KaironBlackbard wrote: »From what I've heard and read they reduced base mitigation from 50% to 30% and all modifiers were additive. The shield/ice passives increased it to 50, because 30+20=50. From there guarded+shield made 60, and then my stuff got bugged and refuses to show the proper numbers.
That was back when I was level 30, A couple weeks ago.
Now I'm 160 and having issues.
Maybe this is a bug based off old system code still in the background?
My heavy armor is reflected in the advanced stats.
I used that to see my numbers when removing/changing gear and CP perks.
However, I have a 5% that I cannot account for when I have gear equipped.
None: 50
All, Greataxe: 72
All, Ice Staff: 72
All, Shield: 77
Guarded Stance disregarded in advanced stats, but may be a passive effect that doesn't need to be slotted to work?
A bit confused as to why it's calculating like that.
KaironBlackbard wrote: »When I slot/unslot guarded stance with shield equipped, it does not change my mitigation. It remains 77.
But when I remove shield, it becomes 72.
When I started this character, my mitigation was 30 and increased additively as I gained shield/destro perks.
It wasn't until I unlocked Guarded Stance that it locked at 50 and quit recognizing my passives.
When I originally unlocked anchor it functioned additively as 12, now its doing only 6.
When I originally filled my Footmans set, it sent me from 72 to 80. Now the numbers are bugged.
Base has been 30 for over a year. I haven't gotten word of a reversion on that.
They reduced base mitigation because many players were reaching over 108% on classes that don't have block bonusses, at all times. Without Immovable.
I never heard of a block cap.
Also, it is greater than 90 because when I use Immovable, I hit 94.5. Can't wait to max anchor and passive cp. 150 levels to go. Needs 50 warrior points.
Speaking of, when I had passive, it was additive, before I moved it into anchor because 12 is better than 4.
KaironBlackbard wrote: »From what I've heard and read they reduced base mitigation from 50% to 30% and all modifiers were additive.
KaironBlackbard wrote: »When did they revert back to 50% base?
A) Presumably a UI bug, like Ancient Knowledge and Sword and Board were. Hopefully they can fix that (I submitted another report yesterday) like they did with the others.
B ) I have no recollection of the game ever having a 30% base blocking mitigation or of any language suggesting a reversion to 50%, so I cannot help there. There was a way to reach 100% blocking mitigation, but that was why the 90% cap was introduced with Scalebreaker.
If the base mitigation had been 30% and everything made additive, it would actually have been easier to reach or exceed 100%:
30% base
20% sword and board or ice staff
20% bracing anchor active cp
4% fortification passive cp
7% all heavy armor
10% defensive stance
35% immovable with all heavy armor
8% Footman’s
30% Syrabane’s Ward
Ignoring class mitigation (Sorcs can get 40%; Templars and DKs 10%), you could reach 134% without someone providing you Syrabane’s (164% with it). Meanwhile, with the 50% base and all but heavy armor being multiplicative with that base, the same setup would be 109.5% (124.5% with Syrabane’s). There would still be a need for a cap because of that, but it is demonstrably harder to reach 100% or above with the 50% base and most things being multiplicative than 30% base with everything being additive.
KaironBlackbard wrote: »A) Presumably a UI bug, like Ancient Knowledge and Sword and Board were. Hopefully they can fix that (I submitted another report yesterday) like they did with the others.
B ) I have no recollection of the game ever having a 30% base blocking mitigation or of any language suggesting a reversion to 50%, so I cannot help there. There was a way to reach 100% blocking mitigation, but that was why the 90% cap was introduced with Scalebreaker.
If the base mitigation had been 30% and everything made additive, it would actually have been easier to reach or exceed 100%:
30% base
20% sword and board or ice staff
20% bracing anchor active cp
4% fortification passive cp
7% all heavy armor
10% defensive stance
35% immovable with all heavy armor
8% Footman’s
30% Syrabane’s Ward
Ignoring class mitigation (Sorcs can get 40%; Templars and DKs 10%), you could reach 134% without someone providing you Syrabane’s (164% with it). Meanwhile, with the 50% base and all but heavy armor being multiplicative with that base, the same setup would be 109.5% (124.5% with Syrabane’s). There would still be a need for a cap because of that, but it is demonstrably harder to reach 100% or above with the 50% base and most things being multiplicative than 30% base with everything being additive.
Syrabanes does NOT apply to the wearer, only to their allies while they are blocking.
You need a friend also rocking syrabanes for you to gain the effect.
Paraphrased:
While blocking, you cannot move, but your nearby allies gain 30% more block mitigation.
I doubt it stacks though, otherwise 3/4 together would grant everyone capped mitigation.
Imagine them all also using block to heal and block to damage with infused bracing enchanted jewelry... Unkillable.
Oh I can't wait to get Clockwork and Summerset on Epic PC version... That'll be fun!