acastanza_ESO wrote: »Also, single target direct damage is literally all of Sorcerer's offensive kit so changing the set to not be buffed by the same CP as literally everything else Sorc runs is a huge yikes.
MashmalloMan wrote: »
- Needs to crit. We're talking about the Storm Calling line where Crit Surge is from.
- Needs to tick every 1s, not every 2s. It's an aoe GROUND dot.
- Needs to be easier to proc, no one is dropping a pet to use Lightning Splash/Mages Fury and they're certainly not using Lightning Splash on front bar.
- Needs to deal damage from the Monoliths, not just the links, spawning 1 Monolith does nothing.
- Needs to stack with other Sorcs.
If all those conditions were met and it did about the same dps as Pillar, I would slot it in a heart beat just because it looks cool. I don't expect it to be OP, but I expect it to be competitive and fun to use. It does neither of those things, criting won't fix how bad the damage is and how awful it is to work with.
WrathOfInnos wrote: »MashmalloMan wrote: »
- Needs to crit. We're talking about the Storm Calling line where Crit Surge is from.
- Needs to tick every 1s, not every 2s. It's an aoe GROUND dot.
- Needs to be easier to proc, no one is dropping a pet to use Lightning Splash/Mages Fury and they're certainly not using Lightning Splash on front bar.
- Needs to deal damage from the Monoliths, not just the links, spawning 1 Monolith does nothing.
- Needs to stack with other Sorcs.
If all those conditions were met and it did about the same dps as Pillar, I would slot it in a heart beat just because it looks cool. I don't expect it to be OP, but I expect it to be competitive and fun to use. It does neither of those things, criting won't fix how bad the damage is and how awful it is to work with.
Agree completely on points 1, 2, 4 and 5. For #3, I would love to have a set that rewards dropping a pet and slotting Fury + Flood. However this would require its damage output to outweigh the loss of a pet, and this is far from the case currently. We’d be jumping through hoops to proc it, and the reward would need to be significantly more proc DPS than Pillar of Nirn, Aegis Caller or Relequen (which all work fine on pet builds and require no bar space).
WrathOfInnos wrote: »MashmalloMan wrote: »
- Needs to crit. We're talking about the Storm Calling line where Crit Surge is from.
- Needs to tick every 1s, not every 2s. It's an aoe GROUND dot.
- Needs to be easier to proc, no one is dropping a pet to use Lightning Splash/Mages Fury and they're certainly not using Lightning Splash on front bar.
- Needs to deal damage from the Monoliths, not just the links, spawning 1 Monolith does nothing.
- Needs to stack with other Sorcs.
If all those conditions were met and it did about the same dps as Pillar, I would slot it in a heart beat just because it looks cool. I don't expect it to be OP, but I expect it to be competitive and fun to use. It does neither of those things, criting won't fix how bad the damage is and how awful it is to work with.
Agree completely on points 1, 2, 4 and 5. For #3, I would love to have a set that rewards dropping a pet and slotting Fury + Flood. However this would require its damage output to outweigh the loss of a pet, and this is far from the case currently. We’d be jumping through hoops to proc it, and the reward would need to be significantly more proc DPS than Pillar of Nirn, Aegis Caller or Relequen (which all work fine on pet builds and require no bar space).
increase damage of storm skills by 20% would be a change that would help for example.
earlier in the pts we were discussing the set changing fury to work as a spammable which would also make it work.
basically the entire proc is so bad that it's irrelevant to the value of the set.
Tyrant_Tim wrote: »Imagine it turned Mage’s Wrath into a spammable?
That would have been such a nod back to 2015 when players would spam it to proc their frags.
Tyrant_Tim wrote: »Imagine it turned Mage’s Wrath into a spammable?
That would have been such a nod back to 2015 when players would spam it to proc their frags.
Turtle_Bot wrote: »Tyrant_Tim wrote: »Imagine it turned Mage’s Wrath into a spammable?
That would have been such a nod back to 2015 when players would spam it to proc their frags.
Yep, This was the first change we all mentioned for this set. Unfortunately the silence from the devs has been deafening and informative.
They don't give 2 [snip] about the sorcerer class and quite frankly it feels like they'd just prefer it if the entire class was removed from the game (they got close with the over nerfs in U35), which as a paying customer, this is not acceptable by any means.
For 2) I think it would be more balanced if it procced on any tick of a Storm calling ability, but still limited to one Monolith a second.StaticWave wrote: »Monolith of Storm could be a very cool set if it does the following things:
1) Ticks once per second
2) Is created for each enemy hit at the location of the enemy, up to a maximum of 3
3) Can crit
4) Deals damage from each Monolith, not the link between two of them
This would basically create 3 lightning rods that zaps people around them and would make for a very interesting playstyle. Imagine being a melee Sorc streaking towards a group, proccing 3 monoliths that can crit and zap everyone near them.
- A preliminary fix has been found for this set’s inability to Critically Strike but requires more thorough testing before implementing it.
MashmalloMan wrote: »
- A preliminary fix has been found for this set’s inability to Critically Strike but requires more thorough testing before implementing it.
If anyone is looking for a bit of copium, I have a small sliver of hope that Gina just wasn't given the full intentions from the devs regarding Monolith and what could be a potential rework behind the scenes.
Depending on how you look at it, a "preliminary fix" could be taken as a 1st step in multiple steps of intended changes.
... I know this is a huge stretch, I know the comment is meant to say they may have found a fix for the crit issue, but they're still testing it. No mention of a potential rework, still, a little copium for a few days doesn't hurt..
Dealing damage with a Storm Calling abilities' initial hit or every 5th tick, creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other, each link dealing 3064 Shock Damage every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
here's another problem with your garbage AOE set
can you spot it?
It spawned all the monoliths in the same spot.
it's SO BAD it's NOT FUNCTIONAL.