IncultaWolf wrote: »Nethervoid wrote: »
So out of curiosity i went through all the major/minor buffs/debuffs every class has access to, and this is what i found. Sorc has 14. DK has 17. Templar has 17. Arcanist has 18. Warden has 22. Nightblade has a whopping 25. And necro has an abysmal 9. Just 9. And one of those 9 is empower, useless in pvp. Does anyone see a problem here?
Holy mother of god. I came here to protest against the necromancer updates and lack of major buffs but ... things are worse than I thought. How can a game designer not count these while balancing classes... wow.
Yup, this class is a mess. There's a reason why almost every pvp streamer refuses to even play it, even if you offer to pay them
Eso necromancer is just a meme, and you get clowned on for playing it, it's not even fun for me anymore ever since they deleted harmony, nerfed the graverobber synergy, and gave nothing in return. If class change tokens existed I'd pay $100 if it meant getting off this GARBAGE joke of a paid class.
I love the new skill from a purely PvEperspective. That being said, I would like for BB to get the buffs you guys want for PvP.
StarOfElyon wrote: »Just to recap: night blades and dragon knights got buffed. again. Necromancers got nerfed.
Unless they're templar or magsorcs.OtarTheMad wrote: »So… moral of the story… stick with base game classes from now on… they will always get priority attention from ZOS. Got it.
Unless they're templar or magsorcs.OtarTheMad wrote: »So… moral of the story… stick with base game classes from now on… they will always get priority attention from ZOS. Got it.
So many of us have given zenimax suggestions about things that could help necro, and it seems like you've done the exact opposite. More buffs was a big one, like mainly getting sorcery or savegery on a skill we already had. Tethers not breaking when you hit a rock or tree would be nice. Skills to not be so glitchy. Corpses to not be so glitchy. Could have just let us use a skill on the corpse and then have the ability stick to the necro. BB working right, scythe getting a buff, the skull getting a buff. Maybe a passive minor group buff that we never got for whatever reason even though every other class does. Idk i could think of many things, many skills that dont work right, many issues it has.
So Imagine the surprise of so many people who love the class reading that you plan on removing the only real damage skill we have. Right, so im going to use this new skill and get a buff for what, boneyard? Which you gutted. Or the tether? That breaks on even the smallest line of sight. Its not the answer.
And some how, some way, you see fit to give nightblade more damage? More damage? Wow. I mean id like to say none of us saw this coming, but if you asked me what is most likely to come in new patch notes i would say nightblade buffs, nothing of substance for pvp, and nothing good for necro. So i guess this just falls in line with my expectations.
I love the new skill from a purely PvEperspective. That being said, I would like for BB to get the buffs you guys want for PvP.
StarOfElyon wrote: »Just to recap: night blades and dragon knights got buffed. Necromancers got nerfed.
DarkSoul6789 wrote: »Nightblades players are saying it's a nerf plus nightblades are nonexistant in PvE DPS? 0 Cleave class with one of the hardest rotation other than Necro
DarkSoul6789 wrote: »StarOfElyon wrote: »Just to recap: night blades and dragon knights got buffed. Necromancers got nerfed.
Nightblades players are saying it's a nerf plus nightblades are nonexistant in PvE DPS? 0 Cleave class with one of the hardest rotation other than Necro