[Snip]
First of all status effect changes. Why? What for? Someone asked for it? Is there really not a bigger issue than rebalancing a system of secondary effects? But fine You wanted to make status effects strong but why it was done in such a blatant way without considering how it will and how it could impact the game.
Now let's go the main issue which is how completly unreasonable and lacking changes to classes are.
Arcanist. Seriously that's it? Minor damage nerfs to beam which will be partially compesated anyway by changes to status effects considering arcanist have the best passive connection to status effects. Arcanist DPS will barely even budge. No changes to absurdly high arcanist defense and utility? ZoS really thinks that having so many shields and heals scaling from HP and so many controlling effects is just fine? Do they even realize there are 45-50k HP, 35-40k resists unkillable bash arcanists in BGs getting the top dmg done in a match just by spamming bash, because they're getting majority of the offense and whole defense from their high resistances and HP? And does Flail really need to be so overloaded. it made PvP so much more horrible experience because every few seconds You're just being immobilized. It's abilities like this one that make people not want to come into PvP because it's a tedious horrible experience where You are being stunned or immobilized passively all the time by abilities that are packed with stuns or immobilizes as secondary effects.
Dragonknight. Were these changes really needed? DK is in really ok spot atm and buffing his dmg and sustain will propably just change that and make it unbalanced once again.
Necromancer. Is this really all You have to offer to the class that was neglected for so long and is considered as the weakest in PvP and in PvE is considered viable only because of the ult and the fact it synergizes well with one support set? What is the even idea behind blastbones change. You stripped class from the main source of DPS and main source of burst just to change it into some DoT class. Necromancer had such a big potential to fit into new status effects changes. This is the class with the biggest array of different damage types. It have 6 damage types in his class kit and somehow arcanist that have only 3 damage type is his kit gets the best status effect passive in the game.
Nightblade. Now this is just a joke. Class that for quite some time was getting lots of buffs that made it basically one of the strongest if not the strongest PvP setup recives even more buffs that will make it even stronger in PvP. At the same time being the weakest DD in PvE nightblade recived close to no real buffs that would help him to change this situation and debilitate even recived a nerf that can cause this ability to deal less dmg than it used to. Literally every minor drawback that class still had in PvP was covered with this patch and of course it wasn't just slighlty covered it was covered with a bang by introducing yet another strong features to a class already full of them. All of that while the stealth playstyle once again recived zero direct drawbacks. It's so silly to look at classes like sorc that have plenty of drawbacks in their class kit to offset streak existance while nightblade have literally zero drawbacks in his kit and all half baked counters to cloak are being forced into other players making them weaker against everyone else just to have a chance to deal damage to a nightblade that with current buffs will just shrug these damage off. With arcanist a new feature of abilities working passively on both bars was added and not long after, nightblade is sudddenly a class that have the highest amount of abilities like that because after 9.3 patch he will have 4 of these when other classes are happy to have 1. It's like devs have no limits when it comes to buffing the nightblade and they will throw anything just for this class to be overpowered and easy to play in PvP. Easy mode nightblade archers that are now flooding PvP and ruining any fun with a snipe spam will be ruining it even more. [Snip]. I do realize that stealth archer was the most popular skyrim build and many people have crave that power fantasy but come on, PvP shouldn't be about fulfilling roleplayer's wishes, it should be about balance between all setups
Templar. Seriously? No changes at all? [Snip] While I can see that from PvE DD perspective this is a understandable decision because templar is actually not in that bad spot, class itself have issues in basically every other area. It's for example a meme tank in PvE and in PvP it boils down to beeing boring and annoying javelin and beam spammer which is very problematic since knockbacks are known for causing notorius desyncs and if that wouldn't be enough being unblockable, knockback on javelin makes BGs with one shot edges so much less fun.
Sorcerer. [Snip] Arcanist have shown beyond any doubt how broken shield with heal can be and instead of nerfing that feature on arcanist ZoS is just adding it to another class but even stronger? One of the main issues with the PvP are overloading defensive abilities and now yet another overloaded defensive ability is being added. Many experienced sorcs was complaining for so long that sorc being forced into max magicka stacking is outdated system that is heavily limiting build diversity on the class and instead of changing that, ZoS is now just making it stronger to push people even more into this playstyle? There was so many other ways to make sorc more viable, ways that would include both mag and stam sorc. Instead they preffered just broken buff to a magsorc while leaving stamsorc with nothing and I mean literally nothing because stamsorc will be now the only setup without reliable spammable instant cast source of defense. Stamsorc that is already one of the most skill requiring setups in the game, that will notice some nerf in effectiveness after master DW changes. Also not giving sorc connection to concussed status effect seems like a missed opportunity.
Warden. So this is it? Polar wind spam on high HP setups is officially acknowledged as balanced? Many people leave BG the moment they see there will be 40k+ HP warden healbot in it because it drains all fun out of the match but it seems ZoS finds it fine. Both morphs of warden burst heal are completly busted making defense on that class one of the easiest in the game while polar wind makes it also impossible to kill everyone standing near the caster. Oh and yeah 50% dmg buff on northern stom, what can go wrong with that when group of tanky wardens will just fire of few of these at once.
[Snip]. Barely any of the most notorious paint points adressed by playerbase were touched and those that were touched were improved in some [Snip] ways that people didn't ask for and didn;t want. [Snip] It's pretty sad that after 10 years
[Edited for bashing]
Edited by ZOS_Volpe on January 31, 2024 7:40PM