Maybe a non-human companion?
Like, say a daedra, werewolf, vampire, factotum, automaton, dwemer construct, a ghost, a wraith, a linch, a dragon, a lion, a wolf, a head in a jar?
Erickson9610 wrote: »I personally expect the Companions system to reuse the races and classes that players can use. Non-player races would have to have the Companion version of that race's Racial Passives made, which would bring into question what the player version of those Racial Passives would be.
Erickson9610 wrote: »Non-player classes would run into a similar issue, where there would be a Companion version of some skill lines to which there is no player equivalent.
Erickson9610 wrote: »I'd like to see the Companion AI expanded upon, and also I'd like to see some of the other player skill lines being given a Companion equivalent. For instance, how might a Companion's Assault, Support, or Psijic Order skill line look like? How about the Companion version of Werewolf or Vampire? If we get a new skill line in the future, would future Companions be able to access it?
if we get a werewolf or vampire companion i think it's likely they'll use a few of those skills.
maybe the curse skill line would replace one of their class skill lines.
Aren't there already some companion class skills that don't have a player counterpart? I know Sharp, Isobel and Bastian's ultis don't.Erickson9610 wrote: »I personally expect the Companions system to reuse the races and classes that players can use. Non-player races would have to have the Companion version of that race's Racial Passives made, which would bring into question what the player version of those Racial Passives would be. Non-player classes would run into a similar issue, where there would be a Companion version of some skill lines to which there is no player equivalent.
Monte_Cristo wrote: »Aren't there already some companion class skills that don't have a player counterpart? I know Sharp, Isobel and Bastian's ultis don't.Erickson9610 wrote: »I personally expect the Companions system to reuse the races and classes that players can use. Non-player races would have to have the Companion version of that race's Racial Passives made, which would bring into question what the player version of those Racial Passives would be. Non-player classes would run into a similar issue, where there would be a Companion version of some skill lines to which there is no player equivalent.
Monte_Cristo wrote: »Aren't there already some companion class skills that don't have a player counterpart? I know Sharp, Isobel and Bastian's ultis don't.Erickson9610 wrote: »I personally expect the Companions system to reuse the races and classes that players can use. Non-player races would have to have the Companion version of that race's Racial Passives made, which would bring into question what the player version of those Racial Passives would be. Non-player classes would run into a similar issue, where there would be a Companion version of some skill lines to which there is no player equivalent.