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We lack curated activities

Howda
Howda
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ESO should offer curated activities like
- guild activities, PvP/pve guild quests and rewards/incentives to run them, guild vendor for example and new currency and innovative rewards.
- zone PvP/Pve instanced wars with politics incentives, and temporary titles, costumes, utility skills and buff casting.
- craft competitions offered by the game, and introducing the chance option to upgrade with less mats to mythic level with little to no bonus increase only option to name the item in a unique way.
- zone management with politics incentives not financial and pve zone wars
- bets on tot or duels
- duel tournaments by the game
- 5v5 BGs
- zone infestations and daily/weekly bonuses for clearing the zones increase number of mobs
- fishing tournaments organized by the game with a system
- flower picker of the week with a temporary titles and buffs etc for the winner
- tot tournament weekly by the game not a leaderboard only. Per zone with zone representatives like the lore
- introduction to factions and unique bonuses that are political not financial. Factions should be long-term options and followed by faction PvP parallel to the 3 faction war. For example. Dunmer houses only for dunmer. Hist and Saxheel for Argonians or based on zones and zone representatives.

All suggestions sound that not much needs to be done at least animation or art wise even audio might not be that taxing.
Howda
Don't
Blood for the PACT
Dark Elf Dragonknight
[EU]
  • TaSheen
    TaSheen
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    Um. No thank you. None of it sounds fun to me.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Hapexamendios
    Hapexamendios
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    No political stuff. That's just a bad idea even if it is fictional.
  • spartaxoxo
    spartaxoxo
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    Cyrodiil is already political because you're fighting for the alliances. I don't think OP meant real world politics.

    Edit: Anyway, OP could you explain what you mean by curated in this instance?
    Edited by spartaxoxo on October 23, 2023 4:11AM
  • phaneub17_ESO
    phaneub17_ESO
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    Howda wrote: »
    - flower picker of the week with a temporary titles and buffs etc for the winner

    Dang the bots win again, how do they do it???
  • Howda
    Howda
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    Howda wrote: »
    - flower picker of the week with a temporary titles and buffs etc for the winner

    Dang the bots win again, how do they do it???

    Lol I was brainstorming let's see if that is the case.
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
  • Alphawolf01A
    Alphawolf01A
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    People already talk about "event fatigue". These thing would only add to that issue. Besides, I know a lot of guilds already do many of these thing. Leave some things to the players. ZOS doesn't need to lead us around constantly just so people have something to do. There is more than enough to do already. Not saying that there aren't things that need fixed or improved. I just don't need my hand held to find something to do.

    (Hopefully that didn't come across as "snarky", Not my intention.)
    Edited by Alphawolf01A on October 23, 2023 6:57AM
  • TheNuminous1
    TheNuminous1
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    I'd dig weekly "swarms" of a certain enemy type in different zones to encourage exploration. Have the swarm drop different rewards.

    I'd also like more daily quests that take me to past places that arnt just WB and delves. I want a quest reason to visit older cities and villages and monuments ect.

  • Howda
    Howda
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    spartaxoxo wrote: »
    Cyrodiil is already political because you're fighting for the alliances. I don't think OP meant real world politics.

    Edit: Anyway, OP could you explain what you mean by curated in this instance?

    I was brainstorming. I meant systems, activities, mechanics that the community can do it but it's too busy runnin daily errands.

    If they are introduced by the game will bring competitions and intrigue if they are done right ofc.

    Few more examples, biggest seller in the game to gain a temporary title or yellow glow to brag about.
    Temporary title for the person that made the biggest sale last week.
    Temporary Costume for the one that stole the most last week etc. This are small things that can enrich the game.

    Example of a new guild quest system based on active members
    The guild needs to pick 300 flowers weekly quest.
    The guild needs to kill (killing blow) 500 players
    The guild needs to collect 100 Kuta
    The guild gets the currency the contributors receive a salary in new
    currency and they can buy stuff in a new vendor.

    Politics
    Ofc not real politics, I was brainstorming again. Politics means so many things.

    Enriching the game with additional layer of factions, zone factions, zone resource competitions. Zone ownership and belonging can only bring more fun to it.

    Receiving the hard no's only makes me think that ZOS is right about updates when they say 'one of most requested features', as whatever it is, 50% won't like it.
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
  • Howda
    Howda
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    I'd dig weekly "swarms" of a certain enemy type in different zones to encourage exploration. Have the swarm drop different rewards.

    I'd also like more daily quests that take me to past places that arnt just WB and delves. I want a quest reason to visit older cities and villages and monuments ect.

    Exactly, like swarm of ash hoppers in Deshaan an we need to kill them this week for unique rewards. Like another currency special vendor for something that can be removed elsewhere or have a reduce drop rate.
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
  • Howda
    Howda
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    People already talk about "event fatigue". These thing would only add to that issue. Besides, I know a lot of guilds already do many of these thing. Leave some things to the players. ZOS doesn't need to lead us around constantly just so people have something to do. There is more than enough to do already. Not saying that there aren't things that need fixed or improved. I just don't need my hand held to find something to do.

    (Hopefully that didn't come across as "snarky", Not my intention.)

    I think it's fine to have things to do
    Players are the problem that we min max.
    For example, I run thieves guild quests two times per year but I am happy it's there
    I love ToT but I don't play it. I wasn't happy that was the yearly update because it didn't catered me.
    Having the events every months is saturated I agree I think it's another story.

    But having this community curated activities helps the living world. That is why I cannot play other games as ESO is on another level on world building.
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
  • Howda
    Howda
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    TaSheen wrote: »
    Um. No thank you. None of it sounds fun to me.

    You are right. To you, yes. Thanks for sharing.
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
  • Howda
    Howda
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    No political stuff. That's just a bad idea even if it is fictional.

    Ok they won't do it.

    Can you share why it's a bad idea? What does politics meant when you read the brainstorming ideas?
    Howda
    Don't
    Blood for the PACT
    Dark Elf Dragonknight
    [EU]
  • amig186
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    So, endeavours with better rewards basically. Sure, why not, might be a nice little incentive to do things you wouldn't waste time on otherwise. A 'Florist' title for best flower picker would be pretty funny on a big scary ork.
    PC EU
  • Vrelanier
    Vrelanier
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    I like the suggestions! Esp. the betting for duels, like in the arena in Oblivion. There should be incentive for people to duel, but not too great, so people don't start fixing games. It could be one day a month or something, so people would know when to come watch and bet on the duels.

    I feel like these are "stuff to do among the stuff you already do" rather than that the whole game gets devoured by an event, so I don't think these would feed into event fatigue. Many of these would offer an optional feature of doing stuff with someone else joining, and I don't see any harm in that. People can still duel without bets, and go fishing and completely ignore any competitions or whatever.

    Personally I like co-op rather than me vs. everyone else, so I wish that would be taken into consideration when making new things in ESO.
    I'd also like more daily quests that take me to past places that arnt just WB and delves. I want a quest reason to visit older cities and villages and monuments ect.
    I'd like this too. Some of the old maps are great and now it feels like they're a bit wasted. Antiquities help to give reason to visit them ofc.
    On a side note: Everything's political. To think different is just ignorance. Which in itself is political, whether you like it or not.
  • Dr_Con
    Dr_Con
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    Howda wrote: »
    - flower picker of the week with a temporary titles and buffs etc for the winner

    Dang the bots win again, how do they do it???

    lllllIIIlllIlllIlll won this week, lllllIllllIIIIlllll won the week before, and æææææææææææææææææææææ won the week before that.

    Leaderboards contain useful data to implement as they can highlight statistical impossibilities that should be addressed. I'm not against showing leaderboards for stuff like this.
  • ThelerisTelvanni
    ThelerisTelvanni
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    Well in previos TES Titels there were Arenas. In Oblivion you were able to fight in the Arena or bet on a match. Having Arenas with PvP and PvE to parttake and bet on sounds like it can be interesting. However I do not know how much fun it will bring longterm.

    Having an enemy type swarm an erea without a lore explenation will likly alinate a lot of Elderscrolls fans. And it also might be pesky if you want to play the story but everything is full with the random event mobs. TESO lives from it's atmosphere. So i do not see that one.

    Having temporary titels for leaderboards sounds cool, but it will most likely be a limited fu to few players.

    The guildqeusts that give a guild currency, that in turn can be traded for new items, is a doubble edged sword. On one hand you might have players that do not want to join a guild at all so depending on the rewards that might be a problem. I guess a lot of singelplayer TES fans are playing the game that might not be to much into the whole MMO aspect.

    On the other hand you have the problem of contribution and distribution of the rewars of the quests. I palyed Star Trek Online. Instead of Guilds they have fleets and armadas. A fleet can be joined by a player and is a subunit of an armada. Each fleet has faciletys that offer rewards if you contribute to the facilety projects. But if the ressource you can provide the project with is not needed, you also will not get the reward. So that can be tricky, if you want to implement something like the mentioned guild quests. Also if you simply reward every guild member you will have the complaints of those that will "do all the work".

    So you have to be cairful if you implement a system like this. It can be a rewarding and motivating System. But it is hard to make a good implementation that works for everyone.

    The last point I'd like to adress are the terretorial fraction conflicts. Well I do not see how they will work in every zone. The zones are rather static and build around a theme. We have the fraction war in Cyrodiil. But outside that I find it hard to implement this without hurting the atmosphere and lore of the game. You'd need a specific dynamic zone like Cyrodiil for that to work. That will not work with the existing story zones and might ruin them just like the idea of the swarms of random enemys. Having a Domonion guild run a zone that is supposed to be ruled by the Telvanni will not fit with the lore. Or to have the Telvanni conquer the entirety of Morrowind with player help is also not lore friendly. So I honestly do not see the nessesary room for an implementation.

    Byside that making Cyrodiil a PvP zone that needed balanced forts and so on made it a lot less interesting to visit since a lot of places felt like coppy paste. Basicly wastet for an TES lore fan like me.
  • Tandor
    Tandor
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    None of this would be for me, I'm afraid. Most of it seems to be centred around PvP and Guilds, neither of which I have any interest or participation in. As for swarms of mobs invading zones, I fear that would just frustrate and annoy players who are interrupted in their questing and exploration with not enough players in the zones to deal with it.

    I can appreciate the OP's frustration at negative reactions to what he considers good suggestions, but I'm afraid that we don't all have the same playstyle or approach and whenever someone comes up with what they consider to be a great idea it usually turns out to be a bad idea to a lot of other players. For one thing, with a game that is coming up to 10 years old there will be a substantial part of the playerbase that has been playing this game for a long time because they love this game and don't want it turned into a different game.
  • Wolf_Eye
    Wolf_Eye
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    I like the idea of being able to hold tournamounts and dueling in that Hammerdeath arena. I'm not sure if that's exactly what you mean by duel tournamounts, but I think it could be fun for the Hammerdeath arena to have some use outside of just the jester's festival.

    And I think it could be cool to have rankings and such. Actually be able to sit and spectate as people go at each other.

    But that's probably the only thing in the list that caught my eye.

    ~
    Edited by Wolf_Eye on October 23, 2023 3:24PM
  • Marronsuisse
    Marronsuisse
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    Things like betting on duels or duel tournaments sounds fun, but I think it's something ZOS would prefer to leave to players, because people would complain to them about losing money or things being unfair. Better to let players hash it out amongst themselves I guess.

    I have heard of tournaments like this being organized, but yeah, the downside is that most players don't have time to organize stuff like this very often, or on a large scale, and most people will never hear about it.
  • Tandor
    Tandor
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    Wolf_Eye wrote: »
    I like the idea of being able to hold tournamounts and dueling in that Hammerdeath arena. I'm not sure if that's exactly what you mean by duel tournamounts, but I think it could be fun for the Hammerdeath arena to have some use outside of just the jester's festival.

    And I think it could be cool to have rankings and such. Actually be able to sit and spectate as people go at each other.

    But that's probably the only thing in the list that caught my eye.

    ~

    I don't know why guilds haven't done that already, to be honest. It beats everyone duelling at the Vulkhel Guard wayshrine, for sure.
  • Necrotech_Master
    Necrotech_Master
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    Tandor wrote: »
    Wolf_Eye wrote: »
    I like the idea of being able to hold tournamounts and dueling in that Hammerdeath arena. I'm not sure if that's exactly what you mean by duel tournamounts, but I think it could be fun for the Hammerdeath arena to have some use outside of just the jester's festival.

    And I think it could be cool to have rankings and such. Actually be able to sit and spectate as people go at each other.

    But that's probably the only thing in the list that caught my eye.

    ~

    I don't know why guilds haven't done that already, to be honest. It beats everyone duelling at the Vulkhel Guard wayshrine, for sure.

    i think most guild tourneys usually are held in a house, not near some random wayshrine lol

    and people duel near all wayshrines, not just vulkel guard, i regularly see it in elden root in grahtwood as well as some other ones
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Brakkish
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    I'd rather ZOS use current resources to focus on fixing/improving the core features of the game first.
    CP2332 +3100 hrs spent in BGs. US PS5 - Nine PVP Tanks - toons named variations of "Combat Medic" I like long walks on the beach. What's PVE? https://www.youtube.com/brakkish
  • peacenote
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    People already talk about "event fatigue". These thing would only add to that issue. Besides, I know a lot of guilds already do many of these thing. Leave some things to the players. ZOS doesn't need to lead us around constantly just so people have something to do. There is more than enough to do already. Not saying that there aren't things that need fixed or improved. I just don't need my hand held to find something to do.

    (Hopefully that didn't come across as "snarky", Not my intention.)

    Well. I think event fatigue ties to fear of missing out, especially because of how the ticket system works combined with the ticket cap. I truly don't know if I miss an event if I can ever get that style motif or berry or whatever again. While leads to feeling like if you have x amount of time to play, the event needs to take up a portion of that time if you don't want to miss out.

    So, in my opinion curated activities would be great as long as the rewards aren't one-time-only-do-this-now deals. The idea of a temporary title, which is just for fun, or zone infestations which drive people to the area mainly for the experience... sounds great. Rewards that are currency or stuff we already get, or temporary rewards for bragging rights only, that aren't an earned "I keep this" type of deal might be just what the doctor ordered.

    Combining the new group finder feature with duel tournaments just for fun (maybe some people will enter to try and get achievements)... I think it could be a good time. Fishing tournaments for leaderboards and bragging rights but nothing more... seems very "fishing" to me!

    Anything with a unique, limited-time reward where you unlock it now or never see it again will contribute towards event fatigue.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • SimonThesis
    SimonThesis
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    There are so many bugs and lag and the performance issues in densely populated activities that Zos needs to fix first. However, a town pve defense against waves of mobs like New World has, would be a fun addition to the game. Imagine defending with Alinor etc against waves of Sload or sea elves etc. Prize if the towns people are successful.
    Edited by SimonThesis on October 25, 2023 12:28AM
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