spartaxoxo wrote: »The argument isn't whether they'd find it tasteful though. It's whether they'd report it as a crime like with Necromancy. And I don't think that's consistent with the lore to attack over a clear illusion, regardless of taste.
I always wondered if ZOS skipping Necro Companion in favor of Arcanist had something to do with the ''Criminal Act'' skills. Since companion class skills are(in most cases) just an inferior version of the ones the player has access to and they need to have 3 per skill line(+DPS ultimate) it wouldn't really mesh well with the necro kit because afaik companions are not allowed to have skills that summon another entity(no Daedra Summons for Ember/no Bear for Sharp/no Shade for Mirri)
Necro Companion would miss 1 normal skill and the Ultimate in the DPS tree since they wouldn't be allowed to use variants of Skeletal Mage/Blastbones/Colossus and a variant of Shocking Siphon would be weird without them having access to the corpse mechanic. That leaves only Flame Skull and Boneyard as potential skill variants here.
The Tank tree would have no problems since they just have to pick between variants of Death Scythe, Bone Armor, Bone Totem or Grave Grasp. Bitter Harvest being the restricted skill variant here.
Healer tree could maybe work with a variant of Render Flesh, Life amid Death and Expunge(do Companions even get debuffed??), with Spirit Mender and Restoring Tether being the restricted skill variants here.
Maybe ZOS has plans to release a Necro rework before adding the corresponding Companion, or maybe ZOS just hates Necros.
Erickson9610 wrote: »Just for the record, you can perform Criminal Act skills in Fargrave without accruing a bounty:
And since dueling is also re-enabled in Fargrave, this makes Fargrave the optimal place to duel with your Necromancer, Werewolf, and Vampire abilities.
It makes sense why Fargrave allows these otherwise Criminal Acts to be performed. After all, they run on a different set of laws than the rest of Tamriel. So, why not allow these Criminal Act skills to be performed in other realms of Oblivion?
If we ever get The Hunting Grounds as a zone, I'd be very confused if you still accrued a bounty for transforming into a werewolf and using Werewolf abilities.
CameraBeardThePirate wrote: »Erickson9610 wrote: »To my understanding, everything in the Collections menu isn't canon or real the way the skill lines and abilities are real.
OK, then how about the fact that there's a Daedric Invasion, and an entire guild dedicated to fighting Daedra, but Sorcs are allowed to summon them in town?
There's no consistency at all, and the whole bounty thing amounts to nothing more than a waste of time and inconvenience.
Dagoth_Rac wrote: »Dagoth_Rac wrote: »Dagoth_Rac wrote: »Where are you seeing this? The publicity photo looks like a run of the mill imp to me. I think it might be bound in some kind of ghostly chains, perhaps as a reference to dark anchor chains? But it doesn't seem to look like a miniature Molag Bal. Personally, I'd love it if it did! But just looks like an imp to me...
Look here:
https://en.uesp.net/wiki/Online:Molag_Bal_Illusion_Imp
Wow! Love it! It's adorable! Not sure why they have the actual flying imp in the PR photo. Due to that photo, I read the article as showing a Coldharbour-ish imp that is in thrall to Molag Bal, or something like that. Not a mini-me Molag Bal. Cool!
the official photo is this
Yes, and I interpreted that as Molag Bal looking up at his "Illusion Imp" pet, not a miniature Molag Bal looking at an even more miniaturerer imp!
Tyrant_Tim wrote: »francesinhalover wrote: »If only i had some cool eyes to use with all this nice cosmetics...
Eyes of s'rendarr i waited half a year for them and they are glitched
ZOS actually came out and stated that the Eyes of S’rendarr aren’t glitched and are inspired by cats of two different eye colors.