I didn't know that - maybe because I play sorc only? But ty for that L2P input for me.DrNukenstein wrote: »Sprint canceling your heal is like one of the strongest things in this game.
@xDeusEJRx
Sprinting doesn’t really matter when able to keep 55% movement increase at all times with one skill and one champion perk. Sprinting gives 40% movement speed by default but abilities are locked.
Tommy_The_Gun wrote: »"While battle spirit is active, your speed is decreased by X% per group member".
There, it is fixed ^
@xDeusEJRx
Sprinting doesn’t really matter when able to keep 55% movement increase at all times with one skill and one champion perk. Sprinting gives 40% movement speed by default but abilities are locked.
The point of what I'm saying is that it's a tradeoff that you have to make, movement speed IS important and it DOES matter. A lot of fights will not end because people can and will run away from an engagement, snow treaders makes it extremely difficult to run away from a fight, which means if you engage, then you commit. It's honestly disingenuous to make it seem as if losing out on movement speed "Doesn't matter"
I feel like the bias against ballgroups is so prominent people are making bad faith arguments that they'll even imply that there's no tradeoff or downside to what they're doing. They have to trade bar slots, jewelry traits, etc in order to get around an obvious debuff. Every opportunity has a cost.
@IZZEFlameLash
Base movement speed is 100%. Charging manuever gives major (30%) and minor expedition (15%) and celerity CP perk gives 10%. I don’t think any swift is really needed, but if it was 3 traits of swift is another 21% all gold. I’m pretty sure the speed cap is 200%. Sprint alone increases speed from 100% to 140%. Snow treaders are very strong with just the first options I listed, which groups can keep up nearly the entire time, while immune to everything except stuns and pulls all while moving well above default sprint speed.
IZZEFlameLash wrote: »@IZZEFlameLash
Base movement speed is 100%. Charging manuever gives major (30%) and minor expedition (15%) and celerity CP perk gives 10%. I don’t think any swift is really needed, but if it was 3 traits of swift is another 21% all gold. I’m pretty sure the speed cap is 200%. Sprint alone increases speed from 100% to 140%. Snow treaders are very strong with just the first options I listed, which groups can keep up nearly the entire time, while immune to everything except stuns and pulls all while moving well above default sprint speed.
Swift really is needed to make Snow Treader work. Have you used Snow Treader all by itself in Cyrodiil with 0 form of constant speed boost or played with no speed boost skills? You cannot successfully chase someone who is sprinting without 3 Swifts. Especially if the said runner is using Major Expedition and Celerity on top of sprinting.
StaticWave wrote: »Bombard spamming is aids so I think Snow Treader shouldnt be nerfed.
IZZEFlameLash wrote: »@IZZEFlameLash
Base movement speed is 100%. Charging manuever gives major (30%) and minor expedition (15%) and celerity CP perk gives 10%. I don’t think any swift is really needed, but if it was 3 traits of swift is another 21% all gold. I’m pretty sure the speed cap is 200%. Sprint alone increases speed from 100% to 140%. Snow treaders are very strong with just the first options I listed, which groups can keep up nearly the entire time, while immune to everything except stuns and pulls all while moving well above default sprint speed.
Swift really is needed to make Snow Treader work. Have you used Snow Treader all by itself in Cyrodiil with 0 form of constant speed boost or played with no speed boost skills? You cannot successfully chase someone who is sprinting without 3 Swifts. Especially if the said runner is using Major Expedition and Celerity on top of sprinting.
Tyrant_Tim wrote: »StaticWave wrote: »Bombard spamming is aids so I think Snow Treader shouldnt be nerfed.
What’s worse, 12-stack groups locking down an entire map and causing players to drop out of Cyrodiil entirely or the occasional Root spammer waiting on CC immunity?
Blackreach has been doing so well lately. /s
Bombard requires competence though. Snow Treaders just play the game for you.StaticWave wrote: »Both are equally aids to fight against but you know what the difference is? It only takes 1 competent bombard spammer to lock down an entire group. It takes the entire group running Snow Treaders to mitigate 1 bombard spammer.
xylena_lazarow wrote: »Bombard requires competence though. Snow Treaders just play the game for you.StaticWave wrote: »Both are equally aids to fight against but you know what the difference is? It only takes 1 competent bombard spammer to lock down an entire group. It takes the entire group running Snow Treaders to mitigate 1 bombard spammer.
StaticWave wrote: »Tyrant_Tim wrote: »StaticWave wrote: »Bombard spamming is aids so I think Snow Treader shouldnt be nerfed.
What’s worse, 12-stack groups locking down an entire map and causing players to drop out of Cyrodiil entirely or the occasional Root spammer waiting on CC immunity?
Blackreach has been doing so well lately. /s
I run a bombard sorc and I can lock down a fight completely in my team’s favor, even with all the dodge rolling they do to counter it.
Both are equally aids to fight against but you know what the difference is? It only takes 1 competent bombard spammer to lock down an entire group. It takes the entire group running Snow Treaders to mitigate 1 bombard spammer.
Nerfing Snow Treader without nerfing Bombard will just create more problems.
Tyrant_Tim wrote: »StaticWave wrote: »Tyrant_Tim wrote: »StaticWave wrote: »Bombard spamming is aids so I think Snow Treader shouldnt be nerfed.
What’s worse, 12-stack groups locking down an entire map and causing players to drop out of Cyrodiil entirely or the occasional Root spammer waiting on CC immunity?
Blackreach has been doing so well lately. /s
I run a bombard sorc and I can lock down a fight completely in my team’s favor, even with all the dodge rolling they do to counter it.
Both are equally aids to fight against but you know what the difference is? It only takes 1 competent bombard spammer to lock down an entire group. It takes the entire group running Snow Treaders to mitigate 1 bombard spammer.
Nerfing Snow Treader without nerfing Bombard will just create more problems.
Static we don’t usually disagree but I have to die on the hill with this one, ball groups have been poisoning Cyrodiil.
Let each and every one of them slot a Snare removal skill just like everyone else, with all the off-healing it’s not like they can’t afford the bar space.