Instead of bundling QoL items into specific quarters as the plan for 2024 indicates, I would strongly argue that several of these should be targeted for each patch along with at least a limited number of long-term bugs/flaws/annoyances.
Keep the number of each lower and don't do massive overhauls, like with multi-crafting, but making these each patch will ultimately show progress overall and help make many basic players happier with things, especially as these add up.
Items could be tracked here or someplace that would allow a feedback mechanism added to these lists. (Like the guy stuck in the wall that finally got fixed (I think) in the Clockwork City area.)
Some QoL improvements may take some time, so that needs to be balanced, but the point would be to show progress over time, not just waiting for a huge effort on this.
PC
PS4/PS5