Hapexamendios wrote: »I would prefer a solo/duo queue for a random
Wanna lose speedrunners ? Level scale dungeons and the character with it. Running FG1 you will be lvl 15 again, and make it so the, whole dungeon have to be cleared.
Make a system, where you get good treansmute and gold rewards for helping low lvl players doing the dungeon quest. The higher level you have the bigger the rewards.
The system they have in FFxiv is really good. You help with a clear/quest.
The Roulette system in FFxiv is a very good systems and the rewards are darn good. The roulette system is the all over the best system I have ever seen in a Mmo - Ever. Use it alot an love it.
Add to that the full blown trinity to get every one onboard, and you will start to see a better community and all over better player quality cross the board.
Could anyone please explain why people who continue to use an exclusively random tool will not choose instead to pre-form groups when they clearly get so upset by what that random tool provides them with?
I mean, you know that speed-runners exist, you know there's a high probability at least one will be selected by the purely random group finder, zos have provided everyone with a way to leverage our own types of pre-formed group for any style of content and yet...?
Genuinely curious.
KapiteinBoterham wrote: »Guys i know the secret to stopping fake-role speedrunners in dungeons and make the dungeon running experience less annoying!
Increase the transmute reward for Random Vet. Dungeons OR (the less popular option) decrease the transmute reward for normal dungeons.
Yes the solution is that simple! We all met the burnt out/toxic/fake-role/doesn't wait for the group person that is just there for the transmutes. Increasing/decreasing the transmute reward would increase the incentive to play a veteran dungeons and encourage actually participating with the group.
Could anyone please explain why people who continue to use an exclusively random tool will not choose instead to pre-form groups when they clearly get so upset by what that random tool provides them with?
I mean, you know that speed-runners exist, you know there's a high probability at least one will be selected by the purely random group finder, zos have provided everyone with a way to leverage our own types of pre-formed group for any style of content and yet...?
Genuinely curious.
KapiteinBoterham wrote: »Guys i know the secret to stopping fake-role speedrunners in dungeons and make the dungeon running experience less annoying!
Increase the transmute reward for Random Vet. Dungeons OR (the less popular option) decrease the transmute reward for normal dungeons.
Yes the solution is that simple! We all met the burnt out/toxic/fake-role/doesn't wait for the group person that is just there for the transmutes. Increasing/decreasing the transmute reward would increase the incentive to play a veteran dungeons and encourage actually participating with the group.
AvalonRanger wrote: »KapiteinBoterham wrote: »Guys i know the secret to stopping fake-role speedrunners in dungeons and make the dungeon running experience less annoying!
Increase the transmute reward for Random Vet. Dungeons OR (the less popular option) decrease the transmute reward for normal dungeons.
Yes the solution is that simple! We all met the burnt out/toxic/fake-role/doesn't wait for the group person that is just there for the transmutes. Increasing/decreasing the transmute reward would increase the incentive to play a veteran dungeons and encourage actually participating with the group.
We have group finder tool now. Just use it.
" No fake role" Define CP limitation, and define playing style.
No problem all.