What does "PITA" stand for? I assume it doesn't mean a flat bread pocket.
I assume you mean doshia.
The reason doshia is hard, for me:
- I keep glitching after I break free of her stun, that might just have been latency on my end though
- She stuns you at the same time as summoning health bubbles...
I did this with all my points spec'd into healing/crafting and a resto staff equipped around level 7-8. My strategy was to move in circles around her as far as avoiding her attacks. Make sure you're killing all the orbs before they get to her when they spawn. They'll heal her if they get to her, but if you kill them, they heal you. Took me a while with my low damage output, but I got it done.
Nah, I apologize for over reacting. I'm so used to games starting out with a solid level of difficulty only to be nerfed to the point of boredom that I get a little( a lot actually) too defensive.Coryevans, I don't want her nerf, I just didn't know what I was doing. I am sorry That I overstated my post title.
I am a Dark Elf Nightblade using a bow, and I can't for the life of me kill the Snake lady at the end of the first Fighters Guild quest line. I can hit her hard but not finish her and then the feast balls arive to heal her. I tried to group up with some people but it seems like the quest is set for solo. When you go in with someone they are reported as "offline". As I see it, I will just have to wait until I can do more damage and try again, and again, and again....
Rotherhans wrote: »@mutharex and in my case I used my brain to break of my fruitless attempts at lvl8 and came back at 10 properly geared and popping buff foods/drinks like crazy.
I just critical rushed her with my 2-hand Templar and fired of DPS skills constantly.
Bötch didn´t even manage to get into her snake form.
Haven´t tried it with a long range character but Sorcerers have good DPS too.Playing as a sorcerer and not a melee means it's even more punishing.
Censorious wrote: »Don't you just love the orifices who have to tell everyone how they found it easy?
Some class builds with the right tools can just about manage to take it down
but that's not the point.
For a level 8 solo quest, right at the start of the game, it's far too difficult and I can imagine a few players being seriously put-off by it.
Malkavianqueen wrote: »I think they should keep the difficulty but allow for you to group!