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Make Several Quality of Life/Play Helper Changes Each Patch!

FlopsyPrince
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Instead of bundling QoL items into specific quarters as the plan for 2024 indicates, I would strongly argue that several of these should be targeted for each patch along with at least a limited number of long-term bugs/flaws/annoyances.

Keep the number of each lower and don't do massive overhauls, like with multi-crafting, but making these each patch will ultimately show progress overall and help make many basic players happier with things, especially as these add up.

Items could be tracked here or someplace that would allow a feedback mechanism added to these lists. (Like the guy stuck in the wall that finally got fixed (I think) in the Clockwork City area.)

Some QoL improvements may take some time, so that needs to be balanced, but the point would be to show progress over time, not just waiting for a huge effort on this.
PC
PS4/PS5
  • TaSheen
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    In other words you want them to cut MORE content in favor of QOL"improvements"? No thank you.
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

    PC NA, PC EU (non steam)- three accounts, many alts....
  • Cooperharley
    Cooperharley
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    YES
  • Cooperharley
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    QOL features should be a passive thing every patch and not a highlight. This is how other games do it as well.
  • TaSheen
    TaSheen
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    Won't work that way here. They cut content to do QOL in one quarter. Asking for it every patch would just let them drop half the patch content.
    Edited by TaSheen on January 30, 2024 8:43PM
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

    PC NA, PC EU (non steam)- three accounts, many alts....
  • FlopsyPrince
    FlopsyPrince
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    TaSheen wrote: »
    In other words you want them to cut MORE content in favor of QOL"improvements"? No thank you.

    Yes. Sorry it is not appealing to you, but just adding content and leaving frustration is annoying, especially on console.

    I have noted it elsewhere, but I reupped my ESO+ on both my PC and PS5 account. I greatly miss the addons on the PS5, but I like playing on my 70 inch screen sitting in a comfy chair. Integrating some things that I rely on via an addon on the PC would make it even more enjoyable and would keep me personally much happier.

    That clearly is not your priority, but it is something I would find valuable. I noted this approach so the changes would add up, not require a huge effort to make.
    PC
    PS4/PS5
  • TaSheen
    TaSheen
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    Less content will simply cause me to go elsewhere fro fun. It's apparent you won't miss me.
    ______________________________________________________

    But even in books, the heroes make mistakes, and there isn't always a happy ending.

    PC NA, PC EU (non steam)- three accounts, many alts....
  • AcadianPaladin
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    I'd find QoL improvements more welcome than adding to tons to content we already have. Clearly there are others who feel differently so I'd be fine with a slower pace of each as long as QoL improvements come at a reasonable pace.

    More important to me than new zones, I'd much rather see mounts able to swim instead of dumping me at every puddle. And fixing the butt on the Timbercrow Wanderer costume. The list is long and well-detailed in many other threads.

    That said, there really shouldn't be a reason both can't be accomplished simultaneously.
    Edited by AcadianPaladin on January 30, 2024 10:52PM
    PC NA(no Steam), PvE, mostly solo
  • FlopsyPrince
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    I'd find QoL improvements more welcome than adding to tons to content we already have. Clearly there are others who feel differently so I'd be fine with a slower pace of each as long as QoL improvements come at a reasonable pace.

    More important to me than new zones, I'd much rather see mounts able to swim instead of dumping me at every puddle. And fixing the butt on the Timbercrow Wanderer costume. The list is long and well-detailed in many other threads.

    That said, there really shouldn't be a reason both can't be accomplished simultaneously.

    Exactly! My point is that small changes each time would add up to something that makes play better AND they could use to show they are doing that!

    I also hate the "dismount for a puddle". Though I am also facing the dismount immediately after mounting if I push my mount speed up "too quickly".
    PC
    PS4/PS5
  • peacenote
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    TaSheen wrote: »
    Won't work that way here. They cut content to do QOL in one quarter. Asking for it every patch would just let them drop half the patch content.

    Unfortunately, I agree, because we have seen what's happened with the current QoL strategy.

    The issue, too, is that ZoS has many different kinds of content now and they have to maintain all of it to keep everyone happy. A few years back they didn't have to produce new companions or Tales of Tribute decks or cards, for example. Once upon a time, they didn't have to release new houses. And so on.

    So personally I think the pace we have for QoL is good enough, and unless they add more staff, I don't think the balance should swing more towards this and away from new content. People need things to do in game or there will be no online community.

    Of course I respect the opinion of others who feel differently, but I think ZOS is getting dangerously close to the territory of not putting out enough new content to keep players who have done most of what exists several times over, already. They probably shouldn't do less than what they are putting out now. And, even as a PC player who uses mods, I have a healthy list of QoL improvements I would like to see, so I'm not saying this from a place of someone who doesn't value the QoL updates.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • valenwood_vegan
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    peacenote wrote: »

    Of course I respect the opinion of others who feel differently, but I think ZOS is getting dangerously close to the territory of not putting out enough new content to keep players who have done most of what exists several times over, already. They probably shouldn't do less than what they are putting out now.

    Totally agree, in fact I think they've already moved into that territory. We've had nothing but IA for half a year now. Almost everyone I know is bored and barely playing. Cutting even more content would be a mistake and would do serious harm, imo.

    Of course what I'd *like* is for the game to get more staff and development resources so they can keep a good pace of new content and give us more QoL features more quickly, but that doesn't seem to be on the table right now unfortunately. Imo they need to be careful to maintain a balance with the resources they do have available.
    Edited by valenwood_vegan on February 2, 2024 2:50PM
  • Danikat
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    Each patch already does include bug fixes and smaller QoL updates for older content. As a example here's the ones for the Necrom release: https://forums.elderscrollsonline.com/en/discussion/comment/7883804/#Comment_7883804

    I've linked to the first post about base game changes, but you'll need to keep scrolling down to see it all as for some reason anything that's specific to one zone or release is split out into it's own post, which makes the overall list even longer than it already is.

    The problem is, as this thread shows, those don't get much attention. I suspect most players don't read the patch notes and even fewer read all the way through (I skim it because, especially since they devoted 1/2 the DLC to dungeons it's often the most interesting part for me, but even then I don't read all of it). Sometimes they'll do news articles about some of the QoL changes, but again they don't get as much attention as the new stuff.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Ilumia
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    I am a complete sucker for QoL improvements, and any game I can mod to add QoL stuff, I absolutely will. For me those improvements are what makes me stay in eso, and the main things I get excited about when they announce the new champters with it's usual update, especially when it's stuff that helps inventory management. But I still think the game risks dying faster, if new content is cut to make more QoL changes.
  • FlopsyPrince
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    Saying they have a good pace for QoL changes is saying that not having any QoL changes is enough.

    This post is my effort (likely unsuccessful) to note that a couple of small changes each patch would add up to significant value over time. That is not enough effort to make any new content.

    Adding treasure and survey markers to the map as well as making other markers active when you are in the zone not just when you are "close" would be a low-level effort, but a great help. I can't see how new content would happen quicker by doing this.
    PC
    PS4/PS5
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