Necrotech_Master wrote: »on paper and thematically the set sounds kind of interesting but i agree in practice its too difficult to use
instead of the monoliths tethering to each other and with their weird caveat that enemies can only take dmg from them every 2 sec, the monoliths should either do like aoe dmg pulses in an area around them (enemies could still have the caveat they could only be dmg by this every 2 sec to prevent stacking, more monoliths would just cover more area)
or the monoliths should tether to a target, dmging the target and enemies between the target and the monolith, the caveats could be that the target can only be tethered to 1 monolith at a time, and maybe still include the caveat about not being able to be dmg too fast, but that might be overkill (dmg should just be adjusted in the case the enemy is taking dmg from multiple monoliths)
Chilly-McFreeze wrote: »Necrotech_Master wrote: »on paper and thematically the set sounds kind of interesting but i agree in practice its too difficult to use
instead of the monoliths tethering to each other and with their weird caveat that enemies can only take dmg from them every 2 sec, the monoliths should either do like aoe dmg pulses in an area around them (enemies could still have the caveat they could only be dmg by this every 2 sec to prevent stacking, more monoliths would just cover more area)
or the monoliths should tether to a target, dmging the target and enemies between the target and the monolith, the caveats could be that the target can only be tethered to 1 monolith at a time, and maybe still include the caveat about not being able to be dmg too fast, but that might be overkill (dmg should just be adjusted in the case the enemy is taking dmg from multiple monoliths)
If they aren't using the chance to redesign the set to e.g. making Fury a spammable etc. I'd like the idea that they should do AoE dmg around the monoliths. Or maybe several ST direct dmg for CP interaction?
Or at least let the monoliths tetter to you, so you can at least somewhat control where it does dmg.
phaneub17_ESO wrote: »Try it at Harrowstorms, Geysers, and Dolmens; places where mobs keep spawning periodically or have larger health pools.
OtarTheMad wrote: »It’s a very niche set I think. I think it would only really be good against big groups in Cyrodiil by using Streak and some other Storm calling abilities like Fury and Overload to get Monoliths.
When I was testing Monoliths it seemed that the ability that opened up the set and made it fun was Streak which I doubt you would use in an endgame situation…. Other PvE situations sure but far from meta.
So while it can be fun and you can use it in PvE and PvP it’s really not great for endgame and score pushing groups. Not every set has to be but that crowd seems to who Endless Archive is intended for.
Turtle_Bot wrote: »OtarTheMad wrote: »It’s a very niche set I think. I think it would only really be good against big groups in Cyrodiil by using Streak and some other Storm calling abilities like Fury and Overload to get Monoliths.
When I was testing Monoliths it seemed that the ability that opened up the set and made it fun was Streak which I doubt you would use in an endgame situation…. Other PvE situations sure but far from meta.
So while it can be fun and you can use it in PvE and PvP it’s really not great for endgame and score pushing groups. Not every set has to be but that crowd seems to who Endless Archive is intended for.
the main issue I see with it in PvP is that it ticks every 2 seconds.
as a stationary ground based DoT, you'll get hit by it once then either roll or walk out of its very narrow beam AoE and never take any further damage from it, even breaking free from streak won't keep enemies inside the beam longer than 1 (2 at the absolute max) ticks of the set.
tsaescishoeshiner wrote: »While a rework might be needed, what if they just made it so that YOU counted as one of the tether points?
With an AoE around each tether for like 4m.
So that we could at least guarantee it would hit enemies near us and that we're aiming at, as long as we stay in position.
tsaescishoeshiner wrote: »While a rework might be needed, what if they just made it so that YOU counted as one of the tether points?
With an AoE around each tether for like 4m.
So that we could at least guarantee it would hit enemies near us and that we're aiming at, as long as we stay in position.
SkaraMinoc wrote: »This is a monolith.
This is a coat rack.
SkaraMinoc wrote: »This is a monolith.
This is a coat rack.
grzes848909 wrote: »On the side note they should change (hopefully but highly doubt it) at least some things about this set in upcoming incremental patch but I have no idea when that is.
MashmalloMan wrote: »grzes848909 wrote: »On the side note they should change (hopefully but highly doubt it) at least some things about this set in upcoming incremental patch but I have no idea when that is.
Update 41 is typically around 1st/2nd week of March. This is the longest downtime in the games release cycle at about 5 months, we get access to PTS around end of January where we can confirm if the set has been adjusted or not.
Funny enough for all the hate this set gets I've gotten to arc 7 with on on my mag sorc. There are probably better sets and I wouldn't hate to see it get buffed but "Useless Garbage"? Not at all.
grzes848909 wrote: »MashmalloMan wrote: »grzes848909 wrote: »On the side note they should change (hopefully but highly doubt it) at least some things about this set in upcoming incremental patch but I have no idea when that is.
Update 41 is typically around 1st/2nd week of March. This is the longest downtime in the games release cycle at about 5 months, we get access to PTS around end of January where we can confirm if the set has been adjusted or not.
If this update wasn't proof enough of eso being run by skeleton crew, I don't what is.
Necrotech_Master wrote: »grzes848909 wrote: »MashmalloMan wrote: »grzes848909 wrote: »On the side note they should change (hopefully but highly doubt it) at least some things about this set in upcoming incremental patch but I have no idea when that is.
Update 41 is typically around 1st/2nd week of March. This is the longest downtime in the games release cycle at about 5 months, we get access to PTS around end of January where we can confirm if the set has been adjusted or not.
If this update wasn't proof enough of eso being run by skeleton crew, I don't what is.
that has no bearing on "skeleton crew" the game has literally always been like that because in the US nov/dec are major holiday periods, which is where the the devs work and live
the Q4 release has always been the last major content release (they do sometimes do small patches between Q4 and the next years Q1 to fix bugs and such)
I put this on my stam sorc in place of pillar of nirn to check it out , not that I wasn’t satisfied with pillar of nirn. It seems to do fractionally less damage. If you have very high dps I’m sure that gap widens, but running around solo or in pugs the difference was minimal. It’s just another component in a long list of damage but near the top, not the bottom.
I found the effect to be interesting and the proc condition fairly easy. If you’re a stam sorc you’re running hurricane anyway, drop liquid lightning as well and it will hit three stacks. Hit any low health enemies with mages wrath and you for sure have three stacks.
If you want the absolute highest damage, then no you’re not going to run it. If you can’t or don’t want to run the skills that proc it, again, you’re not going to run it.
Should it be buffed? I don’t know. In the grand scheme of things it’s actually fairly easy to get. You don’t have to get very far at all to buy the set from the archive vendor.