Seriously, it'd be worth putting on your bar even if it didn't make you go invisible.
Like you can click it, get immediately revealed, and you're still strong AF.
Yup. Again... Major resolve, major savagery, guaranteed crit, 300 weapon damage if vampire (and you are, lol,) major berserk if using Concealed (and you are, lol.)
warm_blanket wrote: »Seriously, it'd be worth putting on your bar even if it didn't make you go invisible.
Like you can click it, get immediately revealed, and you're still strong AF.
That's the big problem with cloak in its current state. The reason metablades ditched camo hunter for cloak is the passives - that you can also go invisible is just seen as a bonus.
It's the reason why a ramping cost isn't a good solution atm, you don't actually need to spam cloak to proc the passive buffs, so ramping the cost up won't do anything significant.
You gotta have the crit buff proc on cast for a few secs instead of having it permanently. Maybe decouple the vamp WD buff from nb invis as well.
Bushido2513 wrote: »warm_blanket wrote: »Seriously, it'd be worth putting on your bar even if it didn't make you go invisible.
Like you can click it, get immediately revealed, and you're still strong AF.
That's the big problem with cloak in its current state. The reason metablades ditched camo hunter for cloak is the passives - that you can also go invisible is just seen as a bonus.
It's the reason why a ramping cost isn't a good solution atm, you don't actually need to spam cloak to proc the passive buffs, so ramping the cost up won't do anything significant.
You gotta have the crit buff proc on cast for a few secs instead of having it permanently. Maybe decouple the vamp WD buff from nb invis as well.
Funny joke because it's absolutely true. I revealed a nb yesterday and the player just turned around and started hitting me with hard hitting attacks.
Almost feels like damage passives should only kick in if you choose to leave stealth and not if you're forced to leave it.
Bushido2513 wrote: »warm_blanket wrote: »Seriously, it'd be worth putting on your bar even if it didn't make you go invisible.
Like you can click it, get immediately revealed, and you're still strong AF.
That's the big problem with cloak in its current state. The reason metablades ditched camo hunter for cloak is the passives - that you can also go invisible is just seen as a bonus.
It's the reason why a ramping cost isn't a good solution atm, you don't actually need to spam cloak to proc the passive buffs, so ramping the cost up won't do anything significant.
You gotta have the crit buff proc on cast for a few secs instead of having it permanently. Maybe decouple the vamp WD buff from nb invis as well.
Funny joke because it's absolutely true. I revealed a nb yesterday and the player just turned around and started hitting me with hard hitting attacks.
Almost feels like damage passives should only kick in if you choose to leave stealth and not if you're forced to leave it.
Well. I know I've been towing a pretty hard line about the whole thing, but I think this goes too far. You make this change and suddenly NBs do have a reason to complain.
Isn't turning around and fighting when revealed exactly what we keep telling them to do? Just like a NB should be prepared to fight when revealed a person revealing a NB should be prepared for what they get!
Bushido2513 wrote: »Bushido2513 wrote: »warm_blanket wrote: »Seriously, it'd be worth putting on your bar even if it didn't make you go invisible.
Like you can click it, get immediately revealed, and you're still strong AF.
That's the big problem with cloak in its current state. The reason metablades ditched camo hunter for cloak is the passives - that you can also go invisible is just seen as a bonus.
It's the reason why a ramping cost isn't a good solution atm, you don't actually need to spam cloak to proc the passive buffs, so ramping the cost up won't do anything significant.
You gotta have the crit buff proc on cast for a few secs instead of having it permanently. Maybe decouple the vamp WD buff from nb invis as well.
Funny joke because it's absolutely true. I revealed a nb yesterday and the player just turned around and started hitting me with hard hitting attacks.
Almost feels like damage passives should only kick in if you choose to leave stealth and not if you're forced to leave it.
Well. I know I've been towing a pretty hard line about the whole thing, but I think this goes too far. You make this change and suddenly NBs do have a reason to complain.
Isn't turning around and fighting when revealed exactly what we keep telling them to do? Just like a NB should be prepared to fight when revealed a person revealing a NB should be prepared for what they get!
This is correct, they should have a fighting chance but the damage is just free flowing at this point just for getting revealed and not because it was setup. Even still then you add the high healing on top and it just becomes a little too easy to fight back with overwhelming force and defenses.
Turtle_Bot wrote: »If you like the high risk high reward playstyle then go ahead and glass yourself up. If you can't kill anyone on an invisible glass cannon NB then that's a you issue. They have plenty of damage. But don't reap all the rewards and then complain about the risks.
Incidentally NBs aren't forced into a high risk playstyle anymore. That might be what you choose but that isn't all they're good for. Just because you choose not to use Shade, Vigor, Mirage, Fear, Healthy Offering, doesn't mean the NB class-- who has all these survival tools-- needs to be balanced around you.
All the other players that actually know how to PvP will be obscenely strong and cancerous to the game.
That being said... I don't necessarily think Shadowy Disguise needs to be weaker either. I don't think it should give major savagery, but the ability to be invisible is fine BECAUSE there are counters. A ramping cost might be in order-- mostly just because other similar skills have one. But I'm not upset that NBs get to walk around invisible. I am however a little upset that people would suggest it isn't strong enough. Upset and deeply confused. If you think the NB identity is "do whatever you want then go invisible to continue doing whatever you want," then you're just wrong.
The other part of what has been so upsetting about the comments made by those who were using that as an excuse to claim that its not strong enough, is that they also had the gall to turn around and tell those calling for the weaker classes to receive buffs to simply update their builds while at the same time refusing to update their own builds to take advantage of the countless tools given to their class and using that as the entire basis for their claims to prevent any balance being done on their class but also as an excuse to attempt to prevent any buffs from being given to the weaker classes...
StaticWave wrote: »-
It's the little things like this that I am against. NB has become very hard to kill while also dishing out insane burst, and that is NOT okay.
NB Hard to kill ???
Let's talk about tank DK, tank Arca, evading Sorc, tank Necro, warden ?
In fact : all the classes are harder to kill than NB.
When i see a NB in a group it's always my first target, because he will go down fast.
Bushido2513 wrote: »Bushido2513 wrote: »warm_blanket wrote: »Seriously, it'd be worth putting on your bar even if it didn't make you go invisible.
Like you can click it, get immediately revealed, and you're still strong AF.
That's the big problem with cloak in its current state. The reason metablades ditched camo hunter for cloak is the passives - that you can also go invisible is just seen as a bonus.
It's the reason why a ramping cost isn't a good solution atm, you don't actually need to spam cloak to proc the passive buffs, so ramping the cost up won't do anything significant.
You gotta have the crit buff proc on cast for a few secs instead of having it permanently. Maybe decouple the vamp WD buff from nb invis as well.
Funny joke because it's absolutely true. I revealed a nb yesterday and the player just turned around and started hitting me with hard hitting attacks.
Almost feels like damage passives should only kick in if you choose to leave stealth and not if you're forced to leave it.
Well. I know I've been towing a pretty hard line about the whole thing, but I think this goes too far. You make this change and suddenly NBs do have a reason to complain.
Isn't turning around and fighting when revealed exactly what we keep telling them to do? Just like a NB should be prepared to fight when revealed a person revealing a NB should be prepared for what they get!
This is correct, they should have a fighting chance but the damage is just free flowing at this point just for getting revealed and not because it was setup. Even still then you add the high healing on top and it just becomes a little too easy to fight back with overwhelming force and defenses.
I mean... Yes, you're right.
I dunno. My opinion is probably too specifically MINE to be agreed upon by all. But. I'm happy with the invisibility functionality of cloak and I wouldn't want them to take what is basically a debuff for being revealed.
It WOULD be cool if the vampire weapon damage wasn't tied to it and so uniquely theirs. But I wouldn't want that to hinge upon how they were revealed.
And adding major savagery to it was over the top as well. But ZOS almost never flat out reverts a change, so I think we're living with that one for a while.
Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »warm_blanket wrote: »Seriously, it'd be worth putting on your bar even if it didn't make you go invisible.
Like you can click it, get immediately revealed, and you're still strong AF.
That's the big problem with cloak in its current state. The reason metablades ditched camo hunter for cloak is the passives - that you can also go invisible is just seen as a bonus.
It's the reason why a ramping cost isn't a good solution atm, you don't actually need to spam cloak to proc the passive buffs, so ramping the cost up won't do anything significant.
You gotta have the crit buff proc on cast for a few secs instead of having it permanently. Maybe decouple the vamp WD buff from nb invis as well.
Funny joke because it's absolutely true. I revealed a nb yesterday and the player just turned around and started hitting me with hard hitting attacks.
Almost feels like damage passives should only kick in if you choose to leave stealth and not if you're forced to leave it.
Well. I know I've been towing a pretty hard line about the whole thing, but I think this goes too far. You make this change and suddenly NBs do have a reason to complain.
Isn't turning around and fighting when revealed exactly what we keep telling them to do? Just like a NB should be prepared to fight when revealed a person revealing a NB should be prepared for what they get!
This is correct, they should have a fighting chance but the damage is just free flowing at this point just for getting revealed and not because it was setup. Even still then you add the high healing on top and it just becomes a little too easy to fight back with overwhelming force and defenses.
I mean... Yes, you're right.
I dunno. My opinion is probably too specifically MINE to be agreed upon by all. But. I'm happy with the invisibility functionality of cloak and I wouldn't want them to take what is basically a debuff for being revealed.
It WOULD be cool if the vampire weapon damage wasn't tied to it and so uniquely theirs. But I wouldn't want that to hinge upon how they were revealed.
And adding major savagery to it was over the top as well. But ZOS almost never flat out reverts a change, so I think we're living with that one for a while.
Well to be honest it wouldn't be terrible if the vamp passive had a cooldown but even past all that if I do somehow deal with the damage and try to counter it's going to be an issue if they just outheal my counter and either keep up offensive or reset the fight.
Not trying to just kill off NB by any stretch but there needs to be more effort on their part for the things they have access to.
Bushido2513 wrote: »Bushido2513 wrote: »Bushido2513 wrote: »warm_blanket wrote: »Seriously, it'd be worth putting on your bar even if it didn't make you go invisible.
Like you can click it, get immediately revealed, and you're still strong AF.
That's the big problem with cloak in its current state. The reason metablades ditched camo hunter for cloak is the passives - that you can also go invisible is just seen as a bonus.
It's the reason why a ramping cost isn't a good solution atm, you don't actually need to spam cloak to proc the passive buffs, so ramping the cost up won't do anything significant.
You gotta have the crit buff proc on cast for a few secs instead of having it permanently. Maybe decouple the vamp WD buff from nb invis as well.
Funny joke because it's absolutely true. I revealed a nb yesterday and the player just turned around and started hitting me with hard hitting attacks.
Almost feels like damage passives should only kick in if you choose to leave stealth and not if you're forced to leave it.
Well. I know I've been towing a pretty hard line about the whole thing, but I think this goes too far. You make this change and suddenly NBs do have a reason to complain.
Isn't turning around and fighting when revealed exactly what we keep telling them to do? Just like a NB should be prepared to fight when revealed a person revealing a NB should be prepared for what they get!
This is correct, they should have a fighting chance but the damage is just free flowing at this point just for getting revealed and not because it was setup. Even still then you add the high healing on top and it just becomes a little too easy to fight back with overwhelming force and defenses.
I mean... Yes, you're right.
I dunno. My opinion is probably too specifically MINE to be agreed upon by all. But. I'm happy with the invisibility functionality of cloak and I wouldn't want them to take what is basically a debuff for being revealed.
It WOULD be cool if the vampire weapon damage wasn't tied to it and so uniquely theirs. But I wouldn't want that to hinge upon how they were revealed.
And adding major savagery to it was over the top as well. But ZOS almost never flat out reverts a change, so I think we're living with that one for a while.
Well to be honest it wouldn't be terrible if the vamp passive had a cooldown but even past all that if I do somehow deal with the damage and try to counter it's going to be an issue if they just outheal my counter and either keep up offensive or reset the fight.
Not trying to just kill off NB by any stretch but there needs to be more effort on their part for the things they have access to.
No, it wouldn't be terrible if the vamp passive had a cooldown. It wouldn't be terrible if invisibility just didn't proc it either. Having people going ham on mist form might be kinda annoying too, but at least that would feel like a vampire passive being earned and used.
Or maybe it should function like AW and Molten Whip. Every time you activate a vampire ability you get 100 weapon damage, stacking up to 3 times, lasting 6 seconds.
As for NB specifically, not involving the vampire thing, I've always been a fan of lowering the tooltips on AW. I can see why people would just rather they just not heal quite so well... I agree that would be the more thematic change. I think lowering AW would be better for balance though.
I'm basically forced to run some meta brawler blob at the moment because anything else at all lives under constant threat of 20k AWs.
As for NB specifically, not involving the vampire thing, I've always been a fan of lowering the tooltips on AW. I can see why people would just rather they just not heal quite so well... I agree that would be the more thematic change. I think lowering AW would be better for balance though.
I'm basically forced to run some meta brawler blob at the moment because anything else at all lives under constant threat of 20k AWs.
warm_blanket wrote: »As for NB specifically, not involving the vampire thing, I've always been a fan of lowering the tooltips on AW. I can see why people would just rather they just not heal quite so well... I agree that would be the more thematic change. I think lowering AW would be better for balance though.
I'm basically forced to run some meta brawler blob at the moment because anything else at all lives under constant threat of 20k AWs.
Not to go offtopic but a good way of nerfing nb in general is just to spread out the power of it's currently overloaded skills into the rest of its kit.
For example with CW it would be fine to move the major berserk proc to another underused skill, eg whenever you cast mark target you get major berserk for a few seconds. Now to reach the same 20k bow proc the nb player would need to slot an extra skill, and use up an extra GCD - the damage ceiling hasn't changed but it requires more investment to reach.
warm_blanket wrote: »
For example with CW it would be fine to move the major berserk proc to another underused skill, eg whenever you cast mark target you get major berserk for a few seconds. Now to reach the same 20k bow proc the nb player would need to slot an extra skill, and use up an extra GCD - the damage ceiling hasn't changed but it requires more investment to reach.
Mark target is actually not a bad candidate in this example too since it's the biggest telegraph of incoming burst in the game, so any player on the receiving end of a fat bow proc would have had far more than fair warning to mitigate it.
StarOfElyon wrote: »I would be fine with it if the vampire skill line didn't exist to just be a buff for cloak users. Undeath needs to get the nerf hammer. Strike from the shadows needs to be against monsters only.
StaticWave wrote: »
[...]
NB currently has access to both Major + Minor Expedition and a 4s snare cleanse/immunity that gives a free dodge roll every few seconds.
[...]
StaticWave wrote: »
[...]
NB currently has access to both Major + Minor Expedition and a 4s snare cleanse/immunity that gives a free dodge roll every few seconds.
[...]
You only get the free dodge after taking 10 direct hit so effectively you never get it for free
StaticWave wrote: »
[...]
NB currently has access to both Major + Minor Expedition and a 4s snare cleanse/immunity that gives a free dodge roll every few seconds.
[...]
You only get the free dodge after taking 10 direct hit so effectively you never get it for free
CameraBeardThePirate wrote: »StaticWave wrote: »
[...]
NB currently has access to both Major + Minor Expedition and a 4s snare cleanse/immunity that gives a free dodge roll every few seconds.
[...]
You only get the free dodge after taking 10 direct hit so effectively you never get it for free
Well no - direct AoE damage counts towards the proc. You can't dodge direct AoE damage. The free dodge roll is a free dodge roll no matter how you slice it.
Take it off and you will notice the hit on your stam sustain.
CameraBeardThePirate wrote: »StaticWave wrote: »
[...]
NB currently has access to both Major + Minor Expedition and a 4s snare cleanse/immunity that gives a free dodge roll every few seconds.
[...]
You only get the free dodge after taking 10 direct hit so effectively you never get it for free
Well no - direct AoE damage counts towards the proc. You can't dodge direct AoE damage. The free dodge roll is a free dodge roll no matter how you slice it.
Take it off and you will notice the hit on your stam sustain.
To be fair not using this ability vs using it is really not that big change is sustain. Plenty of dodge based nightblades is not using phantasmal escape because well fitted+medium armor does good enough job.