Endless archive versions?

jtm1018
jtm1018
✭✭✭✭✭
I know they said it has only one mode/difficulty, but maelstrom was like that too, in the not so distant pass right?
Poor ass players like me, those who are vet or hard mode challenged type, I get my butt kicked in vet or hard mode content.
So can we please request a normal mode for the Endless Archive.
And make the standard loot drop on normal and perfected version on vet/hard mode of the archive.
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    yes please i want a normal mode too.
    and a way to have unlimited threads and save progress
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭
    Maelstrom always had normal and vet versions:

    https://forums.elderscrollsonline.com/en/discussion/comment/2398815/#Comment_2398815

    What changed a few years ago was that the normal version began dropping the previously vet-only weapons, and the vet version got perfected versions of those weapons (not retroactive).
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    Maelstrom always had Normal and Veteran. Normal did not drop Maelstrom weapons at all. Veteran dropped Maelstrom weapons. The recent change was for Normal to drop the old Veteran weapons and Veteran now drops perfected Maelstrom weapons.

    The first "Arc" of Endless Archive is essentially "Normal" and subsequent Arcs start getting more challenging.

    Endless Archive is well-designed for casual players. Just play the first Arc, then leave. The poor design is for Veteran players, who have to play through content that is very dull before getting to the content they enjoy. It is easy enough for casual players to avoid the more challenging parts of EA, but there is no way for Veteran players to avoid the dull time-consuming grind of the earlier Arcs.
  • jtm1018
    jtm1018
    ✭✭✭✭✭
    virtus753 wrote: »
    Maelstrom always had normal and vet versions:

    https://forums.elderscrollsonline.com/en/discussion/comment/2398815/#Comment_2398815

    What changed a few years ago was that the normal version began dropping the previously vet-only weapons, and the vet version got perfected versions of those weapons (not retroactive).

    Oh right, I was thinking of the weapon drop on malstrom, where only weapon drop on vet mode. Now normal weapon drops on normal mode, perfected weapons drops on vet mod.

    So, request for normal mode on endless archive for normal sets, and let the badass op have perfected sets on vet mode.

    Tyvm and gg.
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Endless Archive did scale slower in difficulty in the beginning, feedback from testers wanted it ramped up faster and so it did. Wonder how its going to be for console players who mostly have access to controller only and no add-ons.
  • jtm1018
    jtm1018
    ✭✭✭✭✭
    Endless Archive did scale slower in difficulty in the beginning, feedback from testers wanted it ramped up faster and so it did. Wonder how its going to be for console players who mostly have access to controller only and no add-ons.

    Yep, I am from the ps5 dimensions, thats why I am begging for mercy, lol.

    Just saying.
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    So, in this new normal v. veteran Endless Archive you're asking for, I have a few questions.

    1. The new "perfected" versus "normal" sets. Are the current sets everyone's farming the "perfected" or the "normal"? And if you want to make the current set the normal, will there be compensation for everyone who farmed a bunch of pieces so far?

    2. How would you treat the loot boxes in the Endless Archive shop? Are we going to have them add in two new sets of boxes per class with different values?

    3. How would you allocate Archival Fortune rewards? Are we going to split the currency in a normal and a vet mode, and if not, what will the new drop rates be for the currency?

    There are so many things to consider when creating a new "mode" for something that's already been designed like this, especially when people have been pouring in time already. And these are just things that came to mind just reading this post.
    Antiquities Addict
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    I'd be all for a leaderboard and a non-leaderboard version, the latter having unlimited lives and the option to save progress.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    jtm1018 wrote: »
    I know they said it has only one mode/difficulty, but maelstrom was like that too, in the not so distant pass right?
    Poor ass players like me, those who are vet or hard mode challenged type, I get my butt kicked in vet or hard mode content.
    So can we please request a normal mode for the Endless Archive.
    And make the standard loot drop on normal and perfected version on vet/hard mode of the archive.

    Have you tried it with a partner yet? It is really sooo much easier as a duo since the difficulty is the same whether two or one players and quicker to get through the rounds as well so that the daily should be very doable. I would also recommend going with a tankier build — at least a few pieces of heavy armor, ~30k health with food, a damage reduction CP or two, etc.
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭

    Have you tried it with a partner yet? It is really sooo much easier as a duo since the difficulty is the same whether two or one players and quicker to get through the rounds as well so that the daily should be very doable. I would also recommend going with a tankier build — at least a few pieces of heavy armor, ~30k health with food, a damage reduction CP or two, etc.

    Is it too much to ask that the soloable option actually be soloable?
    PS5/NA
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭

    Is it too much to ask that the soloable option actually be soloable?

    You can, it's just having another player there is insurance if you die suddenly there is someone to revive you and not consume a thread. You lose a thread when its a complete wipe, a companion or pet won't be able to revive you so instant thread loss, another player prevents that unless you both die.
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭

    You can, it's just having another player there is insurance if you die suddenly there is someone to revive you and not consume a thread. You lose a thread when its a complete wipe, a companion or pet won't be able to revive you so instant thread loss, another player prevents that unless you both die.

    But if I need another player it's not really soloable is it... Even if they (or me) are only insurance...
    PS5/NA
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    It is soloable, there are even leaderboards showing how far some folks are getting solo. But it's not going to be as easy as a duo.
    Antiquities Addict
  • Katheriah
    Katheriah
    ✭✭✭✭✭
    ✭✭✭
    jtm1018 wrote: »

    Yep, I am from the ps5 dimensions, thats why I am begging for mercy, lol.

    Just saying.

    I don't mean this as a dig, but since it's not out yet on console... does that mean you're asking for a nerf for something you haven't tried yet?
  • Toxic_Hemlock
    Toxic_Hemlock
    ✭✭✭✭✭

    But if I need another player it's not really soloable is it... Even if they (or me) are only insurance...

    I have given up on it myself, although I gave it many many tries. They put you in dual mode when you have a companion out but they die on the last boss of arc 1 in 10 seconds. The edited trial bosses in the 4th boss fight can be a royal pain and if I get lucky I might make it to the final boss where my companion tank dies anyways.

    No worries though I will just add it to the ever-growing list of things I never bother with...

    BTW these include all vet content, most dlc dungeons, arenas, trials, bastion nymics and harrowstorms, gysers, and other overland group activities without people there to help...

    I am left with overland, delves, some easier solo base game dungeons, public dungeons, quests, and crafting. This is why I had hopes for the EA as I thought it would actually be for the SOLO players and scale MUCH slower.

    I know it is my choice to not group up in an MMO, but pugs can be a crap shoot and honestly I just play the game to relax in my free time and DON'T want drama.

    No worries though, January my sub runs out, and I'll just leave this game then.

    I've had enough hints now that my playstyle is not wanted.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    I’m sorry that you’ve been frustrated. There is a lot of the game where the combat is trivial and so EA exists in part to provide a challenge for players who desire it.

    But you can absolutely do the first arc solo (or with a companion), and without great reflexes or even attack weaving. I would highly recommend a heavy attack sorc build with Oakensoul. If you’re interested, I’d be happy to share more details on my build and the variations of abilities I use depending on the enemy and what visions/verses I get. I’m not a high level player — I’ve not yet gotten past Tho’at 2.0 on my own. But I’m experimenting and finding what works best for me and would be happy to help if I can. :)
  • Ph1p
    Ph1p
    ✭✭✭✭✭
    Arc 1 is absolutely possible solo and without a specialized build, although more health, resistances, and self-heals can make it a lot easier. It does require some practice and more attention to mechanics, since you're essentially playing all roles (tank, DD, heal) at once.

    Having said that, if their data shows that many people hit a wall with the 4th boss or the Tho'at in Arc 1, I wouldn't mind if ZOS tuned down their one-shot possibilities for example. After all, I think EA is harder than normal (DLC) dungeons in terms of enemy health, which are also run with 4 people. It would make the first Arc a bit more accessible and experienced players can get to higher Arcs slightly faster.
  • Toxic_Hemlock
    Toxic_Hemlock
    ✭✭✭✭✭
    I’m sorry that you’ve been frustrated. There is a lot of the game where the combat is trivial and so EA exists in part to provide a challenge for players who desire it.

    But you can absolutely do the first arc solo (or with a companion), and without great reflexes or even attack weaving. I would highly recommend a heavy attack sorc build with Oakensoul. If you’re interested, I’d be happy to share more details on my build and the variations of abilities I use depending on the enemy and what visions/verses I get. I’m not a high level player — I’ve not yet gotten past Tho’at 2.0 on my own. But I’m experimenting and finding what works best for me and would be happy to help if I can. :)

    Thanks, I do appreciate it, I have a few different builds I found online mostly, from the super tanky to a oakensorc, but it seems I always pull a bad 4th boss and can't seem to dodge/block fast enough and the mechanics confuse the hell out of me. I have completed 5 out of a possible 40 or so with good visions/verses, but as each run even on arc 1 takes an hour, I think it is just best to give up on it.

    I may try it again in the future, but until my sub runs out I'll just stick to what I can do...

    Again thanks, but EA was nowhere near what I was hoping for nor expected.
  • jtm1018
    jtm1018
    ✭✭✭✭✭
    Katheriah wrote: »

    I don't mean this as a dig, but since it's not out yet on console... does that mean you're asking for a nerf for something you haven't tried yet?

    No not asking for a nerf.
    Its just me realizing that, dang this gonna be vet malstrom all over again.
    So instead of waiting a few years before letting normal maelstrom drop weapons, like how only vet maesltrom drops weapon, let there be a normal and vet mode for endarch.
  • Katheriah
    Katheriah
    ✭✭✭✭✭
    ✭✭✭
    But it's not going to be vet Maelstrom. They tried to make arc 1 feel like a normal dungeon difficulty wise. At the end of arc 1 you have a curated armor drop. The difficulty increases after that. In an arc there's multiple moments where you get the currency that you can also use to buy armor boxes.

    Again, not a dig at you. I would just advice to first experience it. To me arc 1 really feels like normal level content.
  • Elyu
    Elyu
    ✭✭✭
    Dagoth_Rac wrote: »
    Maelstrom always had Normal and Veteran. Normal did not drop Maelstrom weapons at all. Veteran dropped Maelstrom weapons. The recent change was for Normal to drop the old Veteran weapons and Veteran now drops perfected Maelstrom weapons.

    The first "Arc" of Endless Archive is essentially "Normal" and subsequent Arcs start getting more challenging.

    Endless Archive is well-designed for casual players. Just play the first Arc, then leave. The poor design is for Veteran players, who have to play through content that is very dull before getting to the content they enjoy. It is easy enough for casual players to avoid the more challenging parts of EA, but there is no way for Veteran players to avoid the dull time-consuming grind of the earlier Arcs.

    Second this; having played through a little of the EA so far, the trash mobs get very tedious very quickly if you are aiming for later stages (arcs).

    Should be a simple solution; bake the 'progression' into the game code - if you can complete arc 2 then obviously you can complete arc 1 without much difficulty.
    So solution would be; once you complete an arc, you can skip to the beginning of that arc on next run (e.g. complete arc 4, you can start at beginning arc 4 next time you play through)
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    Endless Archive did scale slower in difficulty in the beginning, feedback from testers wanted it ramped up faster and so it did. Wonder how its going to be for console players who mostly have access to controller only and no add-ons.

    Yes, I wonder the same thing.

    I get the feeling that the end game community on my server is small so the feedback from the general population might be very negative. We shall see.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Gray_howling_parrot
    Gray_howling_parrot
    ✭✭✭✭✭
    This argument is silly because that completely defeats the purpose. It’s supposed to scale up in difficulty.

    What they need is a leaderboard version with 3-4 threads as is and a non-leaderboard version that you can save progress in and have unlimited lives.

    Those that want to be competitive can and those that just want to test their limits can. Change your build and try to learn mechanics, strategies. I mean this in the nicest way but not everything needs to have easy mode or “turn your brain off mode.”
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • festegios
    festegios
    ✭✭✭
    jtm1018 wrote: »

    Yep, I am from the ps5 dimensions, thats why I am begging for mercy, lol.

    Just saying.

    It’s not even out yet for ps5, why you sweating before you’ve had chance to try
  • Braffin
    Braffin
    ✭✭✭✭✭
    ✭✭✭
    Endless Archive did scale slower in difficulty in the beginning, feedback from testers wanted it ramped up faster and so it did. Wonder how its going to be for console players who mostly have access to controller only and no add-ons.

    That's only a part of the changes made due to PTS feedback:
    Adjusted the difficulty scaling in Endless Archive. Arc 1 is now less difficult while further Arcs increase in difficulty more quickly. This affects Stage monsters, Cycle bosses and Tho’at Replicanum.
    Developer Comment:
    Spoiler
    The goal of this change is to address two pieces of feedback: Arc 1 was too difficult for the intended audience, and it took too long for experienced players to reach difficult content. Now, you’ll have an easier time with Arc 1 but the monsters ramp in difficulty much sooner
    .

    https://forums.elderscrollsonline.com/en/discussion/644186/pts-patch-notes-v9-2-2#latest

    It's very clear that at least Arc 1 isn't made for more experienced players.

    To further build onto that: For completion of Arc 1 a trophy similar to the trophies we get for completing normal dungeons is granted, while the respective veteran-version is earned by completion of Arc 4.

    So we can safely assume, that Arcs 1-3 are indeed specifically made for non-veteran players, giving them a playground to improve their skill more adjustable than ever before.

    There is not a single reason to change that.
    Edited by Braffin on November 13, 2023 3:44PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Bobargus
    Bobargus
    ✭✭✭✭
    I would like to vote "yes" for a normal/casual mode for the Endless Dungeon. And for everything else too, preferably.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭
    EdjeSwift wrote: »
    So, in this new normal v. veteran Endless Archive you're asking for, I have a few questions.

    1. The new "perfected" versus "normal" sets. Are the current sets everyone's farming the "perfected" or the "normal"? And if you want to make the current set the normal, will there be compensation for everyone who farmed a bunch of pieces so far?

    We got our answer to this with Maelstrom weapons.

    https://forums.elderscrollsonline.com/en/discussion/521871/vma-and-vdsa-weapons-will-have-perfected-versions-but-your-weapon-wont-be-upgraded-automatically/p1

    17 pages of silence. The only thing we got as compensation was an apology for the lack of communication.
  • EdjeSwift
    EdjeSwift
    ✭✭✭✭✭
    virtus753 wrote: »
    We got our answer to this with Maelstrom weapons.

    https://forums.elderscrollsonline.com/en/discussion/521871/vma-and-vdsa-weapons-will-have-perfected-versions-but-your-weapon-wont-be-upgraded-automatically/p1

    17 pages of silence. The only thing we got as compensation was an apology for the lack of communication.

    This is true, however, the issue posited in this post was a "normal/casual" mode for the dungeon, so in that vein, would our current mode be considered the "hard/vet" mode and they'd have to nerf the current sets down to a "normal" level? Quotations used as a labeling measure, not an insult.
    Antiquities Addict
  • Marquesta
    Marquesta
    ✭✭
    jtm1018 wrote: »
    I know they said it has only one mode/difficulty, but maelstrom was like that too, in the not so distant pass right?
    Poor ass players like me, those who are vet or hard mode challenged type, I get my butt kicked in vet or hard mode content.
    So can we please request a normal mode for the Endless Archive.
    And make the standard loot drop on normal and perfected version on vet/hard mode of the archive.

    There are ways to get the gear you need, and it doesn't have to be perfected trial gear.
    Go check out The Gameroom https://www.thegameroom.tv/ for great builds using mostly easily acquired gear.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd like to see a casual version and a competitive version similar to what ToT has for its match made games. I don't care about the leaderboards and just want to enjoy more of the content.
    PCNA
Sign In or Register to comment.