MashmalloMan wrote: »I disagree. I think you raise a good point, but it stems from the Charged trait being over buffed (nerfed this patch) and Ele Sus being on literally everyones bar because it costs nothing, is ranged, gives 3x status effects for free that can be hard for most builds to get all the while giving minor vuln/minor maim/major breach.... for 30s...
AND it's paired with one of the best back bar ability altering sets. It's a must have.
You knock Ele Sus, Vat Destro, and Charged down a peg and it shouldn't be as much of a problem.
Plus, Hemo is popular because it gives minor mangle and is attached to Master DW which was also nerfed. You're gonna see that a lot less too.
MashmalloMan wrote: »I disagree. I think you raise a good point, but it stems from the Charged trait being over buffed (nerfed this patch) and Ele Sus being on literally everyones bar because it costs nothing, is ranged, gives 3x status effects for free that can be hard for most builds to get all the while giving minor vuln/minor maim/major breach.... for 30s...
AND it's paired with one of the best back bar ability altering sets. It's a must have.
You knock Ele Sus, Vat Destro, and Charged down a peg and it shouldn't be as much of a problem.
Plus, Hemo is popular because it gives minor mangle and is attached to Master DW which was also nerfed. You're gonna see that a lot less too.
I agree that the hemo adjustment makes that status more or less fine, requiring multiple quick applications to reach a value higher than live. The loss of mangle is a good change. I also agree that elemental susceptibility definitely needs to be nerfed, as it needed this treatment even before status effects were presented for adjustments this PTS cycle.
But burning and poisoned are extremely prevalent, and are undeniably problematic when they're often in the top 3-4 DPS slots in my CMX during any given fight. The Charged adjustment really isn't going to effect the value of these much. Outside of certain specific builds and on DKs for the sustain passive, the trait isn't popular enough that it alone can be attributed to the prevalence of these status in recent patches.
Single casts of sticky dots can proc these effects 3+ times over their durations. When these start to stack and you end up with 3-5 of each DOT status on you, it is simply too much "free" or "fire and forget" damage. It doesn't make for a healthy PVP meta, nor does it allow for any sort of counterplay when the entirety of your healing is being offset by free damaging "procs" such as these.
Necrotech_Master wrote: »i really liked the idea of the diseased doing aoe dmg, but i feel that with a 4 tick rate and doing that low of dmg probably wont really notice
ticking once every 4 sec is pretty negligible (if the status effect lasts 6 sec thats what? 2 times over the duration?)
hemorrhaging losing the mangle debuff will make that a fairly rare debuff again too
MashmalloMan wrote: »Necrotech_Master wrote: »i really liked the idea of the diseased doing aoe dmg, but i feel that with a 4 tick rate and doing that low of dmg probably wont really notice
ticking once every 4 sec is pretty negligible (if the status effect lasts 6 sec thats what? 2 times over the duration?)
hemorrhaging losing the mangle debuff will make that a fairly rare debuff again too
Status effects last 4s each. Basically, it looks like they did this not to make Diseased an AOE dps option, but to give you an easier time of spreading minor defile. The aoe damage is minor and can proc once every 4s, so technically you can have 100% uptime on minor defile for enemies you're not even targeting. In reality, yeah it's not gonna happen that frequently, but it can.
Necrotech_Master wrote: »MashmalloMan wrote: »Necrotech_Master wrote: »i really liked the idea of the diseased doing aoe dmg, but i feel that with a 4 tick rate and doing that low of dmg probably wont really notice
ticking once every 4 sec is pretty negligible (if the status effect lasts 6 sec thats what? 2 times over the duration?)
hemorrhaging losing the mangle debuff will make that a fairly rare debuff again too
Status effects last 4s each. Basically, it looks like they did this not to make Diseased an AOE dps option, but to give you an easier time of spreading minor defile. The aoe damage is minor and can proc once every 4s, so technically you can have 100% uptime on minor defile for enemies you're not even targeting. In reality, yeah it's not gonna happen that frequently, but it can.
were all of the status effects standardized to 4 sec? i thought certain ones like poisoned lasted longer like 6 sec
when i initially heard of the aoe on diseased dmg, the only place i figured that would likely really be useful would be pvp, which still sounds about right with the basically 1 aoe tick with minor defile
the only other place i could see it making any difference would be in the infinite archive with the massive boosting from focused efforts
I think Elemental Susceptibility still maintains a balance, albeit a dangerous one.
First, Status Effects only fires every 7.5 seconds, so no new effects from Concussed will be triggered.
Secondly, Elemental Susceptibility is very common in PVP, but not in PVE.
Third, Elemental Susceptibility is currently one of the few public skills that can stably obtain Status Effects. Some Status Effects, such as Overcharged, have no stable source of public skills at all. Or like Concussed, except for Elemental Susceptibility and Destructive Touch, there is no stable source (Elemental Weapon is given randomly). If ZOS wants to improve Status Effects settings, it needs to allow more classes to stably access Status Effects, such as allowing Sorc to stably cause Concussed.
Just an expectation:
Let Lightning Splash be similar to NB's Debilitate. Every moment of damage will cause Concussed. This will not only make up for the lack of Lightning Splash damage, but also make good use of the new effect of Concussed. And it doesn't make Sorc too powerful in PVP.
I think Elemental Susceptibility still maintains a balance, albeit a dangerous one.
First, Status Effects only fires every 7.5 seconds, so no new effects from Concussed will be triggered.
Secondly, Elemental Susceptibility is very common in PVP, but not in PVE.
Third, Elemental Susceptibility is currently one of the few public skills that can stably obtain Status Effects. Some Status Effects, such as Overcharged, have no stable source of public skills at all. Or like Concussed, except for Elemental Susceptibility and Destructive Touch, there is no stable source (Elemental Weapon is given randomly). If ZOS wants to improve Status Effects settings, it needs to allow more classes to stably access Status Effects, such as allowing Sorc to stably cause Concussed.
Just an expectation:
Let Lightning Splash be similar to NB's Debilitate. Every moment of damage will cause Concussed. This will not only make up for the lack of Lightning Splash damage, but also make good use of the new effect of Concussed. And it doesn't make Sorc too powerful in PVP.
I think Elemental Susceptibility still maintains a balance, albeit a dangerous one.
First, Status Effects only fires every 7.5 seconds, so no new effects from Concussed will be triggered.
Secondly, Elemental Susceptibility is very common in PVP, but not in PVE.
Third, Elemental Susceptibility is currently one of the few public skills that can stably obtain Status Effects. Some Status Effects, such as Overcharged, have no stable source of public skills at all. Or like Concussed, except for Elemental Susceptibility and Destructive Touch, there is no stable source (Elemental Weapon is given randomly). If ZOS wants to improve Status Effects settings, it needs to allow more classes to stably access Status Effects, such as allowing Sorc to stably cause Concussed.
Just an expectation:
Let Lightning Splash be similar to NB's Debilitate. Every moment of damage will cause Concussed. This will not only make up for the lack of Lightning Splash damage, but also make good use of the new effect of Concussed. And it doesn't make Sorc too powerful in PVP.
Major breach, 6% damage done, 5% damage reduction, 10% crit damage, two instances of direct damage and a dot, four times over 30s on a 28 meter free to cast skill is "balanced"?
MashmalloMan wrote: »I think Elemental Susceptibility still maintains a balance, albeit a dangerous one.
First, Status Effects only fires every 7.5 seconds, so no new effects from Concussed will be triggered.
Secondly, Elemental Susceptibility is very common in PVP, but not in PVE.
Third, Elemental Susceptibility is currently one of the few public skills that can stably obtain Status Effects. Some Status Effects, such as Overcharged, have no stable source of public skills at all. Or like Concussed, except for Elemental Susceptibility and Destructive Touch, there is no stable source (Elemental Weapon is given randomly). If ZOS wants to improve Status Effects settings, it needs to allow more classes to stably access Status Effects, such as allowing Sorc to stably cause Concussed.
Just an expectation:
Let Lightning Splash be similar to NB's Debilitate. Every moment of damage will cause Concussed. This will not only make up for the lack of Lightning Splash damage, but also make good use of the new effect of Concussed. And it doesn't make Sorc too powerful in PVP.
Major breach, 6% damage done, 5% damage reduction, 10% crit damage, two instances of direct damage and a dot, four times over 30s on a 28 meter free to cast skill is "balanced"?
They're looking at pve dps I'm pretty sure. It's 100% not balanced for pvp. Also totally forgot the minor brittle lol
Also, is it not 5 instances?
- 1st = On cast
- 2nd = 7.5s
- 3rd = 15s
- 4th = 22.5s
- 5th = 30s
I can't check right now.
Necrotech_Master wrote: »MashmalloMan wrote: »I think Elemental Susceptibility still maintains a balance, albeit a dangerous one.
First, Status Effects only fires every 7.5 seconds, so no new effects from Concussed will be triggered.
Secondly, Elemental Susceptibility is very common in PVP, but not in PVE.
Third, Elemental Susceptibility is currently one of the few public skills that can stably obtain Status Effects. Some Status Effects, such as Overcharged, have no stable source of public skills at all. Or like Concussed, except for Elemental Susceptibility and Destructive Touch, there is no stable source (Elemental Weapon is given randomly). If ZOS wants to improve Status Effects settings, it needs to allow more classes to stably access Status Effects, such as allowing Sorc to stably cause Concussed.
Just an expectation:
Let Lightning Splash be similar to NB's Debilitate. Every moment of damage will cause Concussed. This will not only make up for the lack of Lightning Splash damage, but also make good use of the new effect of Concussed. And it doesn't make Sorc too powerful in PVP.
Major breach, 6% damage done, 5% damage reduction, 10% crit damage, two instances of direct damage and a dot, four times over 30s on a 28 meter free to cast skill is "balanced"?
They're looking at pve dps I'm pretty sure. It's 100% not balanced for pvp. Also totally forgot the minor brittle lol
Also, is it not 5 instances?
- 1st = On cast
- 2nd = 7.5s
- 3rd = 15s
- 4th = 22.5s
- 5th = 30s
I can't check right now.
im pretty sure you are correct, because it does tick the effects again right as it expires (pretty sure ive noticed this in pvp when someone happens to hit me with it from long range)
They rly should nerf ele sus quite abit imo.MashmalloMan wrote: »You knock Ele Sus, Vat Destro, and Charged down a peg and it shouldn't be as much of a problem.
They rly should nerf ele sus quite abit imo.MashmalloMan wrote: »You knock Ele Sus, Vat Destro, and Charged down a peg and it shouldn't be as much of a problem.
ESO_Nightingale wrote: »They rly should nerf ele sus quite abit imo.MashmalloMan wrote: »You knock Ele Sus, Vat Destro, and Charged down a peg and it shouldn't be as much of a problem.
yeah, honestly i think reworking the functionality, maybe to some thing based on the element of your staff would be cool, such as applying concussed, chilled or burning (depending on staff type) once every 2 seconds, or even making it a unique elemental debuff based on the staff type, eg, 15% increased frost damage taken from caster.
I think Elemental Susceptibility still maintains a balance, albeit a dangerous one.
First, Status Effects only fires every 7.5 seconds, so no new effects from Concussed will be triggered.
I think Elemental Susceptibility still maintains a balance, albeit a dangerous one.
First, Status Effects only fires every 7.5 seconds, so no new effects from Concussed will be triggered.
The status effects having a downtime of 7.5 seconds is actually misleading in practice, because you can get around the 7.5 second downtime by just re-applying the skill. The debuffs start on cast so if someone spams or frequently uses the skill (such as a Vateshran staff user) you can negate or lessen the downtime that the skill supposedly has.
So it might sound nice that the 7.5 second downtime exists, but most people who use vateshran staff are getting around the skills downtime anyways by frequently applying Ele Sus in order to get the Wrath of elements proc going.
MashmalloMan wrote: »I think Elemental Susceptibility still maintains a balance, albeit a dangerous one.
First, Status Effects only fires every 7.5 seconds, so no new effects from Concussed will be triggered.
The status effects having a downtime of 7.5 seconds is actually misleading in practice, because you can get around the 7.5 second downtime by just re-applying the skill. The debuffs start on cast so if someone spams or frequently uses the skill (such as a Vateshran staff user) you can negate or lessen the downtime that the skill supposedly has.
So it might sound nice that the 7.5 second downtime exists, but most people who use vateshran staff are getting around the skills downtime anyways by frequently applying Ele Sus in order to get the Wrath of elements proc going.
The downtime isn't really 7.5s to begin with, the status effects last 4s long so the actual downtime is 3.5s. All you're getting back by spamming it is the tick for Frost and Concussed, which is pretty weak on live.
MashmalloMan wrote: »I think Elemental Susceptibility still maintains a balance, albeit a dangerous one.
First, Status Effects only fires every 7.5 seconds, so no new effects from Concussed will be triggered.
The status effects having a downtime of 7.5 seconds is actually misleading in practice, because you can get around the 7.5 second downtime by just re-applying the skill. The debuffs start on cast so if someone spams or frequently uses the skill (such as a Vateshran staff user) you can negate or lessen the downtime that the skill supposedly has.
So it might sound nice that the 7.5 second downtime exists, but most people who use vateshran staff are getting around the skills downtime anyways by frequently applying Ele Sus in order to get the Wrath of elements proc going.
The downtime isn't really 7.5s to begin with, the status effects last 4s long so the actual downtime is 3.5s. All you're getting back by spamming it is the tick for Frost and Concussed, which is pretty weak on live.
True but a lot of people using the Wrath of elements set are definitely spamming the skill or using it very frequently in rotation. The downtime is pretty much a joke
MashmalloMan wrote: »ESO_Nightingale wrote: »They rly should nerf ele sus quite abit imo.MashmalloMan wrote: »You knock Ele Sus, Vat Destro, and Charged down a peg and it shouldn't be as much of a problem.
yeah, honestly i think reworking the functionality, maybe to some thing based on the element of your staff would be cool, such as applying concussed, chilled or burning (depending on staff type) once every 2 seconds, or even making it a unique elemental debuff based on the staff type, eg, 15% increased frost damage taken from caster.
I really like that idea, I could see some basic changes like this to make it more balanced:
- Proc 1 instead of 3 status effects, based on the staff you're holding.
- Reduce proc delay from 7.5s to 4s.
- Reduce duration from 30s to 20s.
- Add cost of 2400 Magicka.
This fixes a number of problems, while making it more impactful for the specific Staff you choose.
Turtle_Bot wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »They rly should nerf ele sus quite abit imo.MashmalloMan wrote: »You knock Ele Sus, Vat Destro, and Charged down a peg and it shouldn't be as much of a problem.
yeah, honestly i think reworking the functionality, maybe to some thing based on the element of your staff would be cool, such as applying concussed, chilled or burning (depending on staff type) once every 2 seconds, or even making it a unique elemental debuff based on the staff type, eg, 15% increased frost damage taken from caster.
I really like that idea, I could see some basic changes like this to make it more balanced:
- Proc 1 instead of 3 status effects, based on the staff you're holding.
- Reduce proc delay from 7.5s to 4s.
- Reduce duration from 30s to 20s.
- Add cost of 2400 Magicka.
This fixes a number of problems, while making it more impactful for the specific Staff you choose.
I would add an effect that increases damage taken of the element of the staff equipped by 5% to these changes, especially if we're going to give it a cost on top of reducing it to 1 status down from all 3 and reduce the duration by 33%.
It would also rename itself depending on the staff equipped, similar to reach/clench/wall/etc.Elemental Susceptibility (Base Ability):
2400 Magicka
Inflicts Major breach and a debuff on the target for 20 seconds, reducing their Physical and Spell Resist by 5948 and increasing their damage taken that matches the staff equipped by 5%, also when cast and once every 4 seconds while applied, inflicts the target with respective elemental Status.
Flame Susceptibility (Inferno Staff equipped):
2400 Magicka
Inflicts Major breach and Flame Weakness on the target for 20 seconds, reducing their Physical and Spell Resist by 5948 and increasing their Flame damage taken by 5%, also when cast and once every 4 seconds while applied, inflicts the target with Burning.
Shock Susceptibility (Lightning Staff equipped):
2400 Magicka
Inflicts Major breach and Shock Weakness on the target for 20 seconds, reducing their Physical and Spell Resist by 5948 and increasing their Shock damage taken by 5%, also when cast and once every 4 seconds while applied, inflicts the target with Concussed.
Frost Susceptibility (Frost Staff equipped):
2400 Magicka
Inflicts Major breach and Frost Weakness on the target for 20 seconds, reducing their Physical and Spell Resist by 5948 and increasing their Frost damage taken by 5%, also when cast and once every 4 seconds while applied, inflicts the target with Chilled.
This gives it some unique identity depending on the class and the staff equipped. It would also finally give a way for Shock damage to get a percent boost.
Shock damage is the only element of the 3 that still lacks this type of percent boost from a set, Frost damage is now missing it from a class ability (used to have piercing cold before the reworks iirc), but its set percent bonus is bigger (nearly double) than the other elements individual percent increases.
- Frost damage has the Frostbite set (+8%), used to have piercing cold (that was roughly 5% iirc)
- Fire has Encratis's Behemoth monster set (+5%) and Fiery Breath (DK ability) (+6%)
- Shock damage has Energized Passive (sorc) (+5%), never had a set that grants a percent bonus.