VinnyGambini wrote: »Billium813 wrote: »I just hear a bunch of people that love using Rock, complaining that Paper is OP. Not everyone uses Paper. It's ok that Paper exists.
The bigger issue is 'what is Scissors'? There isn't a balance. We have a named Buff (Evasion) that reduces AOE damage taken, but there's no Single Target Damage reduction buff. There's also no Debuff that increases AOE damage. Instead, we have named Debuffs that increase/reduce "Damage", which generically covers both types. The Venn diagram is out of balance.
Exactly my point. You want to counter templar? Just slot major evasion. Waht to counter nb, sorc, dk? What are your options really?
ChRiS_the_GaMeR wrote: »gariondavey wrote: »MashmalloMan wrote: »VinnyGambini wrote: »3. Backlash - rather than increasing dmg by dmg done, now this skill will increase it's dmg by 10% every time you deal dmg, up to maximum 200%.
This is actually a really good idea I'm surprised I didn't come up with earlier. Kudos.
20 ticks of damage shouldn't be too hard over 6s with how Jabs, weaving, Burning Light, and Status effects operate alone. Plus, any dots like Soul Barrage you have up. Now you can guarantee the damage by going full offensive instead of missing out on it just because your target mitigated too much of the build up. Should be able to hit that within 3-4s most of the time.
It keeps the original identity alive, without completely gutting it by guaranteeing it just for casting.
Yeah I actually quite like the suggestion as well. GJ @VinnyGambini
In theory I like the idea too but thinking about it you just would get the same problem as with master dw.
Meaning you would get easy acces to high dmg on high health set ups. At least that’s the reason why or better how they are changing master dw now.
gariondavey wrote: »ChRiS_the_GaMeR wrote: »gariondavey wrote: »MashmalloMan wrote: »VinnyGambini wrote: »3. Backlash - rather than increasing dmg by dmg done, now this skill will increase it's dmg by 10% every time you deal dmg, up to maximum 200%.
This is actually a really good idea I'm surprised I didn't come up with earlier. Kudos.
20 ticks of damage shouldn't be too hard over 6s with how Jabs, weaving, Burning Light, and Status effects operate alone. Plus, any dots like Soul Barrage you have up. Now you can guarantee the damage by going full offensive instead of missing out on it just because your target mitigated too much of the build up. Should be able to hit that within 3-4s most of the time.
It keeps the original identity alive, without completely gutting it by guaranteeing it just for casting.
Yeah I actually quite like the suggestion as well. GJ @VinnyGambini
In theory I like the idea too but thinking about it you just would get the same problem as with master dw.
Meaning you would get easy acces to high dmg on high health set ups. At least that’s the reason why or better how they are changing master dw now.
Templar heals scale with SD except for rune, which you need to stay in for the heal to really put in work. So this wouldn't be an issue really. You want high stats on templars