made it where both where desired.


    Anyway, enough rambling about lineage 2…. I’m all for more unique classes.
  • Uvi_AUT
    Uvi_AUT
    ✭✭✭✭✭
    No more classes. I rather have more Speccs or new stuff for existing classes.
    Its been years since existing classes got anything combatrelated. And that one still sucks because ZOS abandoned it.....
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • RetPing
    RetPing
    ✭✭✭✭✭
    People want more classes when the one already present are a total mess with zero balancing.
    I will never understand.
  • peacenote
    peacenote
    ✭✭✭✭✭
    ✭✭✭
    I don't know about "need" but i like new classes and have no objection to these ideas. I wouldn't mind a year's break before we get another class though. I'm slow and I just finished leveling my arcanists and am starting to use them in content. :)
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    Instead of a new class, why not a new guild or world skill line?

    Dwarven engineer sounds good - bombs, hand cannons, mines, bricks, etc.
  • Stncold
    Stncold
    ✭✭✭
    The only new class I would ever want is a close-range oriented fighter type that starts off with all stam abilities and has a couple of mag morphs. Abilities that focus on either buffing weapon ability/LA/HA damage and using their own weapons to attack with instead of conjuring a big spear/daggers/whip made of fire out of nowhere.
    Something that is the opposite of how every other class starts out and caters to people that want to play a warrior type that has little to no reliance on magic like every other Elder Scrolls game that allows you to VIABLY play a character that relies on their weapons and STAMINA to kill.

    It is absolutely criminal that playing a character who uses all mag abilities is perfectly viable in pvp or high-end pve but trying to do the same with all stam abilities is futile. The way ZOS forces the playerbase to use magic in order to be able to survive or do damage or buff themselves goes against their entire "play your way" mantra.
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sword singer - not interested

    Engineer- could be fun
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    sword singer- no thanks. i did that quest and it was very uncomfortable.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    A Dwarven Artificer class would be awesome.
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    Omegacron wrote: »
    If the folks at ZOS are looking for new class ideas, my recommendation would be a class called "Sword-Singer" that has abilities focusing on sword dancing & chants. The lore behind the class could be that Sai Sahan has refounded the ancient Yokudan tradition. We saw a little of that, but I definitely want to see more!

    Another idea would be some kind of Dwemer Engineer class that focuses on Dwemer technology for its abilities. For that matter, I wouldn't mind an entire chapter revolving around the Dwemer.

    Although I am always tempted to try new classes I wonder if, considering how ESO class system and ability casting works, another class would really introduce something of a new feel of gameplay.
    Cynically put: All classes work and feel pretty much the same: You cast your buff skills, DoT skils, spam skills and execute skills interrupted by light or heavy attacks. The largest difference in play style is between roles rather than classes.

    If we could get a REAL engineer class (does not need to be based on dwemer) that is a player crafting traps and placing them prior to a fight on the battleground, this would really add something new. However I dunno how this could be implemented with existing content and how to play it. I have some doubts...
    Edited by AnduinTryggva on March 7, 2024 3:03PM
  • Omegacron
    Omegacron
    ✭✭✭
    Omegacron wrote: »
    Sword-singer is a bit too niche, since it's mainly a redguard thing.

    Dwemer Engineer also feels a bit farfetched for a whole class, because few know how most dwemer things work and it's often rather limited knowledge, and can't recreate them. Like the only person who had some idea is Sotha Sil.

    In my opinion, we should get more classes. Instead they should focus on making better and bigger skillines which can be obtained and useable by all classes. More importantly, existing characters.

    It would be completely believable that Sahan starts teaching other races in order to spread the teachings beyond just Redguards. After all, the order was once so exclusive that they were completely eradicated.

    As for Dwemer tech, there are numerous NPCs who study it and work with it - Sotha Sil may be the master of it, but he's by no means the only one studying or using it.

    Except it doesn't work because ESO takes place before the other games and there's no trace of any of this after ESO. Sword-singers being widespread and being running around with dwemer tech would've left quite a bit trace.

    Skillines is the better choice. More weapons, magic, unarmed etc.

    I agree that some new skill lines for everyone would be awesome, but there's no reason we can't have both. Specifically for the sword singer, I think class would be better because one class line would deal with 2-handed weapons, one would deal with dual wielding, and the third could deal with heals & buffs via chanting. Or maybe it's 1) Bladed Weapons, 2) Chanting (buffs), and then 3) Spiritual Awakening (healing). Either way works, but is more than a single skill line could cover.

    And keep in mind, ESO takes place almost two THOUSAND years before the other games. That certainly gives them enough wiggle room, not to mention that the existing lore already establishes a method for retconning previous events... a Dragon Break.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Omegacron wrote: »
    Omegacron wrote: »
    Sword-singer is a bit too niche, since it's mainly a redguard thing.

    Dwemer Engineer also feels a bit farfetched for a whole class, because few know how most dwemer things work and it's often rather limited knowledge, and can't recreate them. Like the only person who had some idea is Sotha Sil.

    In my opinion, we should get more classes. Instead they should focus on making better and bigger skillines which can be obtained and useable by all classes. More importantly, existing characters.

    It would be completely believable that Sahan starts teaching other races in order to spread the teachings beyond just Redguards. After all, the order was once so exclusive that they were completely eradicated.

    As for Dwemer tech, there are numerous NPCs who study it and work with it - Sotha Sil may be the master of it, but he's by no means the only one studying or using it.

    Except it doesn't work because ESO takes place before the other games and there's no trace of any of this after ESO. Sword-singers being widespread and being running around with dwemer tech would've left quite a bit trace.

    Skillines is the better choice. More weapons, magic, unarmed etc.

    I agree that some new skill lines for everyone would be awesome, but there's no reason we can't have both. Specifically for the sword singer, I think class would be better because one class line would deal with 2-handed weapons, one would deal with dual wielding, and the third could deal with heals & buffs via chanting. Or maybe it's 1) Bladed Weapons, 2) Chanting (buffs), and then 3) Spiritual Awakening (healing). Either way works, but is more than a single skill line could cover.

    And keep in mind, ESO takes place almost two THOUSAND years before the other games. That certainly gives them enough wiggle room, not to mention that the existing lore already establishes a method for retconning previous events... a Dragon Break.

    It's not close to two thousand. It's below a thousand. ESO - Morrowind: 742. ESO - Oblivion: 748. ESO - Skyrim: 949.

    Even though the second era is considered a rather messy and uncertain time, it's not like the Dawn or Merethic era. The world of Tamriel is well documented when it comes to a lot of things, and has some people still living in the following games.

    Dragon Breaks are not used willy nilly, and not to retcon something. They have only happened three times throughout TES history.
    [Lie] Of course! I don't even worship Daedra!
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    I imagine topics such as these are like asking people what toppings they want on their pizza lol. So far, I think ZOS has done a pretty good job of pulling interesting classes from lore. Although I personally don't care for Arcanist but many do.

    Maybe better for us all for them to not make any classes for a bit and rethink some things. Arcanist isn't all bad but like the Warden before it brings some undesirable things to the game as well. Lets fix Templar jabs first and help out some on that side of the house, just fix what needs fixing then come back to this at a better date and time.
    Edited by Vulkunne on March 8, 2024 7:58PM
    Perhaps this is where a ronin such as you belongs. Today, Victory is mine. Long Live the Empire.
  • Omegacron
    Omegacron
    ✭✭✭
    It's not close to two thousand. It's below a thousand. ESO - Morrowind: 742. ESO - Oblivion: 748. ESO - Skyrim: 949.

    Even though the second era is considered a rather messy and uncertain time, it's not like the Dawn or Merethic era. The world of Tamriel is well documented when it comes to a lot of things, and has some people still living in the following games.

    Dragon Breaks are not used willy nilly, and not to retcon something. They have only happened three times throughout TES history.

    I stand corrected, then - I thought it was a lot further between ESO and the others. I still think the lack of sword-singers in later days could easily be explained away, but maybe that's just me.
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    How would “sword singer” work with a mage staff, or a bow?

    Do sword singers use shields? Heavy armor?

    I think the proposed class would break the lore.
  • xclassgaming
    xclassgaming
    ✭✭✭✭✭
    sword-singer would be lore breaking. However a engineer using dwemer gadgets would be so cool.
    Give us clannfear mounts!
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭✭
    ENGINEER CLASS ALL THE WAY!!!!

    They could put down turrets that shoot flame for burst, poison for dots or ice for crowd control.

    They could make use of mechanical pets for damage, healing or even tanking.

    They could wear cool goggles with X ray vision to find stealth.

    and they'd have a wicked class logo with gears, a wrench and a caliper.


    Edited by Pixiepumpkin on March 9, 2024 1:09AM
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    ENGINEER CLASS ALL THE WAY!!!!

    They could put down turrets that shoot flame for burst, poison for dots or ice for crowd control.

    They could make use of mechanical pets for damage, healing or even tanking.

    They could wear cool goggles with X ray vision to find stealth.

    and they'd have a wicked class logo with gears, a wrench and a caliper.


    Love it! ZOS, MAKE IT SO!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭✭
    TaSheen wrote: »
    ENGINEER CLASS ALL THE WAY!!!!

    They could put down turrets that shoot flame for burst, poison for dots or ice for crowd control.

    They could make use of mechanical pets for damage, healing or even tanking.

    They could wear cool goggles with X ray vision to find stealth.

    and they'd have a wicked class logo with gears, a wrench and a caliper.


    Love it! ZOS, MAKE IT SO!

    ^ This is the way!
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    ENGINEER CLASS ALL THE WAY!!!!

    They could put down turrets that shoot flame for burst, poison for dots or ice for crowd control.

    They could make use of mechanical pets for damage, healing or even tanking.

    They could wear cool goggles with X ray vision to find stealth.

    and they'd have a wicked class logo with gears, a wrench and a caliper.


    Love it! ZOS, MAKE IT SO!

    I rather they not.
    [Lie] Of course! I don't even worship Daedra!
Sign In or Register to comment.