RandomKodiak wrote: »As Tannus15 said about 10% behind pet Sorcs but that is a big jump from the 20% they have been. If you just really hate pets and are not proging they are much better. So if you are soloing or just running casual with friends you can now but as was said above by all not for serious damage in trials or trifecta groups for dungeons.
Could theoretically increase damage dealt by the sorcerer while haunting curse is active. Kind of like a reverse Daedric Prey. Should only be like 5% - 10% or something. This would bring them in line with PvE DPS of pet Sorcs while doing something that makes sense as a bonus to the other morph.
they just need to change it from 10% resource to 10% damage done
straight up, the passive is not strong enough. resource % is welcome, but it's also the weakest dps buff you can get.
Why? you're ignoring some important skills from the sorc skill trees.
I don't see why "partial sorc" should be able to compete with "full sorc".
however, shouting at ZoS about it seemed to work for frost wardens, so lets go shock sorc!
they just need to change it from 10% resource to 10% damage done
straight up, the passive is not strong enough. resource % is welcome, but it's also the weakest dps buff you can get.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
they just need to change it from 10% resource to 10% damage done
straight up, the passive is not strong enough. resource % is welcome, but it's also the weakest dps buff you can get.
Then sorc tanks would be bottlenecked into running a pet to get any use out of the passive. At least they can still benefit from more resources.
@MashmalloMan while a lot of these suggestions are great, and sure, they would help no pet sorc, they would also help pet sorc so the gap between them would remain the same.
if you buff liquid lightning and morphs then we run it instead of hurricane.
we're already using bound armaments because of maelstrom 2h, and the thing pet sorcs need more than anything is something on their bar with Major Savagery/Prophecy. no pet sorc actually has the bar space to slot evil hunter / inner light.
changing mag damage to shock or physical buffs daedric prey, and frags, which again, we're already using.
if mages fury gets buffed then most likely pet sorcs run frags as spammable with fury.
don't get me wrong, these are great suggestions which would fix a lot of problems with the class, however it does almost nothing to close the gap between pet and no pet.
@MashmalloMan yeah, absolutely. the prey buff was a band-aid to address the over the top nerfs in U35.
unless they nerf prey, haunting curse feels like the skill most primed for a buff. I reckon increase the damage of the second explosion. if you get hit by the 2nd proc in pvp, well fool me once shame on you, fool me twice shame on me.
if pet sorc wants to run haunting then their pets won't be hitting so hard so it'll close the gap anyway.
Turtle_Bot wrote: »Yeah, that over nerf in U35 was absolutely insane and still makes no sense why they decided to go that hard on top of the generic nerfs every class was already getting. The fact that they had to band-aid buff 2 abilities in the final week of the PTS with a 100% or more damage increase each, goes to show just how overboard they went with the nerfs to sorcerer in U35...Bound Armaments had its 50% damage nerf reverted, i.e. a 100% buff from the new value it had that PTS cycle (still didn't get its LA boost back).
Prey got its pet bonus increased by over 100% from 20% to 45%.
RandomKodiak wrote: »Pet Sorc still way better but for those that just hate pets and want to run solo or with friends that don't mind.
And even has some AoE
Now want to restate what others have said, this is still about 10% behind pet sorc and it's a running not a parse set up so DO NOT try to take this build where it is not wanted and come back and yell at me LoL
they just need to change it from 10% resource to 10% damage done
straight up, the passive is not strong enough. resource % is welcome, but it's also the weakest dps buff you can get.
Then sorc tanks would be bottlenecked into running a pet to get any use out of the passive. At least they can still benefit from more resources.
funnily enough the current change is a nerf to tanks since slotting bound aegis no longer gives you 10% max health
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.