ElderSmitter wrote: »You're just making the Wrong Escapist Potion. The 3rd Line. Drains Magicka is not in the Masterful Concoction.
The only thing I can think of is it must be crafted on that character.
ElderSmitter wrote: »You're just making the Wrong Escapist Potion. The 3rd Line. Drains Magicka is not in the Masterful Concoction.
Those are exactly the ingredients the game itself says are the correct ones - look at the quest arrows on the right. Those are native game markers instructing this player to use them. (UESP also lists them as correct.)
There is a bug either in the arrows for the ingredients or in the game refusing to accept the product of the ingredients it instructs us to use.
The only thing I can think of is it must be crafted on that character.
ElderSmitter wrote: »You're just making the Wrong Escapist Potion. The 3rd Line. Drains Magicka is not in the Masterful Concoction.
Those are exactly the ingredients the game itself says are the correct ones - look at the quest arrows on the right. Those are native game markers instructing this player to use them. (UESP also lists them as correct.)
There is a bug either in the arrows for the ingredients or in the game refusing to accept the product of the ingredients it instructs us to use.
The only thing I can think of is it must be crafted on that character.
I didn't notice that they didn't match.
I guess I could try to make the other and see if it works.
I opened the writ on this char and am crafting on this char.
SeaGtGruff wrote: »In my experience, the quest arrows don't necessarily point to the ingredients you need to use; rather, they point to ingredients which you've "discovered" to have one or more of the desired effects. There could still be other ingredients which also have one or more of the desired effects but you just haven't "discovered" those effects yet on those ingredients, and it is still up to you to choose which ingredients to combine in order to get all of the desired effects.
That said, you do appear to be selecting ingredients which give all three of the desired effects, but I think you're selecting them in the wrong order. Try this order instead:
Colombine
Namira's Rot
Lady's Smock
You've got Namira's Rot last, but it gives the Unstoppable effect which is the primary desired effect. I believe the primary desired effect needs to be on both of the first two ingredients. It used to be that selecting the ingredients in the "wrong" order caused the name of the potion or poison to be different than the requested one, but I think maybe that was changed so that the name agrees with the requested concoction even if the "primary" effect is the wrong one, although I might be mistaken about that.
SeaGtGruff wrote: »In my experience, the quest arrows don't necessarily point to the ingredients you need to use; rather, they point to ingredients which you've "discovered" to have one or more of the desired effects. There could still be other ingredients which also have one or more of the desired effects but you just haven't "discovered" those effects yet on those ingredients, and it is still up to you to choose which ingredients to combine in order to get all of the desired effects.
That said, you do appear to be selecting ingredients which give all three of the desired effects, but I think you're selecting them in the wrong order. Try this order instead:
Colombine
Namira's Rot
Lady's Smock
You've got Namira's Rot last, but it gives the Unstoppable effect which is the primary desired effect. I believe the primary desired effect needs to be on both of the first two ingredients. It used to be that selecting the ingredients in the "wrong" order caused the name of the potion or poison to be different than the requested one, but I think maybe that was changed so that the name agrees with the requested concoction even if the "primary" effect is the wrong one, although I might be mistaken about that.
The name matches because it goes by the first effect listed. Unstoppable is the first effect listed with those three ingredients, so it’s an Escapist Poison. The game has a fixed order in which it places the effects, regardless of order of ingredients. (That’s also why Heroism potions that include Restore Stamina or Restore Magicka as well are always called Essence of Stamina or Essence of Magicka, and good luck not letting the game steal one for daily writs.)
These three ingredients always make something called Escapist’s Poison IX. Unstoppable is always listed first, regardless of the order of the ingredients. Every permutation results in the same thing: Unstoppable, Spell Crit, and Restore Magicka.
And they all stack with each other, so the game recognizes them as the same thing. (Unlike certain potions where a longer duration on one effect makes it a different item from other potions with the same types of effects.)
At the end of the day, though, the writ asks for a concoction named Escapist’s Poison IX with three specific effects. All three specific effects are produced, and the concoction’s name matches. If something is going on behind the scenes that makes that poison shown in the OP fail to satisfy the writ (provided it was crafted on that character, and OP said it was), then it needs to be fixed.
freespirit wrote: »@SeaGtGruff but when I checked as shown above I used the ingredients in the same order as op and it worked immediately....
Which is why I think that it's highly likely the op's writ is somehow bugged.