StaticWave wrote: »manukartofanu wrote: »SpacemanSpiff1 wrote: »just pick up more columbine. and do your surveys
I dont want to do dumb and boring things like running around to pick flowers.
I use tristat in PvP and have millions of AP, let me buy it with those.
So what's the problem? Sell your millions of AP through dawn prisms and buy columbine.
Or how about just letting us buy tri-stat potions with AP instead of going through hoops?
NoTimeToWait wrote: »manukartofanu wrote: »Alright, I'll explain this once. The current chromium platings are the former chromium grains. Their drop rate or supply hasn't changed. The only thing that changed is that previously a player needed 40 chromium grains to upgrade jewelry, but now only 8 chromium grains are needed. So, this is indeed a direct reduction in consumption without an increase in supply.
TTC historical data says otherwise. It's not hard to see that number of Chromium plating listings on TTC went from 11k before the change to 85k after the change. So as far as consumers are concerned, the supply did increase.
But that wasn't even a point of discussion. What I was talking about is a short-term supply and demand. What you are talking about is a long-term supply and demand. The context is different.
FlopsyPrince wrote: »I think the biggest issue is, the activities I spend my time on don't all give rewards that pay for the cost of doing the activities. I'm fine paying for tripots and heroism pots (which also use columbine) at current prices if I can generate enough gold to keep up with them.
My time is limited, and having to choose between either doing the thing that is fun, or farming to do the fun things at some later date, isn't really a great choice.
TLDR endgame raiding needs to provide more gold earning potential.
Level crafting on your character (or several). On the PC you can use addons to help, but even on console it goes quickly. Decent gold. Not massive amounts, but good for the limited time it takes.
Every single character has all crafting skill lines maxxed. I do writs daily. If I have time to do all 19 characters, I get enough gold from writs to buy almost 30 minutes worth of heroism pots (per week). So it's like 5-7 hours of work for 30 minutes of fun. Seems sustainable!
5 to 7 hours a day or 5 to 7 hours a week ? takes me for each character 5 to 10 minutes (max) for thier daily writs and you have to play ToT or kill dragons for heroism pots which may or may not give them to you, only 1 writ per day for alchemy. for me though the 5 to 10 mins does not usually count as dedicated crafting time because by the time i have queued and got a group for a daily random they are already done and im just standing around still waiting but if i just wanted the gold for those potions i would only do blacksmithing and clothing and at 19 per day each you should be pretty rich pretty fast, that would take a minute or 2 per char per day. 30 minutes is roughly 65 potions i think if you used them one after the other directly that is less that around 17 of each ingredient so if you had a really really bad week crafting and only did clothing the so gods were against you and you only got 20 wax that should pay for 30 minutes with a good profit to spare.. forgive my math though im no genius with those sort of things but looks roughly about right
StaticWave wrote: »“farm it, right?”
I tried farming Columbine. Found almost none. Increase the number of resource nodes and faster respawn times.
Farming in Eso are mostly for bots but sadly they do not farm flowers or prices would be diffrent i think.
Most flower/potions in traders are from Telwar farmers.
Farm flower overland is useless.
This. Farming Columbine in overland zones is inefficient. Farming Telvar is unfortunately the quickest way to obtain many alchemy mats.
However, the catch is you either farm during super late hours (early morning), or you will face intense competition around prime time. One requires staying up late, and the other requires PvPing (which is inefficient and may not give you any Telvar for the entire session). Most Telvar farmers stay up super late to farm, and there aren’t many. That’s one of the reasons why they can control the market.
Now I’m not suggesting ZOS make Telvar more accessible. Telvar should be hard to get. What we need to do is increase the sources of items derived from Columbine, like allowing Tri pots to be purchased with AP. This not only will help the economy by reducing the bottleneck, but also increase quality of life.
How does the Archival Alchemical Sachet for Archival Fortunes compare to the Waxed Apothecary's Satchel for Tel Var?
There are the two topics about the results of the TV-Satchel (for one and two million TV), but I either have missed a similar post about the IA ones or might be simply too soon.
Since code recycling is a thing, both might have the same distribution among the ingredients, but I am purely speculating.
The Archival Sack of Provisions might be interesting for the same reason.
StaticWave wrote: »StaticWave wrote: »“farm it, right?”
I tried farming Columbine. Found almost none. Increase the number of resource nodes and faster respawn times.
Farming in Eso are mostly for bots but sadly they do not farm flowers or prices would be diffrent i think.
Most flower/potions in traders are from Telwar farmers.
Farm flower overland is useless.
This. Farming Columbine in overland zones is inefficient. Farming Telvar is unfortunately the quickest way to obtain many alchemy mats.
----‐
However, the catch is you either farm during super late hours (early morning), or you will face intense competition around prime time. One requires staying up late, and the other requires PvPing (which is inefficient and may not give you any Telvar for the entire session). Most Telvar farmers stay up super late to farm, and there aren’t many. That’s one of the reasons why they can control the market.
Now I’m not suggesting ZOS make Telvar more accessible. Telvar should be hard to get. What we need to do is increase the sources of items derived from Columbine, like allowing Tri pots to be purchased with AP. This not only will help the economy by reducing the bottleneck, but also increase quality of life.
How does the Archival Alchemical Sachet for Archival Fortunes compare to the Waxed Apothecary's Satchel for Tel Var?
There are the two topics about the results of the TV-Satchel (for one and two million TV), but I either have missed a similar post about the IA ones or might be simply too soon.
Since code recycling is a thing, both might have the same distribution among the ingredients, but I am purely speculating.
The Archival Sack of Provisions might be interesting for the same reason.
I'm not sure tbh, but Telvar farming is very efficient if you don't have any competition. Each boss gives around 14k with 4x multiplier, and with a 15 minute respawn rate you can complete the full loop, return to base to deposit Telvar, and come back in time to repeat the farm. In 1 hour you can make around 200k Telvar if not interrupted, netting ~400 satchels. I havent done the Endless Archive yet, so Idk how fast you can farm those points.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »
They give them out for free for the same reason they give out 1 or 2 crates for free. They want you to get a taste of what it's like, so you'll get out your wallet and buy more.
Free sampling has been a staple of marketing from the beginning.
They aren't making big money selling pots like they are crates.
Can you link your source for this claim?
They give them away for free like candy dude. There's no way they're doing that if it's harming sales.
So, just your opinion, I see.
They are giving away crates on four days this month, but tri pots only once. And a stack of 200 crown tri pots costs 4,000 crowns. If you think they aren't making money on 47 second consumables, well, I don't know what to tell ya.
wolfie1.0. wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »
They give them out for free for the same reason they give out 1 or 2 crates for free. They want you to get a taste of what it's like, so you'll get out your wallet and buy more.
Free sampling has been a staple of marketing from the beginning.
They aren't making big money selling pots like they are crates.
Can you link your source for this claim?
They give them away for free like candy dude. There's no way they're doing that if it's harming sales.
So, just your opinion, I see.
They are giving away crates on four days this month, but tri pots only once. And a stack of 200 crown tri pots costs 4,000 crowns. If you think they aren't making money on 47 second consumables, well, I don't know what to tell ya.
Question for you. At pc-na crown conversion rate of 2500:1 are you going to spend 10 million gold for crown tripots? Columbine isn't THAT bad, yet. That's also around 25-30 USD. I don't know about you but I have better things to spend that on
StaticWave wrote: »StaticWave wrote: »“farm it, right?”
I tried farming Columbine. Found almost none. Increase the number of resource nodes and faster respawn times.
Farming in Eso are mostly for bots but sadly they do not farm flowers or prices would be diffrent i think.
Most flower/potions in traders are from Telwar farmers.
Farm flower overland is useless.
This. Farming Columbine in overland zones is inefficient. Farming Telvar is unfortunately the quickest way to obtain many alchemy mats.
However, the catch is you either farm during super late hours (early morning), or you will face intense competition around prime time. One requires staying up late, and the other requires PvPing (which is inefficient and may not give you any Telvar for the entire session). Most Telvar farmers stay up super late to farm, and there aren’t many. That’s one of the reasons why they can control the market.
Now I’m not suggesting ZOS make Telvar more accessible. Telvar should be hard to get. What we need to do is increase the sources of items derived from Columbine, like allowing Tri pots to be purchased with AP. This not only will help the economy by reducing the bottleneck, but also increase quality of life.
How does the Archival Alchemical Sachet for Archival Fortunes compare to the Waxed Apothecary's Satchel for Tel Var?
There are the two topics about the results of the TV-Satchel (for one and two million TV), but I either have missed a similar post about the IA ones or might be simply too soon.
Since code recycling is a thing, both might have the same distribution among the ingredients, but I am purely speculating.
The Archival Sack of Provisions might be interesting for the same reason.
I'm not sure tbh, but Telvar farming is very efficient if you don't have any competition. Each boss gives around 14k with 4x multiplier, and with a 15 minute respawn rate you can complete the full loop, return to base to deposit Telvar, and come back in time to repeat the farm. In 1 hour you can make around 200k Telvar if not interrupted, netting ~400 satchels. I havent done the Endless Archive yet, so Idk how fast you can farm those points.
Necrotech_Master wrote: »the only "ideal" material container to buy from archive is the provisioning satchel, which can contain cyrodiil citrus, rubyblossom extract, mourning dew, and perfect roe
from my experience, running in a 2 person group with a focus on DPS, you can clear arc 4 in about 1.5-2 hours and net around 15k archive currency (enough for 7 material containers) (and extremely consistent)
if you run longer, the later arcs give significantly more currency and ive made like 60-70k archive fortunes in 1 run going to like arc 6-8, but thats usually a larger time investment (4-6 hours depending on the partner your running with, and vision selection up to that point)
the return rate i think is because theres effectively no risk here, its just a time factor
where if your in IC, you can certainly make a lot more tel var, but theres a huge risk to it (as you say, if you can get away with being completely undisturbed, otherwise the efficiency drops significantly)
so for sure IC can do a lot better than archive, but theres no risk in archive either (IC is all about risk/reward)
wolfie1.0. wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »
They give them out for free for the same reason they give out 1 or 2 crates for free. They want you to get a taste of what it's like, so you'll get out your wallet and buy more.
Free sampling has been a staple of marketing from the beginning.
They aren't making big money selling pots like they are crates.
Can you link your source for this claim?
They give them away for free like candy dude. There's no way they're doing that if it's harming sales.
So, just your opinion, I see.
They are giving away crates on four days this month, but tri pots only once. And a stack of 200 crown tri pots costs 4,000 crowns. If you think they aren't making money on 47 second consumables, well, I don't know what to tell ya.
Question for you. At pc-na crown conversion rate of 2500:1 are you going to spend 10 million gold for crown tripots? Columbine isn't THAT bad, yet. That's also around 25-30 USD. I don't know about you but I have better things to spend that on.
I would also argue that outside of crown poisons and food, potions are not popular daily reward is the potions. If I could sell my excessive stocks I would.
I actually use those pots as daily driving for medium to semi hard pve. That I have stocks extends my Columbine supplies excessively. And because I mostly pve and farm means I can do that. I on average use a pot once every 30 minutes in overland and that's solo world boss fights. I can go hours without cracking one.
Dungeons are different, but often in I don't need to Crack one in normal and only in boss fights in vet.
So the unbalance does exist.
As for the crown items pots I can tell you this. I have bought and sold crowns since they started allowing us to do it. I have yet to meet a client that wanted to buy just crown potions. They were either a byproduct of a bundle someone wanted or crown crate drops.
I've never seen a crown transaction go for 2500:1. 2000:1 sure but not 2500. I think you're exaggerating.
Grizzbeorn wrote: »I've never seen a crown transaction go for 2500:1. 2000:1 sure but not 2500. I think you're exaggerating.
He's not talking about what the randos in Zone chat are offering.
And he's not exaggerating. If one chooses to use the safer route of going through a Crowns-for-gold guild (such as TCE) the current rate is 2500:1, and has been since December, except for a month or so right after the last Crown sale, when it dropped to 2400:1.
The supply is locked behind time spent picking flowers instead of playing swords and sorcery. Obsolete 00s game design, adults with families and responsibilities aren't interested in having their gaming time wasted on menial labor.DenverRalphy wrote: »That's just it though. The supply isn't locked behind anything. You walk up to a pretty flower, you pick it up, and boom you have columbine.
It's because of this that I resort to buying Alliance War Pots instead, however I don't buy the Health one because for SOME reason one of its traits is Invisibility. Why? I just want a basic Tri Pot for some of my characters.
It's because of this that I resort to buying Alliance War Pots instead, however I don't buy the Health one because for SOME reason one of its traits is Invisibility. Why? I just want a basic Tri Pot for some of my characters.
My husband was tired of paying prices for potion ingredients years ago and now that they're 10x what they used to be, he has no regrets discovering and using the health potions from the AW vendor. And he actually likes that the health potion has invis, and so do I. He makes our builds have high regen and our survivability is much much better than ever. PvE and PvP.
As far as columbine goes, my husband just spent almost every hour off work during the double-nodes harvesting event earlier this month--and the flower that came up the least? Columbine. The flower that came up most? Lady's Smock. There's definitely a problem with the supply, despite what people are saying (I don't trust you if you think Columbine is spawning as frequently as others, you're either profiting off this mess by harvesting all the Columbine you see before others, or you're trying to get devs to avoid seeing the subject as a real problem).
It's because of this that I resort to buying Alliance War Pots instead, however I don't buy the Health one because for SOME reason one of its traits is Invisibility. Why? I just want a basic Tri Pot for some of my characters.
My husband was tired of paying prices for potion ingredients years ago and now that they're 10x what they used to be, he has no regrets discovering and using the health potions from the AW vendor. And he actually likes that the health potion has invis, and so do I. He makes our builds have high regen and our survivability is much much better than ever. PvE and PvP.
As far as columbine goes, my husband just spent almost every hour off work during the double-nodes harvesting event earlier this month--and the flower that came up the least? Columbine. The flower that came up most? Lady's Smock. There's definitely a problem with the supply, despite what people are saying (I don't trust you if you think Columbine is spawning as frequently as others, you're either profiting off this mess by harvesting all the Columbine you see before others, or you're trying to get devs to avoid seeing the subject as a real problem).
I don't disagree with the idea that certain items are 'reduced' during these events.
It certainly happens with Surveys, which is why I stopped doing them.
That said, last time that I played I found Columbine as readily as I found other ingredients.
For me, Bugloss was the apparent missing reagent.
One thing that limits the spawning/respawning of any reagent, is the presence of Wormwood, Dragonthorn and other lesser reagents that have not been harvested. While ever players leave these nodes intact, they occupy a spot that other nodes could potentially spawn in.
It's because of this that I resort to buying Alliance War Pots instead, however I don't buy the Health one because for SOME reason one of its traits is Invisibility. Why? I just want a basic Tri Pot for some of my characters.
My husband was tired of paying prices for potion ingredients years ago and now that they're 10x what they used to be, he has no regrets discovering and using the health potions from the AW vendor. And he actually likes that the health potion has invis, and so do I. He makes our builds have high regen and our survivability is much much better than ever. PvE and PvP.
As far as columbine goes, my husband just spent almost every hour off work during the double-nodes harvesting event earlier this month--and the flower that came up the least? Columbine. The flower that came up most? Lady's Smock. There's definitely a problem with the supply, despite what people are saying (I don't trust you if you think Columbine is spawning as frequently as others, you're either profiting off this mess by harvesting all the Columbine you see before others, or you're trying to get devs to avoid seeing the subject as a real problem).
I don't disagree with the idea that certain items are 'reduced' during these events.
It certainly happens with Surveys, which is why I stopped doing them.
That said, last time that I played I found Columbine as readily as I found other ingredients.
For me, Bugloss was the apparent missing reagent.
One thing that limits the spawning/respawning of any reagent, is the presence of Wormwood, Dragonthorn and other lesser reagents that have not been harvested. While ever players leave these nodes intact, they occupy a spot that other nodes could potentially spawn in.