SkaraMinoc wrote: »Graphics only matter in MMOs if you don't PvP. Otherwise, most players turn the settings down for performance.
Imagine Cyrodiil in max settings Crash in 3...2...1...
There is a thing I can say for sure tho: The strict separation between "interested in story/lore" and "interested in meaningful gameplay" doesn't exist. Usually people are looking for both if they decide to play a video game, especially a rpg.
Four_Fingers wrote: »All the WoW talk, had to double check what forum I am on.
Other than my suggestion on page 1 of this thread, the only way I can see ESO really keeping up with other modern MMOs, or even surpassing them, would be a two step process.
Step 1. Stop supporting the previous generation of consoles. It's not great, but it needs to be done if the hardware is going to see any improvements in the next few years. Give those players the option to port their accounts from console to PC with what they have as of the date of the announcement (to prevent market manipulation), and leave it at that.
Step 2. I could say graphics improvements, classes, more skill lines, but that won't increase the longevity of the game. The real way to make the game improve for the long haul would be to remove unfriendly business practices from the game. I'm talking the loot boxes, cash shop stuff the preys on new players like respecs and vampire/ww cures and bites in the, remove anything that is gambling and predatory like that. Make it pay x get y from the cash shop, and put the majority of the cosmetics made into the game as earnable rewards for playing the game. WoW lasted as long as it has by doing exactly this, and eventually loot boxes and other unsavory business practices are going to get banned in the western world. It's recently been banned in China of all places, before us?! Seriously?! It'll happen here, too. And when it does, games that didn't read the writing on the wall are going to get a lot of heat from the media. It's better to spearhead the change for a healthier game, than be forced to do it.
FlopsyPrince wrote: »Other than my suggestion on page 1 of this thread, the only way I can see ESO really keeping up with other modern MMOs, or even surpassing them, would be a two step process.
Step 1. Stop supporting the previous generation of consoles. It's not great, but it needs to be done if the hardware is going to see any improvements in the next few years. Give those players the option to port their accounts from console to PC with what they have as of the date of the announcement (to prevent market manipulation), and leave it at that.
Step 2. I could say graphics improvements, classes, more skill lines, but that won't increase the longevity of the game. The real way to make the game improve for the long haul would be to remove unfriendly business practices from the game. I'm talking the loot boxes, cash shop stuff the preys on new players like respecs and vampire/ww cures and bites in the, remove anything that is gambling and predatory like that. Make it pay x get y from the cash shop, and put the majority of the cosmetics made into the game as earnable rewards for playing the game. WoW lasted as long as it has by doing exactly this, and eventually loot boxes and other unsavory business practices are going to get banned in the western world. It's recently been banned in China of all places, before us?! Seriously?! It'll happen here, too. And when it does, games that didn't read the writing on the wall are going to get a lot of heat from the media. It's better to spearhead the change for a healthier game, than be forced to do it.
Allowing moving from console would undermine their long-term claims that was impossible. It will likely never happen, even in this case.
I am not convinced supporting the PS4, for example, is the major problem.
I already suggested that before. Removing class could also remove the need of a class change token that a lot of people ask for and allow us to play the way we want without being restricted.One of the suggestions I've seen to spice up combat was to remove classes from the game, but leave the skill lines. Just make each class a theme for skill lines instead. Rather than picking a class, you'd pick 3 skill lines from any theme, which you can change by buying a coupon in the cash shop. Though this comes with a plethora of cons, I could see it being more of a boon to the longevity to the game's combat system. Not only would Zos not have to create entire classes when they want to release new skill lines (likely resulting in skill lines coming out more often), they'd be able to expand on the classes that already exist by making additional skill lines for their themes. New weapon skill lines? Just make them themes instead. Why's there no plant-based damage dealing skill line? Well, Warden is the plant guy so they can't add it. But if they did this, they could! Sorc not having a dedicated healer line? New healer skill line for sorc. This would create way more diversity in game; you might suggest that it might boil down to one or two optimal builds like with sets, but I really don't see that happening. Every class has one or two good skill line for DPS, and almost every skill line has some amazing benefit for Tank or Healer. I could see some super optimal builds popping up from time to time, but it's easier to balance one skill line at a time than entire classes.
I already suggested that before. Removing class could also remove the need of a class change token that a lot of people ask for and allow us to play the way we want without being restricted.One of the suggestions I've seen to spice up combat was to remove classes from the game, but leave the skill lines. Just make each class a theme for skill lines instead. Rather than picking a class, you'd pick 3 skill lines from any theme, which you can change by buying a coupon in the cash shop. Though this comes with a plethora of cons, I could see it being more of a boon to the longevity to the game's combat system. Not only would Zos not have to create entire classes when they want to release new skill lines (likely resulting in skill lines coming out more often), they'd be able to expand on the classes that already exist by making additional skill lines for their themes. New weapon skill lines? Just make them themes instead. Why's there no plant-based damage dealing skill line? Well, Warden is the plant guy so they can't add it. But if they did this, they could! Sorc not having a dedicated healer line? New healer skill line for sorc. This would create way more diversity in game; you might suggest that it might boil down to one or two optimal builds like with sets, but I really don't see that happening. Every class has one or two good skill line for DPS, and almost every skill line has some amazing benefit for Tank or Healer. I could see some super optimal builds popping up from time to time, but it's easier to balance one skill line at a time than entire classes.
For example I would love to mix Warden and Templar for my Imperial character.
FlopsyPrince wrote: »Other than my suggestion on page 1 of this thread, the only way I can see ESO really keeping up with other modern MMOs, or even surpassing them, would be a two step process.
Step 1. Stop supporting the previous generation of consoles. It's not great, but it needs to be done if the hardware is going to see any improvements in the next few years. Give those players the option to port their accounts from console to PC with what they have as of the date of the announcement (to prevent market manipulation), and leave it at that.
Step 2. I could say graphics improvements, classes, more skill lines, but that won't increase the longevity of the game. The real way to make the game improve for the long haul would be to remove unfriendly business practices from the game. I'm talking the loot boxes, cash shop stuff the preys on new players like respecs and vampire/ww cures and bites in the, remove anything that is gambling and predatory like that. Make it pay x get y from the cash shop, and put the majority of the cosmetics made into the game as earnable rewards for playing the game. WoW lasted as long as it has by doing exactly this, and eventually loot boxes and other unsavory business practices are going to get banned in the western world. It's recently been banned in China of all places, before us?! Seriously?! It'll happen here, too. And when it does, games that didn't read the writing on the wall are going to get a lot of heat from the media. It's better to spearhead the change for a healthier game, than be forced to do it.
Allowing moving from console would undermine their long-term claims that was impossible. It will likely never happen, even in this case.
I am not convinced supporting the PS4, for example, is the major problem.
Last generation consoles. I didn't say move away from consoles, just the previous generation.
Yep. I guess it is because WoW tried to kinda "mimic" RTS experience and made you feel as if you were "a unit" form the old Warcraft games, while ESO tried to "mimic" Oblivion / Skyrim 3rd/1st person cRPG experience - Hence the way different approach to combat.First off, combat is superior in ESO. This is especially noticeable when compared to the antiquated combat design in WoW and FF14. While FF14 is much better than WoW, it is still based on an old combat design that is slow and sluggish. It feels as though one can take a nap between the use of skills.
Those of us who play ESO are here because we prefer this design over what those other games are doing. I recall one of the top devs comments concerning another game (think it was FF) and that was they thought they did a good job with that game but would keep ESO being ESO. That is a smart way to go about things.
Second, the brief high-level overview of what ESO gets seems to have left out the new class and the endless archive. Peronslaly I think it is great they are trying something different by adding the EA/IA. It will always look like we get a lot less if we ignore that which was delivered.
I think you guys misunderstood scribing.Einar_Hrafnarsson wrote: »Well, as predicted, same stuff with different packaging. Scribing is a skill with 3 morphs instead of 2.
Story has to end with us and Tamriel forgetting the "forgotten prince" again otherwise it wouldn't make sense that the prince is forgotten again in Morrowind, Oblivion and Skyrim.
My Wife is so dissapointed, it is the first time she didn't preorder and as of now, has no interest in the new chapter.
I do have some interest, but mostly for the pvp updates wich do not seem to require the chapter?
I really thought we would get something special for ESO's 10 birthday
Einar_Hrafnarsson wrote: »Well, as predicted, same stuff with different packaging. Scribing is a skill with 3 morphs instead of 2.
Story has to end with us and Tamriel forgetting the "forgotten prince" again otherwise it wouldn't make sense that the prince is forgotten again in Morrowind, Oblivion and Skyrim.
My Wife is so dissapointed, it is the first time she didn't preorder and as of now, has no interest in the new chapter.
I do have some interest, but mostly for the pvp updates wich do not seem to require the chapter?
I really thought we would get something special for ESO's 10 birthday
she could easily be in Elded Scrolls 6
xclassgaming wrote: »It will and is. Unlike what people like to say on these forunms, the game isn't dying, it's still thriving. and it isn't "winding down."
xclassgaming wrote: »It will and is. Unlike what people like to say on these forunms, the game isn't dying, it's still thriving. and it isn't "winding down."