As Eso cater towards different player´s. Eso will never get a community like FFxiv - not to say there aren´t nice people in Eso, for sure there are, they mostly keep to them self and out of the way.
In FFxiv as a new player you are seen as something very important, and the community know, if you treat people well it will carry over to the next person.
FFxiv have systems in place and at the same time balanced the game in a way, that it doesn´t matter what job/role you play you are needed. In Eso it´s mosty reverse, and depends on content - do we need a healer ? Do we need a tank ? The community seems very divided and ends in something like - what gains me or as long I have an anvantage I keep playing.
After 12k hours in Eso I feel, I pretty much know, whats going on and have seen many bad things happen as well in gameplay and out of gameplay in Eso - it´s a shame.
In post Shadow Bringer the last trial, Seat of Sacrifies is a real pug killer (MSQ). I went in with tree different pugs and got handed every time. I went to the NN Network to get a picture after been over the web to find info. After a brief conversation a player asked me if I needed any help, and answere I need all the help I can get. Within 5 sec she grouped with me and with in 20 sec we had a full group ( a player with contacts). When we had zooned in I discovered the group contained of mentors with Ultimate weapons. That group was crazy skilled. Healers was on time in first fase, tank swap was crazy fast and on time as well, same for the tank LB on last fase. My first time playing with raiders and It was impressive. After ending the trial she DM me as told me to contact her if I need any help in the future.
Something from my FC I am in. In End Walker I fell in love with a mount and asked about it in chat. My GM showed me a picture and asked if it was the one, and yes was my answer. I ended up getting all the five mounts from ARR Exstream Trials within two days - seven mounts including the quest one, which I only could get if had all the trials mounts collected.
I don´t have a single trial mount in Eso - skins yes - not a single mount. I have tried many times getting people together, but no, not a chance. Am I a bad player in Eso ? No I am actually a good player, so I just gave up. Do I want to run around with God Slayer in my title. No just as little as I will run around with Ultimate Legend in FFxiv. It was all about mounts, and in one Mmo I gave up and in another one I got those I wanted without any fuzz.
Some years back in Eso. There was some discussion in guild chat about GS, and it didn´t take long before a main tank did pop up and told us it´s an easy one and he could carry us. I responted with "Looking for one healer, two tanks and eight dd´s for vSS HM no death run". He just disappeared from chat.
The guild I am part of in Eso have mighty fine people in it. That said they can´t change anything that will bring Eso in a more inclusive and positive direction, when the balance in Eso is as it is, and ZoS is part of that problem.
There is a reason, why the player quality is much higher in FFxiv compared to Eso. If a game can´t uphold the trinity it will divide the community and so will an imbalanced game - Eso have both problems and I haven´t seen any indications, that will change.
I had my struggle moving from voice acting to a game with less voice acting. That changed the more I got into FFxiv and saw a total different community. The devs in FFxiv are being treated like gods, and there are a reason for that. I don´t know why Zos still maintain the same direction - a direction, where people, who have the advantage own the game play ( look at normal dungeons).
If the community in Eso want a more inclusive community. You need to put more pressure on ZoS. That said, that´s not the only frontline you have to attent to. You also have to engage with the player base, who have the advantage and therefore dislike any change, which will deminish that advantage, which can be boild down to balance and trinity, but that´s not all, will leave it there though. ZoS seems to be on their side so good luck
1. The single biggest complaint I see from people leaving ESO is the clunky "everything must be aimed and clicked" combat. Light attacks should be replaced by an autoattack, and aiming needs to be replaced by a hybrid tab-target. Look at the combat in Guild Wars 2 for how to do it right.
2. ESO is long overdue to adopt a central trading system like most other MMOs, and an in-game crowns-gold exchange. Again, look at Guild Wars 2's Trading Post for systems that work.
3. Before anyone says anything about how "people manipulate central trading systems": last year, some big trading guild or another was having some kind of contest and it mucked up trading across the entire game for weeks. So I don't want to hear anyone pretending that economic manipulation doesn't happen in ESO. This game needs a trading system that doesn't require add-ons and data farming to manage.
4. I am convinced that whoever is in charge of the housing system at ZOS either has never seen a real house, and/or has tryptophobia. At best, the whole system needs an aesthetic overhaul; at worst, it needs demolished and started over.
- Real houses have symmetry, with patterns that visually match up with the surface edges, windows centered and joints that meet properly (examples: mezzanine in Ravenhurst house is totally crooked, High Isle apartment is just plain chaotic).
- Real houses have flat walls and floors, without multiple levels of recessed edges (floor in Pariah's Pinnacle) and pillars sticking out of the walls reducing the useful space (Mara's Kiss room is the worst offender among too many to list).
- Furniture in most styles is drastically oversized and bulky. Some styles (Wood Elf and Redguard are two) have tables, counters, and other "horizontal surfaces" that aren't even flat.
- Snugpod has a wall decoration that is permanently stuck in place, obviously crooked and clipped into the wall.
- Wood Elf and Argonian house floors aren't even flat. Don't even get me started on structures with curved walls.
Einar_Hrafnarsson wrote: »Both FFXIV and WoW get massive new features. FFXIV even gets an entire Graphics overhaul. Everything looks like it did before but better with enhanced Graphics, more depth, better shadows and lighting. Oh and THREE new classes/Jobs, one limited. WoW Gets Soloqueue Rated Battlegrounds, a new Flying System for old AND new mounts, Warbands, Class Hero Talents or Paths like Lightweaver Paladin or Mountain Thane Warrior. (ESO does not have a flying System at all). Just a few things from what the other big players in the industry will offer beside the usual stuff in their next expansions.
A new Zone, 2 Dungeons, 1 Raid, new Story and 2 new companions won't cut it anymore.
I really, really hope we get something Amazing to see on the next Chapter reveal.
Einar_Hrafnarsson wrote: »Both FFXIV and WoW get massive new features. FFXIV even gets an entire Graphics overhaul. Everything looks like it did before but better with enhanced Graphics, more depth, better shadows and lighting. Oh and THREE new classes/Jobs, one limited. WoW Gets Soloqueue Rated Battlegrounds, a new Flying System for old AND new mounts, Warbands, Class Hero Talents or Paths like Lightweaver Paladin or Mountain Thane Warrior. (ESO does not have a flying System at all). Just a few things from what the other big players in the industry will offer beside the usual stuff in their next expansions.
A new Zone, 2 Dungeons, 1 Raid, new Story and 2 new companions won't cut it anymore.
I really, really hope we get something Amazing to see on the next Chapter reveal.
The story zone is exclusively made for new players and give veterans nothing to do, so why pay for it?
The story zone isn't just for new players. For players like me (and I suspect there are quite a few like me), the annual story zone is the highlight of the year. It brings the largest content drop for us.
People talk about engines like its something in cars. WOW dates back to TES 3 Morrowind. could not play it back then as no broadband. Played WOW or an year until Skyrim came and guild was falling apart because stuff. Yes you had one guild, you could drop it and try to find another.ESO's engine is stuck in the past. I'd like to see it evolve too but I don't think it is realistic to expect such. I do appreciate WoW and FF because they're always working to improve things. Especially WoW whose engine is always evolving. And as such feels a lot more modern than ESO which is still very much a 2014 game.
But you can't beat the casual aspect of ESO. It is a great MMO to chill. That's why I play it, for the easy laid back atmosphere. I stick to WoW as my main MMO though because I feel they're the most committed to excellence. Their dungeons, raids and pvp, subscriber count and revenue speak for themselves. I'd love to see Blizzard's take on TES. One can only dream.
People talk about engines like its something in cars.
The story zone isn't just for new players. For players like me (and I suspect there are quite a few like me), the annual story zone is the highlight of the year. It brings the largest content drop for us.
I know, that it's theoretically possible to quest through the story zones.
Doesn't change the fact, that they are mainly made for newer players:
Einar_Hrafnarsson wrote: »Both FFXIV and WoW get massive new features. FFXIV even gets an entire Graphics overhaul. Everything looks like it did before but better with enhanced Graphics, more depth, better shadows and lighting. Oh and THREE new classes/Jobs, one limited. WoW Gets Soloqueue Rated Battlegrounds, a new Flying System for old AND new mounts, Warbands, Class Hero Talents or Paths like Lightweaver Paladin or Mountain Thane Warrior. (ESO does not have a flying System at all). Just a few things from what the other big players in the industry will offer beside the usual stuff in their next expansions.
A new Zone, 2 Dungeons, 1 Raid, new Story and 2 new companions won't cut it anymore.
I really, really hope we get something Amazing to see on the next Chapter reveal.
The story zone isn't just for new players. For players like me (and I suspect there are quite a few like me), the annual story zone is the highlight of the year. It brings the largest content drop for us.
I know, that it's theoretically possible to quest through the story zones.
Doesn't change the fact, that they are mainly made for newer players:
I also think you're underestimating how many players are here for the questing, lore, and story (it is an Elder Scrolls game, after all), but without hard data, I can't say for sure how many are, or who is in the majority. Neither can you.
The story zone isn't just for new players. For players like me (and I suspect there are quite a few like me), the annual story zone is the highlight of the year. It brings the largest content drop for us.
I know, that it's theoretically possible to quest through the story zones.
Doesn't change the fact, that they are mainly made for newer players:
I also think you're underestimating how many players are here for the questing, lore, and story (it is an Elder Scrolls game, after all), but without hard data, I can't say for sure how many are, or who is in the majority. Neither can you.
There is a thing I can say for sure tho: The strict separation between "interested in story/lore" and "interested in meaningful gameplay" doesn't exist. Usually people are looking for both if they decide to play a video game, especially a rpg.
Unfortunately the gameplay loop of overland content is disappointing to such an extent to many of us, that every interest in the story is lost.
Tommy_The_Gun wrote: »Tbh. WoW imho has hipper outdated monetisation system which kinda makes the game very unattractive & unwelcoming for the potential new players. There are just way too many pay-gates at the very start if you just want to try out the new DLC. It seems like content in WoW is almost exclusivity made for the players who play this game since long time & are already invested in it. For as long as WoW devs will keep that mind set, I don't see WoW being able to "steal players" from ESO, no matter how many new features it will get.
Araneae6537 wrote: »This thread has further convinced me that I will never touch WoW (never ending grind AND cartoony aesthetic — no thank you!) or Final Fantasy (what’s the point of housing if you lose it? I already have real life for property taxes and all, bleh). 😵💫
That is untrue. All you need to do is purchase the expansion, just like ESO. The difference is that expansion will last you 18 months. In ESO you will purchase 2 chapters in that time and multiple DLC. ESO is FAR FAR FAR more expensive than wow.Tommy_The_Gun wrote: »Tbh. WoW imho has hipper outdated monetisation system which kinda makes the game very unattractive & unwelcoming for the potential new players.
Tommy_The_Gun wrote: »There are just way too many pay-gates at the very start if you just want to try out the new DLC. It seems like content in WoW is almost exclusivity made for the players who play this game since long time & are already invested in it. For as long as WoW devs will keep that mind set, I don't see WoW being able to "steal players" from ESO, no matter how many new features it will get.
Well, as far as I know WoW still has this "obligatory" sub if you want to play higher level character (above 20). And every new expansion is made for high level characters only. So on top of buying new expansion, you need to have active sub and on top of that most likely you will need level up booster so that you can play right away and not waste sub time on leveling up. In eso on the other hand, if you just want to play new expansion - you just buy it & you can play. There is no hidden bs like in WoW where you have level restrictions or time restrictions. Eveything is transparent. Once you buy it, you own it. It is just one transaction. It is easy to understand & transparent for a potential new player.Pixiepumpkin wrote: »That is untrue. All you need to do is purchase the expansion, just like ESO. The difference is that expansion will last you 18 months. In ESO you will purchase 2 chapters in that time and multiple DLC. ESO is FAR FAR FAR more expensive than wow.Tommy_The_Gun wrote: »Tbh. WoW imho has hipper outdated monetisation system which kinda makes the game very unattractive & unwelcoming for the potential new players.
You can pay for your monthly sub in wow with in game gold.Tommy_The_Gun wrote: »There are just way too many pay-gates at the very start if you just want to try out the new DLC. It seems like content in WoW is almost exclusivity made for the players who play this game since long time & are already invested in it. For as long as WoW devs will keep that mind set, I don't see WoW being able to "steal players" from ESO, no matter how many new features it will get.
Its 180 degrees from what you wrote. Wow has a much simpler process to play with no pay gates. ESO requires massive DLC to be purchased or a SUB, wow subs can be paid for with in game gold. Its a much much easier system for people to navigate around.
And that does not even include the fact that 99% of the mounts, costumes, pets, armor, etc is all had in game simply by playing the game. They don't use gamble crates, and their cash shop is very limited in offerings and are often up for sale for years, no Fear Of Missing Out issues in wow.
You can pay for the sub with in game gold. And no, not every new expansion is made for high level characters. You can roll a new level 1 if you want, generally in a new zone. They even start some of the new classes at higher levels to get people caught up, no need to purchase a "high level".Tommy_The_Gun wrote: »Well, as far as I know WoW still has this "obligatory" sub if you want to play higher level character (above 20). And every new expansion is made for high level characters only. So on top of buying new expansion, you need to have active sub and on top of that most likely you will need level up booster so that you can play right away and not waste sub time on leveling up. In eso on the other hand, if you just want to play new expansion - you just buy it & you can play. There is no hidden bs like in WoW where you have level restrictions or time restrictions. Eveything is transparent. Once you buy it, you own it. It is just one transaction. It is easy to understand & transparent for a potential new player.
ESO is no different. Go look at the packs sold for Necrom, there are 5 for sale. Its equally as confusing for a new customer.Tommy_The_Gun wrote: »In WoW however, people can literally "get lost" when trying to figure out what one needs to buy in order to just start playing. The share fact that I needed to do "a research" onto that topic & informations on this are by any means not transparent, confusing & often contradictory, speaks to me that WoW devs don't want new players to know fully how much cash they need to spend vs what they will get for it. On top of that I stumbled on some kind of WoW Battle Pass information... can't say if this is something that WoW already has or will have.
But that is not even remotely true. You buy the game, and pay for a sub either 15 a month or with in game gold.Tommy_The_Gun wrote: »Anyway, sorry for long post. I know it is ESO forums, but I just wanted to describe in details what I think. Therfore, my point still stands. WoW just has way too many pay-gates & very non-transparent & contradicting moetization informations & rules that makes it very unfriendly for a potential new player.
Tommy_The_Gun wrote: »Edit: Fun fact I have just realised. ESO will have 10 year anniversary this year, while WoW will have 20 year anniversary. So who knows... maybe both games will fight over players. I would actually want to see that as when there is competition, both competing products are becoming better and it really benefits the customers (in this case, us - Players).
ArchangelIsraphel wrote: »The PvP community is praying for a decent alternative to ESO. We don't care about anything but combat and mechanics. One or two games come out with decent PvP and ESO will see a significant loss of players.
I mean, maybe some people in the PVP community are, if PVP is all they care about. But there are members of the PVP community who care quite deeply about the rest of the game, and the stories/other aspects of the game are what fuel their drive to PVP and add to their enjoyment. So no, I wouldn't say all of us feel that way. I didn't invest my time in my AvA ranks and learning how to fight because I don't care about the rest of the game- I care about all of it. Broken as it is, ESO PVP is more fun than half of the PVP games I've played.
Do I want Cyrodiil to get the attention it deserves? Yes. Yes I do. But there are plenty of other parts of the game I and those I run with care about other than combat and mechanics. I do, however, agree that the PVP side of this game is in trouble, and has been for a long time. It's unfortunate because Cyrodiil's goal oriented PVP is actually incredibly fun compared to the PVP offered in other games. It deserves polish. If the Devs would only give it the time it deserves, we would have a far healthier PVP population.
I'm not leaving over it, however, because the game offers quite a bit in other respects that other PVP centric games do not.I'd don't particularly care or even pay attention to what other games are doing, they are all fighting the same fight as ESO. How do I keep my player base as well as expand upon it.
This. I could care less what other games expansions are. I'm playing ESO because I want to play ESO. I don't need ESO to be WoW or FF. (Which is funny, because I'm a huge FF fan, but I don't particularly care for the tab target combat in the FF mmo)LAST gen consoles, DECADE old consoles need to have support shut off for them so the game can be remade. That should be a big part of the 10 year global reveal event.
Ouch. Ok, so, this is a rough one since I partially agree with this sentiment. It has been said before that the reason certain limitations for housing are in place is because of consoles, and I hate to say it, but yeah...these older consoles are holding ESO back in more ways than one, and I'd love to see those limitations lifted. (I mean...continue to support old consoles but lift the limitations for PC? PC is capable of so much, and its being gimped when we aren't even cross platform.)
I do feel for those who play on those older consoles though, and don't really want to see them suddenly loose access to their accounts/a game they love simply because of aesthetics
However, sometimes graphical upgrades really go south and actually cause the loss of players. Especially when the characters or character creator is affected and characters people have had for years no longer look like themselves due to drastic changes in shading and lighting. I've played several MMO's where a graphical...eh..."upgrade" was put out, which caused the characters to look godawful, and people couldn't even make the characters look the way they used to again because the changes were so different from everything the game was before.
Since this is an MMO that heavily promotes roleplay, and we have a huge roleplay community, the characters and their appearance is VERY important. I wouldn't doubt that we'd see a lot of angry people if the characters they've been playing for a decade get destroyed.
But...long story short...I don't think ESO is truly in as bad a state as people seem to think it is, and I don't think it's trying to keep up with the Joneses. I actually feel as if WoW and FF are lacking a lot of things which ESO does extremely well. (I'd be playing this game even if it wasn't TES themed, because TES wasn't what attracted me to this game- the immense potential for customization, housing, and questing was. I discovered a love for TES through ESO.)
SkaraMinoc wrote: »I got to 60 in Classic and the combat is soooo slow compared to ESO. I'm falling asleep fighting in WoW.
No sprint, block, dodge roll, bash, light attacks, bash weaving, light attack weaving, etc.
If there was another MMO with such good combat then maybe I will try it. Otherwise, zero chance.
Also the other MMOs must have addons or PASS. New World failed.
SkaraMinoc wrote: »Graphics only matter in MMOs if you don't PvP. Otherwise, most players turn the settings down for performance.
Imagine Cyrodiil in max settings Crash in 3...2...1...
Pixiepumpkin wrote: »SkaraMinoc wrote: »Graphics only matter in MMOs if you don't PvP. Otherwise, most players turn the settings down for performance.
Imagine Cyrodiil in max settings Crash in 3...2...1...
I am a vanilla wow High Warlord and did arena every season for the first 6 seasons. I always ran graphics at max settings and always performed well.
Even in Ashran where it was 50v50 I ran high settings and had little to no issues. But that is part of the beauty of WoW's style, lower poly count allows for more to take place on the playfield.
DirtyDeeds765 wrote: »LAST gen consoles, DECADE old consoles need to have support shut off for them so the game can be remade. That should be a big part of the 10 year global reveal event.
@DirtyDeeds765
People keep saying the game needs graphical updates, and the devs said in multiple interviews that we can't get new weapons/skills due to console limitations.
100% because we aren't dropping the deadweight that we are limiting the potential of this game.